Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
on keyframes.
- Scale track preview to actual track widget size instead of scaling the
whole preview image with given zoom ratio, so no extra memory needed to
store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
"Hide Disabled" policy.
- bugfix for setting string defaults in rna functions (incorrect pointer use and would copy past string length).
- Object.dm_info was setting a default when it didnt need to.
this will be needed for tangents and most likely hair if its to load correctly from trunk.
disabled for now until this is working correctly - hair still needs more work.
This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done.
- drawing face normals was broken (using wrong index).
- drawing flat faces in solid mode would display ugly tesselation normals (as if the model was made of triangles).
- drawing smooth faces in solid mode would show vertex normals based on tesselation (heavily slant in 1 direction).
now the normals are calculated and stored per polygon (will save some memory too for non tri meshes).
Added option display_type to WM_operator_properties_filesel which defines which file
display type (short/list/icons/default) should be used for file browser.
All current operators are using FILE_DEFAULTDISPLAY display type which means display
type will still be calculated based on type of opening file and user preferences
settings. Recover Auto Save operator is now using long display type so file date can
easily be checked now.
Reviewed by Andrea, thanks!
* Fix: Substep update failed if brush was parented to a canvas vertex. Now substeps are ignored in such case.
* Fix: Wave "open borders" option didn't work for image sequence format.
* Fixed a possible crash after changing surface format to image sequence.
* Some code cleanup.
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Org code was working with isotropic scaling, but when scaling only one axis, it was broken. First fix just disabled completly scale handling. This version only takes into account scaling along local Y axis, as this is the only one affecting that constraint!
Sorry for the mistake, hope this time it will be ok.
Original indices from right operand were used in boolean result derived mesh
which lead to crash if right operand has got more entities (faces/edges/vertices)
than left operand.