/* SPDX-License-Identifier: BSD-3-Clause * * Adapted from Open Shading Language * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011-2022 Blender Foundation. */ #include #include #include "kernel/osl/closures.h" // clang-format off #include "kernel/device/cpu/compat.h" #include "kernel/closure/alloc.h" #include "kernel/closure/emissive.h" // clang-format on CCL_NAMESPACE_BEGIN using namespace OSL; /// Generic background closure /// /// We only have a background closure for the shaders /// to return a color in background shaders. No methods, /// only the weight is taking into account /// class GenericBackgroundClosure : public CClosurePrimitive { public: void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight) { background_setup(sd, weight); } }; /// Holdout closure /// /// This will be used by the shader to mark the /// amount of holdout for the current shading /// point. No parameters, only the weight will be /// used /// class HoldoutClosure : CClosurePrimitive { public: void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight) { closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, weight); sd->flag |= SD_HOLDOUT; } }; ClosureParam *closure_background_params() { static ClosureParam params[] = { CLOSURE_STRING_KEYPARAM(GenericBackgroundClosure, label, "label"), CLOSURE_FINISH_PARAM(GenericBackgroundClosure)}; return params; } CCLOSURE_PREPARE(closure_background_prepare, GenericBackgroundClosure) ClosureParam *closure_holdout_params() { static ClosureParam params[] = {CLOSURE_FINISH_PARAM(HoldoutClosure)}; return params; } CCLOSURE_PREPARE(closure_holdout_prepare, HoldoutClosure) CCL_NAMESPACE_END