/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_ANIM_API_H #define ED_ANIM_API_H struct ID; struct ListBase; struct bContext; struct View2D; struct bActionGroup; /* ************************************************ */ /* ANIMATION CHANNEL FILTERING */ /* --------------- Data Types -------------------- */ /* This struct defines a structure used for quick and uniform access for * channels of animation data */ typedef struct bAnimListElem { struct bAnimListElem *next, *prev; void *data; /* source data this elem represents */ int type; /* one of the ANIMTYPE_* values */ int flag; /* copy of elem's flags for quick access */ int index; /* copy of adrcode where applicable */ void *key_data; /* motion data - ipo or ipo-curve */ short datatype; /* type of motion data to expect */ struct ID *id; /* ID block (ID_SC, ID_SCE, or ID_OB) that owns the channel */ struct bActionGroup *grp; /* action group that owns the channel (only for Action/Dopesheet) */ void *owner; /* will either be an action channel or fake ipo-channel (for keys) */ short ownertype; /* type of owner */ } bAnimListElem; /* Some types for easier type-testing */ // XXX was ACTTYPE_* typedef enum eAnim_ChannelType { ANIMTYPE_NONE= 0, ANIMTYPE_SPECIALDATA, ANIMTYPE_OBJECT, ANIMTYPE_GROUP, ANIMTYPE_FILLIPO, ANIMTYPE_FILLCON, ANIMTYPE_FILLACTD, ANIMTYPE_FILLIPOD, ANIMTYPE_FILLCOND, ANIMTYPE_FILLMATD, ANIMTYPE_DSMAT, ANIMTYPE_DSLAM, ANIMTYPE_DSCAM, ANIMTYPE_DSCUR, ANIMTYPE_DSSKEY, ANIMTYPE_ACHAN, ANIMTYPE_CONCHAN, ANIMTYPE_CONCHAN2, ANIMTYPE_ICU, ANIMTYPE_IPO, ANIMTYPE_SHAPEKEY, ANIMTYPE_GPDATABLOCK, ANIMTYPE_GPLAYER, } eAnim_ChannelType; /* types of keyframe data in bAnimListElem */ typedef enum eAnim_KeyType { ALE_NONE = 0, /* no keyframe data */ ALE_IPO, /* IPO block */ ALE_ICU, /* IPO-Curve block */ ALE_GPFRAME, /* Grease Pencil Frames */ // XXX the following are for summaries... should these be kept? ALE_OB, /* Object summary */ ALE_ACT, /* Action summary */ ALE_GROUP, /* Action Group summary */ } eAnim_KeyType; /* Main Data container types */ // XXX was ACTCONT_* typedef enum eAnimCont_Types { ANIMCONT_NONE = 0, /* invalid or no data */ ANIMCONT_ACTION, /* action (bAction) */ ANIMCONT_SHAPEKEY, /* shapekey (Key) */ ANIMCONT_GPENCIL, /* grease pencil (screen) */ ANIMCONT_DOPESHEET, /* dopesheet (bDopesheet) */ } eAnimCont_Types; /* filtering flags - under what circumstances should a channel be added */ // XXX was ACTFILTER_* typedef enum eAnimFilter_Flags { ALEFILTER_VISIBLE = (1<<0), /* should channels be visible */ ALEFILTER_SEL = (1<<1), /* should channels be selected */ ALEFILTER_FOREDIT = (1<<2), /* does editable status matter */ ALEFILTER_CHANNELS = (1<<3), /* do we only care that it is a channel */ ALEFILTER_IPOKEYS = (1<<4), /* only channels referencing ipo's */ ALEFILTER_ONLYICU = (1<<5), /* only reference ipo-curves */ ALEFILTER_FORDRAWING = (1<<6), /* make list for interface drawing */ ALEFILTER_ACTGROUPED = (1<<7), /* belongs to the active actiongroup */ } eAnimFilter_Flags; /* ---------------- API -------------------- */ /* Obtain list of filtered Animation channels to operate on */ void ANIM_animdata_filter(struct ListBase *anim_data, int filter_mode, void *data, short datatype); /* Obtain current anim-data context from Blender Context info */ void *ANIM_animdata_get_context(const struct bContext *C, short *datatype); /* ************************************************ */ /* DRAWING API */ // XXX should this get its own header file? /* ---------- Current Frame Drawing ---------------- */ /* flags for Current Frame Drawing */ enum { /* plain time indicator with no special indicators */ DRAWCFRA_PLAIN = 0, /* draw box indicating current frame number */ DRAWCFRA_SHOW_NUMBOX = (1<<0), /* time indication in seconds or frames */ DRAWCFRA_UNIT_SECONDS = (1<<1), /* show time-offset line */ DRAWCFRA_SHOW_TIMEOFS = (1<<2), } eAnimEditDraw_CurrentFrame; /* main call to draw current-frame indicator in an Animation Editor */ void ANIM_draw_cfra(const bContext *C, struct View2D *v2d, short flag); /* ------------- Preview Range Drawing -------------- */ // XXX should preview range get its own file? /* main call to draw preview range curtains */ void ANIM_draw_previewrange(const bContext *C, struct View2D *v2d); /* ************************************************* */ #endif /* ED_ANIM_API_H */