/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle * \brief Class to represent a light node */ #include "NodeLight.h" namespace Freestyle { int NodeLight::numberOfLights = 0; NodeLight::NodeLight() { if (numberOfLights > 7) { _number = 7; } else { _number = numberOfLights; numberOfLights++; } Ambient[0] = Ambient[1] = Ambient[2] = 0.0f; Ambient[3] = 1.0f; for (int i = 0; i < 4; i++) { Diffuse[i] = 1.0f; Specular[i] = 1.0f; } Position[0] = Position[1] = Position[3] = 0.0f; Position[2] = 1.0f; on = true; } NodeLight::NodeLight(NodeLight &iBrother) : Node(iBrother) { if (numberOfLights > 7) { _number = 7; } else { _number = numberOfLights; numberOfLights++; } for (int i = 0; i < 4; i++) { Ambient[i] = iBrother.ambient()[i]; Diffuse[i] = iBrother.diffuse()[i]; Specular[i] = iBrother.specular()[i]; Position[i] = iBrother.position()[i]; } on = iBrother.isOn(); } void NodeLight::accept(SceneVisitor &v) { v.visitNodeLight(*this); } } /* namespace Freestyle */