/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "vk_index_buffer.hh" #include "vk_shader.hh" #include "vk_shader_interface.hh" namespace blender::gpu { void VKIndexBuffer::upload_data() { } void VKIndexBuffer::bind_as_ssbo(uint binding) { VKContext &context = *VKContext::get(); if (!buffer_.is_allocated()) { allocate(context); } VKShader *shader = static_cast(context.shader); const VKShaderInterface &shader_interface = shader->interface_get(); const VKDescriptorSet::Location location = shader_interface.descriptor_set_location( shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER, binding); shader->pipeline_get().descriptor_set_get().bind_as_ssbo(*this, location); } void VKIndexBuffer::read(uint32_t *data) const { VKContext &context = *VKContext::get(); VKCommandBuffer &command_buffer = context.command_buffer_get(); command_buffer.submit(); buffer_.read(data); } void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/) { } void VKIndexBuffer::strip_restart_indices() { } void VKIndexBuffer::allocate(VKContext &context) { GPUUsageType usage = data_ == nullptr ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_STATIC; buffer_.create(context, size_get(), usage, static_cast(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT)); } } // namespace blender::gpu