/* SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef GPU_SHADER_EEVEE_LEGACY_DEFINES #define GPU_SHADER_EEVEE_LEGACY_DEFINES #ifdef GPU_SHADER # define EEVEE_ENGINE #endif /* Minimum UBO is 16384 bytes. */ #define MAX_PROBE 128 /* TODO: find size by dividing UBO max size by probe data size. */ #define MAX_GRID 64 /* TODO: find size by dividing UBO max size by grid data size. */ #define MAX_PLANAR 16 /* TODO: find size by dividing UBO max size by grid data size. */ #define MAX_LIGHT 128 /* TODO: find size by dividing UBO max size by light data size. */ #define MAX_CASCADE_NUM 4 #define MAX_SHADOW 128 /* TODO: Make this depends on #GL_MAX_ARRAY_TEXTURE_LAYERS. */ #define MAX_SHADOW_CASCADE 8 #define MAX_SHADOW_CUBE (MAX_SHADOW - MAX_CASCADE_NUM * MAX_SHADOW_CASCADE) #define MAX_BLOOM_STEP 16 #define MAX_AOVS 64 /* Motion Blur. */ #define EEVEE_VELOCITY_TILE_SIZE 32 /* Depth of Field. */ #define DOF_TILE_DIVISOR 16 #define DOF_BOKEH_LUT_SIZE 32 #define DOF_GATHER_RING_COUNT 5 #define DOF_DILATE_RING_COUNT 3 #define DOF_FAST_GATHER_COC_ERROR 0.05 #endif