/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehBlurNode.h" #include "DNA_scene_types.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_node_types.h" #include "COM_ExecutionSystem.h" #include "COM_BokehBlurOperation.h" #include "COM_VariableSizeBokehBlurOperation.h" #include "COM_ConvertDepthToRadiusOperation.h" BokehBlurNode::BokehBlurNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void BokehBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { // Object *camob = context->getScene()->camera; // if (this->getInputSocket(2)->isConnected()) { // VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); // ConvertDepthToRadiusOperation *converter = new ConvertDepthToRadiusOperation(); // converter->setfStop(this->getbNode()->custom3); // converter->setCameraObject(camob); // operation->setMaxBlur((int)this->getbNode()->custom4); // operation->setQuality(context->getQuality()); // this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph); // this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph); // this->getInputSocket(2)->relinkConnections(converter->getInputSocket(0), 2, graph); // addLink(graph, converter->getOutputSocket(), operation->getInputSocket(2)); // graph->addOperation(operation); // graph->addOperation(converter); // this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); // } // else { BokehBlurOperation *operation = new BokehBlurOperation(); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph); this->getInputSocket(3)->relinkConnections(operation->getInputSocket(2), 3, graph); operation->setSize(((bNodeSocketValueFloat *)this->getInputSocket(2)->getbNodeSocket()->default_value)->value); operation->setQuality(context->getQuality()); operation->setbNode(this->getbNode()); graph->addOperation(operation); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); // } }