import bpy class PhysicButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "physics" def poll(self, context): return (context.object != None) class PHYSICS_PT_field(PhysicButtonsPanel): __idname__ = "PHYSICS_PT_field" __label__ = "Field" def draw(self, context): layout = self.layout ob = context.object field = ob.field layout.itemR(field, "type") if field.type != "NONE": layout.itemR(field, "strength") if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"): if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"): layout.itemR(field, "surface") class PHYSICS_PT_collision(PhysicButtonsPanel): __idname__ = "PHYSICS_PT_collision" __label__ = "Collision" def draw_header(self, context): settings = context.object.collision self.layout.itemR(settings, "enabled", text="") def draw(self, context): layout = self.layout md = context.collision settings = context.object.collision if settings.enabled: pass bpy.types.register(PHYSICS_PT_field) bpy.types.register(PHYSICS_PT_collision)