# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Operator from bpy.props import IntProperty from bpy.props import EnumProperty class CopyRigidbodySettings(Operator): '''Copy Rigid Body settings from active object to selected''' bl_idname = "rigidbody.object_settings_copy" bl_label = "Copy Rigidbody Settings" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): obj = bpy.context.object return (obj and obj.rigid_body) def execute(self, context): obj = context.object scn = context.scene # deselect all but mesh objects for o in context.selected_objects: if o.type != 'MESH': o.select = False sel = context.selected_objects if sel: # add selected objects to active one groups and recalculate bpy.ops.group.objects_add_active() scn.frame_set(scn.frame_current) # copy settings for o in sel: if o.rigid_body is None: continue o.rigid_body.type = obj.rigid_body.type o.rigid_body.kinematic = obj.rigid_body.kinematic o.rigid_body.mass = obj.rigid_body.mass o.rigid_body.collision_shape = obj.rigid_body.collision_shape o.rigid_body.use_margin = obj.rigid_body.use_margin o.rigid_body.collision_margin = obj.rigid_body.collision_margin o.rigid_body.friction = obj.rigid_body.friction o.rigid_body.restitution = obj.rigid_body.restitution o.rigid_body.use_deactivation = obj.rigid_body.use_deactivation o.rigid_body.start_deactivated = obj.rigid_body.start_deactivated o.rigid_body.deactivate_linear_velocity = obj.rigid_body.deactivate_linear_velocity o.rigid_body.deactivate_angular_velocity = obj.rigid_body.deactivate_angular_velocity o.rigid_body.linear_damping = obj.rigid_body.linear_damping o.rigid_body.angular_damping = obj.rigid_body.angular_damping o.rigid_body.collision_groups = obj.rigid_body.collision_groups return {'FINISHED'} class BakeToKeyframes(Operator): '''Bake rigid body transformations of selected objects to keyframes''' bl_idname = "rigidbody.bake_to_keyframes" bl_label = "Bake To Keyframes" bl_options = {'REGISTER', 'UNDO'} frame_start = IntProperty( name="Start Frame", description="Start frame for baking", min=0, max=300000, default=1, ) frame_end = IntProperty( name="End Frame", description="End frame for baking", min=1, max=300000, default=250, ) step = IntProperty( name="Frame Step", description="Frame Step", min=1, max=120, default=1, ) @classmethod def poll(cls, context): obj = bpy.context.object return (obj and obj.rigid_body) def execute(self, context): bake = [] objs = [] scene = bpy.context.scene frame_orig = scene.frame_current frames = list(range(self.frame_start, self.frame_end + 1, self.step)) # filter objects selection for ob in bpy.context.selected_objects: if not ob.rigid_body or ob.rigid_body.type != 'ACTIVE': ob.select = False objs = bpy.context.selected_objects if objs: # store transformation data for f in list(range(self.frame_start, self.frame_end + 1)): scene.frame_set(f) if f in frames: mat = {} for i, ob in enumerate(objs): mat[i] = ob.matrix_world.copy() bake.append(mat) # apply transformations as keyframes for i, f in enumerate(frames): scene.frame_set(f) ob_prev = objs[0] for j, ob in enumerate(objs): mat = bake[i][j] ob.location = mat.to_translation() rot_mode = ob.rotation_mode if rot_mode == 'QUATERNION': ob.rotation_quaternion = mat.to_quaternion() elif rot_mode == 'AXIS_ANGLE': # this is a little roundabout but there's no better way right now aa = mat.to_quaternion().to_axis_angle() ob.rotation_axis_angle = (aa[1], ) + aa[0][:] else: # euler # make sure euler rotation is compatible to previous frame ob.rotation_euler = mat.to_euler(rot_mode, ob_prev.rotation_euler) ob_prev = ob bpy.ops.anim.keyframe_insert(type='BUILTIN_KSI_LocRot', confirm_success=False) # remove baked objects from simulation bpy.ops.rigidbody.objects_remove() # clean up keyframes for ob in objs: action = ob.animation_data.action for fcu in action.fcurves: keyframe_points = fcu.keyframe_points i = 1 # remove unneeded keyframes while i < len(keyframe_points) - 1: val_prev = keyframe_points[i - 1].co[1] val_next = keyframe_points[i + 1].co[1] val = keyframe_points[i].co[1] if abs(val - val_prev) + abs(val - val_next) < 0.0001: keyframe_points.remove(keyframe_points[i]) else: i += 1 # use linear interpolation for better visual results for keyframe in keyframe_points: keyframe.interpolation = 'LINEAR' # return to the frame we started on scene.frame_set(frame_orig) return {'FINISHED'} def invoke(self, context, event): scene = context.scene self.frame_start = scene.frame_start self.frame_end = scene.frame_end wm = context.window_manager return wm.invoke_props_dialog(self) class ConnectRigidBodies(Operator): '''Connect selected rigid bodies to active''' bl_idname = "rigidbody.connect" bl_label = "ConnectRigidBodies" bl_options = {'REGISTER', 'UNDO'} con_type = EnumProperty( name="Type", description="Type of generated contraint", items=(('FIXED', "Fixed", "Glues ridig bodies together"), ('POINT', "Point", "Constrains rigid bodies to move aound common pivot point"), ('HINGE', "Hinge", "Restricts rigid body rotation to one axis"), ('SLIDER', "Slider", "Restricts rigid boddy translation to one axis"), ('PISTON', "Piston", "Restricts rigid boddy translation and rotation to one axis"), ('GENERIC', "Generic", "Restricts translation and rotation to specified axes"), ('GENERIC_SPRING', "Generic Spring", "Restricts translation and rotation to specified axes with springs")), default='FIXED',) pivot_type = EnumProperty( name="Location", description="Constraint pivot location", items=(('CENTER', "Center", "Pivot location is between the constrained rigid bodies"), ('ACTIVE', "Active", "Pivot location is at the active object position"), ('SELECTED', "Selected", "Pivot location is at the slected object position")), default='CENTER',) @classmethod def poll(cls, context): obj = bpy.context.object objs = bpy.context.selected_objects return (obj and obj.rigid_body and (len(objs) > 1)) def execute(self, context): objs = bpy.context.selected_objects ob_act = bpy.context.active_object for ob in objs: if ob == ob_act: continue if self.pivot_type == 'ACTIVE': loc = ob_act.location elif self.pivot_type == 'SELECTED': loc = ob.location else: loc = (ob_act.location + ob.location) / 2 bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=loc) bpy.ops.rigidbody.constraint_group_add() con = bpy.context.active_object.rigid_body_constraint con.type = self.con_type con.object1 = ob_act con.object2 = ob return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self)