/** * $Id: * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include #ifdef WIN32 #ifndef snprintf #define snprintf _snprintf #endif #endif #include "MEM_guardedalloc.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_effect_types.h" #include "DNA_group_types.h" #include "DNA_image_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_radio_types.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_vfont_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "DNA_packedFile_types.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_curve.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_packedFile.h" #include "BKE_scene.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_vfontdata.h" #include "BLI_editVert.h" #include "BSE_filesel.h" #include "BIF_gl.h" #include "BIF_editarmature.h" #include "BIF_editconstraint.h" #include "BIF_editdeform.h" #include "BIF_editfont.h" #include "BIF_editmesh.h" #include "BIF_interface.h" #include "BIF_meshtools.h" #include "BIF_mywindow.h" #include "BIF_renderwin.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_scrarea.h" #include "BIF_space.h" #include "BIF_toets.h" #include "BIF_toolbox.h" #include "BIF_previewrender.h" #include "BIF_butspace.h" #include "mydevice.h" #include "blendef.h" #include "BKE_action.h" #include "BKE_anim.h" #include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_DerivedMesh.h" #include "BKE_effect.h" #include "BKE_font.h" #include "BKE_image.h" #include "BKE_ipo.h" #include "BKE_lattice.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BDR_drawobject.h" #include "BDR_editcurve.h" #include "BDR_editface.h" #include "BDR_editobject.h" #include "BDR_vpaint.h" #include "BDR_unwrapper.h" #include "BSE_drawview.h" #include "BSE_editipo.h" #include "BSE_edit.h" #include "BSE_filesel.h" #include "BSE_headerbuttons.h" #include "BSE_trans_types.h" #include "BSE_view.h" #include "BSE_buttons.h" #include "BSE_seqaudio.h" #include "RE_renderconverter.h" // make_sticky #include "butspace.h" // own module static short degr= 90, step= 9, turn= 1; static float extr_offs= 1.0; static float editbutweight=1.0; short editbutflag= 1; float doublimit= 0.001, editbutvweight=1; float uv_calc_radius= 1.0, uv_calc_cubesize= 1.0; short uv_calc_mapdir= 1, uv_calc_mapalign= 1, facesel_draw_edges= 0; extern ListBase editNurb; /* *************************** static functions prototypes ****************** */ VFont *exist_vfont(char *str); /* *************** */ void do_common_editbuts(unsigned short event) // old name, is a mix of object and editing events.... { EditMesh *em = G.editMesh; EditFace *efa; Base *base; Object *ob; Nurb *nu; Curve *cu; BezTriple *bezt; BPoint *bp; unsigned int local; int a, bit, index= -1; switch(event) { case B_MATWICH: if(G.obedit && G.obedit->actcol>0) { if(G.obedit->type == OB_MESH) { efa= em->faces.first; while(efa) { if(efa->f & SELECT) { if(index== -1) index= efa->mat_nr; else if(index!=efa->mat_nr) { error("Mixed colors"); return; } } efa= efa->next; } } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if( isNurbsel(nu) ) { if(index== -1) index= nu->mat_nr; else if(index!=nu->mat_nr) { error("Mixed colors"); return; } } nu= nu->next; } } if(index>=0) { G.obedit->actcol= index+1; scrarea_queue_winredraw(curarea); } } break; case B_MATNEW: new_material_to_objectdata((G.scene->basact) ? (G.scene->basact->object) : 0); scrarea_queue_winredraw(curarea); BIF_undo_push("New material"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D_Z, 0); allqueue(REDRAWOOPS, 0); break; case B_MATDEL: delete_material_index(); scrarea_queue_winredraw(curarea); BIF_undo_push("Delete material index"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D_Z, 0); allqueue(REDRAWOOPS, 0); break; case B_MATASS: if(G.obedit && G.obedit->actcol>0) { if(G.obedit->type == OB_MESH) { efa= em->faces.first; while(efa) { if(efa->f & SELECT) efa->mat_nr= G.obedit->actcol-1; efa= efa->next; } } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if( isNurbsel(nu) ) nu->mat_nr= nu->charidx= G.obedit->actcol-1; nu= nu->next; } } else if (G.obedit->type == OB_FONT) { if (mat_to_sel()) { allqueue(REDRAWVIEW3D, 0); } } allqueue(REDRAWVIEW3D_Z, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Assign material index"); } break; case B_MATSEL: case B_MATDESEL: if(G.obedit) { if(G.obedit->type == OB_MESH) { if (event==B_MATSEL) { editmesh_select_by_material(G.obedit->actcol-1); } else { editmesh_deselect_by_material(G.obedit->actcol-1); } allqueue(REDRAWVIEW3D, 0); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if(nu->mat_nr==G.obedit->actcol-1) { if(nu->bezt) { a= nu->pntsu; bezt= nu->bezt; while(a--) { if(bezt->hide==0) { if(event==B_MATSEL) { bezt->f1 |= 1; bezt->f2 |= 1; bezt->f3 |= 1; } else { bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1; } } bezt++; } } else if(nu->bp) { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { if(bp->hide==0) { if(event==B_MATSEL) bp->f1 |= 1; else bp->f1 &= ~1; } bp++; } } } nu= nu->next; } BIF_undo_push("Select material index"); allqueue(REDRAWVIEW3D, 0); } } break; case B_HIDE: if(G.obedit) { if(G.obedit->type == OB_MESH) hide_mesh(0); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) hideNurb(0); } break; case B_REVEAL: if(G.obedit) { if(G.obedit->type == OB_MESH) reveal_mesh(); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) revealNurb(); } else if(G.f & G_FACESELECT) reveal_tface(); break; case B_SELSWAP: if(G.obedit) { if(G.obedit->type == OB_MESH) selectswap_mesh(); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectswapNurb(); } break; case B_AUTOTEX: ob= OBACT; if(ob && G.obedit==0) { if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) tex_space_curve(ob->data); } break; case B_DOCENTRE: docentre(0); break; case B_DOCENTRENEW: docentre_new(); break; case B_DOCENTRECURSOR: docentre_cursor(); break; case B_SETSMOOTH: case B_SETSOLID: if(G.obedit) { if(G.obedit->type == OB_MESH) { efa= em->faces.first; while(efa) { if(efa->f & SELECT) { if(event==B_SETSMOOTH) efa->flag |= ME_SMOOTH; else efa->flag &= ~ME_SMOOTH; } efa= efa->next; } } else { nu= editNurb.first; while(nu) { if(isNurbsel(nu)) { if(event==B_SETSMOOTH) nu->flag |= CU_SMOOTH; else nu->flag &= ~CU_SMOOTH; } nu= nu->next; } } DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } else if(G.vd) { base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { if(base->object->type==OB_MESH) { mesh_set_smooth_flag(base->object, (event==B_SETSMOOTH)); } else if ELEM(base->object->type, OB_SURF, OB_CURVE) { cu= base->object->data; nu= cu->nurb.first; while(nu) { if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; else nu->flag &= ~ME_SMOOTH; nu= nu->next; } makeDispListCurveTypes(base->object, 0); } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } if(event == B_SETSMOOTH) BIF_undo_push("Set Smooth"); else BIF_undo_push("Set Solid"); break; case B_CHANGEDEP: DAG_scene_sort(G.scene); // makes new dag ob= OBACT; if(ob) ob->recalc |= OB_RECALC; allqueue(REDRAWVIEW3D, 0); break; default: if(event>=B_OBLAY && event<=B_OBLAY+31) { local= BASACT->lay & 0xFF000000; BASACT->lay -= local; if(BASACT->lay==0 || (G.qual & LR_SHIFTKEY)==0) { bit= event-B_OBLAY; BASACT->lay= 1<lay += local; /* optimal redraw */ if( (OBACT->lay & G.vd->lay) && (BASACT->lay & G.vd->lay) ); else if( (OBACT->lay & G.vd->lay)==0 && (BASACT->lay & G.vd->lay)==0 ); else allqueue(REDRAWVIEW3D, 0); OBACT->lay= BASACT->lay; } } } /* *************************** MESH ******************************** */ static void editing_panel_mesh_type(Object *ob, Mesh *me) { uiBlock *block; float val; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_type", UI_EMBOSS, UI_HELV, curarea->win); if( uiNewPanel(curarea, block, "Mesh", "Editing", 320, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiDefButBitS(block, TOG, ME_AUTOSMOOTH, REDRAWVIEW3D, "Auto Smooth",10,180,154,19, &me->flag, 0, 0, 0, 0, "Treats all set-smoothed faces with angles less than Degr: as 'smooth' during render"); uiDefButS(block, NUM, B_DIFF, "Degr:", 10,160,154,19, &me->smoothresh, 1, 80, 0, 0, "Defines maximum angle between face normals that 'Auto Smooth' will operate on"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_AUTO); if(me->medge) val= 1.0; else val= 0.0; uiDefBut(block, LABEL, 0, "Edges", 10,70,70,20, 0, val, 0, 0, 0, ""); if(me->medge==NULL) { uiDefBut(block, BUT, B_MAKEEDGES, "Make", 80,70,84,19, 0, 0, 0, 0, 0, "Adds edges data to active Mesh object, enables creases/seams and faster wireframe draw"); } else uiDefBut(block, BUT, B_DELEDGES, "Delete", 80,70,84,19, 0, 0, 0, 0, 0, "Deletes edges data from active Mesh object"); if(me->mcol) val= 1.0; else val= 0.0; uiDefBut(block, LABEL, 0, "VertCol", 10,50,70,20, 0, val, 0, 0, 0, ""); if(me->mcol==NULL) { uiDefBut(block, BUT, B_MAKEVERTCOL, "Make", 80,50,84,19, 0, 0, 0, 0, 0, "Enables vertex colour painting on active object"); } else uiDefBut(block, BUT, B_DELVERTCOL, "Delete", 80,50,84,19, 0, 0, 0, 0, 0, "Deletes vertex colours on active object"); if(me->tface) val= 1.0; else val= 0.0; uiDefBut(block, LABEL, 0, "TexFace", 10,30,70,20, 0, val, 0, 0, 0, ""); if(me->tface==NULL) { uiDefBut(block, BUT, B_MAKE_TFACES, "Make", 80,30,84,19, 0, 0, 0, 0, 0, "Enables the active object's faces for UV coordinate mapping"); } else uiDefBut(block, BUT, B_DEL_TFACES, "Delete", 80,30,84,19, 0, 0, 0, 0, 0, "Deletes UV coordinates for active object's faces"); if(me->msticky) val= 1.0; else val= 0.0; uiDefBut(block, LABEL, 0, "Sticky", 10,10,70,20, 0, val, 0, 0, 0, ""); if(me->msticky==NULL) { uiDefBut(block, BUT, B_MAKESTICKY, "Make", 80,10,84,19, 0, 0, 0, 0, 0, "Creates Sticky coordinates for the active object from the current camera view background picture"); } else uiDefBut(block, BUT, B_DELSTICKY, "Delete", 80,10,84,19, 0, 0, 0, 0, 0, "Deletes Sticky texture coordinates"); uiBlockEndAlign(block); uiDefIDPoinBut(block, test_meshpoin_but, 0, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Enter the name of a Meshblock"); if(me->key) { uiBlockBeginAlign(block); uiDefButS(block, NUM, B_DIFF, "Slurph:", 175,95,95,19, &(me->key->slurph), -500.0, 500.0, 0, 0, ""); uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 175,75,95,19, &me->key->type, 0, 0, 0, 0, ""); } uiBlockBeginAlign(block); uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 175,30,95,19, 0, 0, 0, 0, 0, "Displays the active object with all possible edges shown"); uiDefBut(block, BUT, B_FASTERDRAW,"FasterDraw", 175,10,95,19, 0, 0, 0, 0, 0, "Displays the active object faster by omitting some edges when drawing"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_DOCENTRE, "Centre", 275, 95, 130, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 275, 75, 130, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data"); uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 275, 55, 130, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 275,30,130,19, &me->flag, 0, 0, 0, 0, "Toggles selected faces as doublesided or single-sided"); uiDefButBitS(block, TOG, ME_NOPUNOFLIP, REDRAWVIEW3D, "No V.Normal Flip",275,10,130,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render"); uiBlockEndAlign(block); } /* *************************** MODIFIERS ******************************** */ void do_modifier_panels(unsigned short event) { Object *ob = OBACT; switch(event) { case B_MODIFIER_REDRAW: allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWOOPS, 0); break; case B_MODIFIER_RECALC: ob->softflag |= OB_SB_RESET; allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); break; } } static void modifiers_add(void *ob_v, int type) { Object *ob = ob_v; ModifierTypeInfo *mti = modifierType_getInfo(type); if (mti->flags&eModifierTypeFlag_RequiresOriginalData) { ModifierData *md = ob->modifiers.first; while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) { md = md->next; } BLI_insertlinkbefore(&ob->modifiers, md, modifier_new(type)); } else { BLI_addtail(&ob->modifiers, modifier_new(type)); } BIF_undo_push("Add modifier"); } static uiBlock *modifiers_add_menu(void *ob_v) { Object *ob = ob_v; uiBlock *block; int i, yco=0; block= uiNewBlock(&curarea->uiblocks, "modifier_add_menu", UI_EMBOSSP, UI_HELV, curarea->win); uiBlockSetButmFunc(block, modifiers_add, ob); for (i=eModifierType_None+1; iflags&eModifierTypeFlag_AcceptsCVs) || (ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) { uiDefBut(block, BUTM, B_MODIFIER_RECALC, mti->name, 0, yco-=20, 160, 19, NULL, 0, 0, 1, i, ""); } } uiTextBoundsBlock(block, 50); uiBlockSetDirection(block, UI_DOWN); return block; } static void modifiers_del(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md; /* It seems on rapid delete it is possible to * get called twice on same modifier, so make * sure it is in list. */ for (md=ob->modifiers.first; md; md=md->next) if (md==md_v) break; if (!md) return; BLI_remlink(&ob->modifiers, md_v); modifier_free(md_v); BIF_undo_push("Del modifier"); } static void modifiers_moveUp(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; if (md->prev) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->type!=eModifierTypeType_OnlyDeform) { ModifierTypeInfo *nmti = modifierType_getInfo(md->prev->type); if (nmti->flags&eModifierTypeFlag_RequiresOriginalData) { error("Cannot move above a modifier requiring original data."); return; } } BLI_remlink(&ob->modifiers, md); BLI_insertlink(&ob->modifiers, md->prev->prev, md); } BIF_undo_push("Move modifier"); } static void modifiers_moveDown(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; if (md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti->flags&eModifierTypeFlag_RequiresOriginalData) { ModifierTypeInfo *nmti = modifierType_getInfo(md->next->type); if (nmti->type!=eModifierTypeType_OnlyDeform) { error("Cannot move beyond a non-deforming modifier."); return; } } BLI_remlink(&ob->modifiers, md); BLI_insertlink(&ob->modifiers, md->next, md); } BIF_undo_push("Move modifier"); } static void modifier_testLatticeObj(char *name, ID **idpp) { ID *id; for (id= G.main->object.first; id; id= id->next) { if( strcmp(name, id->name+2)==0 ) { if (((Object *)id)->type != OB_LATTICE) { error ("Lattice deform object must be a lattice"); break; } *idpp= id; return; } } *idpp= 0; } static void modifier_testCurveObj(char *name, ID **idpp) { ID *id; for (id= G.main->object.first; id; id= id->next) { if( strcmp(name, id->name+2)==0 ) { if (((Object *)id)->type != OB_CURVE) { error ("Curve deform object must be a curve"); break; } *idpp= id; return; } } *idpp= 0; } static void modifier_testArmatureObj(char *name, ID **idpp) { ID *id; for (id= G.main->object.first; id; id= id->next) { if( strcmp(name, id->name+2)==0 ) { if (((Object *)id)->type != OB_ARMATURE) { error ("Armature deform object must be an armature"); break; } *idpp= id; return; } } *idpp= 0; } static void modifiers_applyModifier(void *obv, void *mdv) { Object *ob = obv; ModifierData *md = mdv; DerivedMesh *dm; DispListMesh *dlm; Mesh *me = ob->data; int converted = 0; if (G.obedit) { error("Modifiers cannot be applied in editmode"); return; } else if (((ID*) ob->data)->us>1) { error("Modifiers cannot be applied to multi-user data"); return; } if (md!=ob->modifiers.first) { if (!okee("Modifier is not first")) return; } if (ob->type==OB_MESH) { dm = mesh_create_derived_for_modifier(ob, md); if (!dm) { error("Modifier is disabled or returned error, skipping apply"); return; } dlm= dm->convertToDispListMesh(dm, 0); if ((!me->tface || dlm->tface) || okee("Applying will delete mesh UVs and vertex colors")) { if ((!me->mcol || dlm->mcol) || okee("Applying will delete mesh vertex colors")) { if (dlm->totvert==me->totvert || okee("Applying will delete mesh sticky, keys, and vertex groups")) { displistmesh_to_mesh(dlm, me); converted = 1; } } } if (!converted) { displistmesh_free(dlm); } dm->release(dm); } else if (ELEM(ob->type, OB_CURVE, OB_SURF)) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); Curve *cu = ob->data; int numVerts; float (*vertexCos)[3]; if (!okee("Apply will only change CV points, not tesselated/bevel vertices")) return; if (!(md->mode&eModifierMode_Realtime) || (mti->isDisabled && mti->isDisabled(md))) { error("Modifier is disabled, skipping apply"); return; } vertexCos = curve_getVertexCos(cu, &cu->nurb, &numVerts); mti->deformVerts(md, ob, NULL, vertexCos, numVerts); curve_applyVertexCos(cu, &cu->nurb, vertexCos); MEM_freeN(vertexCos); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } else { error("Cannot apply modifier for this object type"); return; } BLI_remlink(&ob->modifiers, md); modifier_free(md); BIF_undo_push("Apply modifier"); } static void modifiers_copyModifier(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; ModifierData *nmd = modifier_new(md->type); modifier_copyData(md, nmd); BLI_insertlink(&ob->modifiers, md, nmd); BIF_undo_push("Copy modifier"); } static void modifiers_setOnCage(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md; for (md=ob->modifiers.first; md; md=md->next) if (md!=md_v) md->mode &= ~eModifierMode_OnCage; md = md_v; md->mode ^= eModifierMode_OnCage; } static void modifiers_setSubsurfIncremental(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; SubsurfModifierData *smd = (SubsurfModifierData*) md; if ((smd->flags&eSubsurfModifierFlag_Incremental) && ob->type==OB_MESH) { Mesh *me = ob->data; if (!me->medge) { if (okee("Requires mesh edges, create now?")) { make_edges(me); } } } } static void modifiers_clearHookOffset(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; HookModifierData *hmd = (HookModifierData*) md; if (hmd->object) { Mat4Invert(hmd->object->imat, hmd->object->obmat); Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL); BIF_undo_push("Clear hook"); } } static void modifiers_cursorHookCenter(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; HookModifierData *hmd = (HookModifierData*) md; if (G.vd) { float *curs = give_cursor(); float bmat[3][3], imat[3][3]; where_is_object(ob); Mat3CpyMat4(bmat, ob->obmat); Mat3Inv(imat, bmat); curs= give_cursor(); hmd->cent[0]= curs[0]-ob->obmat[3][0]; hmd->cent[1]= curs[1]-ob->obmat[3][1]; hmd->cent[2]= curs[2]-ob->obmat[3][2]; Mat3MulVecfl(imat, hmd->cent); BIF_undo_push("Hook cursor center"); } } static void modifiers_selectHook(void *ob_v, void *md_v) { ModifierData *md = md_v; HookModifierData *hmd = (HookModifierData*) md; hook_select(hmd); } static void modifiers_reassignHook(void *ob_v, void *md_v) { ModifierData *md = md_v; HookModifierData *hmd = (HookModifierData*) md; float cent[3]; int *indexar, tot = hook_getIndexArray(&indexar, cent); if (!tot) { error("Requires selected vertices"); } else { if (hmd->indexar) { MEM_freeN(hmd->indexar); } VECCOPY(hmd->cent, cent); hmd->indexar = indexar; hmd->totindex = tot; } } static void modifiers_convertToReal(void *ob_v, void *md_v) { Object *ob = ob_v; ModifierData *md = md_v; ModifierData *nmd = modifier_new(md->type); modifier_copyData(md, nmd); nmd->mode &= ~eModifierMode_Virtual; BLI_addhead(&ob->modifiers, nmd); ob->partype = PAROBJECT; BIF_undo_push("Modifier convert to real"); } static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco, int *yco, int index, int cageIndex, int lastCageIndex) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); uiBut *but; int isVirtual = md->mode&eModifierMode_Virtual; int x = *xco, y = *yco, color = md->error?TH_REDALERT:TH_BUT_NEUTRAL; int editing = (G.obedit==ob); short height=26, width = 295, buttonWidth = width-120-10; char str[128]; /* rounded header */ uiBlockSetCol(block, color); /* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */ uiDefBut(block, ROUNDBOX, 0, "", x-10, y-4, width, 26, NULL, 7.0, 0.0, md->mode&eModifierMode_Expanded?3:15, -20, ""); uiBlockSetCol(block, TH_AUTO); /* open/close icon */ if (isVirtual) { uiSetButLock(1, "Modifier is virtual and cannot be edited."); color = TH_BUT_SETTING1; } else { uiBlockSetEmboss(block, UI_EMBOSSN); uiDefIconButBitI(block, ICONTOG, eModifierMode_Expanded, B_MODIFIER_REDRAW, VICON_DISCLOSURE_TRI_RIGHT, x-10, y-2, 20, 20, &md->mode, 0.0, 0.0, 0.0, 0.0, "Collapse/Expand Modifier"); } uiBlockSetEmboss(block, UI_EMBOSS); if (isVirtual) { sprintf(str, "%s (virtual)", md->name); uiDefBut(block, LABEL, 0, str, x+10, y-1, width-120-60-10, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name"); uiClearButLock(); but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Make Real", x+width-100, y, 80, 16, NULL, 0.0, 0.0, 0.0, 0.0, "Convert virtual modifier to a real modifier"); uiButSetFunc(but, modifiers_convertToReal, ob, md); uiSetButLock(1, "Modifier is virtual and cannot be edited."); } else { uiBlockBeginAlign(block); uiDefBut(block, TEX, B_MODIFIER_REDRAW, "", x+10, y-1, buttonWidth-60, 19, md->name, 0.0, sizeof(md->name)-1, 0.0, 0.0, "Modifier name"); /* Softbody not allowed in this situation, enforce! */ if (md->type!=eModifierType_Softbody || !(ob->pd && ob->pd->deflect)) { uiDefIconButBitI(block, TOG, eModifierMode_Render, B_MODIFIER_RECALC, ICON_SCENE, x+10+buttonWidth-60, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during rendering"); uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_MODIFIER_RECALC, VICON_VIEW3D, x+10+buttonWidth-40, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during interactive display"); if (mti->flags&eModifierTypeFlag_SupportsEditmode) { uiDefIconButBitI(block, TOG, eModifierMode_Editmode, B_MODIFIER_RECALC, VICON_EDIT, x+10+buttonWidth-20, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during Editmode (only if enabled for display)"); } } uiBlockEndAlign(block); uiBlockSetEmboss(block, UI_EMBOSSR); if (ob->type==OB_MESH && modifier_couldBeCage(md) && index<=lastCageIndex) { int icon, color; if (index==cageIndex) { color = TH_BUT_SETTING; icon = VICON_EDITMODE_HLT; } else if (indexmode&eModifierMode_Expanded)) { y -= 18; } else { int cy = y - 8; int lx = x + width - 60 - 15; if (md->type==eModifierType_Subsurf) { height = 106; } else if (md->type==eModifierType_Lattice) { height = 46; } else if (md->type==eModifierType_Curve) { height = 46; } else if (md->type==eModifierType_Build) { height = 86; } else if (md->type==eModifierType_Mirror) { height = 46; } else if (md->type==eModifierType_Decimate) { height = 46; } else if (md->type==eModifierType_Wave) { height = 200; } else if (md->type==eModifierType_Armature) { height = 46; } else if (md->type==eModifierType_Hook) { height = 86; if (editing) height += 20; } else if (md->type==eModifierType_Softbody) { height = 26; } /* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */ uiDefBut(block, ROUNDBOX, 0, "", x-10, y-height-2, width, height-2, NULL, 5.0, 0.0, 12, 0, ""); y -= 18; if (!isVirtual) { uiBlockBeginAlign(block); but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Apply", lx,(cy-=19),60,19, 0, 0, 0, 0, 0, "Apply the current modifier and remove from the stack"); uiButSetFunc(but, modifiers_applyModifier, ob, md); if (md->type!=eModifierType_Softbody) { but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Copy", lx,(cy-=19),60,19, 0, 0, 0, 0, 0, "Duplicate the current modifier at the same position in the stack"); uiButSetFunc(but, modifiers_copyModifier, ob, md); } uiBlockEndAlign(block); } lx = x + 10; cy = y + 10 - 1; uiBlockBeginAlign(block); if (md->type==eModifierType_Subsurf) { SubsurfModifierData *smd = (SubsurfModifierData*) md; char subsurfmenu[]="Subsurf Type%t|Catmull-Clark%x0|Simple Subdiv.%x1"; uiDefButS(block, MENU, B_MODIFIER_RECALC, subsurfmenu, lx,(cy-=19),buttonWidth,19, &smd->subdivType, 0, 0, 0, 0, "Selects type of subdivision algorithm."); uiDefButS(block, NUM, B_MODIFIER_RECALC, "Levels:", lx, (cy-=19), buttonWidth,19, &smd->levels, 1, 6, 0, 0, "Number subdivisions to perform"); uiDefButS(block, NUM, B_MODIFIER_RECALC, "Render Levels:", lx, (cy-=19), buttonWidth,19, &smd->renderLevels, 1, 6, 0, 0, "Number subdivisions to perform when rendering"); but = uiDefButBitS(block, TOG, eSubsurfModifierFlag_Incremental, B_MODIFIER_RECALC, "Incremental", lx, (cy-=19),90,19,&smd->flags, 0, 0, 0, 0, "Use incremental calculation, even outside of mesh mode"); uiButSetFunc(but, modifiers_setSubsurfIncremental, ob, md); uiDefButBitS(block, TOG, eSubsurfModifierFlag_DebugIncr, B_MODIFIER_RECALC, "Debug", lx+90, cy,buttonWidth-90,19,&smd->flags, 0, 0, 0, 0, "Visualize the subsurf incremental calculation, for debugging effect of other modifiers"); uiDefButBitS(block, TOG, eSubsurfModifierFlag_ControlEdges, B_MODIFIER_RECALC, "Optimal Draw", lx, (cy-=19), buttonWidth,19,&smd->flags, 0, 0, 0, 0, "Skip drawing/rendering of interior subdivided edges"); } else if (md->type==eModifierType_Lattice) { LatticeModifierData *lmd = (LatticeModifierData*) md; uiDefIDPoinBut(block, modifier_testLatticeObj, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &lmd->object, "Lattice object to deform with"); } else if (md->type==eModifierType_Curve) { CurveModifierData *cmd = (CurveModifierData*) md; uiDefIDPoinBut(block, modifier_testCurveObj, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &cmd->object, "Curve object to deform with"); } else if (md->type==eModifierType_Build) { BuildModifierData *bmd = (BuildModifierData*) md; uiDefButF(block, NUM, B_MODIFIER_RECALC, "Start:", lx, (cy-=19), buttonWidth,19, &bmd->start, 1.0, 9000.0, 100, 0, "Specify the start frame of the effect"); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Length:", lx, (cy-=19), buttonWidth,19, &bmd->length, 1.0, 9000.0, 100, 0, "Specify the total time the build effect requires"); uiDefButI(block, TOG, B_MODIFIER_RECALC, "Randomize", lx, (cy-=19), buttonWidth,19, &bmd->randomize, 0, 0, 1, 0, "Randomize the faces or edges during build."); uiDefButI(block, NUM, B_MODIFIER_RECALC, "Seed:", lx, (cy-=19), buttonWidth,19, &bmd->seed, 1.0, 9000.0, 100, 0, "Specify the seed for random if used."); } else if (md->type==eModifierType_Mirror) { MirrorModifierData *mmd = (MirrorModifierData*) md; uiDefButF(block, NUM, B_MODIFIER_RECALC, "Merge Limit:", lx, (cy-=19), buttonWidth,19, &mmd->tolerance, 0.0, 1, 0, 0, "Distance from axis within which mirrored vertices are merged"); uiDefButI(block, ROW, B_MODIFIER_RECALC, "X", lx, (cy-=19), 20,19, &mmd->axis, 1, 0, 0, 0, "Specify the axis to mirror about"); uiDefButI(block, ROW, B_MODIFIER_RECALC, "Y", lx+20, cy, 20,19, &mmd->axis, 1, 1, 0, 0, "Specify the axis to mirror about"); uiDefButI(block, ROW, B_MODIFIER_RECALC, "Z", lx+40, cy, 20,19, &mmd->axis, 1, 2, 0, 0, "Specify the axis to mirror about"); } else if (md->type==eModifierType_Decimate) { DecimateModifierData *dmd = (DecimateModifierData*) md; uiDefButF(block, NUM, B_MODIFIER_RECALC, "Percent:", lx,(cy-=19),buttonWidth,19, &dmd->percent, 0.0, 1.0, 0, 0, "Defines the percentage of triangles to reduce to"); sprintf(str, "Face Count: %d", dmd->faceCount); uiDefBut(block, LABEL, 1, str, lx, (cy-=19), 160,19, NULL, 0.0, 0.0, 0, 0, "Displays the current number of faces in the decimated mesh"); } else if (md->type==eModifierType_Wave) { WaveModifierData *wmd = (WaveModifierData*) md; uiDefButBitS(block, TOG, WAV_X, B_MODIFIER_RECALC, "X", lx,(cy-=19),45,19, &wmd->flag, 0, 0, 0, 0, "Enable X axis motion"); uiDefButBitS(block, TOG, WAV_Y, B_MODIFIER_RECALC, "Y", lx+45,cy,45,19, &wmd->flag, 0, 0, 0, 0, "Enable Y axis motion"); uiDefButBitS(block, TOG, WAV_CYCL, B_MODIFIER_RECALC, "Cycl", lx+90,cy,buttonWidth-90,19, &wmd->flag, 0, 0, 0, 0, "Enable cyclic wave effect"); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Time sta:", lx,(cy-=19),buttonWidth,19, &wmd->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave"); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Lifetime:", lx,(cy-=19),buttonWidth,19, &wmd->lifetime, -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave"); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Damptime:", lx,(cy-=19),buttonWidth,19, &wmd->damp, -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave"); cy -= 19; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Sta x:", lx,(cy-=19),113,19, &wmd->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis"); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Sta y:", lx+115,cy,105,19, &wmd->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Speed:", lx,(cy-=19),220,19, &wmd->speed, -2.0, 2.0, 0, 0, "Specify the wave speed"); uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Heigth:", lx,(cy-=19),220,19, &wmd->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave"); uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Width:", lx,(cy-=19),220,19, &wmd->width, 0.0, 5.0, 0, 0, "Specify the width of the wave"); uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Narrow:", lx,(cy-=19),220,19, &wmd->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows"); } else if (md->type==eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData*) md; uiDefIDPoinBut(block, modifier_testArmatureObj, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &amd->object, "Armature object to deform with"); } else if (md->type==eModifierType_Hook) { HookModifierData *hmd = (HookModifierData*) md; uiDefButF(block, NUM, B_MODIFIER_RECALC, "Falloff: ", lx, (cy-=19), buttonWidth,19, &hmd->falloff, 0.0, 100.0, 100, 0, "If not zero, the distance from hook where influence ends"); uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Force: ", lx, (cy-=19), buttonWidth,19, &hmd->force, 0.0, 1.0, 100, 0, "Set relative force of hook"); uiDefIDPoinBut(block, test_obpoin_but, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &hmd->object, "Parent Object for hook, also recalculates and clears offset"); but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Reset", lx, (cy-=19), 80,19, NULL, 0.0, 0.0, 0, 0, "Recalculate and clear offset (transform) of hook"); uiButSetFunc(but, modifiers_clearHookOffset, ob, md); but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Recenter", lx+80, cy, buttonWidth-80,19, NULL, 0.0, 0.0, 0, 0, "Sets hook center to cursor position"); uiButSetFunc(but, modifiers_cursorHookCenter, ob, md); if (editing) { but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Select", lx, (cy-=19), 80,19, NULL, 0.0, 0.0, 0, 0, "Selects effected vertices on mesh"); uiButSetFunc(but, modifiers_selectHook, ob, md); but = uiDefBut(block, BUT, B_MODIFIER_RECALC, "Reassign", lx+80, cy, buttonWidth-80,19, NULL, 0.0, 0.0, 0, 0, "Reassigns selected vertices to hook"); uiButSetFunc(but, modifiers_reassignHook, ob, md); } } else if (md->type==eModifierType_Softbody) { uiDefBut(block, LABEL, 1, "See Softbody panel.", lx, (cy-=19), buttonWidth,19, NULL, 0.0, 0.0, 0, 0, ""); } uiBlockEndAlign(block); y-=height; } if (md->error) { char str[512]; y -= 20; uiBlockSetCol(block, color); /* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */ uiDefBut(block, ROUNDBOX, 0, "", x-10, y, width, 20, NULL, 5.0, 0.0, 15, 40, ""); uiBlockSetCol(block, TH_AUTO); sprintf(str, "Modifier Error: %s", md->error); uiDefBut(block, LABEL, B_NOP, str, x+15, y+15, width-35, 19, NULL, 0.0, 0.0, 0.0, 0.0, ""); } y -= 3+6; *xco = x; *yco = y; if (isVirtual) { uiClearButLock(); } } static void editing_panel_modifiers(Object *ob) { ModifierData *md; uiBlock *block; char str[64]; int xco, yco, i, lastCageIndex, cageIndex = modifiers_getCageIndex(ob, &lastCageIndex); block= uiNewBlock(&curarea->uiblocks, "editing_panel_modifiers", UI_EMBOSS, UI_HELV, curarea->win); if( uiNewPanel(curarea, block, "Modifiers", "Editing", 640, 0, 318, 204)==0) return; uiNewPanelHeight(block, 204); uiDefBlockBut(block, modifiers_add_menu, ob, "Add Modifier", 0, 190, 130, 20, "Add a new modifier"); sprintf(str, "To: %s", ob->id.name+2); uiDefBut(block, LABEL, 1, str, 140, 190, 140, 20, NULL, 0.0, 0.0, 0, 0, "Object whose modifier stack is being edited"); xco = 0; yco = 160; md = modifiers_getVirtualModifierList(ob); for (i=0; md; i++, md=md->next) { draw_modifier(block, ob, md, &xco, &yco, i, cageIndex, lastCageIndex); if (md->mode&eModifierMode_Virtual) i--; } if(yco < 0) uiNewPanelHeight(block, 204-yco); } /* *************************** FONT ******************************** */ static short give_vfontnr(VFont *vfont) { VFont *vf; short nr= 1; vf= G.main->vfont.first; while(vf) { if(vf==vfont) return nr; nr++; vf= vf->id.next; } return -1; } static VFont *give_vfontpointer(int nr) /* nr= button */ { VFont *vf; short tel= 1; vf= G.main->vfont.first; while(vf) { if(tel==nr) return vf; tel++; vf= vf->id.next; } return G.main->vfont.first; } VFont *exist_vfont(char *str) { VFont *vf; vf= G.main->vfont.first; while(vf) { if(strcmp(vf->name, str)==0) return vf; vf= vf->id.next; } return 0; } static char *give_vfontbutstr(void) { VFont *vf; int len= 0; char *str, di[FILE_MAXDIR], fi[FILE_MAXFILE]; vf= G.main->vfont.first; while(vf) { strcpy(di, vf->name); BLI_splitdirstring(di, fi); len+= strlen(fi)+4; vf= vf->id.next; } str= MEM_callocN(len+21, "vfontbutstr"); strcpy(str, "FONTS %t"); vf= G.main->vfont.first; while(vf) { if(vf->id.us==0) strcat(str, "|0 "); else strcat(str, "| "); strcpy(di, vf->name); BLI_splitdirstring(di, fi); strcat(str, fi); vf= vf->id.next; } return str; } static void load_buts_vfont(char *name) { VFont *vf; Curve *cu; if(OBACT && OBACT->type==OB_FONT) cu= OBACT->data; else return; vf= exist_vfont(name); if(vf==0) { vf= load_vfont(name); if(vf==0) return; } else id_us_plus((ID *)vf); switch(cu->curinfo.flag & CU_STYLE) { case CU_BOLD: if(cu->vfontb) cu->vfontb->id.us--; cu->vfontb= vf; break; case CU_ITALIC: if(cu->vfonti) cu->vfonti->id.us--; cu->vfonti= vf; break; case (CU_BOLD|CU_ITALIC): if(cu->vfontbi) cu->vfontbi->id.us--; cu->vfontbi= vf; break; default: if(cu->vfont) cu->vfont->id.us--; cu->vfont= vf; break; } DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); BIF_undo_push("Load vector font"); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); } void do_fontbuts(unsigned short event) { Curve *cu; VFont *vf; Object *ob; ScrArea *sa; char str[80]; int i; ob= OBACT; switch(event) { case B_MAKEFONT: DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; case B_STYLETOSEL: if (style_to_sel()) { DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } allqueue(REDRAWBUTSEDIT, 0); break; case B_FASTFONT: if (G.obedit) { DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_INSTB: cu= ob->data; if (cu->totbox < 256) { for (i = cu->totbox; i>cu->actbox; i--) cu->tb[i]= cu->tb[i-1]; cu->tb[cu->actbox]= cu->tb[cu->actbox-1]; cu->actbox++; cu->totbox++; allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); text_to_curve(ob, 0); makeDispListCurveTypes(ob, 0); } else { error("Do you really need that many text frames?"); } break; case B_DELTB: cu= ob->data; if (cu->totbox > 1) { for (i = cu->actbox-1; i < cu->totbox; i++) cu->tb[i]= cu->tb[i+1]; cu->totbox--; cu->actbox--; allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); text_to_curve(ob, 0); makeDispListCurveTypes(ob, 0); } break; case B_TOUPPER: to_upper(); break; case B_LOADFONT: vf= give_vfontpointer(G.buts->texnr); if(vf && vf->id.prev!=vf->id.next) strcpy(str, vf->name); else strcpy(str, U.fontdir); sa= closest_bigger_area(); areawinset(sa->win); activate_fileselect(FILE_SPECIAL, "SELECT FONT", str, load_buts_vfont); break; case B_PACKFONT: if (ob) { cu= ob->data; if(cu && cu->vfont) { if (cu->vfont->packedfile) { if (G.fileflags & G_AUTOPACK) { if (okee("Disable AutoPack ?")) { G.fileflags &= ~G_AUTOPACK; } } if ((G.fileflags & G_AUTOPACK) == 0) { if (unpackVFont(cu->vfont, PF_ASK) == RET_OK) { DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } } } else { cu->vfont->packedfile = newPackedFile(cu->vfont->name); } } } allqueue(REDRAWHEADERS, 0); allqueue(REDRAWBUTSEDIT, 0); break; case B_LOAD3DTEXT: if (!G.obedit) { error("Only in editmode!"); return; } if (G.obedit->type != OB_FONT) return; activate_fileselect(FILE_SPECIAL, "Open Text File", G.sce, load_3dtext_fs); break; case B_LOREM: if (!G.obedit) { error("Only in editmode!"); return; } if (G.obedit->type != OB_FONT) return; add_lorem(); break; case B_SETFONT: if(ob) { cu= ob->data; vf= give_vfontpointer(G.buts->texnr); if(vf) { id_us_plus((ID *)vf); switch(cu->curinfo.flag & CU_STYLE) { case CU_BOLD: cu->vfontb->id.us--; cu->vfontb= vf; break; case CU_ITALIC: cu->vfonti->id.us--; cu->vfonti= vf; break; case (CU_BOLD|CU_ITALIC): cu->vfontbi->id.us--; cu->vfontbi= vf; break; default: cu->vfont->id.us--; cu->vfont= vf; break; } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); BIF_undo_push("Set vector font"); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); } } break; case B_TEXTONCURVE: if(ob) { cu= ob->data; if(cu->textoncurve && cu->textoncurve->type!=OB_CURVE) { error("Only Curve Objects"); cu->textoncurve= 0; allqueue(REDRAWBUTSEDIT, 0); } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } } } static void editing_panel_font_type(Object *ob, Curve *cu) { uiBlock *block; char *strp; static int packdummy = 0; char str[32]; block= uiNewBlock(&curarea->uiblocks, "editing_panel_font_type", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Font", "Editing", 640, 0, 470, 204)==0) return; switch(cu->curinfo.flag & CU_STYLE) { case CU_BOLD: G.buts->texnr= give_vfontnr(cu->vfontb); break; case CU_ITALIC: G.buts->texnr= give_vfontnr(cu->vfonti); break; case (CU_BOLD|CU_ITALIC): G.buts->texnr= give_vfontnr(cu->vfontbi); break; default: G.buts->texnr= give_vfontnr(cu->vfont); break; } strp= give_vfontbutstr(); // vfd= cu->vfont->data; uiDefBut(block, BUT,B_LOADFONT, "Load", 480,188,68,20, 0, 0, 0, 0, 0, "Load a new font"); uiDefButS(block, MENU, B_SETFONT, strp, 550,188,220,20, &G.buts->texnr, 0, 0, 0, 0, "Change font for object"); if (cu->vfont->packedfile) { packdummy = 1; } else { packdummy = 0; } uiDefIconButI(block, TOG|BIT|0, B_PACKFONT, ICON_PACKAGE, 772,188,20,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this font"); /* This doesn't work anyway */ // uiDefBut(block, LABEL, 0, vfd->name, 480, 165,314,20, 0, 0, 0, 0, 0, "Postscript name of the font"); uiDefBut(block, BUT, B_LOAD3DTEXT, "Insert Text", 480, 165, 90, 20, 0, 0, 0, 0, 0, "Insert text file at cursor"); uiDefBut(block, BUT, B_LOREM, "Lorem", 575, 165, 70, 20, 0, 0, 0, 0, 0, "Insert a paragraph of Lorem Ipsum at cursor"); uiBlockBeginAlign(block); uiDefButBitC(block, TOG, CU_BOLD, B_STYLETOSEL, "B", 752,165,20,20, &(cu->curinfo.flag), 0,0, 0, 0, ""); uiDefButBitC(block, TOG, CU_ITALIC, B_STYLETOSEL, "i", 772,165,20,20, &(cu->curinfo.flag), 0, 0, 0, 0, ""); uiBlockEndAlign(block); MEM_freeN(strp); uiBlockBeginAlign(block); uiDefButS(block, ROW,B_MAKEFONT, "Left", 480,135,47,20, &cu->spacemode, 0.0,0.0, 0, 0, "Left align the text from the object centre"); uiDefButS(block, ROW,B_MAKEFONT, "Center", 527,135,47,20, &cu->spacemode, 0.0,1.0, 0, 0, "Middle align the text from the object centre"); uiDefButS(block, ROW,B_MAKEFONT, "Right", 574,135,47,20, &cu->spacemode, 0.0,2.0, 0, 0, "Right align the text from the object centre"); uiDefButS(block, ROW,B_MAKEFONT, "Justify", 621,135,47,20, &cu->spacemode, 0.0,3.0, 0, 0, "Fill completed lines to maximum textframe width"); uiDefButS(block, ROW,B_MAKEFONT, "Flush", 668,135,47,20, &cu->spacemode, 0.0,4.0, 0, 0, "Always fill to maximum textframe width"); uiDefBut(block, BUT, B_TOUPPER, "ToUpper", 715,135,78,20, 0, 0, 0, 0, 0, "Toggle between upper and lower case in editmode"); uiBlockEndAlign(block); uiDefButBitS(block, TOG, CU_FAST, B_FASTFONT, "Fast Edit", 715,105,78,20, &cu->flag, 0, 0, 0, 0, "Don't fill polygons while editing"); uiDefIDPoinBut(block, test_obpoin_but, B_TEXTONCURVE, "TextOnCurve:", 480,105,220,19, &cu->textoncurve, "Apply a deforming curve to the text"); uiDefBut(block, TEX,REDRAWVIEW3D, "Ob Family:", 480,84,220,19, cu->family, 0.0, 20.0, 0, 0, "Blender uses font from selfmade objects"); uiBlockBeginAlign(block); uiDefButF(block, NUM,B_MAKEFONT, "Size:", 480,56,155,20, &cu->fsize, 0.1,10.0, 10, 0, "Size of the text"); uiDefButF(block, NUM,B_MAKEFONT, "Linedist:", 640,56,155,20, &cu->linedist, 0.0,10.0, 10, 0, "Distance between text lines"); uiDefButF(block, NUM,B_MAKEFONT, "Word spacing:", 795,56,155,20, &cu->wordspace, 0.0,10.0, 10, 0, "Distance factor between words"); uiDefButF(block, NUM,B_MAKEFONT, "Spacing:", 480,34,155,20, &cu->spacing, 0.0,10.0, 10, 0, "Spacing of individual characters"); uiDefButF(block, NUM,B_MAKEFONT, "X offset:", 640,34,155,20, &cu->xof, -50.0,50.0, 10, 0, "Horizontal position from object centre"); uiDefButF(block, NUM,B_MAKEFONT, "Shear:", 480,12,155,20, &cu->shear, -1.0,1.0, 10, 0, "Italic angle of the characters"); uiDefButF(block, NUM,B_MAKEFONT, "Y offset:", 640,12,155,20, &cu->yof, -50.0,50.0, 10, 0, "Vertical position from object centre"); uiBlockEndAlign(block); sprintf(str, "%d TextFrame: ", cu->totbox); uiBlockBeginAlign(block); uiDefButI(block, NUM, REDRAWVIEW3D, str, 805, 188, 145, 20, &cu->actbox, 1.0, cu->totbox, 0, 10, "Textbox to show settings for"); uiDefBut(block, BUT,B_INSTB, "Insert", 805, 168, 72, 20, 0, 0, 0, 0, 0, "Insert a new text frame after the current one"); uiDefBut(block, BUT,B_DELTB, "Delete", 877, 168, 73, 20, 0, 0, 0, 0, 0, "Delete current text frame and shift the others up"); uiDefButF(block, NUM,B_MAKEFONT, "X:", 805, 148, 72, 20, &(cu->tb[cu->actbox-1].x), -50.0, 50.0, 10, 0, "Horizontal offset of text frame"); uiDefButF(block, NUM,B_MAKEFONT, "Y:", 877, 148, 73, 20, &(cu->tb[cu->actbox-1].y), -50.0, 50.0, 10, 0, "Horizontal offset of text frame"); uiDefButF(block, NUM,B_MAKEFONT, "Width:", 805, 128, 145, 20, &(cu->tb[cu->actbox-1].w), 0.0, 50.0, 10, 0, "Horizontal offset of text frame"); uiDefButF(block, NUM,B_MAKEFONT, "Height:", 805, 108, 145, 20, &(cu->tb[cu->actbox-1].h), 0.0, 50.0, 10, 0, "Horizontal offset of text frame"); uiBlockEndAlign(block); } /* *************************** CURVE ******************************** */ void do_curvebuts(unsigned short event) { extern Nurb *lastnu; extern ListBase editNurb; /* from editcurve */ Object *ob; Curve *cu; Nurb *nu; ob= OBACT; if(ob==0) return; switch(event) { case B_CONVERTPOLY: case B_CONVERTBEZ: case B_CONVERTBSPL: case B_CONVERTCARD: case B_CONVERTNURB: if(G.obedit) { setsplinetype(event-B_CONVERTPOLY); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_UNIFU: case B_ENDPU: case B_BEZU: case B_UNIFV: case B_ENDPV: case B_BEZV: if(G.obedit) { nu= editNurb.first; while(nu) { if(isNurbsel(nu)) { if((nu->type & 7)==CU_NURBS) { if(eventflagu &= 1; nu->flagu += ((event-B_UNIFU)<<1); makeknots(nu, 1, nu->flagu>>1); } else if(nu->pntsv>1) { nu->flagv &= 1; nu->flagv += ((event-B_UNIFV)<<1); makeknots(nu, 2, nu->flagv>>1); } } } nu= nu->next; } DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_SETWEIGHT: if(G.obedit) { weightflagNurb(1, editbutweight, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_SETW1: editbutweight= 1.0; scrarea_queue_winredraw(curarea); break; case B_SETW2: editbutweight= sqrt(2.0)/4.0; scrarea_queue_winredraw(curarea); break; case B_SETW3: editbutweight= 0.25; scrarea_queue_winredraw(curarea); break; case B_SETW4: editbutweight= sqrt(0.5); scrarea_queue_winredraw(curarea); break; case B_SETORDER: if(G.obedit) { nu= lastnu; if(nu && (nu->type & 7)==CU_NURBS ) { if(nu->orderu>nu->pntsu) { nu->orderu= nu->pntsu; scrarea_queue_winredraw(curarea); } makeknots(nu, 1, nu->flagu>>1); if(nu->orderv>nu->pntsv) { nu->orderv= nu->pntsv; scrarea_queue_winredraw(curarea); } makeknots(nu, 2, nu->flagv>>1); } DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_SUBSURFTYPE: /* fallthrough */ case B_MAKEDISP: if(G.vd) { DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */ } break; case B_SUBDIVCURVE: subdivideNurb(); break; case B_SPINNURB: if( (G.obedit==NULL) || (G.obedit->type!=OB_SURF) || (G.vd==NULL) || ((G.obedit->lay & G.vd->lay) == 0) ) return; spinNurb(0, 0); countall(); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; case B_CU3D: /* allow 3D curve */ if(G.obedit) { cu= G.obedit->data; nu= editNurb.first; while(nu) { nu->type &= ~CU_2D; if((cu->flag & CU_3D)==0) nu->type |= CU_2D; test2DNurb(nu); nu= nu->next; } } if(ob->type==OB_CURVE) { cu= ob->data; nu= cu->nurb.first; while(nu) { nu->type &= ~CU_2D; if((cu->flag & CU_3D)==0) nu->type |= CU_2D; test2DNurb(nu); nu= nu->next; } } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; case B_SETRESOLU: if(ob->type==OB_CURVE) { cu= ob->data; if(ob==G.obedit) nu= editNurb.first; else nu= cu->nurb.first; while(nu) { nu->resolu= cu->resolu; nu= nu->next; } } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; } } static void editing_panel_curve_tools(Object *ob, Curve *cu) { Nurb *nu; extern ListBase editNurb; /* from editcurve */ extern Nurb *lastnu; uiBlock *block; short *sp; block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Curve Tools", "Editing", 640, 0, 318, 204)==0) return; uiDefBut(block, LABEL, 0, "Make Knots",562,173,102, 18, 0, 0, 0, 0, 0, ""); if(ob->type==OB_CURVE) { uiDefBut(block, LABEL, 0, "Convert", 463,173,72, 18, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_CONVERTPOLY,"Poly", 467,152,72, 18, 0, 0, 0, 0, 0, "Converts selected into regular Polygon vertices"); uiDefBut(block, BUT,B_CONVERTBEZ,"Bezier", 467,132,72, 18, 0, 0, 0, 0, 0, "Converts selected to Bezier triples"); uiDefBut(block, BUT,B_CONVERTNURB,"Nurb", 467,112,72, 18, 0, 0, 0, 0, 0, "Converts selected to Nurbs Points"); } uiBlockBeginAlign(block); uiDefBut(block, BUT,B_UNIFU,"Uniform U", 565,152,102, 18, 0, 0, 0, 0, 0, "Nurbs only; interpolated result doesn't go to end points in U"); uiDefBut(block, BUT,B_UNIFV,"V", 670,152,50, 18, 0, 0, 0, 0, 0, "Nurbs only; interpolated result doesn't go to end points in V"); uiDefBut(block, BUT,B_ENDPU,"Endpoint U", 565,132,102, 18, 0, 0, 0, 0, 0, "Nurbs only; interpolated result is forced to end points in U"); uiDefBut(block, BUT,B_ENDPV,"V", 670,132,50, 18, 0, 0, 0, 0, 0, "Nurbs only; interpolated result is forced to end points in V"); uiDefBut(block, BUT,B_BEZU,"Bezier U", 565,112,102, 18, 0, 0, 0, 0, 0, "Nurbs only; make knots array mimic a Bezier in U"); uiDefBut(block, BUT,B_BEZV,"V", 670,112,50, 18, 0, 0, 0, 0, 0, "Nurbs only; make knots array mimic a Bezier in V"); uiBlockEndAlign(block); uiDefBut(block, BUT,B_SETWEIGHT,"Set Weight", 465,11,95,49, 0, 0, 0, 0, 0, "Nurbs only; set weight for select points"); uiBlockBeginAlign(block); uiDefButF(block, NUM,0,"Weight:", 565,36,102,22, &editbutweight, 0.01, 100.0, 10, 0, "The weight you can assign"); uiDefBut(block, BUT,B_SETW1,"1.0", 670,36,50,22, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT,B_SETW2,"sqrt(2)/4",565,11,55,20, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT,B_SETW3,"0.25", 620,11,45,20, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT,B_SETW4,"sqrt(0.5)",665,11,55,20, 0, 0, 0, 0, 0, ""); uiBlockEndAlign(block); if(ob==G.obedit) { nu= lastnu; if(nu==NULL) nu= editNurb.first; if(nu) { uiBlockBeginAlign(block); sp= &(nu->orderu); uiDefButS(block, NUM, B_SETORDER, "Order U:", 565,90,102, 19, sp, 2.0, 6.0, 0, 0, "Nurbs only; the amount of control points involved"); sp= &(nu->orderv); uiDefButS(block, NUM, B_SETORDER, "V:", 670,90,50, 19, sp, 2.0, 6.0, 0, 0, "Nurbs only; the amount of control points involved"); sp= &(nu->resolu); uiDefButS(block, NUM, B_MAKEDISP, "Resol U:", 565,70,102, 19, sp, 1.0, 1024.0, 0, 0, "The amount of new points interpolated per control vertex pair"); sp= &(nu->resolv); uiDefButS(block, NUM, B_MAKEDISP, "V:", 670,70,50, 19, sp, 1.0, 1024.0, 0, 0, "The amount of new points interpolated per control vertex pair"); } } } static void editing_panel_curve_tools1(Object *ob, Curve *cu) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_tools1", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Curve Tools1", "Editing", 960, 0, 318, 204)==0) return; uiDefBut(block, BUT, B_SUBDIVCURVE, "Subdivide", 400,180,150,20, 0, 0, 0, 0, 0, "Subdivide selected"); if(ob->type==OB_SURF) { uiDefBut(block, BUT, B_SPINNURB, "Spin", 400,160,150,20, 0, 0, 0, 0, 0, "Spin selected 360 degrees"); } uiBlockBeginAlign(block); uiDefBut(block, BUT,B_HIDE, "Hide", 400,120,150,18, 0, 0, 0, 0, 0, "Hides selected faces"); uiDefBut(block, BUT,B_REVEAL, "Reveal", 400,100,150,18, 0, 0, 0, 0, 0, "Reveals selected faces"); uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 400,80,150,18, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces"); uiBlockEndAlign(block); uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 400, 40, 150, 19, &G.scene->editbutsize, 0.001, 1.0, 10, 0, "Normal size for drawing"); } /* for curve, surf and font! */ static void editing_panel_curve_type(Object *ob, Curve *cu) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_curve_type", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Curve and Surface", "Editing", 320, 0, 318, 204)==0) return; uiDefButBitS(block, TOG, CU_UV_ORCO, 0, "UV Orco", 600,160,150,19, &cu->flag, 0, 0, 0, 0, "Forces to use UV coordinates for texture mapping 'orco'"); if(ob->type==OB_SURF) uiDefButBitS(block, TOG, CU_NOPUNOFLIP, REDRAWVIEW3D, "No Puno Flip", 600,140,150,19, &cu->flag, 0, 0, 0, 0, "Don't flip vertex normals while render"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_DOCENTRE, "Centre", 600, 115, 150, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 600, 95, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data"); uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 600, 75, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location"); uiBlockEndAlign(block); if(ob->type==OB_SURF) { if(cu->key) { /* uiDefButS(block, NUM, B_DIFF, "Slurph:", 600,25,140,19, &(cu->key->slurph), -500.0, 500.0,0,0); ,""*/ uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 600,45,140,19, &cu->key->type, 0, 0, 0, 0, ""); } } if(ob->type!=OB_SURF) { if(ob->type==OB_CURVE) { extern float prlen; // buttons_object.c, should be moved.... char str[32]; sprintf(str, "%.4f", prlen); uiDefBut(block, BUT, B_PRINTLEN, "PrintLen", 600,135,75,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, str, 675,135,75,19, 0, 1.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_RECALCPATH, "PathLen:", 600,50,150,19, &cu->pathlen, 1.0, 9000.0, 0, 0, "If no speed Ipo was set, the amount of frames of the path"); uiDefButBitS(block, TOG, CU_PATH, B_RECALCPATH, "CurvePath", 600,30,75,19 , &cu->flag, 0, 0, 0, 0, "Enables curve to become translation path"); uiDefButBitS(block, TOG, CU_FOLLOW, REDRAWVIEW3D, "CurveFollow",675,30,75,19, &cu->flag, 0, 0, 0, 0, "Makes curve path children to rotate along path"); uiDefButBitS(block, TOG, CU_STRETCH, B_CURVECHECK, "CurveStretch", 600,10,150,19, &cu->flag, 0, 0, 0, 0, "Option for curve-deform: makes deformed child to stretch along entire path"); uiDefButBitS(block, TOG, CU_OFFS_PATHDIST, REDRAWVIEW3D, "PathDist Offs", 600,-10,150,19, &cu->flag, 0, 0, 0, 0, "Children will use TimeOffs value as path distance offset"); uiBlockEndAlign(block); } uiBlockBeginAlign(block); uiDefButS(block, NUM, B_MAKEDISP, "DefResolU:", 760,160,120,19, &cu->resolu, 1.0, 1024.0, 0, 0, "Default resolution"); uiDefBut(block, BUT, B_SETRESOLU, "Set", 880,160,30,19, 0, 0, 0, 0, 0, "Set resolution for interpolation"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MAKEDISP, "Width:", 760,90,150,19, &cu->width, 0.0, 2.0, 1, 0, "Make interpolated result thinner or fatter"); uiDefButF(block, NUM, B_MAKEDISP, "Extrude:", 760,70,150,19, &cu->ext1, 0.0, 5.0, 10, 0, "Curve extrusion size when not using a bevel object"); uiDefButF(block, NUM, B_MAKEDISP, "Bevel Depth:", 760,50,150,19, &cu->ext2, 0.0, 2.0, 1, 0, "Bevel depth when not using a bevel object"); uiDefButS(block, NUM, B_MAKEDISP, "BevResol:", 760,30,150,19, &cu->bevresol, 0.0, 10.0, 0, 0, "Bevel resolution when depth is non-zero and not using a bevel object"); uiDefIDPoinBut(block, test_obcurpoin_but, B_CHANGEDEP, "BevOb:", 760,10,150,19, &cu->bevobj, "Curve object name that defines the bevel shape"); uiDefIDPoinBut(block, test_obcurpoin_but, B_CHANGEDEP, "TaperOb:", 760,-10,150,19, &cu->taperobj, "Curve object name that defines the taper (width)"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, CU_BACK, B_MAKEDISP, "Back", 760,130,50,19, &cu->flag, 0, 0, 0, 0, "Draw filled back for curves"); uiDefButBitS(block, TOG, CU_FRONT, B_MAKEDISP, "Front",810,130,50,19, &cu->flag, 0, 0, 0, 0, "Draw filled front for curves"); uiDefButBitS(block, TOG, CU_3D, B_CU3D, "3D", 860,130,50,19, &cu->flag, 0, 0, 0, 0, "Allow Curve Object to be 3d, it doesn't fill then"); } } /* *************************** CAMERA ******************************** */ static void editing_panel_camera_type(Object *ob, Camera *cam) { uiBlock *block; float grid=0.0; if(G.vd) grid= G.vd->grid; if(grid<1.0) grid= 1.0; block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_type", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Camera", "Editing", 320, 0, 318, 204)==0) return; if(cam->type==CAM_ORTHO) uiDefButF(block, NUM,REDRAWVIEW3D, "Scale:", 470,178,160,20, &cam->ortho_scale, 0.01, 1000.0, 50, 0, "Specify the ortho scaling of the used camera"); else uiDefButF(block, NUM,REDRAWVIEW3D, "Lens:", 470,178,160,20, &cam->lens, 1.0, 250.0, 100, 0, "Specify the lens of the camera"); uiBlockBeginAlign(block); uiDefButF(block, NUM,REDRAWVIEW3D, "ClipSta:", 470,147,160,20, &cam->clipsta, 0.001*grid, 100.0*grid, 10, 0, "Specify the startvalue of the the field of view"); uiDefButF(block, NUM,REDRAWVIEW3D, "ClipEnd:", 470,125,160,20, &cam->clipend, 1.0, 5000.0*grid, 100, 0, "Specify the endvalue of the the field of view"); uiBlockEndAlign(block); uiDefButF(block, NUM,REDRAWVIEW3D, "DrawSize:", 470,90,160,20, &cam->drawsize, 0.1*grid, 10.0, 10, 0, "Specify the drawsize of the camera"); uiDefButS(block, TOG, REDRAWVIEW3D, "Ortho", 470,29,61,60, &cam->type, 0, 0, 0, 0, "Render orthogonally"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, CAM_SHOWLIMITS, REDRAWVIEW3D, "ShowLimits", 533,59,97,30, &cam->flag, 0, 0, 0, 0, "Draw the field of view"); uiDefButBitS(block, TOG, CAM_SHOWMIST, REDRAWVIEW3D, "Show Mist", 533,29,97,30, &cam->flag, 0, 0, 0, 0, "Draw a line that indicates the mist area"); uiBlockEndAlign(block); } /* yafray: extra camera panel to set Depth-of-Field parameters */ static void editing_panel_camera_yafraydof(Object *ob, Camera *cam) { uiBlock *block; char *mst1, *mst2; block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_yafraydof", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Camera", "Editing"); if(uiNewPanel(curarea, block, "Yafray DoF", "Editing", 320, 0, 318, 204)==0) return; uiDefButF(block, NUM, REDRAWVIEW3D, "DoFDist:", 10, 147, 180, 20, &cam->YF_dofdist, 0.0, 5000.0, 50, 0, "Sets distance to point of focus (use camera 'ShowLimits' to make visible in 3Dview)"); uiDefButF(block, NUM, B_DIFF, "Aperture:", 10, 125, 180, 20, &cam->YF_aperture, 0.0, 2.0, 1, 0, "Sets lens aperture, the larger, the more blur (use small values, 0 is no DoF)"); uiDefButBitS(block, TOG, CAM_YF_NO_QMC, B_DIFF, "Random sampling", 10, 90, 180, 20, &cam->flag, 0, 0, 0, 0, "Use noisy random Lens sampling instead of QMC"); uiDefBut(block, LABEL, 0, "Bokeh", 10, 60, 180, 19, 0, 0.0, 0.0, 0, 0, ""); mst1 = "Bokeh Type%t|Disk1%x0|Disk2%x1|Triangle%x2|Square%x3|Pentagon%x4|Hexagon%x5|Ring%x6"; uiDefButS(block, MENU, B_REDR, mst1, 10, 40, 89, 20, &cam->YF_bkhtype, 0.0, 0.0, 0, 0, "Sets Bokeh type"); if ((cam->YF_bkhtype!=0) && (cam->YF_bkhtype!=6)) { mst2 = "Bokeh Bias%t|Uniform%x0|Center%x1|Edge%x2"; uiDefButS(block, MENU, B_REDR, mst2, 100, 40, 90, 20, &cam->YF_bkhbias, 0.0, 0.0, 0, 0, "Sets Bokeh bias"); if (cam->YF_bkhtype>1) uiDefButF(block, NUM, B_DIFF, "Rotation:", 10, 15, 180, 20, &cam->YF_bkhrot, 0.0, 360.0, 100, 0, "Shape rotation amount in degrees"); } } /* **************************** CAMERA *************************** */ void do_cambuts(unsigned short event) { Object *ob; Camera *cam; ob= OBACT; if (ob==0) return; cam= ob->data; switch(event) { case 0: ; break; } } /* *************************** MBALL ******************************** */ void do_mballbuts(unsigned short event) { switch(event) { case B_RECALCMBALL: DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; } } static void editing_panel_mball_type(Object *ob, MetaBall *mb) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_type", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "MetaBall", "Editing", 320, 0, 318, 204)==0) return; ob= find_basis_mball(ob); mb= ob->data; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_RECALCMBALL, "Wiresize:", 470,178,250,19, &mb->wiresize, 0.05, 1.0, 1, 0, "Polygonization resolution in 3d window"); uiDefButF(block, NUM, 0, "Rendersize:", 470,158,250,19, &mb->rendersize, 0.05, 1.0, 1, 0, "Polygonization resolution in rendering"); uiDefButF(block, NUM, B_RECALCMBALL, "Threshold:", 470,138,250,19, &mb->thresh, 0.0001, 5.0, 1, 0, "Defines influence of meta elements"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefBut(block, LABEL, 0, "Update:", 471,108,120,19, 0, 0, 0, 0, 0, ""); uiDefButS(block, ROW, B_DIFF, "Always", 471, 85, 120, 19, &mb->flag, 0.0, 0.0, 0, 0, "While editing, always updates"); uiDefButS(block, ROW, B_DIFF, "Half Res", 471, 65, 120, 19, &mb->flag, 0.0, 1.0, 0, 0, "While editing, updates in half resolution"); uiDefButS(block, ROW, B_DIFF, "Fast", 471, 45, 120, 19, &mb->flag, 0.0, 2.0, 0, 0, "While editing, updates without polygonization"); uiDefButS(block, ROW, B_DIFF, "Never", 471, 25, 120, 19, &mb->flag, 0.0, 3.0, 0, 0, "While editing, doesn't update"); } static void editing_panel_mball_tools(Object *ob, MetaBall *mb) { extern MetaElem *lastelem; uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mball_tools", UI_EMBOSS, UI_HELV, curarea->win); if( uiNewPanel(curarea, block, "MetaBall tools", "Editing", 640, 0, 318, 204)==0) return; if(ob==G.obedit && lastelem) { uiBlockBeginAlign(block); uiDefButF(block, NUM, B_RECALCMBALL, "Stiffness:", 750,178,250,19, &lastelem->s, 0.0, 10.0, 1, 0, "Stiffness for active meta"); if(lastelem->type!=MB_BALL) uiDefButF(block, NUM, B_RECALCMBALL, "dx:", 750,158,250,19, &lastelem->expx, 0.0, 20.0, 1, 0, "X size for active meta"); if((lastelem->type!=MB_BALL)&&(lastelem->type!=MB_TUBE)) uiDefButF(block, NUM, B_RECALCMBALL, "dy:", 750,138,250,19, &lastelem->expy, 0.0, 20.0, 1, 0, "Y size for active meta"); if((lastelem->type==MB_CUBE)||(lastelem->type==MB_ELIPSOID)) uiDefButF(block, NUM, B_RECALCMBALL, "dz:", 750,118,250,19, &lastelem->expz, 0.0, 20.0, 1, 0, "Z size for active meta"); uiBlockEndAlign(block); uiDefButS(block, ROW, B_RECALCMBALL, "Ball", 753,83,60,19, &lastelem->type, 1.0, 0.0, 0, 0, "Draw active meta as Ball"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_RECALCMBALL, "Tube", 753,62,60,19, &lastelem->type, 1.0, 4.0, 0, 0, "Draw active meta as Ball"); uiDefButS(block, ROW, B_RECALCMBALL, "Plane", 814,62,60,19, &lastelem->type, 1.0, 5.0, 0, 0, "Draw active meta as Plane"); uiDefButS(block, ROW, B_RECALCMBALL, "Elipsoid", 876,62,60,19, &lastelem->type, 1.0, 6.0, 0, 0, "Draw active meta as Ellipsoid"); uiDefButS(block, ROW, B_RECALCMBALL, "Cube", 938,62,60,19, &lastelem->type, 1.0, 7.0, 0, 0, "Draw active meta as Cube"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, MB_NEGATIVE, B_RECALCMBALL, "Negative",753,16,125,19, &lastelem->flag, 0, 0, 0, 0, "Make active meta creating holes"); uiDefButBitS(block, TOG, MB_HIDE, B_RECALCMBALL, "Hide",878,16,125,19, &lastelem->flag, 0, 0, 0, 0, "Make active meta invisible"); uiBlockEndAlign(block); } } /* *************************** LATTICE ******************************** */ void do_latticebuts(unsigned short event) { Object *ob; Lattice *lt; ob= OBACT; if(ob->type!=OB_LATTICE) return; switch(event) { case B_REGULARLAT: if(ob) { lt = ob->data; if(ob==G.obedit) resizelattice(editLatt, lt->opntsu, lt->opntsv, lt->opntsw, NULL); else resizelattice(ob->data, lt->opntsu, lt->opntsv, lt->opntsw, NULL); ob->softflag |= OB_SB_REDO; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } case B_RESIZELAT: if(ob) { lt = ob->data; resizelattice(ob->data, lt->opntsu, lt->opntsv, lt->opntsw, ob); ob->softflag |= OB_SB_REDO; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_DRAWLAT: allqueue(REDRAWVIEW3D, 0); break; case B_LATTCHANGED: lt= ob->data; if(lt->flag & LT_OUTSIDE) outside_lattice(lt); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; } } static void editing_panel_lattice_type(Object *ob, Lattice *lt) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_lattice_type", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Lattice", "Editing", 320, 0, 318, 204)==0) return; uiSetButLock(lt->key!=0, "Not with VertexKeys"); uiSetButLock(ob==G.obedit, "Unable to perform function in EditMode"); uiBlockBeginAlign(block); lt->opntsu = lt->pntsu; lt->opntsv = lt->pntsv; lt->opntsw = lt->pntsw; uiDefButS(block, NUM, B_RESIZELAT, "U:", 469, 178,100,19, <->opntsu, 1.0, 64.0, 0, 0, "Points in U direction"); uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 178, 40, 19, <->typeu, 1.0, (float)KEY_LINEAR, 0, 0, "Set Linear interpolation"); uiDefButC(block, ROW, B_LATTCHANGED, "Card", 613, 178, 40, 19, <->typeu, 1.0, (float)KEY_CARDINAL, 0, 0, "Set Cardinal interpolation"); uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 178, 40, 19, <->typeu, 1.0, (float)KEY_BSPLINE, 0, 0, "Set B-spline interpolation"); uiDefButS(block, NUM, B_RESIZELAT, "V:", 469, 156,100,19, <->opntsv, 1.0, 64.0, 0, 0, "Points in V direction"); uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 156, 40, 19, <->typev, 2.0, (float)KEY_LINEAR, 0, 0, "Set Linear interpolation"); uiDefButC(block, ROW, B_LATTCHANGED, "Card", 613, 156, 40, 19, <->typev, 2.0, (float)KEY_CARDINAL, 0, 0, "Set Cardinal interpolation"); uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 156, 40, 19, <->typev, 2.0, (float)KEY_BSPLINE, 0, 0, "Set B-spline interpolation"); uiDefButS(block, NUM, B_RESIZELAT, "W:", 469, 134,100,19, <->opntsw, 1.0, 64.0, 0, 0, "Points in W direction"); uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 134, 40, 19, <->typew, 3.0, (float)KEY_LINEAR, 0, 0, "Set Linear interpolation"); uiDefButC(block, ROW, B_LATTCHANGED, "Card", 613, 134, 40, 19, <->typew, 3.0, (float)KEY_CARDINAL, 0, 0, "Set Cardinal interpolation"); uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 134, 40, 19, <->typew, 3.0, (float)KEY_BSPLINE, 0, 0, "Set B-spline interpolation"); uiBlockEndAlign(block); uiDefBut(block, BUT, B_REGULARLAT, "Make Regular", 469,98,102,31, 0, 0, 0, 0, 0, "Make Lattice regular"); uiClearButLock(); uiDefButBitS(block, TOG, LT_OUTSIDE, B_LATTCHANGED, "Outside", 571,98,122,31, <->flag, 0, 0, 0, 0, "Only draw, and take into account, the outer vertices"); if(lt->key) { uiDefButS(block, NUM, B_DIFF, "Slurph:", 469,60,120,19, &(lt->key->slurph), -500.0, 500.0, 0, 0, "Set time value to denote 'slurph' (sequential delay) vertices with key framing"); uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 469,40,120,19, <->key->type, 0, 0, 0, 0, "Use relative keys (instead of absolute)"); } } /* *************************** ARMATURE ******************************** */ static int editbone_to_parnr (EditBone *bone) { EditBone *ebone; int index; for (ebone=G.edbo.first, index=0; ebone; ebone=ebone->next, index++){ if (ebone==bone) return index; } return -1; } static void parnr_to_editbone(EditBone *bone) { if (bone->parNr == -1){ bone->parent = NULL; bone->flag &= ~BONE_IK_TOPARENT; } else{ bone->parent = BLI_findlink(&G.edbo, bone->parNr); attach_bone_to_parent(bone); } } static void parnr_to_editbone_cb(void *bonev, void *arg2_unused) { EditBone *curBone= bonev; parnr_to_editbone(curBone); } static void build_bonestring (char *string, EditBone *bone) { EditBone *curBone; EditBone *pBone; int skip=0; int index, numbones, i; char (*qsort_ptr)[32] = NULL; sprintf (string, "Parent%%t| %%x%d", -1); /* That space is there * for a reason */ numbones = BLI_countlist(&G.edbo); /* * This will hold the bone names temporarily so we can sort them */ if (numbones > 0) qsort_ptr = MEM_callocN (numbones * sizeof (qsort_ptr[0]), "qsort_ptr"); numbones = 0; for (curBone = G.edbo.first, index=0; curBone; curBone=curBone->next, index++){ /* Make sure this is a valid child */ if (curBone != bone){ skip=0; for (pBone=curBone->parent; pBone; pBone=pBone->parent){ if (pBone==bone){ skip=1; break; } } if (skip) continue; sprintf (qsort_ptr[numbones], "|%s%%x%d", curBone->name, index); numbones++; } } qsort (qsort_ptr, numbones, sizeof (qsort_ptr[0]), ( int (*)(const void *, const void *) ) strcmp); for (i=0; i < numbones; ++i) { sprintf (string, "%s%s", string, qsort_ptr[i]); } if (qsort_ptr) MEM_freeN(qsort_ptr); } /* assumes armature editmode */ /* exported to drawview.c via BIF_butspace.h */ void validate_editbonebutton_cb(void *bonev, void *namev) { EditBone *eBone= bonev; char oldname[32], newname[32]; /* need to be on the stack */ BLI_strncpy(newname, eBone->name, 32); BLI_strncpy(oldname, (char *)namev, 32); /* restore */ BLI_strncpy(eBone->name, oldname, 32); armature_bone_rename(G.obedit->data, oldname, newname); // editarmature.c allqueue(REDRAWALL, 0); } /* assumes armature posemode */ static void validate_posebonebutton_cb(void *bonev, void *namev) { Bone *bone= bonev; Object *ob= OBACT; char oldname[32], newname[32]; /* need to be on the stack */ BLI_strncpy(newname, bone->name, 32); BLI_strncpy(oldname, (char *)namev, 32); /* restore */ BLI_strncpy(bone->name, oldname, 32); armature_bone_rename(ob->data, oldname, newname); // editarmature.c allqueue(REDRAWALL, 0); } static void armature_recalc_func(void *obp, void *pointer2) { Object *ob= obp; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } static void editing_panel_armature_type(Object *ob, bArmature *arm) { uiBlock *block; uiBut *but; block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_type", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Armature", "Editing", 320, 0, 318, 204)==0) return; uiBlockBeginAlign(block); but = uiDefButBitI(block, TOG, ARM_RESTPOS, REDRAWVIEW3D, "Rest Position", 10,180,150,20, &arm->flag, 0, 0, 0, 0, "Disable all animation for this object"); uiButSetFunc(but, armature_recalc_func, ob, NULL); uiDefButBitI(block, TOG, ARM_DELAYDEFORM, REDRAWVIEW3D, "Delay Deform", 160, 180,150,20, &arm->flag, 0, 0, 0, 0, "Don't deform children when manipulating bones in pose mode"); uiBlockBeginAlign(block); uiDefButI(block, ROW, REDRAWVIEW3D, "Octahedron", 10, 140,100,20, &arm->drawtype, 0, ARM_OCTA, 0, 0, "Draw bone as octahedra"); uiDefButI(block, ROW, REDRAWVIEW3D, "Sticks", 110, 140,100,20, &arm->drawtype, 0, ARM_LINE, 0, 0, "Draw bone as simple 2d lines with dots"); uiDefButI(block, ROW, REDRAWVIEW3D, "B-Bones", 210, 140,100,20, &arm->drawtype, 0, ARM_B_BONE, 0, 0, "Draw bone as boxes, showing subdivision and b-splines"); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, ARM_DRAWAXES, REDRAWVIEW3D, "Draw Axes", 10, 110,100,20, &arm->flag, 0, 0, 0, 0, "Draw bone axes"); uiDefButBitI(block, TOG, ARM_DRAWNAMES, REDRAWVIEW3D, "Draw Names", 110,110,100,20, &arm->flag, 0, 0, 0, 0, "Draw bone names"); uiDefButBitC(block, TOG, OB_DRAWXRAY,REDRAWVIEW3D, "X-Ray", 210,110,100,20, &ob->dtx, 0, 0, 0, 0, "Draw armature in front of solid objects"); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, ARM_MIRROR_EDIT, B_DIFF, "X-Axis Mirror Edit", 10, 80,150,20, &arm->flag, 0, 0, 0, 0, "Draw bone axes"); } static void editing_panel_armature_bones(Object *ob, bArmature *arm) { uiBlock *block; uiBut *but; EditBone *curBone; char *boneString=NULL; int bx=148, by=180; int index; /* Draw the bone name block */ block= uiNewBlock(&curarea->uiblocks, "editing_panel_armature_bones", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Armature Bones", "Editing", 640, 0, 318, 204)==0) return; /* this is a variable height panel, newpanel doesnt force new size on existing panels */ /* so first we make it default height */ uiNewPanelHeight(block, 204); uiDefBut(block, LABEL, 0, "Selected Bones", bx,by,158,18, 0, 0, 0, 0, 0, "Only show in Armature Editmode"); by-=20; for (curBone=G.edbo.first, index=0; curBone; curBone=curBone->next, index++){ if (curBone->flag & (BONE_SELECTED)) { /* Bone naming button */ but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", bx-10,by,117,18, &curBone->name, 0, 24, 0, 0, "Change the bone name"); uiButSetFunc(but, validate_editbonebutton_cb, curBone, NULL); uiDefBut(block, LABEL, 0, "child of", bx+107,by,73,18, NULL, 0.0, 0.0, 0.0, 0.0, ""); boneString = MEM_mallocN((BLI_countlist(&G.edbo) * 64)+64, "Bone str"); build_bonestring (boneString, curBone); curBone->parNr = editbone_to_parnr(curBone->parent); but = uiDefButI(block, MENU,REDRAWVIEW3D, boneString, bx+180,by,120,18, &curBone->parNr, 0.0, 0.0, 0.0, 0.0, "Parent"); /* last arg NULL means button will put old string there */ uiButSetFunc(but, parnr_to_editbone_cb, curBone, NULL); MEM_freeN(boneString); /* IK to parent flag */ if (curBone->parent){ but=uiDefButBitI(block, TOG, BONE_IK_TOPARENT, REDRAWVIEW3D, "IK", bx+300,by,32,18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "IK link to parent"); uiButSetFunc(but, attach_bone_to_parent_cb, curBone, NULL); } /* Segment, dist and weight buttons */ uiBlockBeginAlign(block); uiDefButS(block, NUM, REDRAWVIEW3D, "Segm: ", bx-10,by-19,117,18, &curBone->segments, 1.0, 32.0, 0.0, 0.0, "Subdivisions for B-bones"); uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+110, by-19, 105, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0, "Bone deformation distance"); uiDefButF(block, NUM,REDRAWVIEW3D, "Weight:", bx+223, by-19,110, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight"); /* bone types */ uiDefButBitI(block, TOG, BONE_HINGE, REDRAWVIEW3D, "Hinge", bx-10,by-38,117,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone"); uiDefButBitS(block, TOGN, 1,REDRAWVIEW3D, "Skinnable", bx+110, by-38, 105, 18, &curBone->boneclass, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone is included in automatic creation of vertex groups"); /* Hide in posemode flag */ uiDefButBitI(block, TOG, BONE_HIDDEN, REDRAWVIEW3D, "Hide", bx+223,by-38,110,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in posemode"); uiBlockEndAlign(block); by-=60; if(by < -200) break; // for time being... extreme long panels are very slow } } if(by<0) { uiNewPanelHeight(block, 204 - by); } } static void editing_panel_pose_bones(Object *ob, bArmature *arm) { uiBlock *block; uiBut *but; bPoseChannel *pchan; Bone *curBone; int bx=148, by=180; int index; /* Draw the bone name block */ block= uiNewBlock(&curarea->uiblocks, "editing_panel_pose_bones", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Armature Bones", "Editing", 640, 0, 318, 204)==0) return; /* this is a variable height panel, newpanel doesnt force new size on existing panels */ /* so first we make it default height */ uiNewPanelHeight(block, 204); uiDefBut(block, LABEL, 0, "Selected Bones", bx,by,158,18, 0, 0, 0, 0, 0, "Only show in Armature Editmode/Posemode"); by-=20; for (pchan=ob->pose->chanbase.first, index=0; pchan; pchan=pchan->next, index++){ curBone= pchan->bone; if (curBone->flag & (BONE_SELECTED)) { /* Bone naming button */ uiBlockBeginAlign(block); but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", bx-10,by,117,18, &curBone->name, 0, 24, 0, 0, "Change the bone name"); uiButSetFunc(but, validate_posebonebutton_cb, curBone, NULL); /* Dist and weight buttons */ uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+107, by, 105, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0, "Bone deformation distance"); uiDefButF(block, NUM,REDRAWVIEW3D, "Weight:", bx+220, by, 110, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight"); /* Segment, ease in/out buttons */ uiBlockBeginAlign(block); uiDefButS(block, NUM, REDRAWVIEW3D, "Segm: ", bx-10,by-19,117,19, &curBone->segments, 1.0, 32.0, 0.0, 0.0, "Subdivisions for B-bones"); uiDefButF(block, NUM,REDRAWVIEW3D, "In:", bx+107, by-19,105, 19, &curBone->ease1, 0.0, 2.0, 10.0, 0.0, "First length of Bezier handle"); uiDefButF(block, NUM,REDRAWVIEW3D, "Out:", bx+220, by-19, 110, 19, &curBone->ease2, 0.0, 2.0, 10.0, 0.0, "Second length of Bezier handle"); /* bone types */ but= uiDefButBitI(block, TOG, BONE_HINGE, REDRAWVIEW3D, "Hinge", bx-10,by-38,117,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone"); uiButSetFunc(but, armature_recalc_func, ob, NULL); uiDefButBitS(block, TOGN, 1,REDRAWVIEW3D, "Skinnable", bx+110, by-38, 105, 18, &curBone->boneclass, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone is included in automatic creation of vertex groups"); /* Hide in posemode flag */ uiDefButBitI(block, TOG, BONE_HIDDEN, REDRAWVIEW3D, "Hide", bx+223,by-38,110,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in posemode"); uiBlockEndAlign(block); by-=60; if(by < -200) break; // for time being... extreme long panels are very slow } } if(by<0) { uiNewPanelHeight(block, 204 - by); } } /* *************************** MESH ******************************** */ void do_meshbuts(unsigned short event) { Object *ob; Mesh *me; float fac; short randfac; ob= OBACT; if(ob && ob->type==OB_MESH) { me= get_mesh(ob); if(me==0) return; switch(event) { case B_AUTOVGROUP: if (!get_armature(ob->parent)){ error ("Mesh must be the child of an armature"); break; } /* Verify that there are vertex groups for bones in armature */ /* Remove selected vertices from all defgroups */ /* Perform assignment for selected vertices */ allqueue (REDRAWVIEW3D, 1); break; case B_NEWVGROUP: add_defgroup (G.obedit); scrarea_queue_winredraw(curarea); break; case B_DELVGROUP: del_defgroup (G.obedit); allqueue (REDRAWVIEW3D, 1); BIF_undo_push("Delete vertex group"); break; case B_ASSIGNVGROUP: assign_verts_defgroup (); allqueue (REDRAWVIEW3D, 1); BIF_undo_push("Assign to vertex group"); break; case B_REMOVEVGROUP: remove_verts_defgroup (0); allqueue (REDRAWVIEW3D, 1); BIF_undo_push("Remove from vertex group"); break; case B_SELVGROUP: sel_verts_defgroup(1); allqueue (REDRAWVIEW3D, 1); break; case B_DESELVGROUP: sel_verts_defgroup(0); allqueue (REDRAWVIEW3D, 1); break; case B_DELSTICKY: if(me->msticky) MEM_freeN(me->msticky); me->msticky= NULL; allqueue(REDRAWBUTSEDIT, 0); break; case B_MAKESTICKY: RE_make_sticky(); allqueue(REDRAWBUTSEDIT, 0); break; case B_MAKEEDGES: /* in editmode we only have to set edge pointer */ if(ob==G.obedit) { me->medge= MEM_callocN(sizeof(MEdge), "fake mesh edge"); me->totedge= 1; } else make_edges(me); allqueue(REDRAWBUTSEDIT, 0); break; case B_DELEDGES: if(me->medge) MEM_freeN(me->medge); me->medge= NULL; me->totedge= 0; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); break; case B_MAKEVERTCOL: make_vertexcol(); break; case B_DELVERTCOL: if(me->mcol) MEM_freeN(me->mcol); me->mcol= NULL; G.f &= ~G_VERTEXPAINT; freedisplist(&(ob->disp)); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); break; case B_MAKE_TFACES: make_tfaces(me); allqueue(REDRAWBUTSEDIT, 0); break; case B_DEL_TFACES: if(me->tface) MEM_freeN(me->tface); me->tface= 0; G.f &= ~G_FACESELECT; allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWIMAGE, 0); break; case B_FLIPNORM: if(G.obedit) { flip_editnormals(); } else { flipnorm_mesh( get_mesh(ob) ); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } allqueue(REDRAWVIEW3D, 0); break; case B_SLOWERDRAW: slowerdraw(); break; case B_FASTERDRAW: fasterdraw(); break; } } if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return; switch(event) { case B_SPIN: if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 0); break; case B_SPINDUP: if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 1); break; case B_EXTR: G.f |= G_DISABLE_OK; if( select_area(SPACE_VIEW3D)) extrude_mesh(); G.f -= G_DISABLE_OK; break; case B_SCREW: if( select_area(SPACE_VIEW3D)) screw_mesh(step, turn); break; case B_EXTREP: if( select_area(SPACE_VIEW3D)) extrude_repeat_mesh(step, extr_offs); break; case B_SPLIT: G.f |= G_DISABLE_OK; split_mesh(); G.f -= G_DISABLE_OK; break; case B_REMDOUB: notice("Removed: %d", removedoublesflag(1, doublimit)); allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Rem Doubles"); break; case B_SUBDIV: waitcursor(1); esubdivideflag(1, 0.0, editbutflag & B_BEAUTY,1,0); countall(); waitcursor(0); allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Subdivide"); break; case B_FRACSUBDIV: randfac= 10; if(button(&randfac, 1, 100, "Rand fac:")==0) return; waitcursor(1); fac= -( (float)randfac )/100; esubdivideflag(1, fac, editbutflag & B_BEAUTY,1,0); countall(); waitcursor(0); allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Fractal Subdivide"); break; case B_XSORT: if( select_area(SPACE_VIEW3D)) xsortvert_flag(1); break; case B_HASH: hashvert_flag(1); break; case B_TOSPHERE: vertices_to_sphere(); break; case B_VERTEXNOISE: vertexnoise(); break; case B_VERTEXSMOOTH: vertexsmooth(); break; case B_DRAWEDGES: G.f &= ~G_DRAWCREASES; allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); break; case B_DRAWCREASES: G.f &= ~G_DRAWEDGES; allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); break; } /* WATCH IT: previous events only in editmode! */ } static void editing_panel_mesh_tools(Object *ob, Mesh *me) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Mesh Tools", "Editing", 640, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiDefButBitS(block, TOG, B_BEAUTY, 0, "Beauty", 10,195,40,19, &editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using Long Edges Unless short is selected"); uiDefButBitS(block, TOG, B_BEAUTY_SHORT, 0, "Short", 50,195,40,19, &editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using Short Edges"); uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 90,195,80,19, 0, 0, 0, 0, 0, "Splits selected faces into halves or quarters"); uiDefBut(block, BUT,B_FRACSUBDIV, "Fract Subd", 170,195,85,19, 0, 0, 0, 0, 0, "Subdivides selected faces with a random factor"); uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 10,175,80,19, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate"); uiDefBut(block, BUT,B_HASH,"Hash", 90,175,80,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data"); uiDefBut(block, BUT,B_XSORT,"Xsort", 170,175,85,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction"); uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape"); uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces"); uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh."); uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals"); uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices"); uiDefButF(block, NUM, B_DIFF, "Limit:", 170,135,85,19, &doublimit, 0.0001, 1.0, 10, 0, "Specifies the max distance 'Rem Doubles' will consider vertices as 'doubled'"); uiBlockEndAlign(block); uiDefBut(block, BUT,B_EXTR,"Extrude", 10,105,245,24, 0, 0, 0, 0, 0, "Converts selected edges to faces and selects the new vertices"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_SCREW,"Screw", 10,75,80,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition uiDefBut(block, BUT,B_SPIN, "Spin", 90,75,80,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport"); uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 170,75,85,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport"); uiDefButS(block, NUM, B_DIFF, "Degr:", 10,55,80,19, °r,10.0,360.0, 0, 0, "Specifies the number of degrees 'Spin' revolves"); uiDefButS(block, NUM, B_DIFF, "Steps:", 90,55,80,19, &step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices"); uiDefButS(block, NUM, B_DIFF, "Turns:", 170,55,85,19, &turn,1.0,360.0, 0, 0, "Specifies the number of revolutions the screw turns"); uiDefButBitS(block, TOG, B_KEEPORIG, B_DIFF, "Keep Original",10,35,160,19, &editbutflag, 0, 0, 0, 0, "Keeps a copy of the original vertices and faces after executing tools"); uiDefButBitS(block, TOG, B_CLOCKWISE, B_DIFF, "Clockwise", 170,35,85,19, &editbutflag, 0, 0, 0, 0, "Specifies the direction for 'Screw' and 'Spin'"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_EXTREP, "Extrude Dup", 10,10,120,19, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a straight line away from the current viewport"); uiDefButF(block, NUM, B_DIFF, "Offset:", 130,10,125,19, &extr_offs, 0.01, 100.0, 100, 0, "Sets the distance between each copy for 'Extrude Dup'"); uiBlockEndAlign(block); } static void verify_vertexgroup_name_func(void *datav, void *data2_unused) { unique_vertexgroup_name((bDeformGroup*)datav, OBACT); } static void editing_panel_mesh_tools1(Object *ob, Mesh *me) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_tools1", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Mesh Tools 1", "Editing", 960, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiDefBut(block, BUT,B_DOCENTRE, "Centre", 955, 200, 160, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin"); uiDefBut(block, BUT,B_HIDE, "Hide", 1115, 200, 160, 19, 0, 0, 0, 0, 0, "Hides selected faces"); uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 955, 180, 160, 19, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces"); uiDefBut(block, BUT,B_REVEAL, "Reveal", 1115, 180, 160, 19, 0, 0, 0, 0, 0, "Reveals selected faces"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 955, 131, 150, 19, &G.scene->editbutsize, 0.001, 2.0, 10, 0, "Sets the length to use when displaying face normals"); uiDefButBitI(block, TOG, G_DRAWNORMALS, REDRAWVIEW3D, "Draw Normals", 955,110,150,19, &G.f, 0, 0, 0, 0, "Displays face normals as lines"); uiDefButBitI(block, TOG, G_DRAWFACES, REDRAWVIEW3D, "Draw Faces", 955,88,150,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades"); uiDefButBitI(block, TOG, G_DRAWEDGES, REDRAWVIEW3D, "Draw Edges", 955,66,150,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights"); uiDefButBitI(block, TOG, G_DRAWCREASES, REDRAWVIEW3D, "Draw Creases", 955,44,150,19, &G.f, 0, 0, 0, 0, "Displays creases created for subsurf weighting"); uiDefButBitI(block, TOG, G_DRAWSEAMS, REDRAWVIEW3D, "Draw Seams", 955,22,150,19, &G.f, 0, 0, 0, 0, "Displays UV unwrapping seams"); uiDefButBitI(block, TOG, G_ALLEDGES, 0, "All Edges", 955, 0,150,19, &G.f, 0, 0, 0, 0, "Displays all edges in object mode without optimization"); uiBlockEndAlign(block); /* Measurement drawing options */ uiBlockBeginAlign(block); uiDefButBitI(block, TOG, G_DRAW_VNORMALS, REDRAWVIEW3D, "Draw VNormals",1125,110,150,19, &G.f, 0, 0, 0, 0, "Displays vertex normals as lines"); uiDefButBitI(block, TOG, G_DRAW_EDGELEN, REDRAWVIEW3D, "Edge Length", 1125,88,150,19, &G.f, 0, 0, 0, 0, "Displays selected edge lengths"); uiDefButBitI(block, TOG, G_DRAW_EDGEANG, REDRAWVIEW3D, "Edge Angles", 1125,66,150,19, &G.f, 0, 0, 0, 0, "Displays the angles in the selected edges in degrees"); uiDefButBitI(block, TOG, G_DRAW_FACEAREA, REDRAWVIEW3D, "Face Area", 1125,44,150,19, &G.f, 0, 0, 0, 0, "Displays the area of selected faces"); uiBlockEndAlign(block); } char *get_vertexgroup_menustr(Object *ob) { bDeformGroup *dg; int defCount, min, index; char (*qsort_ptr)[32] = NULL; char *s, *menustr; defCount=BLI_countlist(&ob->defbase); if (!defCount) min=0; else min=1; if (defCount > 0) { /* * This will hold the group names temporarily * so we can sort them */ qsort_ptr = MEM_callocN (defCount * sizeof (qsort_ptr[0]), "qsort_ptr"); for (index = 1, dg = ob->defbase.first; dg; index++, dg=dg->next) { snprintf (qsort_ptr[index - 1], sizeof (qsort_ptr[0]), "%s%%x%d|", dg->name, index); } qsort (qsort_ptr, defCount, sizeof (qsort_ptr[0]), ( int (*)(const void *, const void *) ) strcmp); } s= menustr = MEM_callocN((32 * defCount)+30, "menustr"); // plus 30 for when defCount==0 if(defCount) { for (index = 0; index < defCount; index++) { int cnt= sprintf (s, "%s", qsort_ptr[index]); if (cnt>0) s+= cnt; } } else strcpy(menustr, "No Vertex Groups in Object"); if (qsort_ptr) MEM_freeN (qsort_ptr); return menustr; } static void editing_panel_links(Object *ob) { uiBlock *block; ID *id, *idfrom; int *poin, xco=143; float min; Material *ma; char str[64]; uiBut *but; block= uiNewBlock(&curarea->uiblocks, "editing_panel_links", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Link and Materials", "Editing", 0, 0, 318, 204)==0) return; buttons_active_id(&id, &idfrom); if(id) { int alone= 0; int local= 0; int browse= B_EDITBROWSE; if(ob->type==OB_MESH) { browse= B_MESHBROWSE; alone= B_MESHALONE; local= B_MESHLOCAL; uiSetButLock(G.obedit!=0, "Unable to perform function in EditMode"); } else if(ob->type==OB_MBALL) { alone= B_MBALLALONE; local= B_MBALLLOCAL; } else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) { alone= B_CURVEALONE; local= B_CURVELOCAL; } else if(ob->type==OB_CAMERA) { alone= B_CAMERAALONE; local= B_CAMERALOCAL; } else if(ob->type==OB_LAMP) { alone= B_LAMPALONE; local= B_LAMPLOCAL; } else if (ob->type==OB_ARMATURE){ alone = B_ARMALONE; local = B_ARMLOCAL; } else if(ob->type==OB_LATTICE) { alone= B_LATTALONE; local= B_LATTLOCAL; } uiBlockSetCol(block, TH_BUT_SETTING2); xco= std_libbuttons(block, 143, 180, 0, NULL, browse, id, idfrom, &(G.buts->menunr), alone, local, 0, 0, B_KEEPDATA); uiBlockSetCol(block, TH_AUTO); } if(ob) { but = uiDefBut(block, TEX, B_IDNAME, "OB:", xco, 180, 454-xco, YIC, ob->id.name+2, 0.0, 19.0, 0, 0, "Displays Active Object name. Click to change."); uiButSetFunc(but, test_idbutton_cb, ob->id.name, NULL); } /* to be sure */ if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL); else return; if(ob->type==OB_MESH) poin= &( ((Mesh *)ob->data)->texflag ); else if(ob->type==OB_MBALL) poin= &( ((MetaBall *)ob->data)->texflag ); else poin= &( ((Curve *)ob->data)->texflag ); uiDefButBitI(block, TOG, AUTOSPACE, B_AUTOTEX, "AutoTexSpace", 143,15,140,19, poin, 0, 0, 0, 0, "Adjusts active object's texture space automatically when transforming object"); sprintf(str,"%d Mat ", ob->totcol); if(ob->totcol) min= 1.0; else min= 0.0; ma= give_current_material(ob, ob->actcol); if(ma) uiDefBut(block, LABEL, 0, ma->id.name+2, 318,153, 103, 20, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); if(ma) uiDefButF(block, COL, B_REDR, "", 292,123,31,30, &(ma->r), 0, 0, 0, 0, ""); uiDefButC(block, NUM, B_ACTCOL, str, 324,123,100,30, &ob->actcol, min, (float)(ob->totcol), 0, 0, "Displays total number of material indices and the current index"); uiDefBut(block, BUT,B_MATWICH, "?", 424,123,30,30, 0, 0, 0, 0, 0, "In EditMode, sets the active material index from selected faces"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_MATNEW, "New", 292,98,80,20, 0, 0, 0, 0, 0, "Adds a new Material index"); uiDefBut(block, BUT,B_MATDEL, "Delete", 374,98,80,20, 0, 0, 0, 0, 0, "Deletes this Material index"); uiDefBut(block, BUT,B_MATSEL, "Select", 292,76,80,20, 0, 0, 0, 0, 0, "In EditMode, selects faces that have the active index"); uiDefBut(block, BUT,B_MATDESEL, "Deselect", 374,76,80,20, 0, 0, 0, 0, 0, "Deselects everything with current indexnumber"); uiDefBut(block, BUT,B_MATASS, "Assign", 292,47,162,26, 0, 0, 0, 0, 0, "In EditMode, assigns the active index to selected faces"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_SETSMOOTH,"Set Smooth", 291,15,80,20, 0, 0, 0, 0, 0, "In EditMode, sets 'smooth' rendering of selected faces"); uiDefBut(block, BUT,B_SETSOLID, "Set Solid", 373,15,80,20, 0, 0, 0, 0, 0, "In EditMode, sets 'solid' rendering of selected faces"); uiBlockEndAlign(block); /* vertex group... partially editmode... */ if(ob->type==OB_MESH) { uiBut *but; int defCount; bDeformGroup *defGroup; uiDefBut(block, LABEL,0,"Vertex Groups", 143,153,130,20, 0, 0, 0, 0, 0, ""); defCount=BLI_countlist(&ob->defbase); uiBlockBeginAlign(block); if (defCount) { char *menustr= get_vertexgroup_menustr(ob); uiDefButS(block, MENU, REDRAWBUTSEDIT, menustr, 143, 132,18,21, &ob->actdef, 1, defCount, 0, 0, "Browses available vertex groups"); MEM_freeN (menustr); } if (ob->actdef){ defGroup = BLI_findlink(&ob->defbase, ob->actdef-1); but= uiDefBut(block, TEX,REDRAWBUTSEDIT,"", 161,132,140-18,21, defGroup->name, 0, 32, 0, 0, "Displays current vertex group name. Click to change. (Match bone name for deformation.)"); uiButSetFunc(but, verify_vertexgroup_name_func, defGroup, NULL); uiDefButF(block, NUM, REDRAWVIEW3D, "Weight:", 143, 111, 140, 21, &editbutvweight, 0, 1, 10, 0, "Sets the current vertex group's bone deformation strength"); } uiBlockEndAlign(block); if (G.obedit && G.obedit==ob){ uiBlockBeginAlign(block); /* uiDefBut(block, BUT,B_AUTOVGROUP,"Auto Weight", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Automatically assigns deformation groups"); */ uiDefBut(block, BUT,B_NEWVGROUP,"New", 143,90,70,21, 0, 0, 0, 0, 0, "Creates a new vertex group"); uiDefBut(block, BUT,B_DELVGROUP,"Delete", 213,90,70,21, 0, 0, 0, 0, 0, "Removes the current vertex group"); uiDefBut(block, BUT,B_ASSIGNVGROUP,"Assign", 143,69,70,21, 0, 0, 0, 0, 0, "Assigns selected vertices to the current vertex group"); uiDefBut(block, BUT,B_REMOVEVGROUP,"Remove", 213,69,70,21, 0, 0, 0, 0, 0, "Removes selected vertices from the current vertex group"); uiDefBut(block, BUT,B_SELVGROUP,"Select", 143,48,70,21, 0, 0, 0, 0, 0, "Selects vertices belonging to the current vertex group"); uiDefBut(block, BUT,B_DESELVGROUP,"Desel.", 213,48,70,21, 0, 0, 0, 0, 0, "Deselects vertices belonging to the current vertex group"); uiBlockEndAlign(block); } } } /* *************************** FACE/PAINT *************************** */ void do_fpaintbuts(unsigned short event) { Mesh *me; Object *ob; bDeformGroup *defGroup; extern TFace *lasttface; /* caches info on tface bookkeeping ?*/ extern VPaint Gwp; /* from vpaint */ ob= OBACT; if(ob==NULL) return; switch(event) { case B_VPGAMMA: vpaint_dogamma(); break; case B_COPY_TF_MODE: case B_COPY_TF_UV: case B_COPY_TF_COL: case B_COPY_TF_TEX: me= get_mesh(ob); if(me && me->tface) { /* extern TFace *lasttface; */ TFace *tface= me->tface; int a= me->totface; set_lasttface(); if(lasttface) { while(a--) { if(tface!=lasttface && (tface->flag & TF_SELECT)) { if(event==B_COPY_TF_MODE) { tface->mode= lasttface->mode; tface->transp= lasttface->transp; } else if(event==B_COPY_TF_UV) { memcpy(tface->uv, lasttface->uv, sizeof(tface->uv)); tface->tpage= lasttface->tpage; tface->tile= lasttface->tile; if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES; else tface->mode &= ~TF_TILES; } else if(event==B_COPY_TF_TEX) { tface->tpage= lasttface->tpage; tface->tile= lasttface->tile; if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES; else tface->mode &= ~TF_TILES; } else if(event==B_COPY_TF_COL) memcpy(tface->col, lasttface->col, sizeof(tface->col)); } tface++; } } do_shared_vertexcol(me); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWIMAGE, 0); } break; case B_SET_VCOL: if(G.f & G_FACESELECT) clear_vpaint_selectedfaces(); else clear_vpaint(); break; case B_REDR_3D_IMA: allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWIMAGE, 0); break; case B_ASSIGNMESH: test_object_materials(ob->data); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); break; case B_TFACE_HALO: set_lasttface(); if(lasttface) { lasttface->mode &= ~TF_BILLBOARD2; allqueue(REDRAWBUTSEDIT, 0); } break; case B_TFACE_BILLB: set_lasttface(); if(lasttface) { lasttface->mode &= ~TF_BILLBOARD; allqueue(REDRAWBUTSEDIT, 0); } break; case B_WEIGHT0_0: editbutvweight = 0.0f; allqueue(REDRAWBUTSEDIT, 0); break; case B_WEIGHT1_4: editbutvweight = 0.25f; allqueue(REDRAWBUTSEDIT, 0); break; case B_WEIGHT1_2: editbutvweight = 0.5f; allqueue(REDRAWBUTSEDIT, 0); break; case B_WEIGHT3_4: editbutvweight = 0.75f; allqueue(REDRAWBUTSEDIT, 0); break; case B_WEIGHT1_0: editbutvweight = 1.0f; allqueue(REDRAWBUTSEDIT, 0); break; case B_OPA1_8: Gwp.a = 0.125f; allqueue(REDRAWBUTSEDIT, 0); break; case B_OPA1_4: Gwp.a = 0.25f; allqueue(REDRAWBUTSEDIT, 0); break; case B_OPA1_2: Gwp.a = 0.5f; allqueue(REDRAWBUTSEDIT, 0); break; case B_OPA3_4: Gwp.a = 0.75f; allqueue(REDRAWBUTSEDIT, 0); break; case B_OPA1_0: Gwp.a = 1.0f; allqueue(REDRAWBUTSEDIT, 0); break; case B_CLR_WPAINT: defGroup = BLI_findlink(&ob->defbase, ob->actdef-1); if(defGroup) { Mesh *me= ob->data; int a; for(a=0; atotvert; a++) remove_vert_defgroup (ob, defGroup, a); allqueue(REDRAWVIEW3D, 0); } } } /* -------------------- MODE: vpaint ------------------- */ static void editing_panel_mesh_paint(void) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_paint", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Paint", "Editing", 640, 0, 318, 204)==0) return; if(G.f & G_WEIGHTPAINT) { extern VPaint Gwp; /* from vpaint */ Object *ob; ob= OBACT; if(ob==NULL) return; uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, REDRAWVIEW3D, "Weight:",10,160,225,19, &editbutvweight, 0, 1, 10, 0, "Sets the current vertex group's bone deformation strength"); uiDefBut(block, BUT, B_WEIGHT0_0 , "0", 10,140,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_WEIGHT1_4 , "1/4", 55,140,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_WEIGHT1_2 , "1/2", 100,140,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_WEIGHT3_4 , "3/4", 145,140,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_WEIGHT1_0 , "1", 190,140,45,19, 0, 0, 0, 0, 0, ""); uiDefButF(block, NUMSLI, 0, "Opacity ", 10,120,225,19, &Gwp.a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush"); uiDefBut(block, BUT, B_OPA1_8 , "1/8", 10,100,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_OPA1_4 , "1/4", 55,100,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_OPA1_2 , "1/2", 100,100,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_OPA3_4 , "3/4", 145,100,45,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_OPA1_0 , "1", 190,100,45,19, 0, 0, 0, 0, 0, ""); uiDefButF(block, NUMSLI, 0, "Size ", 10,80,225,19, &Gwp.size, 2.0, 64.0, 0, 0, "The size of the brush"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_DIFF, "Mix", 250,160,60,19, &Gwp.mode, 1.0, 0.0, 0, 0, "Mix the vertex colours"); uiDefButS(block, ROW, B_DIFF, "Add", 250,140,60,19, &Gwp.mode, 1.0, 1.0, 0, 0, "Add the vertex colour"); uiDefButS(block, ROW, B_DIFF, "Sub", 250,120,60,19, &Gwp.mode, 1.0, 2.0, 0, 0, "Subtract from the vertex colour"); uiDefButS(block, ROW, B_DIFF, "Mul", 250,100,60,19, &Gwp.mode, 1.0, 3.0, 0, 0, "Multiply the vertex colour"); uiDefButS(block, ROW, B_DIFF, "Filter", 250, 80,60,19, &Gwp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, VP_AREA, 0, "All Faces", 10,50,75,19, &Gwp.flag, 0, 0, 0, 0, "Paint on all faces inside brush"); uiDefButBitS(block, TOG, VP_SOFT, 0, "Vertex Dist", 85,50,75,19, &Gwp.flag, 0, 0, 0, 0, "Use distances to vertices (instead of paint entire faces)"); uiDefButBitS(block, TOG, VP_NORMALS, 0, "Normals", 160,50,75,19, &Gwp.flag, 0, 0, 0, 0, "Applies the vertex normal before painting"); uiDefButBitS(block, TOG, VP_SPRAY, 0, "Spray", 235,50,75,19, &Gwp.flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse"); if(ob){ uiBlockBeginAlign(block); uiDefButBitC(block, TOG, OB_DRAWWIRE, REDRAWVIEW3D, "Wire", 10,10,150,19, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes"); uiDefBut(block, BUT, B_CLR_WPAINT, "Clear", 160,10,150,19, NULL, 0, 0, 0, 0, "Removes reference to this deform group from all vertices"); uiBlockEndAlign(block); } } else{ extern VPaint Gvp; /* from vpaint */ uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "R ", 979,160,194,19, &Gvp.r, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of red used for painting"); uiDefButF(block, NUMSLI, 0, "G ", 979,140,194,19, &Gvp.g, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of green used for painting"); uiDefButF(block, NUMSLI, 0, "B ", 979,120,194,19, &Gvp.b, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of blue used for painting"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "Opacity ", 979,95,194,19, &Gvp.a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush"); uiDefButF(block, NUMSLI, 0, "Size ", 979,75,194,19, &Gvp.size, 2.0, 64.0, 0, 0, "The size of the brush"); uiBlockEndAlign(block); uiDefButF(block, COL, B_REDR, "", 1176,120,28,60, &(Gvp.r), 0, 0, 0, B_VPCOLSLI, ""); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_DIFF, "Mix", 1212,160,63,19, &Gvp.mode, 1.0, 0.0, 0, 0, "Mix the vertex colours"); uiDefButS(block, ROW, B_DIFF, "Add", 1212,140,63,19, &Gvp.mode, 1.0, 1.0, 0, 0, "Add the vertex colour"); uiDefButS(block, ROW, B_DIFF, "Sub", 1212, 120,63,19, &Gvp.mode, 1.0, 2.0, 0, 0, "Subtract from the vertex colour"); uiDefButS(block, ROW, B_DIFF, "Mul", 1212, 100,63,19, &Gvp.mode, 1.0, 3.0, 0, 0, "Multiply the vertex colour"); uiDefButS(block, ROW, B_DIFF, "Filter", 1212, 80,63,19, &Gvp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, VP_AREA, 0, "All Faces", 979,50,75,19, &Gvp.flag, 0, 0, 0, 0, "Paint on all faces inside brush"); uiDefButBitS(block, TOG, VP_SOFT, 0, "Vertex Dist", 1054,50,75,19, &Gvp.flag, 0, 0, 0, 0, "Use distances to vertices (instead of paint entire faces)"); uiDefButBitS(block, TOG, VP_NORMALS, 0, "Normals", 1129,50,75,19, &Gvp.flag, 0, 0, 0, 0, "Applies the vertex normal before painting"); uiDefButBitS(block, TOG, VP_SPRAY, 0, "Spray", 1204,50,75,19, &Gvp.flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse"); uiBlockBeginAlign(block); uiDefBut(block, BUT, B_VPGAMMA, "Set", 979,25,81,19, 0, 0, 0, 0, 0, "Apply Mul and Gamma to vertex colours"); uiDefButF(block, NUM, B_DIFF, "Mul:", 1061,25,112,19, &Gvp.mul, 0.1, 50.0, 10, 0, "Set the number to multiply vertex colours with"); uiDefButF(block, NUM, B_DIFF, "Gamma:", 1174,25,102,19, &Gvp.gamma, 0.1, 5.0, 10, 0, "Change the clarity of the vertex colours"); uiBlockEndAlign(block); uiDefBut(block, BUT, B_SET_VCOL, "Set VertCol", 979,0,81,20, 0, 0, 0, 0, 0, "Set Vertex colour of selection to current (Shift+K)"); } } static void editing_panel_mesh_texface(void) { extern VPaint Gvp; /* from vpaint */ uiBlock *block; extern TFace *lasttface; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_texface", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture face", "Editing", 960, 0, 318, 204)==0) return; set_lasttface(); // checks for ob type if(lasttface) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TF_TEX, B_REDR_3D_IMA, "Tex", 600,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face with texture"); uiDefButBitS(block, TOG, TF_TILES, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use tilemode for face"); uiDefButBitS(block, TOG, TF_LIGHT, REDRAWVIEW3D, "Light", 720,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use light for face"); uiDefButBitS(block, TOG, TF_INVISIBLE, REDRAWVIEW3D, "Invisible",780,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Make face invisible"); uiDefButBitS(block, TOG, TF_DYNAMIC, REDRAWVIEW3D, "Collision", 840,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use face for collision detection"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TF_SHAREDCOL, REDRAWVIEW3D, "Shared", 600,135,60,19, &lasttface->mode, 0, 0, 0, 0, "Blend vertex colours across face when vertices are shared"); uiDefButBitS(block, TOG, TF_TWOSIDE, REDRAWVIEW3D, "Twoside",660,135,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face twosided"); uiDefButBitS(block, TOG, TF_OBCOL, REDRAWVIEW3D, "ObColor",720,135,60,19, &lasttface->mode, 0, 0, 0, 0, "Use ObColor instead of vertex colours"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TF_BILLBOARD, B_TFACE_HALO, "Halo", 600,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Screen aligned billboard"); uiDefButBitS(block, TOG, TF_BILLBOARD2, B_TFACE_BILLB, "Billboard",660,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Billboard with Z-axis constraint"); uiDefButBitS(block, TOG, TF_SHADOW, REDRAWVIEW3D, "Shadow", 720,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Face is used for shadow"); uiDefButBitS(block, TOG, TF_BMFONT, REDRAWVIEW3D, "Text", 780,110,60,19, &lasttface->mode, 0, 0, 0, 0, "Enable bitmap text on face"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButC(block, ROW, REDRAWVIEW3D, "Opaque", 600,80,60,19, &lasttface->transp, 2.0, 0.0, 0, 0, "Render colour of textured face as colour"); uiDefButC(block, ROW, REDRAWVIEW3D, "Add", 660,80,60,19, &lasttface->transp, 2.0, 1.0, 0, 0, "Render face transparent and add colour of face"); uiDefButC(block, ROW, REDRAWVIEW3D, "Alpha", 720,80,60,19, &lasttface->transp, 2.0, 2.0, 0, 0, "Render polygon transparent, depending on alpha channel of the texture"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, COL, B_VPCOLSLI, "", 769,40,40,28, &(Gvp.r), 0, 0, 0, 0, ""); uiDefBut(block, BUT, B_SET_VCOL, "Set VertCol", 809,40,103,28, 0, 0, 0, 0, 0, "Set Vertex colour of selection to current (Shift+K)"); uiBlockBeginAlign(block); uiDefBut(block, BUT, B_COPY_TF_MODE, "Copy DrawMode", 600,7,117,28, 0, 0, 0, 0, 0, "Copy the drawmode from active face to selected faces"); uiDefBut(block, BUT, B_COPY_TF_UV, "Copy UV+tex", 721,7,85,28, 0, 0, 0, 0, 0, "Copy UV information and textures from active face to selected faces"); uiDefBut(block, BUT, B_COPY_TF_COL, "Copy VertCol", 809,7,103,28, 0, 0, 0, 0, 0, "Copy vertex colours from active face to selected faces"); } } void do_uvautocalculationbuts(unsigned short event) { switch(event) { case B_UVAUTO_STD1: case B_UVAUTO_STD2: case B_UVAUTO_STD4: case B_UVAUTO_STD8: case B_UVAUTO_CUBE: calculate_uv_map(event); break; case B_UVAUTO_BOUNDS1: case B_UVAUTO_BOUNDS2: case B_UVAUTO_BOUNDS4: case B_UVAUTO_BOUNDS8: case B_UVAUTO_SPHERE: case B_UVAUTO_CYLINDER: case B_UVAUTO_WINDOW: if(select_area(SPACE_VIEW3D)) calculate_uv_map(event); break; case B_UVAUTO_LSCM: unwrap_lscm(); break; } } static void editing_panel_mesh_uvautocalculation(void) { uiBlock *block; int butH= 19, butHB= 20, row= 180, butS= 10; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_uvautocalculation", UI_EMBOSS, UI_HELV, curarea->win); /* make this a tab of "Texture face" to save screen space*/ uiNewPanelTabbed("Texture face", "Editing"); if(uiNewPanel(curarea, block, "UV Calculation", "Editing", 960, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiDefBut(block, BUT, B_UVAUTO_LSCM,"LSCM Unwrap",100,row,200,butH, 0, 0, 0, 0, 0, "Applies conformal UV mapping, preserving local angles"); uiBlockEndAlign(block); row-= butHB+butS; uiBlockBeginAlign(block); uiDefBut(block, BUT, B_UVAUTO_STD1,"Standard",100,row,100,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping"); uiDefBut(block, BUT, B_UVAUTO_STD2,"/2",200,row,33,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping 1/2"); uiDefBut(block, BUT, B_UVAUTO_STD4,"/4",233,row,34,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping 1/4"); uiDefBut(block, BUT, B_UVAUTO_STD8,"/8",267,row,33,butH, 0, 0, 0, 0, 0, "Applies standard UV mapping 1/8"); uiBlockEndAlign(block); row-= butHB+butS; uiBlockBeginAlign(block); uiDefBut(block, BUT, B_UVAUTO_BOUNDS1,"Bounds",100,row,100,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/1"); uiDefBut(block, BUT, B_UVAUTO_BOUNDS2,"/2",200,row,33,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/2"); uiDefBut(block, BUT, B_UVAUTO_BOUNDS4,"/4",233,row,34,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/4"); uiDefBut(block, BUT, B_UVAUTO_BOUNDS8,"/8",267,row,33,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping with bounds 1/8"); uiDefBut(block, BUT, B_UVAUTO_WINDOW,"From Window",100,row-butH,200,butH, 0, 0, 0, 0, 0, "Applies planar UV mapping from window"); uiBlockEndAlign(block); row-= 2*butHB+butS; uiBlockBeginAlign(block); uiDefButBitI(block, TOG, G_DRAWFACES, REDRAWVIEW3D, "Draw Faces", 100,row,200,butH, &G.f, 0, 0, 0, 0, "Displays all faces as shades"); uiDefButBitI(block,TOG, G_DRAWEDGES, REDRAWVIEW3D,"Draw Edges",100,row-butHB,200,butH,&G.f, 2.0, 0, 0, 0, "Displays edges of visible faces"); uiDefButBitI(block,TOG, G_HIDDENEDGES, REDRAWVIEW3D,"Draw Hidden Edges",100,row-2*butHB,200,butH,&G.f, 2.0, 1.0, 0, 0, "Displays edges of hidden faces"); uiDefButBitI(block,TOG, G_DRAWSEAMS, REDRAWVIEW3D,"Draw Seams",100,row-3*butHB,200,butH,&G.f, 2.0, 2.0, 0, 0, "Displays UV unwrapping seams"); uiBlockEndAlign(block); row-= 4*butHB+butS; row= 180; uiBlockBeginAlign(block); uiDefBut(block, BUT, B_UVAUTO_CUBE,"Cube",315,row,200,butH, 0, 0, 0, 0, 0, "Applies cube UV mapping"); uiDefButF(block, NUM,B_UVAUTO_CUBESIZE ,"Size:",315,row-butHB,200,butH, &uv_calc_cubesize, 0.0001, 100.0, 10, 3, "Defines the cubemap size"); uiBlockEndAlign(block); row-= 2*butHB+butS; uiBlockBeginAlign(block); uiDefBut(block, BUT, B_UVAUTO_SPHERE,"Sphere",315,row,200,butH, 0, 0, 0, 0, 0, "Applies spherical UV mapping"); uiBlockEndAlign(block); row-= butHB+butS; uiBlockBeginAlign(block); uiDefBut(block, BUT, B_UVAUTO_CYLINDER,"Cylinder",315,row,200,butH, 0, 0, 0, 0, 0, "Applies cylindrical UV mapping"); uiDefButF(block, NUM,B_UVAUTO_CYLRADIUS ,"Radius:",315,row-butHB,200,butH, &uv_calc_radius, 0.1, 100.0, 10, 3, "Defines the radius of the UV mapping cylinder"); uiBlockEndAlign(block); row-= 2*butHB+butS; uiBlockBeginAlign(block); uiDefButS(block, ROW,B_UVAUTO_FACE,"View Aligns Face",315,row,200,butH, &uv_calc_mapdir,2.0, 1.0, 0.0,0.0, "View is on equator for cylindrical and spherical UV mapping"); uiDefButS(block, ROW,B_UVAUTO_TOP,"VA Top",315,row-butHB,100,butH, &uv_calc_mapdir,2.0, 0.0, 0.0,0.0, "View is on poles for cylindrical and spherical UV mapping"); uiDefButS(block, ROW,B_UVAUTO_TOP,"Al Obj",415,row-butHB,100,butH, &uv_calc_mapdir,2.0, 2.0, 0.0,0.0, "Align to object for cylindrical and spherical UV mapping"); uiBlockEndAlign(block); row-= 2*butHB+butS; uiBlockBeginAlign(block); uiDefButS(block, ROW,B_UVAUTO_ALIGNX,"Polar ZX",315,row,100,butH, &uv_calc_mapalign,2.0, 0.0, 0.0,0.0, "Polar 0 is X for cylindrical and spherical UV mapping"); uiDefButS(block, ROW,B_UVAUTO_ALIGNY,"Polar ZY",415,row,100,butH, &uv_calc_mapalign,2.0, 1.0, 0.0,0.0, "Polar 0 is Y for cylindrical and spherical UV mapping"); uiBlockEndAlign(block); } /* this is a mode context sensitive system */ void editing_panels() { Object *ob; Curve *cu; MetaBall *mb; Lattice *lt; bArmature *arm; Camera *cam; ob= OBACT; if(ob==NULL) return; if(ob->id.lib) uiSetButLock(1, "Can't edit library data"); switch(ob->type) { case OB_MESH: editing_panel_links(ob); // no editmode! editing_panel_mesh_type(ob, ob->data); // no editmode! editing_panel_modifiers(ob); /* modes */ if(G.obedit) { editing_panel_mesh_tools(ob, ob->data); // no editmode! editing_panel_mesh_tools1(ob, ob->data); // no editmode! } else { if(G.f & G_FACESELECT) { editing_panel_mesh_texface(); editing_panel_mesh_uvautocalculation(); } if(G.f & (G_VERTEXPAINT | G_TEXTUREPAINT | G_WEIGHTPAINT) ) { editing_panel_mesh_paint(); } } break; case OB_CURVE: case OB_SURF: cu= ob->data; editing_panel_links(ob); // no editmode! editing_panel_curve_type(ob, cu); editing_panel_modifiers(ob); if(G.obedit) { editing_panel_curve_tools(ob, cu); editing_panel_curve_tools1(ob, cu); } break; case OB_MBALL: mb= ob->data; editing_panel_links(ob); // no editmode! editing_panel_mball_type(ob, mb); if(G.obedit) { editing_panel_mball_tools(ob, mb); } break; case OB_FONT: cu= ob->data; editing_panel_links(ob); // no editmode! editing_panel_curve_type(ob, cu); editing_panel_font_type(ob, cu); editing_panel_modifiers(ob); break; case OB_LATTICE: lt= ob->data; editing_panel_links(ob); // no editmode! editing_panel_lattice_type(ob, lt); editing_panel_modifiers(ob); break; case OB_LAMP: editing_panel_links(ob); // no editmode! break; case OB_EMPTY: editing_panel_links(ob); // no editmode! break; case OB_CAMERA: cam= ob->data; editing_panel_links(ob); // no editmode! editing_panel_camera_type(ob, cam); /* yafray: extra panel for dof parameters */ if (G.scene->r.renderer==R_YAFRAY) editing_panel_camera_yafraydof(ob, cam); break; case OB_ARMATURE: arm= ob->data; editing_panel_links(ob); // no editmode! editing_panel_armature_type(ob, arm); if(G.obedit) { editing_panel_armature_bones(ob, arm); } else if(ob->flag & OB_POSEMODE) { editing_panel_pose_bones(ob, arm); } break; } uiClearButLock(); }