Commit Graph

19 Commits

Author SHA1 Message Date
2cc5af9c55 Fix T86431: Keep memory location of the window manager on file load
Keep the pointer location from the initial window-manager
between file load operations.

This is needed as the Python API may hold references to keymaps for e.g.
which are transferred to the newly loaded window manager,
without their `PointerRNA.owner_id` fields being updated.

Since there is only ever one window manager, keep the memory at the same location so the Python ID pointers stay valid.

Reviewed By: mont29

Ref D10690
2021-03-12 00:40:52 +11:00
525364be31 Cleanup: reduce indirect DNA header inclusion
Remove DNA headers, using forward declarations where possible.

Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
2020-12-15 12:34:14 +11:00
3d25312617 Nodes: fix incorrectly parameter name and type
The parameter type was incorrectly changed in rB6be56c13e96048cbc494ba5473a8deaf2cf5a6f8 by me.
This can be any id and does not have to be a node tree.
2020-12-10 16:15:28 +01:00
6be56c13e9 Geometry Nodes: initial scattering and geometry nodes
This is the initial merge from the geometry-nodes branch.
Nodes:
* Attribute Math
* Boolean
* Edge Split
* Float Compare
* Object Info
* Point Distribute
* Point Instance
* Random Attribute
* Random Float
* Subdivision Surface
* Transform
* Triangulate

It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier.

Notes on the Generic attribute access API

The API adds an indirection for attribute access. That has the following benefits:
* Most code does not have to care about how an attribute is stored internally.
  This is mainly necessary, because we have to deal with "legacy" attributes
  such as vertex weights and attributes that are embedded into other structs
  such as vertex positions.
* When reading from an attribute, we generally don't care what domain the
  attribute is stored on. So we want to abstract away the interpolation that
  that adapts attributes from one domain to another domain (this is not
  actually implemented yet).

Other possible improvements for later iterations include:
* Actually implement interpolation between domains.
* Don't use inheritance for the different attribute types. A single class for read
  access and one for write access might be enough, because we know all the ways
  in which attributes are stored internally. We don't want more different internal
  structures in the future. On the contrary, ideally we can consolidate the different
  storage formats in the future to reduce the need for this indirection.
* Remove the need for heap allocations when creating attribute accessors.

It includes commits from:
* Dalai Felinto
* Hans Goudey
* Jacques Lucke
* Léo Depoix
2020-12-02 15:38:47 +01:00
4786719dbd Cleanup: spelling 2020-09-24 14:27:48 +10:00
df8a63bb9c Fix T80078: Overrides: Crash with animated IK control on linked armature.
Issue was with our dear posebones again... when applying overrides we
keep the same address/pointer for the IDs themselves, (which avoids us
the need to remap their usages), but their inner data is often
re-allocated.

Therefore, we need once again to go over armature objects and invalidate
their posebone pointers.

This should also be back-ported to Blender LTS 2.83.

Maniphest Tasks: T80078

Differential Revision: https://developer.blender.org/D8734
2020-08-28 14:53:22 +02:00
514f80b0c4 Fix (unreported) broken logic in BKE_libblock_relink_to_newid
Existing code would not follow as expected into new sub-IDs if they were
only encoutered once in usages by parent IDs...
2020-06-17 17:06:05 +02:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
a9c0ad53e2 Cleanup: Typo in comments. 2020-03-11 17:29:20 +01:00
68c0d77b0c Cleanup: rename 'private' to 'embedded' for sub-data IDs.
'Private' can be a rather confusing term, especially when considering
its meaning in programming languages.

So now root node trees and master collections are 'embedded' IDs
instead.
2020-03-11 12:53:10 +01:00
8820ab41bd Cleanup in ID remapping code re owner_id vs. self_id.
The former is always a real, in-Main data-block, while the later, when
different, should be one of those embedded 'private' IDs (like root node
ree or master collection).
2020-03-11 12:53:10 +01:00
0de5156a24 Cleanup: WindowManager: Move to IDTypeInfo and remove unused WM API.
Getting rid of one static 'registered' callback in BKE, yeah!
2020-03-09 12:49:04 +01:00
f28bb6992f Refactor libquery ID looper callback to take a single parameter.
Using a struct here allows to change given parameters to the callbacks
without having to edit all callbacks functions, which is always noisy
and time consuming.
2020-02-13 16:23:42 +01:00
9f07c03d20 Cleanup: unused headers 2020-02-11 11:54:50 +11:00
872ac349ad Cleanup CLOG identifiers in BKE_lib' implementation files. 2020-02-10 16:31:45 +01:00
ec6fcac628 Cleanup/Refactor: Move ID deletion into its own .c file.
Having functions defined in `BKE_lib_id.h` implemented into
`lib_remap.c` was confusing at best.

Besides trivial code splitting and header includes cleanup, had to add a
new `lib_intern.h` header for callbacks used by both remapping and
deletion code.
2020-02-10 15:56:11 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00