# SPDX-License-Identifier: GPL-2.0-or-later # Filename : polygonalize.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Make the strokes more "polygonal" from freestyle.chainingiterators import ChainSilhouetteIterator from freestyle.predicates import ( NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D, ) from freestyle.shaders import ( ConstantColorShader, ConstantThicknessShader, PolygonalizationShader, SamplingShader, ) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ SamplingShader(2.0), ConstantThicknessShader(3), ConstantColorShader(0.0, 0.0, 0.0), PolygonalizationShader(8), ] Operators.create(TrueUP1D(), shaders_list)