/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include "PIL_time.h" #include "MEM_guardedalloc.h" #include "DNA_effect_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_subsurf.h" #include "BKE_deform.h" #include "BKE_modifier.h" #include "BKE_key.h" #include "BIF_gl.h" #include "BIF_glutil.h" /////////////////////////////////// /////////////////////////////////// typedef struct { DerivedMesh dm; Object *ob; Mesh *me; MVert *verts; float *nors; int freeNors, freeVerts; } MeshDerivedMesh; static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm"); dlm->totvert = me->totvert; dlm->totedge = me->totedge; dlm->totface = me->totface; dlm->mvert = mdm->verts; dlm->medge = me->medge; dlm->mface = me->mface; dlm->tface = me->tface; dlm->mcol = me->mcol; dlm->nors = mdm->nors; dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1; if (!allowShared) { dlm->mvert = MEM_dupallocN(dlm->mvert); if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors); dlm->dontFreeVerts = dlm->dontFreeNors = 0; } return dlm; } static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; if (me->totvert) { for (i=0; itotvert; i++) { DO_MINMAX(mdm->verts[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; for (i=0; itotvert; i++) { cos_r[i][0] = mdm->verts[i].co[0]; cos_r[i][1] = mdm->verts[i].co[1]; cos_r[i][2] = mdm->verts[i].co[2]; } } static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; VECCOPY(co_r, mdm->verts[index].co); } static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; short *no = mdm->verts[index].no; no_r[0] = no[0]/32767.f; no_r[1] = no[1]/32767.f; no_r[2] = no[2]/32767.f; } static void meshDM_drawVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int a; glBegin(GL_POINTS); for(a=0; atotvert; a++) { glVertex3fv(mdm->verts[ a].co); } glEnd(); } static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; int a; MFace *mface = me->mface; if(me->medge) { MEdge *medge= me->medge; glBegin(GL_LINES); for(a=me->totedge; a>0; a--, medge++) { if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { glVertex3fv(mdm->verts[ medge->v1].co); glVertex3fv(mdm->verts[ medge->v2].co); } } glEnd(); } else { glBegin(GL_LINES); for(a=0; atotface; a++, mface++) { int test= mface->edcode; if(test) { if((test&ME_V1V2) && (drawLooseEdges || mface->v3)) { glVertex3fv(mdm->verts[mface->v1].co); glVertex3fv(mdm->verts[mface->v2].co); } if(mface->v3) { if(test&ME_V2V3){ glVertex3fv(mdm->verts[mface->v2].co); glVertex3fv(mdm->verts[mface->v3].co); } if (mface->v4) { if(test&ME_V3V4){ glVertex3fv(mdm->verts[mface->v3].co); glVertex3fv(mdm->verts[mface->v4].co); } if(test&ME_V4V1){ glVertex3fv(mdm->verts[mface->v4].co); glVertex3fv(mdm->verts[mface->v1].co); } } else { if(test&ME_V3V1){ glVertex3fv(mdm->verts[mface->v3].co); glVertex3fv(mdm->verts[mface->v1].co); } } } } } glEnd(); } } static void meshDM_drawLooseEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MFace *mface= me->mface; MEdge *medge= me->medge; int a; if (medge) { glBegin(GL_LINES); for(a=0; atotedge; a++, medge++) { if ((medge->flag&ME_EDGEDRAW) && (medge->flag&ME_LOOSEEDGE)) { glVertex3fv(mdm->verts[medge->v1].co); glVertex3fv(mdm->verts[medge->v2].co); } } glEnd(); } else { glBegin(GL_LINES); for(a=0; atotface; a++, mface++) { if(!mface->v3) { glVertex3fv(mdm->verts[mface->v1].co); glVertex3fv(mdm->verts[mface->v2].co); } } glEnd(); } } static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; float *nors = mdm->nors; int a; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; #define PASSVERT(index) { \ if (shademodel==GL_SMOOTH) { \ short *no = mvert[index].no; \ glNormal3sv(no); \ } \ glVertex3fv(mvert[index].co); \ } glBegin(glmode=GL_QUADS); for(a=0; atotface; a++, mface++, nors+=3) { if(mface->v3) { int new_glmode, new_matnr, new_shademodel; new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; new_matnr = mface->mat_nr+1; new_shademodel = (!(me->flag&ME_AUTOSMOOTH) && (mface->flag & ME_SMOOTH))?GL_SMOOTH:GL_FLAT; if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if(shademodel==GL_FLAT) glNormal3fv(nors); PASSVERT(mface->v1); PASSVERT(mface->v2); PASSVERT(mface->v3); if (mface->v4) { PASSVERT(mface->v4); } } } } glEnd(); glShadeModel(GL_FLAT); #undef PASSVERT } static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MFace *mface= me->mface; int a, glmode; unsigned char *cp1, *cp2; cp1= col1; if(col2) { cp2= col2; } else { cp2= NULL; useTwoSide= 0; } /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ if(col1 && col2) glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS); for(a=0; atotface; a++, mface++, cp1+= 16) { if(mface->v3) { int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES; if (new_glmode!=glmode) { glEnd(); glBegin(glmode= new_glmode); } glColor3ub(cp1[3], cp1[2], cp1[1]); glVertex3fv( mdm->verts[mface->v1].co ); glColor3ub(cp1[7], cp1[6], cp1[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp1[11], cp1[10], cp1[9]); glVertex3fv( mdm->verts[mface->v3].co ); if(mface->v4) { glColor3ub(cp1[15], cp1[14], cp1[13]); glVertex3fv( mdm->verts[mface->v4].co ); } if(useTwoSide) { glColor3ub(cp2[11], cp2[10], cp2[9]); glVertex3fv( mdm->verts[mface->v3].co ); glColor3ub(cp2[7], cp2[6], cp2[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp2[3], cp2[2], cp2[1]); glVertex3fv( mdm->verts[mface->v1].co ); if(mface->v4) { glColor3ub(cp2[15], cp2[14], cp2[13]); glVertex3fv( mdm->verts[mface->v4].co ); } } } if(col2) cp2+= 16; } glEnd(); glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); } static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; TFace *tface = me->tface; float *nors = mdm->nors; int a; for (a=0; atotface; a++) { MFace *mf= &mface[a]; TFace *tf = tface?&tface[a]:NULL; unsigned char *cp= NULL; if(mf->v3==0) continue; if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue; if (setDrawParams(tf, mf->mat_nr)) { if (tf) { cp= (unsigned char *) tf->col; } else if (me->mcol) { cp= (unsigned char *) &me->mcol[a*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[a*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } glEnd(); } } static int meshDM_getNumVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totvert; } static int meshDM_getNumFaces(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totface; } static void meshDM_release(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; if (mdm->freeNors) MEM_freeN(mdm->nors); if (mdm->freeVerts) MEM_freeN(mdm->verts); MEM_freeN(mdm); } static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3]) { MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm"); mdm->dm.getMinMax = meshDM_getMinMax; mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh; mdm->dm.getNumVerts = meshDM_getNumVerts; mdm->dm.getNumFaces = meshDM_getNumFaces; mdm->dm.getVertCos = meshDM_getVertCos; mdm->dm.getVertCo = meshDM_getVertCo; mdm->dm.getVertNo = meshDM_getVertNo; mdm->dm.drawVerts = meshDM_drawVerts; mdm->dm.drawEdges = meshDM_drawEdges; mdm->dm.drawLooseEdges = meshDM_drawLooseEdges; mdm->dm.drawFacesSolid = meshDM_drawFacesSolid; mdm->dm.drawFacesColored = meshDM_drawFacesColored; mdm->dm.drawFacesTex = meshDM_drawFacesTex; mdm->dm.release = meshDM_release; mdm->ob = ob; mdm->me = me; mdm->verts = me->mvert; mdm->nors = NULL; mdm->freeNors = 0; mdm->freeVerts = 0; if (vertCos) { int i; mdm->verts = MEM_mallocN(sizeof(*mdm->verts)*me->totvert, "deformedVerts"); for (i=0; itotvert; i++) { VECCOPY(mdm->verts[i].co, vertCos[i]); } mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; mdm->freeVerts = 1; } else { // XXX this is kinda hacky because we shouldn't really be editing // the mesh here, however, we can't just call mesh_build_faceNormals(ob) // because in the case when a key is applied to a mesh the vertex normals // would never be correctly computed. mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; } return (DerivedMesh*) mdm; } /// typedef struct { DerivedMesh dm; EditMesh *em; float (*vertexCos)[3]; float (*vertexNos)[3]; float (*faceNos)[3]; } EditMeshDerivedMesh; static void emDM_foreachMappedVertEM(DerivedMesh *dm, void (*func)(void *userData, EditVert *vert, float *co, float *no_f, short *no_s), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; if (emdm->vertexCos) { int i; for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) { func(userData, eve, emdm->vertexCos[i], emdm->vertexNos[i], NULL); } } else { for (eve= emdm->em->verts.first; eve; eve=eve->next) { func(userData, eve, eve->co, eve->no, NULL); } } } static void emDM_foreachMappedEdgeEM(DerivedMesh *dm, void (*func)(void *userData, EditEdge *eed, float *v0co, float *v1co), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; if (emdm->vertexCos) { EditVert *eve, *preveve; int i; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for(eed= emdm->em->edges.first; eed; eed= eed->next) func(userData, eed, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { for(eed= emdm->em->edges.first; eed; eed= eed->next) func(userData, eed, eed->v1->co, eed->v2->co); } } static void emDM_drawMappedEdgesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; if (emdm->vertexCos) { EditVert *eve, *preveve; int i; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; glBegin(GL_LINES); for(eed= emdm->em->edges.first; eed; eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, eed)) { glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]); glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]); } } glEnd(); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { glBegin(GL_LINES); for(eed= emdm->em->edges.first; eed; eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, eed)) { glVertex3fv(eed->v1->co); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { emDM_drawMappedEdgesEM(dm, NULL, NULL); } static void emDM_drawMappedEdgesInterpEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void (*setDrawInterpOptions)(void *userData, EditEdge *edge, float t), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; if (emdm->vertexCos) { EditVert *eve, *preveve; int i; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; glBegin(GL_LINES); for(eed= emdm->em->edges.first; eed; eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, eed)) { setDrawInterpOptions(userData, eed, 0.0); glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]); setDrawInterpOptions(userData, eed, 1.0); glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]); } } glEnd(); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { glBegin(GL_LINES); for(eed= emdm->em->edges.first; eed; eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, eed)) { setDrawInterpOptions(userData, eed, 0.0); glVertex3fv(eed->v1->co); setDrawInterpOptions(userData, eed, 1.0); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3]) { if (vertexCos) { VECCOPY(cent, vertexCos[(int) efa->v1->prev]); VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]); VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]); if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]); } else { VECCOPY(cent, efa->v1->co); VecAddf(cent, cent, efa->v2->co); VecAddf(cent, cent, efa->v3->co); if (efa->v4) VecAddf(cent, cent, efa->v4->co); } if (efa->v4) { VecMulf(cent, 0.25f); } else { VecMulf(cent, 0.33333333333f); } } static void emDM_foreachMappedFaceCenterEM(DerivedMesh *dm, void (*func)(void *userData, EditFace *efa, float *co, float *no), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve, *preveve; EditFace *efa; float cent[3]; int i=0; // gcc! if (emdm->vertexCos) { for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; } for(efa= emdm->em->faces.first; efa; efa= efa->next) { emDM__calcFaceCent(efa, cent, emdm->vertexCos); func(userData, efa, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n); } if (emdm->vertexCos) { for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } } static void emDM_drawMappedFacesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditFace *face), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; if (emdm->vertexCos) { EditVert *eve, *preveve; int i; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { if(!setDrawOptions || setDrawOptions(userData, efa)) { glNormal3fv(emdm->faceNos[i]); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]); if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]); glEnd(); } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { for (efa= emdm->em->faces.first; efa; efa= efa->next) { if(!setDrawOptions || setDrawOptions(userData, efa)) { glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if(efa->v4) glVertex3fv(efa->v4->co); glEnd(); } } } } static void emDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; if (emdm->vertexCos) { EditVert *eve, *preveve; int i; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { if(efa->h==0) { if (setMaterial(efa->mat_nr+1)) { glNormal3fv(emdm->faceNos[i]); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]); if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]); glEnd(); } } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { for (efa= emdm->em->faces.first; efa; efa= efa->next) { if(efa->h==0) { if (setMaterial(efa->mat_nr+1)) { glNormal3fv(efa->n); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if(efa->v4) glVertex3fv(efa->v4->co); glEnd(); } } } } } static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; if (emdm->em->verts.first) { for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) { if (emdm->vertexCos) { DO_MINMAX(emdm->vertexCos[i], min_r, max_r); } else { DO_MINMAX(eve->co, min_r, max_r); } } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static int emDM_getNumVerts(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->verts); } static int emDM_getNumFaces(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->faces); } static void emDM_release(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; if (emdm->vertexCos) { MEM_freeN(emdm->vertexCos); MEM_freeN(emdm->vertexNos); MEM_freeN(emdm->faceNos); } MEM_freeN(emdm); } static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, float (*vertexCos)[3]) { EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm"); emdm->dm.getMinMax = emDM_getMinMax; emdm->dm.getNumVerts = emDM_getNumVerts; emdm->dm.getNumFaces = emDM_getNumFaces; emdm->dm.foreachMappedVertEM = emDM_foreachMappedVertEM; emdm->dm.foreachMappedEdgeEM = emDM_foreachMappedEdgeEM; emdm->dm.foreachMappedFaceCenterEM = emDM_foreachMappedFaceCenterEM; emdm->dm.drawEdges = emDM_drawEdges; emdm->dm.drawMappedEdgesEM = emDM_drawMappedEdgesEM; emdm->dm.drawMappedEdgesInterpEM = emDM_drawMappedEdgesInterpEM; emdm->dm.drawFacesSolid = emDM_drawFacesSolid; emdm->dm.drawMappedFacesEM = emDM_drawMappedFacesEM; emdm->dm.release = emDM_release; emdm->em = em; emdm->vertexCos = vertexCos; if (vertexCos) { EditVert *eve, *preveve; EditFace *efa; int totface = BLI_countlist(&em->faces); int i; for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno"); emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno"); for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) { float *v1 = vertexCos[(int) efa->v1->prev]; float *v2 = vertexCos[(int) efa->v2->prev]; float *v3 = vertexCos[(int) efa->v3->prev]; float *no = emdm->faceNos[i]; if(efa->v4) { float *v4 = vertexCos[(int) efa->v3->prev]; CalcNormFloat4(v1, v2, v3, v4, no); VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no); } else { CalcNormFloat(v1, v2, v3, no); } VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no); VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no); VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no); } for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) { float *no = emdm->vertexNos[i]; if (Normalise(no)==0.0) { VECCOPY(no, vertexCos[i]); Normalise(no); } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } return (DerivedMesh*) emdm; } /// typedef struct { DerivedMesh dm; DispListMesh *dlm; EditVert **vertMap; EditEdge **edgeMap; EditFace **faceMap; } SSDerivedMesh; static void ssDM_foreachMappedVertEM(DerivedMesh *dm, void (*func)(void *userData, EditVert *vert, float *co, float *no_f, short *no_s), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (ssdm->vertMap) { for (i=0; itotvert; i++) { if (ssdm->vertMap[i]) { func(userData, ssdm->vertMap[i], dlm->mvert[i].co, NULL, dlm->mvert[i].no); } } } } static void ssDM_foreachMappedEdgeEM(DerivedMesh *dm, void (*func)(void *userData, EditEdge *eed, float *v0co, float *v1co), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (ssdm->edgeMap) { for (i=0; itotedge; i++) { if (ssdm->edgeMap[i]) { MEdge *med = &dlm->medge[i]; func(userData, ssdm->edgeMap[i], dlm->mvert[med->v1].co, dlm->mvert[med->v2].co); } } } } static void ssDM_drawMappedEdgesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (ssdm->edgeMap) { glBegin(GL_LINES); for(i=0; itotedge; i++) { if(ssdm->edgeMap[i] && (!setDrawOptions || setDrawOptions(userData, ssdm->edgeMap[i]))) { MEdge *med = &dlm->medge[i]; glVertex3fv(dlm->mvert[med->v1].co); glVertex3fv(dlm->mvert[med->v2].co); } } glEnd(); } } static void ssDM_foreachMappedFaceCenterEM(DerivedMesh *dm, void (*func)(void *userData, EditFace *efa, float *co, float *no), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (ssdm->faceMap) { for (i=0; itotface; i++) { if(ssdm->faceMap[i]) { MFace *mf = &dlm->mface[i]; if (mf->v3) { float cent[3]; float no[3]; VECCOPY(cent, dlm->mvert[mf->v1].co); VecAddf(cent, cent, dlm->mvert[mf->v2].co); VecAddf(cent, cent, dlm->mvert[mf->v3].co); if (mf->v4) { CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no); VecAddf(cent, cent, dlm->mvert[mf->v4].co); VecMulf(cent, 0.25f); } else { CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no); VecMulf(cent, 0.33333333333f); } func(userData, ssdm->faceMap[i], cent, no); } } } } } static void ssDM_drawMappedFacesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditFace *face), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (ssdm->faceMap) { for (i=0; itotface; i++) { if(ssdm->faceMap[i] && (!setDrawOptions || setDrawOptions(userData, ssdm->faceMap[i]))) { MFace *mf = &dlm->mface[i]; if (mf->v3) { glBegin(mf->v3?GL_QUADS:GL_TRIANGLES); glVertex3fv(dlm->mvert[mf->v1].co); glVertex3fv(dlm->mvert[mf->v2].co); glVertex3fv(dlm->mvert[mf->v3].co); if(mf->v4) glVertex3fv(dlm->mvert[mf->v4].co); glEnd(); } } } } } static void ssDM_drawLooseEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (dlm->medge) { MEdge *medge= dlm->medge; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if (medge->flag&ME_LOOSEEDGE) { glVertex3fv(dlm->mvert[medge->v1].co); glVertex3fv(dlm->mvert[medge->v2].co); } } glEnd(); } } static void ssDM_drawVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; int i; bglBegin(GL_POINTS); for (i=0; itotvert; i++) { bglVertex3fv(mvert[i].co); } bglEnd(); } static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; int i; if (dlm->medge) { MEdge *medge= dlm->medge; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } } glEnd(); } else { MFace *mface= dlm->mface; glBegin(GL_LINES); for (i=0; itotface; i++, mface++) { glVertex3fv(mvert[mface->v1].co); glVertex3fv(mvert[mface->v2].co); if (mface->v3) { glVertex3fv(mvert[mface->v2].co); glVertex3fv(mvert[mface->v3].co); glVertex3fv(mvert[mface->v3].co); if (mface->v4) { glVertex3fv(mvert[mface->v4].co); glVertex3fv(mvert[mface->v4].co); } glVertex3fv(mvert[mface->v1].co); } } glEnd(); } } static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; float *nors = dlm->nors; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; int i; #define PASSVERT(ind) { \ if (shademodel==GL_SMOOTH) \ glNormal3sv(dlm->mvert[(ind)].no); \ glVertex3fv(dlm->mvert[(ind)].co); \ } glBegin(glmode=GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; if (mf->v3) { int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES; int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT; int new_matnr = mf->mat_nr+1; if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if (shademodel==GL_FLAT) glNormal3fv(&nors[i*3]); PASSVERT(mf->v1); PASSVERT(mf->v2); PASSVERT(mf->v3); if (mf->v4) PASSVERT(mf->v4); } } } glEnd(); #undef PASSVERT } static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, lmode; glShadeModel(GL_SMOOTH); if (vcols2) { glEnable(GL_CULL_FACE); } else { useTwoSided = 0; } #define PASSVERT(vidx, fidx) { \ unsigned char *col= &colbase[fidx*4]; \ glColor3ub(col[3], col[2], col[1]); \ glVertex3fv(dlm->mvert[(vidx)].co); \ } glBegin(lmode= GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; if (mf->v3) { int nmode= mf->v4?GL_QUADS:GL_TRIANGLES; unsigned char *colbase= &vcols1[i*16]; if (nmode!=lmode) { glEnd(); glBegin(lmode= nmode); } PASSVERT(mf->v1, 0); PASSVERT(mf->v2, 1); PASSVERT(mf->v3, 2); if (mf->v4) PASSVERT(mf->v4, 3); if (useTwoSided) { unsigned char *colbase= &vcols2[i*16]; if (mf->v4) PASSVERT(mf->v4, 3); PASSVERT(mf->v3, 2); PASSVERT(mf->v2, 1); PASSVERT(mf->v1, 0); } } } glEnd(); if (vcols2) glDisable(GL_CULL_FACE); #undef PASSVERT } static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MFace *mface= dlm->mface; TFace *tface = dlm->tface; float *nors = dlm->nors; int a; for (a=0; atotface; a++) { MFace *mf= &mface[a]; TFace *tf = tface?&tface[a]:NULL; unsigned char *cp= NULL; if(mf->v3==0) continue; if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue; if (setDrawParams(tf, mf->mat_nr)) { if (tf) { cp= (unsigned char*) tf->col; } else if (dlm->mcol) { cp= (unsigned char*) &dlm->mcol[a*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[a*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv((mvert+mf->v1)->co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv((mvert+mf->v2)->co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv((mvert+mf->v3)->co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv((mvert+mf->v4)->co); } glEnd(); } } static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; if (ssdm->dlm->totvert) { for (i=0; idlm->totvert; i++) { DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; for (i=0; idlm->totvert; i++) { cos_r[i][0] = ssdm->dlm->mvert[i].co[0]; cos_r[i][1] = ssdm->dlm->mvert[i].co[1]; cos_r[i][2] = ssdm->dlm->mvert[i].co[2]; } } static int ssDM_getNumVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totvert; } static int ssDM_getNumFaces(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totface; } static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; if (allowShared) { return displistmesh_copyShared(ssdm->dlm); } else { return displistmesh_copy(ssdm->dlm); } } static DispListMesh *ssDM_convertToDispListMeshMapped(DerivedMesh *dm, int allowShared, EditVert ***vertMap_r, EditEdge ***edgeMap_r, EditFace ***faceMap_r) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; // We should never get here if the appropriate ssdm fields weren't given. *vertMap_r = MEM_dupallocN(ssdm->vertMap); *edgeMap_r = MEM_dupallocN(ssdm->edgeMap); *faceMap_r = MEM_dupallocN(ssdm->faceMap); if (allowShared) { return displistmesh_copyShared(ssdm->dlm); } else { return displistmesh_copy(ssdm->dlm); } } static void ssDM_release(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; displistmesh_free(ssdm->dlm); if (ssdm->vertMap) { MEM_freeN(ssdm->vertMap); MEM_freeN(ssdm->edgeMap); MEM_freeN(ssdm->faceMap); } MEM_freeN(dm); } DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3], EditVert **vertMap, EditEdge **edgeMap, EditFace **faceMap) { SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm"); ssdm->dm.getMinMax = ssDM_getMinMax; ssdm->dm.getNumVerts = ssDM_getNumVerts; ssdm->dm.getNumFaces = ssDM_getNumFaces; ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh; ssdm->dm.convertToDispListMeshMapped = ssDM_convertToDispListMeshMapped; ssdm->dm.getVertCos = ssDM_getVertCos; ssdm->dm.drawVerts = ssDM_drawVerts; ssdm->dm.drawEdges = ssDM_drawEdges; ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges; ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid; ssdm->dm.drawFacesColored = ssDM_drawFacesColored; ssdm->dm.drawFacesTex = ssDM_drawFacesTex; /* EM functions */ ssdm->dm.foreachMappedVertEM = ssDM_foreachMappedVertEM; ssdm->dm.foreachMappedEdgeEM = ssDM_foreachMappedEdgeEM; ssdm->dm.foreachMappedFaceCenterEM = ssDM_foreachMappedFaceCenterEM; ssdm->dm.drawMappedEdgesEM = ssDM_drawMappedEdgesEM; ssdm->dm.drawMappedEdgesInterpEM = NULL; // no way to implement this one ssdm->dm.drawMappedFacesEM = ssDM_drawMappedFacesEM; ssdm->dm.release = ssDM_release; ssdm->dlm = dlm; ssdm->vertMap = vertMap; ssdm->edgeMap = edgeMap; ssdm->faceMap = faceMap; if (vertexCos) { int i; for (i=0; itotvert; i++) { VECCOPY(dlm->mvert[i].co, vertexCos[i]); } if (dlm->nors && !dlm->dontFreeNors) { MEM_freeN(dlm->nors); dlm->nors = 0; } mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors); } return (DerivedMesh*) ssdm; } /***/ typedef float vec3f[3]; DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md) { Mesh *me = ob->data; ModifierTypeInfo *mti = modifierType_getInfo(md->type); DerivedMesh *dm; if (!(md->mode&eModifierMode_Realtime)) return NULL; if (mti->isDisabled && mti->isDisabled(md)) return NULL; if (mti->type==eModifierTypeType_OnlyDeform) { int numVerts; float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts); dm = getMeshDerivedMesh(me, ob, deformedVerts); MEM_freeN(deformedVerts); } else { dm = mti->applyModifier(md, ob, NULL, NULL, 0, 0); } return dm; } static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform) { Mesh *me = ob->data; ModifierData *md= modifiers_getVirtualModifierList(ob); float (*deformedVerts)[3] = NULL; DerivedMesh *dm; int numVerts = me->totvert; modifiers_clearErrors(ob); if (deform_r) *deform_r = NULL; *final_r = NULL; if (useDeform) { do_mesh_key(me); /* Apply all leading deforming modifiers */ for (; md; md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(md->mode&(1<isDisabled && mti->isDisabled(md)) continue; if (mti->type==eModifierTypeType_OnlyDeform) { if (!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts); } else { break; } } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (vpaint, etc.) */ if (deform_r) *deform_r = getMeshDerivedMesh(me, ob, deformedVerts); } else { deformedVerts = inputVertexCos; } /* Now apply all remaining modifiers. If useDeform is off then skip * OnlyDeform ones. */ dm = NULL; for (; md; md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(md->mode&(1<type==eModifierTypeType_OnlyDeform && !useDeform) continue; if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Internal error, modifier requires original data (bad stack position)."); continue; } if (mti->isDisabled && mti->isDisabled(md)) continue; /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if (mti->type==eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if (!deformedVerts) { if (dm) { /* Deforming a derived mesh, read the vertex locations out of the mesh and * deform them. Once done with this run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = mesh_getVertexCos(me, &numVerts); } } mti->deformVerts(md, ob, dm, deformedVerts, numVerts); } else { /* There are 4 cases here (have deform? have dm?) but they all are handled * by the modifier apply function, which will also free the DerivedMesh if * it exists. */ DerivedMesh *ndm = mti->applyModifier(md, ob, dm, deformedVerts, useRenderParams, !inputVertexCos); if (ndm) { if (dm) dm->release(dm); dm = ndm; if (deformedVerts) { if (deformedVerts!=inputVertexCos) { MEM_freeN(deformedVerts); } deformedVerts = NULL; } } } } /* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply * these back onto the DerivedMesh. If we have no DerivedMesh then we need to build * one. */ if (dm && deformedVerts) { DispListMesh *dlm = dm->convertToDispListMesh(dm, 0); dm->release(dm); *final_r = derivedmesh_from_displistmesh(dlm, deformedVerts, NULL, NULL, NULL); } else if (dm) { *final_r = dm; } else { *final_r = getMeshDerivedMesh(me, ob, deformedVerts); } if (deformedVerts && deformedVerts!=inputVertexCos) { MEM_freeN(deformedVerts); } } static vec3f *editmesh_getVertexCos(EditMesh *em, int *numVerts_r) { int i, numVerts = *numVerts_r = BLI_countlist(&em->verts); float (*cos)[3]; EditVert *eve; cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos"); for (i=0,eve=em->verts.first; inext) { VECCOPY(cos[i], eve->co); } return cos; } static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r) { Object *ob = G.obedit; EditMesh *em = G.editMesh; ModifierData *md; float (*deformedVerts)[3] = NULL; DerivedMesh *dm; int i, numVerts, cageIndex = modifiers_getCageIndex(ob, NULL); modifiers_clearErrors(ob); if (cage_r && cageIndex==-1) { *cage_r = getEditMeshDerivedMesh(em, NULL); } dm = NULL; for (i=0,md= ob->modifiers.first; md; i++,md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(md->mode&eModifierMode_Realtime)) continue; if (!(md->mode&eModifierMode_Editmode)) continue; if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Internal error, modifier requires original data (bad stack position)."); continue; } if (mti->isDisabled && mti->isDisabled(md)) continue; if (!(mti->flags&eModifierTypeFlag_SupportsEditmode)) continue; /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if (mti->type==eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if (!deformedVerts) { if (dm) { /* Deforming a derived mesh, read the vertex locations out of the mesh and * deform them. Once done with this run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = editmesh_getVertexCos(em, &numVerts); } } mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts); } else { /* There are 4 cases here (have deform? have dm?) but they all are handled * by the modifier apply function, which will also free the DerivedMesh if * it exists. */ DerivedMesh *ndm = mti->applyModifierEM(md, ob, em, dm, deformedVerts); if (ndm) { if (dm && (!cage_r || dm!=*cage_r)) dm->release(dm); dm = ndm; if (deformedVerts) { MEM_freeN(deformedVerts); deformedVerts = NULL; } } } if (cage_r && i==cageIndex) { if (dm && deformedVerts) { DispListMesh *dlm; EditVert **vertMap; EditEdge **edgeMap; EditFace **faceMap; dlm = dm->convertToDispListMeshMapped(dm, 0, &vertMap, &edgeMap, &faceMap); *cage_r = derivedmesh_from_displistmesh(dlm, deformedVerts, vertMap, edgeMap, faceMap); } else if (dm) { *cage_r = dm; } else { *cage_r = getEditMeshDerivedMesh(em, deformedVerts?MEM_dupallocN(deformedVerts):NULL); } } } /* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply * these back onto the DerivedMesh. If we have no DerivedMesh then we need to build * one. */ if (dm && deformedVerts) { DispListMesh *dlm = dm->convertToDispListMesh(dm, 0); if (!cage_r || dm!=*cage_r) dm->release(dm); *final_r = derivedmesh_from_displistmesh(dlm, deformedVerts, NULL, NULL, NULL); MEM_freeN(deformedVerts); } else if (dm) { *final_r = dm; } else { *final_r = getEditMeshDerivedMesh(em, deformedVerts); } } /***/ static void clear_mesh_caches(Object *ob) { Mesh *me= ob->data; /* also serves as signal to remake texspace */ if (me->bb) { MEM_freeN(me->bb); me->bb = NULL; } freedisplist(&ob->disp); if (ob->derivedFinal) { ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } if (ob->derivedDeform) { ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } } static void mesh_build_data(Object *ob) { float min[3], max[3]; if(ob->flag&OB_FROMDUPLI) return; clear_mesh_caches(ob); mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1); INIT_MINMAX(min, max); ob->derivedFinal->getMinMax(ob->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max); } static void editmesh_build_data(void) { float min[3], max[3]; EditMesh *em = G.editMesh; clear_mesh_caches(G.obedit); if (em->derivedFinal) { if (em->derivedFinal!=em->derivedCage) { em->derivedFinal->release(em->derivedFinal); } em->derivedFinal = NULL; } if (em->derivedCage) { em->derivedCage->release(em->derivedCage); em->derivedCage = NULL; } editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal); INIT_MINMAX(min, max); em->derivedFinal->getMinMax(em->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max); } void makeDispListMesh(Object *ob) { if (ob==G.obedit) { editmesh_build_data(); } else { mesh_build_data(ob); build_particle_system(ob); } } /***/ DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r) { if (!ob->derivedFinal) { mesh_build_data(ob); } *needsFree_r = 0; return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r) { if (!ob->derivedDeform) { mesh_build_data(ob); } *needsFree_r = 0; return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Object *ob) { DerivedMesh *final; mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1); return final; } DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0); return final; } /***/ DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r) { *cageNeedsFree_r = *finalNeedsFree_r = 0; if (!G.editMesh->derivedCage) editmesh_build_data(); *final_r = G.editMesh->derivedFinal; return G.editMesh->derivedCage; } DerivedMesh *editmesh_get_derived_cage(int *needsFree_r) { *needsFree_r = 0; if (!G.editMesh->derivedCage) editmesh_build_data(); return G.editMesh->derivedCage; } DerivedMesh *editmesh_get_derived_base(void) { return getEditMeshDerivedMesh(G.editMesh, NULL); }