/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup spoutliner */ #include "DNA_listBase.h" #include "../outliner_intern.h" #include "tree_element_anim_data.hh" #include "tree_element_driver_base.hh" #include "tree_element_nla.hh" #include "tree_element.h" #include "tree_element.hh" namespace blender::ed::outliner { static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv) { /* Would be nice to get rid of void * here, can we somehow expect the right type right away? * Perfect forwarding maybe, once the API is C++ only? */ ID &id = *static_cast(idv); switch (type) { case TSE_ANIM_DATA: return new TreeElementAnimData(legacy_te, id); case TSE_DRIVER_BASE: return new TreeElementDriverBase(legacy_te, *static_cast(idv)); case TSE_NLA: return new TreeElementNLA(legacy_te, *static_cast(idv)); case TSE_NLA_TRACK: return new TreeElementNLATrack(legacy_te, *static_cast(idv)); case TSE_NLA_ACTION: return new TreeElementNLAAction(legacy_te); default: break; } return nullptr; } static void tree_element_free(AbstractTreeElement **tree_element) { delete *tree_element; *tree_element = nullptr; } static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner) { tree_element.expand(space_outliner); } } // namespace blender::ed::outliner namespace outliner = blender::ed::outliner; TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv) { outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv); return reinterpret_cast(element); } void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner) { outliner::tree_element_expand(reinterpret_cast(*type), *space_outliner); } void outliner_tree_element_type_free(TreeElementType **type) { outliner::tree_element_free(reinterpret_cast(type)); }