#include #include "MEM_guardedalloc.h" #include "DNA_listBase.h" #include "DNA_customdata_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_customdata.h" #include "BKE_utildefines.h" #include "BKE_mesh.h" #include "BKE_global.h" #include "BKE_DerivedMesh.h" #include "BKE_cdderivedmesh.h" #include "BLI_blenlib.h" #include "BLI_edgehash.h" #include "BLI_editVert.h" #include "BLI_scanfill.h" #include "ED_mesh.h" #include "mesh_intern.h" #include "bmesh.h" /* * MESH CONV.C * * This file contains functions * for converting a Mesh * into a Bmesh. will not support non-ngon * meshes at first, use the editmesh functions * until it's implemented, and remove this * comment if it already is. -joeedh * */ void mesh_to_bmesh_exec(BMesh *bm, BMOperator *op) { Mesh *me = BMO_Get_Pnt(op, "mesh"); MVert *mvert; MEdge *medge; MLoop *ml; MPoly *mpoly; BMVert *v, **vt=NULL; BMEdge *e, **fedges=NULL, **et; V_DECLARE(fedges); BMFace *f; int i, j, li, allocsize[4] = {512, 512, 2048, 512}; if (!me || !me->totvert) return; /*sanity check*/ mvert = me->mvert; vt = MEM_mallocN(sizeof(void**)*me->totvert, "mesh to bmesh vtable"); CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); for (i=0; itotvert; i++, mvert++) { v = BM_Make_Vert(bm, mvert->co, NULL); VECCOPY(v->no, mvert->no); vt[i] = v; BMINDEX_SET(v, i); /*transfer flags*/ v->head.flag = (mvert->flag & ME_HIDE) ? BM_HIDDEN : 0; if(mvert->flag & SELECT) BM_Select_Vert(bm, v, 1); v->bweight = (float)mvert->bweight / 255.0f; /*Copy Custom Data*/ CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data); v->head.flag = MEFlags_To_BMFlags(mvert->flag, BM_VERT); } if (!me->totedge) return; et = MEM_mallocN(sizeof(void**)*me->totedge, "mesh to bmesh etable"); medge = me->medge; for (i=0; itotedge; i++, medge++) { e = BM_Make_Edge(bm, vt[medge->v1], vt[medge->v2], NULL, 0); et[i] = e; /*Copy Custom Data*/ CustomData_to_bmesh_block(&me->edata, &bm->edata, i, &e->head.data); e->crease = (float)medge->crease / 255.0f; e->bweight = (float)medge->bweight / 255.0f; e->head.flag = MEFlags_To_BMFlags(medge->flag, BM_EDGE); } if (!me->totpoly) return; mpoly = me->mpoly; li = 0; for (i=0; itotpoly; i++, mpoly++) { BMVert *v1, *v2; BMIter iter; BMLoop *l; V_RESET(fedges); for (j=0; jtotloop; j++) { ml = &me->mloop[mpoly->loopstart+j]; v = vt[ml->v]; e = et[ml->e]; V_GROW(fedges); fedges[j] = e; } v1 = vt[me->mloop[mpoly->loopstart].v]; v2 = vt[me->mloop[mpoly->loopstart+1].v]; if (v1 == fedges[0]->v1) v2 = fedges[0]->v2; else { v1 = fedges[0]->v2; v2 = fedges[0]->v1; } f = BM_Make_Ngon(bm, v1, v2, fedges, mpoly->totloop, 0); f->head.flag = MEFlags_To_BMFlags(mpoly->flag, BM_FACE); f->mat_nr = mpoly->mat_nr; if (i == me->act_face) bm->act_face = f; /*Copy over loop customdata*/ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) { CustomData_to_bmesh_block(&me->ldata, &bm->ldata, li, &l->head.data); li++; } /*Copy Custom Data*/ CustomData_to_bmesh_block(&me->pdata, &bm->pdata, i, &f->head.data); } V_FREE(fedges); } static void loops_to_corners(BMesh *bm, Mesh *me, int findex, BMFace *f, BMLoop *ls[3], int numTex, int numCol) { BMLoop *l; MTFace *texface; MTexPoly *texpoly; MCol *mcol; MLoopCol *mloopcol; MLoopUV *mloopuv; int i, j; for(i=0; i < numTex; i++){ texface = CustomData_get_n(&me->fdata, CD_MTFACE, findex, i); texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i); texface->tpage = texpoly->tpage; texface->flag = texpoly->flag; texface->transp = texpoly->transp; texface->mode = texpoly->mode; texface->tile = texpoly->tile; texface->unwrap = texpoly->unwrap; for (j=0; j<3; j++) { l = ls[j]; mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i); texface->uv[j][0] = mloopuv->uv[0]; texface->uv[j][1] = mloopuv->uv[1]; } } for(i=0; i < numCol; i++){ mcol = CustomData_get_n(&me->fdata, CD_MCOL, findex, i); for (j=0; j<3; j++) { l = ls[j]; mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i); mcol[j].r = mloopcol->r; mcol[j].g = mloopcol->g; mcol[j].b = mloopcol->b; mcol[j].a = mloopcol->a; } } } void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op) { Object *ob = BMO_Get_Pnt(op, "object"); Scene *scene = BMO_Get_Pnt(op, "scene"); Mesh *me = ob->data; MLoop *mloop; MPoly *mpoly; MVert *mvert, *oldverts; MEdge *medge; MFace *mface; BMVert *v; BMEdge *e; BMLoop *l; BMFace *f; BMIter iter, liter; int i, j, ototvert, totloop, totface, numTex, numCol; numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); /* new Vertex block */ if(bm->totvert==0) mvert= NULL; else mvert= MEM_callocN(bm->totvert*sizeof(MVert), "loadeditbMesh vert"); /* new Edge block */ if(bm->totedge==0) medge= NULL; else medge= MEM_callocN(bm->totedge*sizeof(MEdge), "loadeditbMesh edge"); /*build ngon data*/ /* new Ngon Face block */ if(bm->totface==0) mpoly = NULL; else mpoly= MEM_callocN(bm->totface*sizeof(MPoly), "loadeditbMesh poly"); /*find number of loops to allocate*/ totloop = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { totloop += f->len; } if (totloop==0) mloop = NULL; else mloop = MEM_callocN(totloop*sizeof(MLoop), "loadeditbMesh loop"); /* lets save the old verts just in case we are actually working on * a key ... we now do processing of the keys at the end */ oldverts= me->mvert; /* don't free this yet */ CustomData_set_layer(&me->vdata, CD_MVERT, NULL); /* free custom data */ CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); /* add new custom data */ me->totvert= bm->totvert; me->totedge= bm->totedge; me->totloop= totloop; me->totpoly= bm->totface; CustomData_copy(&bm->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert); CustomData_copy(&bm->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge); CustomData_copy(&bm->ldata, &me->ldata, CD_MASK_MESH, CD_CALLOC, me->totloop); CustomData_copy(&bm->pdata, &me->pdata, CD_MASK_MESH, CD_CALLOC, me->totpoly); CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert); CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge); CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop); CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly); mesh_update_customdata_pointers(me); i = 0; BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) { VECCOPY(mvert->co, v->co); mvert->no[0] = (short) (v->no[0]*32767.0f); mvert->no[1] = (short) (v->no[1]*32767.0f); mvert->no[2] = (short) (v->no[2]*32767.0f); mvert->flag = BMFlags_To_MEFlags(v); BMINDEX_SET(v, i); /*copy over customdata*/ CustomData_from_bmesh_block(&bm->vdata, &me->vdata, v->head.data, i); i++; mvert++; } i = 0; BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) { medge->v1 = BMINDEX_GET(e->v1); medge->v2 = BMINDEX_GET(e->v2); medge->flag = BMFlags_To_MEFlags(e); BMINDEX_SET(e, i); /*copy over customdata*/ CustomData_from_bmesh_block(&bm->edata, &me->edata, e->head.data, i); i++; medge++; } /*new scanfill tesselation code*/ /*first counter number of faces we'll need*/ totface = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { EditVert *eve, *lasteve = NULL, *firsteve = NULL; EditFace *efa; i = 0; BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { eve = BLI_addfillvert(l->v->co); eve->tmp.p = l; BMINDEX_SET(l, i); if (lasteve) { BLI_addfilledge(lasteve, eve); } lasteve = eve; if (!firsteve) firsteve = eve; i++; } BLI_addfilledge(lasteve, firsteve); BLI_edgefill(0, 0); for (efa=fillfacebase.first; efa; efa=efa->next) totface++; BLI_end_edgefill(); } me->totface = totface; /* new tess face block */ if(totface==0) mface= NULL; else mface= MEM_callocN(totface*sizeof(MFace), "loadeditbMesh face"); CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface); CustomData_from_bmeshpoly(&me->fdata, &bm->pdata, &bm->ldata, totface); mesh_update_customdata_pointers(me); i = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { EditVert *eve, *lasteve = NULL, *firsteve = NULL; EditFace *efa; BMLoop *ls[3]; BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { eve = BLI_addfillvert(l->v->co); eve->tmp.p = l; if (lasteve) { BLI_addfilledge(lasteve, eve); } lasteve = eve; if (!firsteve) firsteve = eve; } BLI_addfilledge(lasteve, firsteve); BLI_edgefill(0, 0); for (efa=fillfacebase.first; efa; efa=efa->next) { ls[0] = efa->v1->tmp.p; ls[1] = efa->v2->tmp.p; ls[2] = efa->v3->tmp.p; /*ensue correct winding. I believe this is analogous to bubble sort on three elements.*/ if (BMINDEX_GET(ls[0]) > BMINDEX_GET(ls[1])) { SWAP(BMLoop*, ls[0], ls[1]); } if (BMINDEX_GET(ls[1]) > BMINDEX_GET(ls[2])) { SWAP(BMLoop*, ls[1], ls[2]); } if (BMINDEX_GET(ls[0]) > BMINDEX_GET(ls[1])) { SWAP(BMLoop*, ls[0], ls[1]); } mface->mat_nr = f->mat_nr; mface->flag = BMFlags_To_MEFlags(f); mface->v1 = BMINDEX_GET(ls[0]->v); mface->v2 = BMINDEX_GET(ls[1]->v); mface->v3 = BMINDEX_GET(ls[2]->v); test_index_face(mface, &me->fdata, i, 1); loops_to_corners(bm, me, i, f, ls, numTex, numCol); mface++; i++; } BLI_end_edgefill(); } i = 0; j = 0; BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { mpoly->loopstart = j; mpoly->totloop = f->len; mpoly->mat_nr = f->mat_nr; mpoly->flag = BMFlags_To_MEFlags(f); l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f); for ( ; l; l=BMIter_Step(&liter), j++, mloop++) { mloop->e = BMINDEX_GET(l->e); mloop->v = BMINDEX_GET(l->v); /*copy over customdata*/ CustomData_from_bmesh_block(&bm->ldata, &me->ldata, l->head.data, j); } if (f == bm->act_face) me->act_face = i; /*copy over customdata*/ CustomData_from_bmesh_block(&bm->pdata, &me->pdata, f->head.data, i); i++; mpoly++; } }