/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Ton Roosendaal, Blender Foundation '05, full recode. * * ***** END GPL LICENSE BLOCK ***** * support for animation modes - Reevan McKay */ #include #include #include "MEM_guardedalloc.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BKE_object.h" #include "BKE_utildefines.h" #include "BIF_editarmature.h" #include "BIF_editaction.h" #include "BIF_editconstraint.h" #include "BIF_editdeform.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_poseobject.h" #include "BIF_space.h" #include "BIF_toolbox.h" #include "BIF_screen.h" #include "BDR_editobject.h" #include "BSE_edit.h" #include "mydevice.h" #include "blendef.h" void enter_posemode(void) { Base *base; Object *ob; bArmature *arm; if(G.scene->id.lib) return; base= BASACT; if(base==NULL) return; ob= base->object; if (ob->id.lib){ error ("Can't pose libdata"); return; } switch (ob->type){ case OB_ARMATURE: arm= get_armature(ob); if( arm==NULL ) return; ob->flag |= OB_POSEMODE; base->flag= ob->flag; allqueue(REDRAWHEADERS, 0); allqueue(REDRAWBUTSALL, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWVIEW3D, 0); break; default: return; } if (G.obedit) exit_editmode(1); G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT); } void set_pose_keys (Object *ob) { bPoseChannel *chan; if (ob->pose){ for (chan=ob->pose->chanbase.first; chan; chan=chan->next){ Bone *bone= chan->bone; if(bone && (bone->flag & BONE_SELECTED)) { chan->flag |= POSE_KEY; } else { chan->flag &= ~POSE_KEY; } } } } void exit_posemode(void) { Object *ob= OBACT; Base *base= BASACT; if(ob==NULL) return; ob->flag &= ~OB_POSEMODE; base->flag= ob->flag; countall(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWHEADERS, 0); allqueue(REDRAWBUTSALL, 0); scrarea_queue_headredraw(curarea); } /* called by buttons to find a bone to display/edit values for */ bPoseChannel *get_active_posechannel (Object *ob) { bPoseChannel *pchan; /* find active */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE)) return pchan; } return NULL; } int pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan) { bConstraint *con; Bone *bone; for(con= pchan->constraints.first; con; con= con->next) { if(con->type==CONSTRAINT_TYPE_KINEMATIC) return 1; } for(bone= pchan->bone->childbase.first; bone; bone= bone->next) { pchan= get_pose_channel(ob->pose, bone->name); if(pchan && pose_channel_in_IK_chain(ob, pchan)) return 1; } return 0; } void pose_select_constraint_target(void) { Object *ob= OBACT; bPoseChannel *pchan; bConstraint *con; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) { for(con= pchan->constraints.first; con; con= con->next) { char *subtarget; Object *target= get_constraint_target(con, &subtarget); if(ob==target) { if(subtarget) { bPoseChannel *pchanc= get_pose_channel(ob->pose, subtarget); pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; } } } } } allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); allqueue (REDRAWOOPS, 0); BIF_undo_push("Select constraint target"); } /* context: active channel */ void pose_special_editmenu(void) { Object *ob= OBACT; short nr; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2"); if(nr==1) { pose_select_constraint_target(); } else if(nr==2) { pose_flip_names(); } } /* context: active object, active channel, optional selected channel */ void pose_add_IK(void) { Object *ob= OBACT; bPoseChannel *pchanact, *pchansel; bConstraint *con; short nr; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; /* find active */ for(pchanact= ob->pose->chanbase.first; pchanact; pchanact= pchanact->next) if(pchanact->bone->flag & BONE_ACTIVE) break; if(pchanact==NULL) return; /* find selected */ for(pchansel= ob->pose->chanbase.first; pchansel; pchansel= pchansel->next) { if(pchansel!=pchanact) if(pchansel->bone->flag & BONE_SELECTED) break; } for(con= pchanact->constraints.first; con; con= con->next) { if(con->type==CONSTRAINT_TYPE_KINEMATIC) break; } if(con) { error("Pose Channel already has IK"); return; } if(pchansel) nr= pupmenu("Add IK Constraint%t|To new Empty Object%x1|To selected Bone%x2"); else nr= pupmenu("Add IK Constraint%t|To new Empty Object%x1"); if(nr<1) return; /* prevent weird chains... */ if(nr==2) { bPoseChannel *pchan= pchanact; while(pchan) { if(pchan==pchansel) break; pchan= pchan->parent; } if(pchan) { error("IK root cannot be linked to IK tip"); return; } pchan= pchansel; while(pchan) { if(pchan==pchanact) break; pchan= pchan->parent; } if(pchan) { error("IK tip cannot be linked to IK root"); return; } } con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC); BLI_addtail(&pchanact->constraints, con); pchanact->constflag |= PCHAN_HAS_IK; // for draw, but also for detecting while pose solving /* add new empty as target */ if(nr==1) { Base *base= BASACT, *newbase; Object *obt; obt= add_object(OB_EMPTY); /* set layers OK */ newbase= BASACT; newbase->lay= base->lay; obt->lay= newbase->lay; /* transform cent to global coords for loc */ VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail); set_constraint_target(con, obt, NULL); /* restore, add_object sets active */ BASACT= base; base->flag |= SELECT; } else if(nr==2) { set_constraint_target(con, ob, pchansel->name); } /* active flag */ con->flag |= CONSTRAINT_ACTIVE; for(con= con->prev; con; con= con->prev) con->flag &= ~CONSTRAINT_ACTIVE; ob->pose->flag |= POSE_RECALC; // sort pose channels DAG_scene_sort(G.scene); // sort order of objects DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); allqueue (REDRAWOOPS, 0); BIF_undo_push("Add IK constraint"); } /* context: all selected channels */ void pose_clear_IK(void) { Object *ob= OBACT; bPoseChannel *pchan; bConstraint *con; bConstraint *next; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; if(okee("Remove IK constraint(s)")==0) return; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) { for(con= pchan->constraints.first; con; con= next) { next= con->next; if(con->type==CONSTRAINT_TYPE_KINEMATIC) { BLI_remlink(&pchan->constraints, con); free_constraint_data(con); MEM_freeN(con); } } pchan->constflag &= ~PCHAN_HAS_IK; } } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); allqueue (REDRAWOOPS, 0); BIF_undo_push("Remove IK constraint(s)"); } void pose_clear_constraints(void) { Object *ob= OBACT; bPoseChannel *pchan; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; if(okee("Remove Constraints")==0) return; /* find active */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) { free_constraints(&pchan->constraints); pchan->constflag= 0; } } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); allqueue (REDRAWOOPS, 0); BIF_undo_push("Remove Constraint(s)"); } void pose_copy_menu(void) { Object *ob= OBACT; bPoseChannel *pchan, *pchanact; short nr; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; /* find active */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & BONE_ACTIVE) break; } if(pchan==NULL) return; pchanact= pchan; nr= pupmenu("Copy Pose Attributes %t|Location%x1|Rotation%x2|Size%x3|Constraints"); for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & BONE_SELECTED) { if(pchan!=pchanact) { if(nr==1) { VECCOPY(pchan->loc, pchanact->loc); } else if(nr==2) { QUATCOPY(pchan->quat, pchanact->quat); } else if(nr==3) { VECCOPY(pchan->size, pchanact->size); } else if(nr==4) { free_constraints(&pchan->constraints); copy_constraints(&pchan->constraints, &pchanact->constraints); pchan->constflag = pchanact->constflag; } } } } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); allqueue (REDRAWOOPS, 0); BIF_undo_push("Copy Pose Attributes"); } /* ******************** copy/paste pose ********************** */ static bPose *g_posebuf=NULL; void free_posebuf(void) { if (g_posebuf) { // was copied without constraints BLI_freelistN (&g_posebuf->chanbase); MEM_freeN (g_posebuf); } g_posebuf=NULL; } void copy_posebuf (void) { Object *ob= OBACT; if (!ob || !ob->pose){ error ("No Pose"); return; } free_posebuf(); set_pose_keys(ob); // sets chan->flag to POSE_KEY if bone selected copy_pose(&g_posebuf, ob->pose, 0); } void paste_posebuf (int flip) { Object *ob= OBACT; bPoseChannel *chan, *pchan; float eul[4]; int newchan = 0; char name[32]; if (!ob || !ob->pose) return; if (!g_posebuf){ error ("Copy buffer is empty"); return; } /* Safely merge all of the channels in this pose into any existing pose */ for (chan=g_posebuf->chanbase.first; chan; chan=chan->next){ if (chan->flag & POSE_KEY) { BLI_strncpy(name, chan->name, sizeof(name)); if (flip) bone_flip_name (name, 0); // 0 = don't strip off number extensions /* only copy when channel exists, poses are not meant to add random channels to anymore */ pchan= get_pose_channel(ob->pose, name); if(pchan) { /* only loc rot size */ /* only copies transform info for the pose */ VECCOPY(pchan->loc, chan->loc); VECCOPY(pchan->size, chan->size); QUATCOPY(pchan->quat, chan->quat); pchan->flag= chan->flag; if (flip){ pchan->loc[0]*= -1; QuatToEul(pchan->quat, eul); eul[1]*= -1; eul[2]*= -1; EulToQuat(eul, pchan->quat); } if (G.flags & G_RECORDKEYS){ /* Set keys on pose */ if (chan->flag & POSE_ROT){ set_action_key(ob->action, pchan, AC_QUAT_X, newchan); set_action_key(ob->action, pchan, AC_QUAT_Y, newchan); set_action_key(ob->action, pchan, AC_QUAT_Z, newchan); set_action_key(ob->action, pchan, AC_QUAT_W, newchan); } if (chan->flag & POSE_SIZE){ set_action_key(ob->action, pchan, AC_SIZE_X, newchan); set_action_key(ob->action, pchan, AC_SIZE_Y, newchan); set_action_key(ob->action, pchan, AC_SIZE_Z, newchan); } if (chan->flag & POSE_LOC){ set_action_key(ob->action, pchan, AC_LOC_X, newchan); set_action_key(ob->action, pchan, AC_LOC_Y, newchan); set_action_key(ob->action, pchan, AC_LOC_Z, newchan); } } } } } /* Update event for pose and deformation children */ ob->pose->ctime= -123456.0f; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); if (G.flags & G_RECORDKEYS) { remake_action_ipos(ob->action); allqueue (REDRAWIPO, 0); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWACTION, 0); allqueue(REDRAWNLA, 0); } else { /* need to trick depgraph, action is not allowed to execute on pose */ where_is_pose(ob); ob->recalc= 0; } BIF_undo_push("Paste Action Pose"); } /* ********************************************** */ void pose_adds_vgroups(Object *meshobj) { Object *poseobj= meshobj->parent; bPoseChannel *pchan; Bone *bone; bDeformGroup *dg; Mesh *me= meshobj->data; MVert *mvert; float head[3], tail[3], vec[3], fac; int i; if(poseobj==NULL || (poseobj->flag & OB_POSEMODE)==0) return; for(pchan= poseobj->pose->chanbase.first; pchan; pchan= pchan->next) { bone= pchan->bone; if(bone->flag & (BONE_SELECTED)) { /* check if mesh has vgroups */ dg= get_named_vertexgroup(meshobj, bone->name); if(dg==NULL) dg= add_defgroup_name(meshobj, bone->name); /* get the root of the bone in global coords */ VECCOPY(head, bone->arm_head); Mat4MulVecfl(poseobj->obmat, head); /* get the tip of the bone in global coords */ VECCOPY(tail, bone->arm_tail); Mat4MulVecfl(poseobj->obmat, tail); /* todo; get the optimal vertices instead of mverts */ mvert= me->mvert; for ( i=0 ; i < me->totvert ; i++ , mvert++) { VECCOPY(vec, mvert->co); Mat4MulVecfl(meshobj->obmat, vec); /* get the distance-factor from the vertex to bone */ fac= distfactor_to_bone (vec, head, tail, bone->rad_head, bone->rad_tail, bone->dist); /* add to vgroup. this call also makes me->dverts */ if(fac!=0.0f) add_vert_to_defgroup (meshobj, dg, i, fac, WEIGHT_REPLACE); else remove_vert_defgroup (meshobj, dg, i); } } } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); DAG_object_flush_update(G.scene, meshobj, OB_RECALC_DATA); // and all its relations } /* ********************************************** */ /* context active object */ void pose_flip_names(void) { Object *ob= OBACT; bPoseChannel *pchan; char newname[32]; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) { BLI_strncpy(newname, pchan->name, sizeof(newname)); bone_flip_name(newname, 1); // 1 = do strip off number extensions armature_bone_rename(ob->data, pchan->name, newname); } } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSOBJECT, 0); allqueue (REDRAWACTION, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Flip names"); }