/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup asset_system */ #pragma once #include "BLI_string_ref.hh" namespace blender::asset_system::utils { /** * Returns a normalized directory path with a trailing slash, and a maximum length of #PATH_MAX. * Slashes are not converted to native format (they probably should be though?). */ std::string normalize_directory_path(StringRef directory); } // namespace blender::asset_system::utils