Commit Graph

37 Commits

Author SHA1 Message Date
a0390e5cc3 == Core ==
This adds fractional FPS support to blender and should finally
make NTSC work correctly.

NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS.
Therefore, it is not enough to simply make frs_sec a float, since
you can't represent this accurately enough. 
I added a seperate variable frs_sec_base and FPS is now 
frs_sec / frs_sec_base.

I changed all the places, where frs_sec was used to my best knowledge.

For convenience sake, I added several macros, that should make life
easier in the future:

FRA2TIME(a) : convert frame number to a double precision time in seconds
TIME2FRA(a) : the same in the opposite direction
FPS         : return current FPS as a double precision number 
              (last resort)

This closes bug #6715 
Standard framerates not supported / breaks sync -- 23.967 29.967 etc.

https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125

Please give this heavy testing with NTSC files, quicktime in/export
and the python interface.
Errors are most probably only spotted on longer timelines, so that is
also important.

The patch was tested by Troy Sobotka and me, so it most probably should
work out of the box, but wider testing is important, since errors are
very subtle.

Enjoy!
2007-10-21 15:42:08 +00:00
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
dba6769b2e bugfix #4812
Quicktime reading for Macs: code that converted ARGB to RGBA was endian
sensitive. Didn't work for Mac intel systems.
2006-08-28 09:30:33 +00:00
7ab9e8d491 fix case on a header. (seems odd that it wasn't caught before but
is consitant with rest of file, so I feel pretty safe commiting it.

Kent
2006-08-17 23:52:58 +00:00
c56f04cb5f Fixes I did before leaving to siggraph, couldn't commit it due to freeze:
- buffer overflow was possible with providing a file path argument longer
  than 256 characters.
- buttons "VCol Light" and "VCol Paint" were not mutual exclusive
- quicktime error menu (unable to create) had a enter in end
- deleting points in CurveMapping button (like Curves node in compositor)
  did not give proper recalc event
- edges render menu had a tooltip still mentioning the unified render
2006-08-09 10:00:27 +00:00
a4c110f8eb Two more quicktime changes for compiling after OSX software update 2006-04-05 15:31:21 +00:00
042d612df2 Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:

Render:
- Full cleanup of render code, removing *all* globals and bad level calls
  all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
  default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
  tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.

Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
  easier use of movies in Blender

PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
  code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)

3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
  (pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
  rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!

Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
  with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
  done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
  window. (yes, output nodes to render-result, and to files, is on the list!)

The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
  system should be built from scratch. I can't really understand this code...
  I expect it is not much needed, especially with advanced layer/passes
  control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
  recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
  effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
  to check first the option to render to a Image window, so Blender can become
  a true single-window application. :)
  For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again

OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
24c9f65056 - got tired of str[n]casecmp not declared warnings
- added BLI_str[n]casecmp, use instead of regular versions
 - rewrote BLI_str[n]casecmp to not be stupid
2005-04-02 15:36:57 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
3f463dcc32 Bugfix #2228
Quicktime on OSX now saves Movies with a correct alpha layer.
Also fixed the bottom-to-top orientation problem which occured
with several (OSX) applications.
2005-02-19 10:46:52 +00:00
309792d206 RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.
2005-01-12 11:03:25 +00:00
180b8f48ce Trying to make RGBA Quicktime movies on OSX, instead of ARGB. 2005-01-12 10:34:05 +00:00
9848800799 Reverting Quicktime movie export method for OSX. 2005-01-12 10:18:47 +00:00
343712f367 Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.

Needs tesing on OSX, there might be RGBA endian issues.
2005-01-11 10:58:58 +00:00
ca5784a7ce A one-line commit; Quicktime movies used as texture are now loaded at the highest quality.
I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-19 13:45:03 +00:00
58a503c189 Disabled debug printing. Pfft. 2004-12-10 13:39:05 +00:00
56242a4977 Bugfix #1262 bugfix.
Path detection was wrong. Grrr, stupid windows paths.
2004-12-10 13:24:56 +00:00
4b07e2c4d6 Bugfix #1262 additions.
When the Quicktime movie output path lacks any path indication, the movie is created in the
executable directory.
Also new, when the Quicktime output movie isn't created for some reason, the rendering will
stop and give an error message (in the console).
2004-12-10 12:55:53 +00:00
8b20a8a685 Bugfix #1262
Raw fix for the drive letter issue with Quicktime/Windows filenames.
When a drive letter is missing in a filename, it'll use the drive where the executable is.

Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return
a full path when Blender is started from the console.
2004-12-10 01:28:28 +00:00
27a250a163 Fix for removed streamglue stuff.
BLO_sys_types.h was moved.
2004-04-16 17:14:05 +00:00
a7354ea007 Fix for bug #1100
Under Windows, Quicktime images with a depth < 32 didn't
show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232)

I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and
should be replaced by a transparency check function.
2004-04-09 14:09:56 +00:00
239edfc272 some cosmetic changes to make the compiler shut up when building with scons
on os x
2004-01-08 16:28:45 +00:00
0be1e050a5 fix (?) for compiling with quicktime support on some versions of os x
with some versions of gcc (aka. the nasty ID problem). see also
http://www.blender.org/pipermail/bf-committers/2003-November/004660.html
2004-01-08 16:26:30 +00:00
99efb0cc3c removed native quicktime init/exit calls from main blender code. 2003-09-18 11:41:50 +00:00
422f4faa1b moved Quicktime init function from creator.c 2003-09-09 21:26:34 +00:00
babd29f1df don't use QuickTime to load tga, png, and jpg images, as this causes
problems when trying to play a sequence of images (fixes bug #430)
2003-08-05 12:44:34 +00:00
30f7d15296 fixed a memory deallocation error. 2003-05-21 21:42:36 +00:00
ffaae20400 fixed dialog framerate. 2003-05-21 02:26:45 +00:00
9662763ee0 Updated Quicktime code so settings can be stored in the blendfile.
This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.

Only tested on windows. ;)
2003-05-21 01:21:07 +00:00
7c48bec899 Fixed nasty issue when aborting Quicktime rendering. 2003-05-16 14:31:31 +00:00
29806ccb0d replaced depricated p2cstr with CopyPascalStringToC for OSX. 2003-05-09 13:07:41 +00:00
6670ad7bec minor code cleanups 2003-05-09 12:45:59 +00:00
f8803db66d added a labelbutton that displays the selected avi/quicktime codec. 2003-05-09 11:24:55 +00:00
ad0bf55843 added a fullscreen button in the top header (windows only)
written by Florian Eggenberger.
2003-05-08 16:24:58 +00:00
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
34717072f7 enable quicktime support on os x when building with auto* 2003-04-29 19:19:04 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00