/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * Bounding Box */ #include #include "SG_BBox.h" #include "SG_Node.h" SG_BBox::SG_BBox() : m_min(MT_Point3(0., 0., 0.)), m_max(MT_Point3(0., 0., 0.)) { } SG_BBox::SG_BBox(const MT_Point3 &min, const MT_Point3 &max) : m_min(min), m_max(max) { } SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) : m_min(world(other.m_min)), m_max(world(other.m_max)) { } SG_BBox::SG_BBox(const SG_BBox &other) : m_min(other.m_min), m_max(other.m_max) { } SG_BBox::~ SG_BBox() { } SG_BBox& SG_BBox::operator +=(MT_Point3 &point) { if (point[0] < m_min[0]) m_min[0] = point[0]; else if (point[0] > m_max[0]) m_max[0] = point[0]; if (point[1] < m_min[1]) m_min[1] = point[1]; else if (point[1] > m_max[1]) m_max[1] = point[1]; if (point[2] < m_min[2]) m_min[2] = point[2]; else if (point[2] > m_max[2]) m_max[2] = point[2]; return *this; } SG_BBox& SG_BBox::operator += (SG_BBox &bbox) { *this += bbox.m_min; *this += bbox.m_max; return *this; } SG_BBox SG_BBox::operator +(SG_BBox &bbox2) const { SG_BBox ret = *this; ret += bbox2; return ret; } MT_Scalar SG_BBox::volume() const { MT_Vector3 size = m_max - m_min; return size[0]*size[1]*size[2]; } #if 0 void SG_BBox::translate(const MT_Vector3& dx) { m_min += dx; m_max += dx; } void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point) { MT_Vector3 centre = (m_max - m_min)/2. + point; m_max = (m_max - centre)*size; m_min = (m_min - centre)*size; } #endif SG_BBox SG_BBox::transform(const MT_Transform &world) const { return SG_BBox(world(m_min), world(m_max)); } bool SG_BBox::inside(const MT_Point3 &point) const { return point[0] >= m_min[0] && point[0] <= m_max[0] && point[1] >= m_min[1] && point[1] <= m_max[1] && point[2] >= m_min[2] && point[2] <= m_max[2]; } bool SG_BBox::inside(const SG_BBox& other) const { return inside(other.m_min) && inside(other.m_max); } bool SG_BBox::intersects(const SG_BBox& other) const { return inside(other.m_min) != inside(other.m_max); } bool SG_BBox::outside(const SG_BBox& other) const { return !inside(other.m_min) && !inside(other.m_max); } SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const { bool point1(inside(other.m_min)), point2(inside(other.m_max)); return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE); } void SG_BBox::get(MT_Point3 *box, const MT_Transform &world) const { *box++ = world(m_min); *box++ = world(MT_Point3(m_min[0], m_min[1], m_max[2])); *box++ = world(MT_Point3(m_min[0], m_max[1], m_min[2])); *box++ = world(MT_Point3(m_min[0], m_max[1], m_max[2])); *box++ = world(MT_Point3(m_max[0], m_min[1], m_min[2])); *box++ = world(MT_Point3(m_max[0], m_min[1], m_max[2])); *box++ = world(MT_Point3(m_max[0], m_max[1], m_min[2])); *box++ = world(m_max); } void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const { const MT_Point3 min(world(m_min)), max(world(m_max)); *box++ = min; *box++ = MT_Point3(min[0], min[1], max[2]); *box++ = MT_Point3(min[0], max[1], min[2]); *box++ = MT_Point3(min[0], max[1], max[2]); *box++ = MT_Point3(max[0], min[1], min[2]); *box++ = MT_Point3(max[0], min[1], max[2]); *box++ = MT_Point3(max[0], max[1], min[2]); *box++ = max; }