/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. * * Original Author: Joshua Leung * Contributor(s): None Yet * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/depsgraph/intern/depsgraph_query.cc * \ingroup depsgraph * * Implementation of Querying and Filtering API's */ #include "MEM_guardedalloc.h" extern "C" { #include "BKE_idcode.h" #include "BKE_layer.h" #include "BKE_main.h" #include "DNA_scene_types.h" #include "DEG_depsgraph_query.h" } /* extern "C" */ #include "intern/depsgraph_intern.h" #include "util/deg_util_foreach.h" bool DEG_id_type_tagged(Main *bmain, short idtype) { return bmain->id_tag_update[BKE_idcode_to_index(idtype)] != 0; } short DEG_get_eval_flags_for_id(Depsgraph *graph, ID *id) { if (graph == NULL) { /* Happens when converting objects to mesh from a python script * after modifying scene graph. * * Currently harmless because it's only called for temporary * objects which are out of the DAG anyway. */ return 0; } DEG::Depsgraph *deg_graph = reinterpret_cast(graph); DEG::IDDepsNode *id_node = deg_graph->find_id_node(id); if (id_node == NULL) { /* TODO(sergey): Does it mean we need to check set scene? */ return 0; } return id_node->eval_flags; } Scene *DAG_get_scene(Depsgraph *graph) { Main *bmain = G.main; LINKLIST_FOREACH (Scene*, scene, &bmain->scene) { if (scene->depsgraph == graph) { /* Got the scene! */ return scene; } } return NULL; } SceneLayer *DAG_get_scene_layer(Depsgraph *graph) { Scene *scene = DAG_get_scene(graph); if (scene) { return BKE_scene_layer_context_active(scene); } return NULL; }