/* * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "Bone.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "constant.h" #include "gen_utils.h" #include "modules.h" #include "quat.h" #include "NLA.h" /*****************************************************************************/ /* Python API function prototypes for the Bone module. */ /*****************************************************************************/ static PyObject *M_Bone_New (PyObject * self, PyObject * args, PyObject * keywords); /*****************************************************************************/ /* The following string definitions are used for documentation strings. */ /* In Python these will be written to the console when doing a */ /* Blender.Armature.Bone.__doc__ */ /*****************************************************************************/ char M_Bone_doc[] = "The Blender Bone module\n\n\ This module provides control over **Bone Data** objects in Blender.\n\n\ Example::\n\n\ from Blender import Armature.Bone\n\ l = Armature.Bone.New()\n"; char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'."; /*****************************************************************************/ /* Python method structure definition for Blender.Armature.Bone module: */ /*****************************************************************************/ struct PyMethodDef M_Bone_methods[] = { {"New", (PyCFunction) M_Bone_New, METH_VARARGS | METH_KEYWORDS, M_Bone_New_doc}, {NULL, NULL, 0, NULL} }; /*****************************************************************************/ /* Python BPy_Bone methods declarations: */ /*****************************************************************************/ static PyObject *Bone_getName (BPy_Bone * self); static PyObject *Bone_getRoll (BPy_Bone * self); static PyObject *Bone_getHead (BPy_Bone * self); static PyObject *Bone_getTail (BPy_Bone * self); static PyObject *Bone_getLoc (BPy_Bone * self); static PyObject *Bone_getSize (BPy_Bone * self); static PyObject *Bone_getQuat (BPy_Bone * self); static PyObject *Bone_getParent (BPy_Bone * self); static PyObject *Bone_hasParent (BPy_Bone * self); static PyObject *Bone_getWeight (BPy_Bone * self); static PyObject *Bone_getChildren (BPy_Bone * self); static PyObject *Bone_clearParent (BPy_Bone * self); static PyObject *Bone_clearChildren (BPy_Bone * self); static PyObject *Bone_hide (BPy_Bone * self); static PyObject *Bone_unhide (BPy_Bone * self); static PyObject *Bone_setName (BPy_Bone * self, PyObject * args); static PyObject *Bone_setRoll (BPy_Bone * self, PyObject * args); static PyObject *Bone_setHead (BPy_Bone * self, PyObject * args); static PyObject *Bone_setTail (BPy_Bone * self, PyObject * args); static PyObject *Bone_setLoc (BPy_Bone * self, PyObject * args); static PyObject *Bone_setSize (BPy_Bone * self, PyObject * args); static PyObject *Bone_setQuat (BPy_Bone * self, PyObject * args); static PyObject *Bone_setParent(BPy_Bone *self, PyObject *args); static PyObject *Bone_setWeight(BPy_Bone *self, PyObject *args); static PyObject *Bone_setPose (BPy_Bone *self, PyObject *args); /*****************************************************************************/ /* Python BPy_Bone methods table: */ /*****************************************************************************/ static PyMethodDef BPy_Bone_methods[] = { /* name, method, flags, doc */ {"getName", (PyCFunction) Bone_getName, METH_NOARGS, "() - return Bone name"}, {"getRoll", (PyCFunction) Bone_getRoll, METH_NOARGS, "() - return Bone roll"}, {"getHead", (PyCFunction) Bone_getHead, METH_NOARGS, "() - return Bone head"}, {"getTail", (PyCFunction) Bone_getTail, METH_NOARGS, "() - return Bone tail"}, {"getLoc", (PyCFunction) Bone_getLoc, METH_NOARGS, "() - return Bone loc"}, {"getSize", (PyCFunction) Bone_getSize, METH_NOARGS, "() - return Bone size"}, {"getQuat", (PyCFunction) Bone_getQuat, METH_NOARGS, "() - return Bone quat"}, {"hide", (PyCFunction) Bone_hide, METH_NOARGS, "() - hides the bone"}, {"unhide", (PyCFunction) Bone_unhide, METH_NOARGS, "() - unhides the bone"}, {"getWeight", (PyCFunction) Bone_getWeight, METH_NOARGS, "() - return Bone weight"}, {"getParent", (PyCFunction) Bone_getParent, METH_NOARGS, "() - return the parent bone of this one if it exists." " None if not found. You can check this condition with the " "hasParent() method."}, {"hasParent", (PyCFunction) Bone_hasParent, METH_NOARGS, "() - return true if bone has a parent"}, {"getChildren", (PyCFunction) Bone_getChildren, METH_NOARGS, "() - return Bone children list"}, {"clearParent", (PyCFunction) Bone_clearParent, METH_NOARGS, "() - clears the bone's parent in the armature and makes it root"}, {"clearChildren", (PyCFunction) Bone_clearChildren, METH_NOARGS, "() - remove the children associated with this bone"}, {"setName", (PyCFunction) Bone_setName, METH_VARARGS, "(str) - rename Bone"}, {"setRoll", (PyCFunction) Bone_setRoll, METH_VARARGS, "(float) - set Bone roll"}, {"setHead", (PyCFunction) Bone_setHead, METH_VARARGS, "(float,float,float) - set Bone head pos"}, {"setTail", (PyCFunction) Bone_setTail, METH_VARARGS, "(float,float,float) - set Bone tail pos"}, {"setLoc", (PyCFunction) Bone_setLoc, METH_VARARGS, "(float,float,float) - set Bone loc"}, {"setSize", (PyCFunction) Bone_setSize, METH_VARARGS, "(float,float,float) - set Bone size"}, {"setQuat", (PyCFunction) Bone_setQuat, METH_VARARGS, "(float,float,float,float) - set Bone quat"}, {"setParent", (PyCFunction)Bone_setParent, METH_VARARGS, "() - set the Bone parent of this one."}, {"setWeight", (PyCFunction)Bone_setWeight, METH_VARARGS, "() - set the Bone weight."}, {"setPose", (PyCFunction)Bone_setPose, METH_VARARGS, "() - set a pose for this bone at a frame."}, {NULL, NULL, 0, NULL} }; /*****************************************************************************/ /* Python TypeBone callback function prototypes: */ /*****************************************************************************/ static void Bone_dealloc (BPy_Bone * bone); static PyObject *Bone_getAttr (BPy_Bone * bone, char *name); static int Bone_setAttr (BPy_Bone * bone, char *name, PyObject * v); static int Bone_compare (BPy_Bone * a1, BPy_Bone * a2); static PyObject *Bone_repr (BPy_Bone * bone); /*****************************************************************************/ /* Python TypeBone structure definition: */ /*****************************************************************************/ PyTypeObject Bone_Type = { PyObject_HEAD_INIT (NULL) 0, /* ob_size */ "Blender Bone", /* tp_name */ sizeof (BPy_Bone), /* tp_basicsize */ 0, /* tp_itemsize */ /* methods */ (destructor) Bone_dealloc, /* tp_dealloc */ 0, /* tp_print */ (getattrfunc) Bone_getAttr, /* tp_getattr */ (setattrfunc) Bone_setAttr, /* tp_setattr */ (cmpfunc) Bone_compare, /* tp_compare */ (reprfunc) Bone_repr, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_as_hash */ 0, 0, 0, 0, 0, 0, 0, /* tp_doc */ 0, 0, 0, 0, 0, 0, BPy_Bone_methods, /* tp_methods */ 0, /* tp_members */ }; /*****************************************************************************/ /* Function: M_Bone_New */ /* Python equivalent: Blender.Armature.Bone.New */ /*****************************************************************************/ static PyObject * M_Bone_New (PyObject * self, PyObject * args, PyObject * keywords) { char *name_str = "BoneName"; BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */ Bone *bl_bone = NULL; /* for actual Bone Data we create in Blender */ if (!PyArg_ParseTuple (args, "|s", &name_str)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected string or empty argument")); /* Create the C structure for the newq bone */ bl_bone = (Bone *) MEM_callocN(sizeof (Bone), "bone"); strncpy (bl_bone->name, name_str, sizeof (bl_bone->name)); bl_bone->dist=1.0; bl_bone->weight=1.0; bl_bone->flag=32; bl_bone->parent = NULL; bl_bone->roll = 0.0; bl_bone->boneclass = BONE_SKINNABLE; // now create the wrapper obj in Python if (bl_bone) py_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type); else return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't create Bone Data in Blender")); if (py_bone == NULL) return (EXPP_ReturnPyObjError (PyExc_MemoryError, "couldn't create Bone Data object")); py_bone->bone = bl_bone; // link Python bone wrapper with Blender Bone Py_INCREF(py_bone); return (PyObject *) py_bone; } /*****************************************************************************/ /* Function: Bone_Init */ /*****************************************************************************/ PyObject * Bone_Init (void) { PyObject *submodule; Bone_Type.ob_type = &PyType_Type; submodule = Py_InitModule3 ("Blender.Armature.Bone", M_Bone_methods, M_Bone_doc); PyModule_AddIntConstant(submodule, "ROT", POSE_ROT); PyModule_AddIntConstant(submodule, "LOC", POSE_LOC); PyModule_AddIntConstant(submodule, "SIZE", POSE_SIZE); return (submodule); } /*****************************************************************************/ /* Python BPy_Bone methods: */ /*****************************************************************************/ static PyObject * Bone_getName (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = PyString_FromString (self->bone->name); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.name attribute")); } static PyObject * Bone_getRoll (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = Py_BuildValue ("f", self->bone->roll); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.roll attribute")); } static PyObject * Bone_getWeight (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = Py_BuildValue ("f", self->bone->weight); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.weight attribute")); } static PyObject * Bone_getHead (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = Py_BuildValue ("[fff]", self->bone->head[0], self->bone->head[1], self->bone->head[2]); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.head attribute")); } static PyObject * Bone_getTail (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = Py_BuildValue ("[fff]", self->bone->tail[0], self->bone->tail[1], self->bone->tail[2]); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.tail attribute")); } static PyObject * Bone_getLoc (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = Py_BuildValue ("[fff]", self->bone->loc[0], self->bone->loc[1], self->bone->loc[2]); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.loc attribute")); } static PyObject * Bone_getSize (BPy_Bone * self) { PyObject *attr = NULL; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); attr = Py_BuildValue ("[fff]", self->bone->size[0], self->bone->size[1], self->bone->size[2]); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Bone.size attribute")); } static PyObject * Bone_getQuat (BPy_Bone * self) { float *quat; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); quat = PyMem_Malloc (4*sizeof (float)); quat[0] = self->bone->quat[0]; quat[1] = self->bone->quat[1]; quat[2] = self->bone->quat[2]; quat[3] = self->bone->quat[3]; return (PyObject*)newQuaternionObject(quat); } static PyObject * Bone_hasParent (BPy_Bone * self) { if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); /* return Bone_CreatePyObject(self->bone->parent); */ if (self->bone->parent) { Py_INCREF (Py_True); return Py_True; } else { Py_INCREF (Py_False); return Py_False; } } static PyObject * Bone_getParent (BPy_Bone * self) { if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (self->bone->parent) return Bone_CreatePyObject (self->bone->parent); else /*(EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get parent bone, because bone hasn't got a parent.")); */ { Py_INCREF (Py_None); return Py_None; } } static PyObject * Bone_getChildren (BPy_Bone * self) { int totbones = 0; Bone *current = NULL; PyObject *listbones = NULL; int i; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); /* Count the number of bones to create the list */ current = self->bone->childbase.first; for (; current; current = current->next) totbones++; /* Create a list with a bone wrapper for each bone */ current = self->bone->childbase.first; listbones = PyList_New (totbones); for (i = 0; i < totbones; i++) { assert (current); PyList_SetItem (listbones, i, Bone_CreatePyObject (current)); current = current->next; } return listbones; } static PyObject * Bone_setName (BPy_Bone * self, PyObject * args) { char *name; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (!PyArg_ParseTuple (args, "s", &name)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected string argument")); PyOS_snprintf (self->bone->name, sizeof (self->bone->name), "%s", name); Py_INCREF (Py_None); return Py_None; } PyObject * Bone_setRoll (BPy_Bone * self, PyObject * args) { float roll; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (!PyArg_ParseTuple (args, "f", &roll)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected float argument")); self->bone->roll = roll; Py_INCREF (Py_None); return Py_None; } static PyObject * Bone_setHead (BPy_Bone * self, PyObject * args) { float f1, f2, f3; int status; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (PyObject_Length (args) == 3) status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3); else status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3); if (!status) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected 3 (or a list of 3) float arguments")); self->bone->head[0] = f1; self->bone->head[1] = f2; self->bone->head[2] = f3; Py_INCREF (Py_None); return Py_None; } static PyObject * Bone_setTail (BPy_Bone * self, PyObject * args) { float f1, f2, f3; int status; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (PyObject_Length (args) == 3) status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3); else status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3); if (!status) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected 3 (or a list of 3) float arguments")); self->bone->tail[0] = f1; self->bone->tail[1] = f2; self->bone->tail[2] = f3; Py_INCREF (Py_None); return Py_None; } static PyObject * Bone_setLoc (BPy_Bone * self, PyObject * args) { float f1, f2, f3; int status; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (PyObject_Length (args) == 3) status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3); else status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3); if (!status) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected 3 (or a list of 3) float arguments")); self->bone->loc[0] = f1; self->bone->loc[1] = f2; self->bone->loc[2] = f3; Py_INCREF (Py_None); return Py_None; } static PyObject * Bone_setSize (BPy_Bone * self, PyObject * args) { float f1, f2, f3; int status; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (PyObject_Length (args) == 3) status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3); else status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3); if (!status) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected 3 (or a list of 3) float arguments")); self->bone->size[0] = f1; self->bone->size[1] = f2; self->bone->size[2] = f3; Py_INCREF (Py_None); return Py_None; } static PyObject * Bone_setQuat (BPy_Bone * self, PyObject * args) { float f1, f2, f3, f4; PyObject *argument; QuaternionObject *quatOb; int status; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (!PyArg_ParseTuple(args, "O", &argument)) return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected quaternion or float list")); if(QuaternionObject_Check(argument)){ status = PyArg_ParseTuple(args, "O!", &quaternion_Type, &quatOb); f1 = quatOb->quat[0]; f2 = quatOb->quat[1]; f3 = quatOb->quat[2]; f4 = quatOb->quat[3]; }else{ status = PyArg_ParseTuple (args, "(ffff)", &f1, &f2, &f3, &f4); } if (!status) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "unable to parse argument")); self->bone->quat[0] = f1; self->bone->quat[1] = f2; self->bone->quat[2] = f3; self->bone->quat[3] = f4; Py_INCREF (Py_None); return Py_None; } static int testChildbase(Bone *bone, Bone *test) { Bone *child; for(child = bone->childbase.first; child; child = child->next){ if(child == test){ return 1; } if(child->childbase.first != NULL) testChildbase(child, test); } return 0; } static PyObject * Bone_setParent(BPy_Bone *self, PyObject *args) { BPy_Bone* py_bone; if (!self->bone) (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!")); if (!PyArg_ParseTuple(args, "O", &py_bone)) return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected bone object argument")); if(!py_bone->bone) return (EXPP_ReturnPyObjError (PyExc_TypeError, "bone contains no data!")); if(py_bone->bone == self->bone) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to self")); //test to see if were creating an illegal loop by parenting to child if(testChildbase(self->bone, py_bone->bone)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to child")); //set the parent of self self->bone->parent = py_bone->bone; Py_INCREF(Py_None); return Py_None; } static PyObject * Bone_setWeight(BPy_Bone *self, PyObject *args) { float weight; if (!self->bone) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get attribute from a NULL bone")); if (!PyArg_ParseTuple (args, "f", &weight)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected float argument")); self->bone->weight = weight; Py_INCREF (Py_None); return Py_None; } static PyObject * Bone_clearParent(BPy_Bone *self) { bArmature *arm = NULL; Bone *bone = NULL; Bone *parent = NULL; Bone *child = NULL; Bone *childPrev = NULL; int firstChild; float M_boneObjectspace[4][4]; if (!self->bone) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!")); if(self->bone->parent == NULL) return EXPP_incr_ret(Py_None); //get parent and remove link parent = self->bone->parent; self->bone->parent = NULL; //remove the childbase link from the parent bone firstChild = 1; for(child = parent->childbase.first; child; child = child->next){ if(child == self->bone && firstChild){ parent->childbase.first = child->next; child->next = NULL; break; } if(child == self->bone && !firstChild){ childPrev->next = child->next; child->next = NULL; break; } firstChild = 0; childPrev = child; } //now get rid of the parent transformation get_objectspace_bone_matrix(parent, M_boneObjectspace, 0,0); //transformation of local bone Mat4MulVecfl(M_boneObjectspace, self->bone->head); Mat4MulVecfl(M_boneObjectspace, self->bone->tail); //get the root bone while(parent->parent != NULL){ parent = parent->parent; } //add unlinked bone to the bonebase of the armature for (arm = G.main->armature.first; arm; arm= arm->id.next) { for(bone = arm->bonebase.first; bone; bone = bone->next){ if(parent == bone){ //we found the correct armature - now add it as root bone BLI_addtail (&arm->bonebase, self->bone); break; } } } Py_INCREF(Py_None); return Py_None; } static PyObject * Bone_clearChildren(BPy_Bone *self) { Bone *root = NULL; Bone *child = NULL; bArmature *arm = NULL; Bone *bone = NULL; Bone *prev = NULL; Bone *next = NULL; float M_boneObjectspace[4][4]; int first; if (!self->bone) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!")); if(self->bone->childbase.first == NULL) return EXPP_incr_ret(Py_None); //is this bone a part of an armature.... //get root bone for testing root = self->bone->parent; if(root != NULL){ while (root->parent != NULL){ root = root->parent; } }else{ root = self->bone; } //test armatures for root bone for(arm= G.main->armature.first; arm; arm = arm->id.next){ for(bone = arm->bonebase.first; bone; bone = bone->next){ if(bone == root) break; } if(bone == root) break; } if(arm == NULL) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't find armature that contains this bone")); //now get rid of the parent transformation get_objectspace_bone_matrix(self->bone, M_boneObjectspace, 0,0); //set children as root first = 1; for(child = self->bone->childbase.first; child; child = next){ //undo transformation of local bone Mat4MulVecfl(M_boneObjectspace, child->head); Mat4MulVecfl(M_boneObjectspace, child->tail); //set next pointers to NULL if(first){ prev = child; first = 0; }else{ prev->next = NULL; prev = child; } next = child->next; //remove parenting and linking child->parent = NULL; BLI_remlink(&self->bone->childbase, child); //add as root BLI_addtail (&arm->bonebase, child); } Py_INCREF(Py_None); return Py_None; } static PyObject * Bone_hide(BPy_Bone *self) { if (!self->bone) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!")); if(!(self->bone->flag & BONE_HIDDEN)) self->bone->flag |= BONE_HIDDEN; Py_INCREF(Py_None); return Py_None; } static PyObject * Bone_unhide(BPy_Bone *self) { if (!self->bone) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!")); if(self->bone->flag & BONE_HIDDEN) self->bone->flag &= ~BONE_HIDDEN; Py_INCREF(Py_None); return Py_None; } static PyObject * Bone_setPose (BPy_Bone *self, PyObject *args) { Bone *root = NULL; bPoseChannel *chan = NULL; bPoseChannel *setChan = NULL; bPoseChannel *test = NULL; Object *object =NULL; bArmature *arm = NULL; Bone *bone = NULL; PyObject *flaglist = NULL; PyObject *item = NULL; BPy_Action *py_action = NULL; int x; int flagValue = 0; int makeCurve = 1; if (!PyArg_ParseTuple (args, "O!|O!", &PyList_Type, &flaglist, &Action_Type, &py_action)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected list of flags and optional action")); for(x = 0; x < PyList_Size(flaglist); x++){ item = PyList_GetItem(flaglist, x); if(PyInt_Check(item)){ flagValue |= PyInt_AsLong(item); }else{ return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected list of flags (ints)")); } } //is this bone a part of an armature.... //get root bone for testing root = self->bone->parent; if(root != NULL){ while (root->parent != NULL){ root = root->parent; } }else{ root = self->bone; } //test armatures for root bone for(arm= G.main->armature.first; arm; arm = arm->id.next){ for(bone = arm->bonebase.first; bone; bone = bone->next){ if(bone == root) break; } if(bone == root) break; } if(arm == NULL) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone must belong to an armature to set it's pose!")); //find if armature is object linked.... for(object = G.main->object.first; object; object = object->id.next){ if(object->data == arm){ break; } } if(object == NULL) return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "armature must be linked to an object to set a pose!")); //set the active action as this one if(py_action !=NULL){ if(py_action->action != NULL){ object->action = py_action->action; } } //if object doesn't have a pose create one if (!object->pose) object->pose = MEM_callocN(sizeof(bPose), "Pose"); //if bone does have a channel create one verify_pose_channel(object->pose, self->bone->name); //create temp Pose Channel chan = MEM_callocN(sizeof(bPoseChannel), "PoseChannel"); //set the variables for this pose memcpy (chan->loc, self->bone->loc, sizeof (chan->loc)); memcpy (chan->quat, self->bone->quat, sizeof (chan->quat)); memcpy (chan->size, self->bone->size, sizeof (chan->size)); strcpy (chan->name, self->bone->name); chan->flag |= flagValue; //set it to the channel setChan = set_pose_channel(object->pose, chan); //frees unlinked pose/bone channels from object collect_pose_garbage(object); //create an action if one not already assigned to object if (!py_action && !object->action){ object->action = (bAction*)add_empty_action(); object->ipowin= ID_AC; }else{ //test if posechannel is already in action for(test = object->action->chanbase.first; test; test = test->next){ if(test == setChan) makeCurve = 0; //already there } } //set posekey flag filter_pose_keys (); //set action keys if (setChan->flag & POSE_ROT){ set_action_key(object->action, setChan, AC_QUAT_X, makeCurve); set_action_key(object->action, setChan, AC_QUAT_Y, makeCurve); set_action_key(object->action, setChan, AC_QUAT_Z, makeCurve); set_action_key(object->action, setChan, AC_QUAT_W, makeCurve); } if (setChan->flag & POSE_SIZE){ set_action_key(object->action, setChan, AC_SIZE_X, makeCurve); set_action_key(object->action, setChan, AC_SIZE_Y, makeCurve); set_action_key(object->action, setChan, AC_SIZE_Z, makeCurve); } if (setChan->flag & POSE_LOC){ set_action_key(object->action, setChan, AC_LOC_X, makeCurve); set_action_key(object->action, setChan, AC_LOC_Y, makeCurve); set_action_key(object->action, setChan, AC_LOC_Z, makeCurve); } //rebuild ipos remake_action_ipos(object->action); //rebuild displists rebuild_all_armature_displists(); Py_INCREF(Py_None); return Py_None; } /*****************************************************************************/ /* Function: Bone_dealloc */ /* Description: This is a callback function for the BPy_Bone type. It is */ /* the destructor function. */ /*****************************************************************************/ static void Bone_dealloc (BPy_Bone * self) { PyObject_DEL (self); } /*****************************************************************************/ /* Function: Bone_getAttr */ /* Description: This is a callback function for the BPy_Bone type. It is */ /* the function that accesses BPy_Bone member variables and */ /* methods. */ /*****************************************************************************/ static PyObject * Bone_getAttr (BPy_Bone * self, char *name) { PyObject *attr = Py_None; if (strcmp (name, "name") == 0) attr = Bone_getName (self); else if (strcmp (name, "roll") == 0) attr = Bone_getRoll (self); else if (strcmp (name, "head") == 0) attr = Bone_getHead (self); else if (strcmp (name, "tail") == 0) attr = Bone_getTail (self); else if (strcmp (name, "size") == 0) attr = Bone_getSize (self); else if (strcmp (name, "loc") == 0) attr = Bone_getLoc (self); else if (strcmp (name, "quat") == 0) attr = Bone_getQuat (self); else if (strcmp (name, "parent") == 0) /* Skip the checks for Py_None as its a valid result to this call. */ return Bone_getParent (self); else if (strcmp (name, "children") == 0) attr = Bone_getChildren (self); else if (strcmp (name, "weight") == 0) attr = Bone_getWeight (self); else if (strcmp (name, "__members__") == 0) { /* 9 entries */ attr = Py_BuildValue ("[s,s,s,s,s,s,s,s,s]", "name", "roll", "head", "tail", "loc", "size", "quat", "parent", "children", "weight"); } if (!attr) return (EXPP_ReturnPyObjError (PyExc_MemoryError, "couldn't create PyObject")); if (attr != Py_None) return attr; /* member attribute found, return it */ /* not an attribute, search the methods table */ return Py_FindMethod (BPy_Bone_methods, (PyObject *) self, name); } /*****************************************************************************/ /* Function: Bone_setAttr */ /* Description: This is a callback function for the BPy_Bone type. It is the */ /* function that changes Bone Data members values. If this */ /* data is linked to a Blender Bone, it also gets updated. */ /*****************************************************************************/ static int Bone_setAttr (BPy_Bone * self, char *name, PyObject * value) { PyObject *valtuple; PyObject *error = NULL; valtuple = Py_BuildValue ("(O)", value); /* the set* functions expect a tuple */ if (!valtuple) return EXPP_ReturnIntError (PyExc_MemoryError, "BoneSetAttr: couldn't create tuple"); if (strcmp (name, "name") == 0) error = Bone_setName (self, valtuple); else { /* Error */ Py_DECREF (valtuple); /* ... member with the given name was found */ return (EXPP_ReturnIntError (PyExc_KeyError, "attribute not found")); } Py_DECREF (valtuple); if (error != Py_None) return -1; Py_DECREF (Py_None); /* was incref'ed by the called Bone_set* function */ return 0; /* normal exit */ } /*****************************************************************************/ /* Function: Bone_repr */ /* Description: This is a callback function for the BPy_Bone type. It */ /* builds a meaninful string to represent bone objects. */ /*****************************************************************************/ static PyObject * Bone_repr (BPy_Bone * self) { if (self->bone) return PyString_FromFormat ("[Bone \"%s\"]", self->bone->name); else return PyString_FromString ("NULL"); } /**************************************************************************/ /* Function: Bone_compare */ /* Description: This is a callback function for the BPy_Bone type. It */ /* compares the two bones: translate comparison to the */ /* C pointers. */ /**************************************************************************/ static int Bone_compare (BPy_Bone * a, BPy_Bone * b) { Bone *pa = a->bone, *pb = b->bone; return (pa == pb) ? 0 : -1; } /*****************************************************************************/ /* Function: Bone_CreatePyObject */ /* Description: This function will create a new BlenBone from an existing */ /* Bone structure. */ /*****************************************************************************/ PyObject * Bone_CreatePyObject (struct Bone * obj) { BPy_Bone *blen_bone; blen_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type); if (blen_bone == NULL) { return (NULL); } blen_bone->bone = obj; return ((PyObject *) blen_bone); } /*****************************************************************************/ /* Function: Bone_CheckPyObject */ /* Description: This function returns true when the given PyObject is of the */ /* type Bone. Otherwise it will return false. */ /*****************************************************************************/ int Bone_CheckPyObject (PyObject * py_obj) { return (py_obj->ob_type == &Bone_Type); } /*****************************************************************************/ /* Function: Bone_FromPyObject */ /* Description: This function returns the Blender bone from the given */ /* PyObject. */ /*****************************************************************************/ struct Bone * Bone_FromPyObject (PyObject * py_obj) { BPy_Bone *blen_obj; blen_obj = (BPy_Bone *) py_obj; return (blen_obj->bone); }