Commit Graph

1032 Commits

Author SHA1 Message Date
e7647e1585 solidify modifier - remove a loop on all edges. 2012-05-22 09:53:33 +00:00
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
ed679693c9 style cleanup: whitespace/indentation 2012-05-19 13:55:54 +00:00
76f28921dc add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too) 2012-05-18 10:37:49 +00:00
b5a6be37f1 Add smooth-shading option for remesh modifier.
The remesh modifier doesn't currently get any data from original
faces, so even if the input mesh was entirely smooth none of the
output faces would be. Solved by adding a new
dna-flag/rna-bool/UI-checkbox to smooth shade the output.

Requested by Daniel Salazar.
2012-05-18 06:10:47 +00:00
b5a6afd767 Enable remesh modifier for curves. 2012-05-17 17:16:51 +00:00
ed33320e3f Code cleanup: simplify standard GHash creation.
Added four new functions as shortcuts to creating GHashes that use the
standard ptr/str/int/pair hash and compare functions.

GHash *BLI_ghash_ptr_new(const char *info);
GHash *BLI_ghash_str_new(const char *info);
GHash *BLI_ghash_int_new(const char *info);
GHash *BLI_ghash_pair_new(const char *info);

Replaced almost all occurrences of BLI_ghash_new() with one of the
above functions.
2012-05-16 00:51:36 +00:00
5478b21b28 Fix: mirror modifier only mirrors first UV map (IRC report). 2012-05-15 15:02:02 +00:00
8242f624a1 Cloth: Revert triangulation after talking with brecht.
People: Better use subsurf after cloth since you can get failing collisions otherwise!
2012-05-15 12:26:29 +00:00
763a16cb70 Cloth:
- Triangulate Cloth Mesh for collisions
- Speed up collisions
- Remove EL Topo code
- Prepare code to incooperate El Topo self collisions (TODO next commits)


TODO:
----------
- Triangulation: Is custom data/uv preserved correctly?
- Use MPoly not tessface?
2012-05-15 11:14:50 +00:00
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
a9f6e54384 style cleanup: mostly whitespace in rna 2012-05-12 11:01:29 +00:00
ce17c35240 style cleanup: mainly sculpt/whitespace 2012-05-11 08:05:47 +00:00
0f57b0f1e5 Copy GridPaintMask to vertex paint mask when applying multires.
Adds new subsurf_copy_grid_paint_mask() function similar to
subsurf_copy_grid_hidden().
2012-05-10 20:34:23 +00:00
f4929ad609 Add mask support to CCGSubSurf and multires.
* Add new CCG function ccgSubSurf_setAllocMask(). Similar to to
  ccgSubSurf_setCalcVertexNormals(), it sets whether the CCG elements
  have a mask layer and what that layer's offset is. Unlike normals
  however, it doesn't change any behavior during CCG calculation; it's
  there only to give CCGKey information on the mask.

* Add a new flag to _getSubSurf(), CCG_ALLOC_MASK. If set, space for
  an extra layer is allocated, but the number of CCG layers is not set
  to include it. This is done because GridPaintMasks are absolute,
  rather than being relative to the subdivided output (as MDisp
  displacements are), so we skip subdividing paint masks here.

* Add a new flag to subsurf_make_derived_from_derived(),
  SUBSURF_ALLOC_PAINT_MASK. This controls whether CCG_ALLOC_MASK is
  set for _getSubSurf(). Related, masks are never loaded in during
  ss_sync_from_derivedmesh(). After subdivision is finished, if the
  alloc mask flag is set, the number of CCG layers is increase to 4
  with ccgSubSurf_setNumLayers().

* Add a new flag to multires_make_from_derived(),
  MULTIRES_ALLOC_PAINT_MASK. Not all multires functions need paint
  mask data (e.g. multiresModifier_base_apply.) This flag is always
  set in MOD_multires.c so that subdividing a mesh with a mask updates
  properly even when not in sculpt mode.

* Update multiresModifier_disp_run() to apply, calculate, and add mask
  elements. It's almost the same as the existing operations with xyz
  coordinates, but treats masks as absolute rather than displacements
  relative to subdivided values.

* Update multires_customdata_delete to free CD_GRID_PAINT_MASK in
  addition to CD_MDISPS.

* Update multires_del_higher() to call the new function
  multires_grid_paint_mask_downsample(), which allocates a
  lower-resolution paint mask grid and copies values over from the
  high-resolution grid.
2012-05-10 20:34:08 +00:00
3794ad5e14 Code cleanup for multires_dm_create_from_derived().
Changed name to multires_make_derived_from_derived() and parameter
order to be more similar to subsurf_make_derived_from_derived().

Added MultiresFlags enum with flag values to replace the local_mmd and
useRenderParams parameters.
2012-05-10 20:32:09 +00:00
6dbfbabcd6 Code cleanup for parameters of subsurf_make_derived_from_derived.
This is the first commit of the sculpt masking merge. Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PaintMasks

Thanks to Brecht for reviewing!

Replaced four boolean parameters with a single flag and a new enum,
SubsurfFlags.
2012-05-10 20:31:55 +00:00
318b44fe5d Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
385e5eb92e code cleanup: color/bw conversion - use BLI color function.
change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
2012-05-09 10:48:24 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
6f20ef6d87 optimize ngon angle calculation in solidify modifier (was doing prev/next vector subtract and normalize for every vertex). now store the previous normalized vector for re-use.
also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08 14:58:38 +00:00
353ef9541a fix [#31347] solidify modifier > even thickness parameter weired 2012-05-07 18:07:34 +00:00
6291b36d4c fix for solidify modifier angle calculation (was incorrectly using normalized angle function) 2012-05-07 15:45:41 +00:00
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
3d8e58751c style cleanup: modifiers 2012-05-06 13:38:33 +00:00
900c8a9154 fix for same bug as r46346, incorrect code was copied. 2012-05-06 13:00:56 +00:00
71028de93b fix for error in MOD_weightvgmix.c caused by confusion without braces.
CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06 12:52:42 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
f1e3c31d4f Style Cleanup: Wrapping with parens for safety and whitespace edits 2012-05-05 05:46:45 +00:00
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
4c5502bfd6 code cleanup: function naming for BLI functions. 2012-05-05 00:23:55 +00:00
Dalai Felinto
d7fbe03a8a Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)

The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:

- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
             this works as a real lens up to an extent. The final result takes the
             sensor dimensions into account also.
             .:. to simulate a Nikon DX2S with a 10.5mm lens do:
                 sensor: 23.7 x 15.7
                 fisheye lens: 10.5
                 fisheye fov: 180
                 render dimensions: 4288 x 2848

- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
               this lens. The result is always as a circular fisheye that takes the whole sensor
               (in other words, it doesn't take the sensor into consideration).
               This is perfect for fulldomes ;)

               For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).


Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html

Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/


Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)

Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04 16:20:51 +00:00
5da2135eef code cleanup: double promotion & some style cleanup 2012-05-03 21:35:04 +00:00
ade7f59d0a Fix #31190: mirror modifier caused non-planar quads to be split differently on
the other side, now keep the first vertex of the polygon the same to avoid this.
2012-05-02 16:17:04 +00:00
6327c9aae1 style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
933b3166fc style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
60c9addf79 - improve select grouped prefix/suffix from recent patch
- added select similar direction (Y axis)
2012-04-30 08:24:44 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
950ed69297 code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
2012-04-28 08:29:20 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
475ecbb0ce remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases). 2012-04-19 13:47:58 +00:00
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
84f3ade1e5 fix bevel edge angle (wasnt hooked up to new code), vertex-bevel angle isnt working still 2012-04-19 07:00:29 +00:00