// // Filename : AverageAreaGridDensityProvider.cpp // Author(s) : Alexander Beels // Purpose : Class to define a cell grid surrounding // the projected image of a scene // Date of creation : 2011-2-9 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "AverageAreaGridDensityProvider.h" AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, const real proscenium[4], real sizeFactor) : GridDensityProvider(source) { initialize (proscenium, sizeFactor); } AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform, real sizeFactor) : GridDensityProvider(source) { real proscenium[4]; calculateQuickProscenium(transform, bbox, proscenium); initialize (proscenium, sizeFactor); } AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, real sizeFactor) : GridDensityProvider(source) { real proscenium[4]; calculateOptimalProscenium(source, proscenium); initialize (proscenium, sizeFactor); } AverageAreaGridDensityProvider::~AverageAreaGridDensityProvider () {} void AverageAreaGridDensityProvider::initialize (const real proscenium[4], real sizeFactor) { float prosceniumWidth = (proscenium[1] - proscenium[0]); float prosceniumHeight = (proscenium[3] - proscenium[2]); real cellArea = 0.0; unsigned numFaces = 0; for ( source.begin(); source.isValid(); source.next() ) { Polygon3r& poly(source.getGridSpacePolygon()); Vec3r min, max; poly.getBBox(min, max); cellArea += (max[0] - min[0]) * (max[1] - min[1]); ++numFaces; } cout << "Total area: " << cellArea << ". Number of faces: " << numFaces << "." << endl; cellArea /= numFaces; cellArea *= sizeFactor; cout << "Building grid with average area " << cellArea << endl; _cellSize = sqrt(cellArea); // Now we know how many cells make each side of our grid _cellsX = ceil(prosceniumWidth / _cellSize); _cellsY = ceil(prosceniumHeight / _cellSize); cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; // Make sure the grid exceeds the proscenium by a small amount float safetyZone = 0.1; if ( _cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone) ) { _cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize; } if ( _cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone) ) { _cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize; } cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; // Find grid origin _cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize; _cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize; } AverageAreaGridDensityProviderFactory::AverageAreaGridDensityProviderFactory(real sizeFactor) : sizeFactor(sizeFactor) { } AverageAreaGridDensityProviderFactory::~AverageAreaGridDensityProviderFactory () {} auto_ptr AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4]) { return auto_ptr(new AverageAreaGridDensityProvider(source, proscenium, sizeFactor)); } auto_ptr AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform) { return auto_ptr(new AverageAreaGridDensityProvider(source, bbox, transform, sizeFactor)); } auto_ptr AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source) { return auto_ptr(new AverageAreaGridDensityProvider(source, sizeFactor)); }