/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* * The kernel "kernel_queue_enqueue" enqueues rays of * different ray state into their appropriate Queues; * 1. Rays that have been determined to hit the background from the * "kernel_scene_intersect" kernel * are enqueued in QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS; * 2. Rays that have been determined to be actively participating in path-iteration will be enqueued into QUEUE_ACTIVE_AND_REGENERATED_RAYS. * * The input and output of the kernel is as follows, * * ray_state -------------------------------------------|--- kernel_queue_enqueue --|--- Queue_data (QUEUE_ACTIVE_AND_REGENERATED_RAYS & QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS) * Queue_index(QUEUE_ACTIVE_AND_REGENERATED_RAYS) ------| |--- Queue_index (QUEUE_ACTIVE_AND_REGENERATED_RAYS & QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS) * Queue_index(QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS) ---| | * queuesize -------------------------------------------| | * * Note on Queues : * State of queues during the first time this kernel is called : * At entry, * Both QUEUE_ACTIVE_AND_REGENERATED_RAYS and QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be empty. * At exit, * QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE rays * QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_HIT_BACKGROUND rays. * * State of queue during other times this kernel is called : * At entry, * QUEUE_ACTIVE_AND_REGENERATED_RAYS will be empty. * QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will contain RAY_TO_REGENERATE and RAY_UPDATE_BUFFER rays. * At exit, * QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE rays. * QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE, RAY_UPDATE_BUFFER, RAY_HIT_BACKGROUND rays. */ ccl_device void kernel_queue_enqueue(KernelGlobals *kg) { /* We have only 2 cases (Hit/Not-Hit) */ ccl_local unsigned int local_queue_atomics[2]; int lidx = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0); int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); if(lidx == 0) { local_queue_atomics[0] = 0; local_queue_atomics[1] = 0; } ccl_barrier(CCL_LOCAL_MEM_FENCE); int queue_number = -1; if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND)) { queue_number = QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS; } else if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) { queue_number = QUEUE_ACTIVE_AND_REGENERATED_RAYS; } unsigned int my_lqidx; if(queue_number != -1) { my_lqidx = get_local_queue_index(queue_number, local_queue_atomics); } ccl_barrier(CCL_LOCAL_MEM_FENCE); if(lidx == 0) { local_queue_atomics[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = get_global_per_queue_offset(QUEUE_ACTIVE_AND_REGENERATED_RAYS, local_queue_atomics, kernel_split_params.queue_index); local_queue_atomics[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS] = get_global_per_queue_offset(QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, local_queue_atomics, kernel_split_params.queue_index); } ccl_barrier(CCL_LOCAL_MEM_FENCE); unsigned int my_gqidx; if(queue_number != -1) { my_gqidx = get_global_queue_index(queue_number, kernel_split_params.queue_size, my_lqidx, local_queue_atomics); kernel_split_state.queue_data[my_gqidx] = ray_index; } } CCL_NAMESPACE_END