Problem was introduced with r54648, which determined the initial interval for the Newton-Raphson method using the "total_time" of the collision - but this info is only defined for regular collisions, not
for the raycasting used in boids to find the "ground object". To ensure correct behavior, now clear the collision info before using it (good practice in any case), then check the inv_total_time variable
and use the standard 0.001 step if not defined.
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate
Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
(which is also "[#36749] Joining objects with more than one uv map depends on list order")
Thanks Bastien Montagne and Brecht van Lommel for reviewing and some advice.
In fact, the issue was that names of mloopuv/mtespoly layers could very easily get out of sync (a simple rename was enough), while most tools (such as the UVProject modifier) expect matching layers to have the same name!
Now matching names are check on load, and renaming of a layer through RNA is guaranted to be synchronized with its counterparts.
Thanks to Brecht & Campbell for reviews.
ERROR: Image not available. Keeping packed image
This was due to recent bugfix for #36639, the image should only be reloaded if
the path actually changed and it's not a packed file.
From the math point of view there're two cases:
- Clearing the keyframe between two other ones.
In this case tracker will first track plane from
left keyframe to right one without doing any kind
of blending. This will make plane stick to the
actual plane motion, but lead to possible jump
at the right keyframe.
Second step is to track from the right keyframe
to the left one with blending. This gives nice
transition at the point of second keyframe and
this mimics situation when you've been setting
keyframes from left to right.
- Clearing left-most/right-most keyframe.
In this case it's enough to only re-track the
plane without blending from the neighbor keyframe
without blending.
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.
Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.
Reported by Michalis Zissiou, thanks!
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.
Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
* Cleanup for previous commit and reduce some local variable referencing
* Add support for brushes that operate on frontfaces only and do not
show the option for those brushes. Currently only clay strips is in the
list but this may change according to artist feedback. This should take
care of the "sticky" surface problem completely.
Throw a python error if user attempts to use CurveMap without calling
CurveMapping.initialize() first. Added access to the initialize function
to CurveMapping on RNA level.
Thanks to Campbel for the help and remarks!
- make cmake osx use of -ftemplate-depth match scons.
- use array size within sizeof(), more compact.
- replace AT with __func__ where the function is unique enough.
- BLI_box_pack_2D -> 2d to match other functions.
- rename new mesh normal calculation to mesh.calc_normals_split()
forgetting to change it from RGB when painting images or saving renders.
This makes more sense in the new alpha pipeline, renders no longer contain an
alpha channel that does not match the RGB channels, so saving files as RGBA
should give the expected results when opening them in other applications.
default settings in the startup.blend without having to actually save and embed
the file, which can be a tricky process and is problematic in branches and
patches.
This function can be emptied each time a new startup.blend is committed.
- Do plane re-evaluation only when transform is actually done.
Before this re-evaluation happened on every mouse move.
- Added a flag "Auto Keyframe" for the plane track, which does:
* If Auto Keyframe is enabled, then every manual edit of the
plane will create a new keyframe at current frame and update
plane motion between current frame and previous/next keyframe.
This now also implies blending detected motion with neighbor
keyframes, so there's no jump happening.
No automatic update on manual point tracks edit will happen.
* If auto Keyframe is disabled, then no keyframes are adding
to the plane and every plane tweak will re-evaluate in on
the whole frame range.
In this case manual tweaks to point tracks and re-tracking
them implies plane re-evaluation.
Curves may not be not initialized when called from python. C code
explicilty says that curvemapping_initialize should be called prior to
evaluating the curve, however the curve clip rectangle is not available
when calling evaluation on the curvemap. This is not possible unless we
force the evaluation on CurveMapping level, not on CurveMap level.
For now just pass a rectangle with the x boundary values of the curvemap
for evaluation to avoid the crash.
This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.
This is mainly used to modify images in an
artistics way.
Currently we've got looks generated from film
response curves for all sorts of cameras.
Patch by both of me and Brecht.