# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### import bpy import os from wm import AddPresetBase class AddPresetRender(AddPresetBase): bl_idname = "render.preset_add" bl_label = "Add Render Preset" name = AddPresetBase.name preset_values = [ "bpy.context.scene.render_data.resolution_x", "bpy.context.scene.render_data.resolution_y", "bpy.context.scene.render_data.pixel_aspect_x", "bpy.context.scene.render_data.pixel_aspect_y", "bpy.context.scene.render_data.fps", "bpy.context.scene.render_data.fps_base", "bpy.context.scene.render_data.resolution_percentage", ] preset_path = os.path.join("presets", "render") class AddPresetSSS(AddPresetBase): bl_idname = "material.sss_preset_add" bl_label = "Add SSS Preset" name = AddPresetBase.name preset_values = [ "bpy.context.material.subsurface_scattering.back", "bpy.context.material.subsurface_scattering.color[0]", "bpy.context.material.subsurface_scattering.color[1]", "bpy.context.material.subsurface_scattering.color[2]", "bpy.context.material.subsurface_scattering.color_factor", "bpy.context.material.subsurface_scattering.error_tolerance", "bpy.context.material.subsurface_scattering.front", "bpy.context.material.subsurface_scattering.ior", "bpy.context.material.subsurface_scattering.radius[0]", "bpy.context.material.subsurface_scattering.radius[1]", "bpy.context.material.subsurface_scattering.radius[2]", "bpy.context.material.subsurface_scattering.scale", "bpy.context.material.subsurface_scattering.texture_factor", ] preset_path = os.path.join("presets", "sss") bpy.ops.add(AddPresetRender) bpy.ops.add(AddPresetSSS)