#include "COM_MultiThreadedOperation.h" #include "COM_ExecutionSystem.h" namespace blender::compositor { MultiThreadedOperation::MultiThreadedOperation() { m_num_passes = 1; flags.is_fullframe_operation = true; } void MultiThreadedOperation::update_memory_buffer(MemoryBuffer *output, const rcti &output_area, blender::Span inputs, ExecutionSystem &exec_system) { for (int current_pass = 0; current_pass < m_num_passes; current_pass++) { update_memory_buffer_started(output, output_area, inputs, exec_system, current_pass); exec_system.execute_work(output_area, [=, &exec_system](const rcti &split_rect) { update_memory_buffer_partial(output, split_rect, inputs, exec_system, current_pass); }); update_memory_buffer_finished(output, output_area, inputs, exec_system, current_pass); } } } // namespace blender::compositor