Adds a wrapper-struct to create and return the three layouts required
for the propery split layout (i.e. `UILayout.use_property_split`). This
gives more flexibility for special treatment.
E.g. needed for adding the arrow icon buttons when there is a hierarchy
of nodes to be represented in the material properties (needs inserting
in the text column to not offset the split layout).
This commit also makes use of the utility for
`uiItemL_respect_property_split()`.
Usually items without labels don't use the property split layout and
just use the full layout width. In some cases that is not wanted because
it looks odd if single items within the split layout use the full width.
The option is unused but would be needed for adding decorators to the
material properties.
Makes the following layout changes possible:
{F8473498} {F8473499} {F8473502}
The next commit will contain many layout changes to make good use of
these new possibilities. The result should be more consistent, easier to
read and should give a more organized impression. Additionally, it
should be possible to replace many sub-panels with compacter layouts.
Main changes:
* Checkboxes now respect the property split layouts
* Add support for row and column headers (i.e.
`uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the
first property added to this layout doesn't insert anything into the label
split column, the heading is inserted there. Otherwise, it's inserted as own
item.
* Add support for manually inserting decorators for an existing item
(`uiLayout.prop_decorator()`). That way layout creators can manually insert
this, which was the only way I saw to support property split layouts with a
checkbox before the actual property. {F8471883}
* Autogenerated layouts for operator properties look bad if there are only
checkboxes (which only use half the region width). So before creating the
layout, we iterate over visible properties and disable split layout if all
are booleans. I think this is fine, if needed we could also add layout hints
to operators.
* `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller
used to be responsible for this. Code that didn't handle these so far never
used macros I think, so this change should be invisible.
* Remove manual property split layout from autogenerated operator properties
layout.
* Padding of checkboxes is tweaked to make their label visually more connected
to the checkboxes.
* Support split layout for menus (should work for `uiLayout.menu()`,
`.operator_menu_enum()`, `.prop_menu_enum()`, maybe more)
Maniphest Task: https://developer.blender.org/T65965
Differential Revision: https://developer.blender.org/D7427
Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
For buttons representing node inputs (e.g. in the material properties)
rather than drawing some generic socket icon, the actual sockets are
drawn now. That includes color, shape and the selection outline.
This should make it easier to understand what these buttons relate to.
Screenshots: {F8469252}, {F8469248} (The left alignment will be done in
a follow-up commit.)
Differential Revision: https://developer.blender.org/D7409
Reviewed by: Brecht Van Lommel, Clément Foucault, William Reynish
- Show dimmed text for the menu entries leading up to the menu item.
- Show icons between the menu text and menu item.
- Use unicode right pointing triangle instead of arrow.
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
This has some advantages over operator search:
- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
(for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
where appropriate so we can control how the operator runs.
Part of the design task T74157.
This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Part of https://developer.blender.org/T74429.
There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
Panel alignment was only updated when panel size changed. Now we can
also recognize changes in the category tabs offset and tag panels
for alignment updates.
Adds a `text` parameter to `bpy.types.uiLayout.template_ID()` which
causes a label to be added, as usual. Adding the label also makes the
template respect the `bpy.types.uiLayout.use_property_split` option.
Also fixes wrong layout being used in the template-ID, although I think
that didn't cause issues in practice.
Sergey requested this for usage in the Movie Clip Editor.
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.
A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.
The UI of the bevel modifier and tool are updated and unified.
Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.
Many thanks to Howard, my mentor for this GSoC project.
Reviewers: howardt, campbellbarton
Differential Revision: https://developer.blender.org/D5516
This is useful for drawing keymap items into the header or status bar
While these icons are available directly,
mapping them from the keymap item isn't trivial.
Without this patch there could only be one superimposed icon
and the operators were hard coded for the button types.
This keeps the previous, sort of predefined extra icons working in a
rather generic way, but allows adding specific ones for specific case
through `UI_but_extra_operator_icon_set()`.
Reviewed by: Campbell Barton
Differential Revision: https://developer.blender.org/D5730
Adds back auto-completion and auto-creation (inserting a non-existing
file-path would create it) for the file path button. The second feature
was left out knowingly, but seems there are reasonable use cases for it.
We can't add these features to the button in the Python script, we have
to call into C. So using a template to do that.
Note that this is based on the old file browser code, I've copied over
the TODO comment.
This is useful when popovers are launched from operators
instead of as button popover types.
Where the connection between the button and the popover is useful to keep.
Currently if a panel becomes empty (draw simply returns), it stays
at the last non-empty height. This seems to be caused by some legacy
checks that may be completely obsolete, but the safest fix is to at
least allow resetting height when the panel is open.
Previously, if a boolean happened to use an icon there was no way
to make it display as a check-box from Python scripts.
The previous logic meant we ended up having to edit the RNA.
Since booleans with icons don't work well with the split-property layout
(now used for most of the interface).
Icons were being removed from RNA then added back using awkward Python
ternary expressions in the interface scripts.
The toggle argument now has an unset state (-1).
- toggle=True: no checkbox (emboss).
- toggle=False: always use a checkbox (no icon).
- toggle=(unset/-1): depends on the icon status, default as before.
Since toggle=False was default, this isn't used in existing UI logic.
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.
Differential Revision: https://developer.blender.org/D4889