/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ #pragma once /** \file * \ingroup bke * * This file contains access functions for the Mesh.runtime struct. */ #include "BKE_mesh_types.h" #ifdef __cplusplus extern "C" { #endif struct CustomData_MeshMasks; struct Depsgraph; struct KeyBlock; struct MLoopTri; struct MVertTri; struct Mesh; struct Object; struct Scene; /** Return the number of derived triangles (looptris). */ int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh); /** * Return mesh triangulation data, calculated lazily when necessary. * See #MLoopTri for further description of mesh triangulation. * * \note Prefer #Mesh::looptris() in C++ code. */ const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(const struct Mesh *mesh); bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh); void BKE_mesh_runtime_reset_edit_data(struct Mesh *mesh); /** * Clear and free any derived caches associated with the mesh geometry data. Examples include BVH * caches, normals, triangulation, etc. This should be called when replacing a mesh's geometry * directly or making other large changes to topology. It does not need to be called on new meshes. * * For "smaller" changes to meshes like updating positions, consider calling a more specific update * function like #BKE_mesh_tag_positions_changed. * * Also note that some derived caches like #CD_NORMAL and #CD_TANGENT are stored directly in * #CustomData. */ void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh); /** * Similar to #BKE_mesh_runtime_clear_geometry, but subtly different in that it also clears * data-block level features like evaluated data-blocks and edit mode data. They will be * functionally the same in most cases, but prefer this function if unsure, since it clears * more data. */ void BKE_mesh_runtime_clear_cache(struct Mesh *mesh); /** * Convert triangles encoded as face corner indices to triangles encoded as vertex indices. */ void BKE_mesh_runtime_verttri_from_looptri(struct MVertTri *r_verttri, const int *corner_verts, const struct MLoopTri *looptri, int looptri_num); /** \note Only used for access in C. */ bool BKE_mesh_is_deformed_only(const struct Mesh *mesh); /** \note Only used for access in C. */ eMeshWrapperType BKE_mesh_wrapper_type(const struct Mesh *mesh); /* NOTE: the functions below are defined in DerivedMesh.cc, and are intended to be moved * to a more suitable location when that file is removed. * They should also be renamed to use conventions from BKE, not old DerivedMesh.cc. * For now keep the names similar to avoid confusion. */ struct Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_create_eval_final(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_create_eval_no_deform(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_create_eval_no_deform_render(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb); #ifndef NDEBUG bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval); #endif /* NDEBUG */ #ifdef __cplusplus } #endif