/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "NOD_socket_declarations.hh" #include "NOD_socket_declarations_geometry.hh" #include "BKE_node.h" #include "BKE_node_runtime.hh" #include "BLI_math_vector.h" namespace blender::nodes::decl { /** * \note This function only deals with declarations, not the field status of existing nodes. If the * field status of existing nodes was stored on the sockets, an improvement would be to check the * existing socket's current status instead of the declaration. */ static bool field_types_are_compatible(const SocketDeclaration &input, const SocketDeclaration &output) { if (output.output_field_dependency.field_type() == OutputSocketFieldType::FieldSource) { if (input.input_field_type == InputSocketFieldType::None) { return false; } } return true; } static bool sockets_can_connect(const SocketDeclaration &socket_decl, const bNodeSocket &other_socket) { /* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */ if (socket_decl.in_out == other_socket.in_out) { return false; } if (other_socket.runtime->declaration) { if (socket_decl.in_out == SOCK_IN) { if (!field_types_are_compatible(socket_decl, *other_socket.runtime->declaration)) { return false; } } else { if (!field_types_are_compatible(*other_socket.runtime->declaration, socket_decl)) { return false; } } } return true; } static bool basic_types_can_connect(const SocketDeclaration & /*socket_decl*/, const bNodeSocket &other_socket) { return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA); } static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype) { const char *idname = nodeStaticSocketType(socket.type, new_subtype); BLI_strncpy(socket.idname, idname, sizeof(socket.idname)); bNodeSocketType *socktype = nodeSocketTypeFind(idname); socket.typeinfo = socktype; } /* -------------------------------------------------------------------- */ /** \name #Float * \{ */ bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddStaticSocket(&ntree, &node, this->in_out, SOCK_FLOAT, this->subtype, this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value; value.min = this->soft_min_value; value.max = this->soft_max_value; value.value = this->default_value; return socket; } bool Float::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_FLOAT) { return false; } if (socket.typeinfo->subtype != this->subtype) { return false; } bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value; if (value.min != this->soft_min_value) { return false; } if (value.max != this->soft_max_value) { return false; } return true; } bool Float::can_connect(const bNodeSocket &socket) const { if (!sockets_can_connect(*this, socket)) { return false; } return basic_types_can_connect(*this, socket); } bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (socket.type != SOCK_FLOAT) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } if (socket.typeinfo->subtype != this->subtype) { modify_subtype_except_for_storage(socket, this->subtype); } this->set_common_flags(socket); bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value; value.min = this->soft_min_value; value.max = this->soft_max_value; value.subtype = this->subtype; return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Int * \{ */ bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddStaticSocket(&ntree, &node, this->in_out, SOCK_INT, this->subtype, this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value; value.min = this->soft_min_value; value.max = this->soft_max_value; value.value = this->default_value; return socket; } bool Int::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_INT) { return false; } if (socket.typeinfo->subtype != this->subtype) { return false; } bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value; if (value.min != this->soft_min_value) { return false; } if (value.max != this->soft_max_value) { return false; } return true; } bool Int::can_connect(const bNodeSocket &socket) const { if (!sockets_can_connect(*this, socket)) { return false; } return basic_types_can_connect(*this, socket); } bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (socket.type != SOCK_INT) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } if (socket.typeinfo->subtype != this->subtype) { modify_subtype_except_for_storage(socket, this->subtype); } this->set_common_flags(socket); bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value; value.min = this->soft_min_value; value.max = this->soft_max_value; value.subtype = this->subtype; return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Vector * \{ */ bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddStaticSocket(&ntree, &node, this->in_out, SOCK_VECTOR, this->subtype, this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value; copy_v3_v3(value.value, this->default_value); value.min = this->soft_min_value; value.max = this->soft_max_value; return socket; } bool Vector::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_VECTOR) { return false; } if (socket.typeinfo->subtype != this->subtype) { return false; } const bNodeSocketValueVector &value = *static_cast( socket.default_value); if (value.min != this->soft_min_value) { return false; } if (value.max != this->soft_max_value) { return false; } return true; } bool Vector::can_connect(const bNodeSocket &socket) const { if (!sockets_can_connect(*this, socket)) { return false; } return basic_types_can_connect(*this, socket); } bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (socket.type != SOCK_VECTOR) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } if (socket.typeinfo->subtype != this->subtype) { modify_subtype_except_for_storage(socket, this->subtype); } this->set_common_flags(socket); bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value; value.subtype = this->subtype; value.min = this->soft_min_value; value.max = this->soft_max_value; STRNCPY(socket.name, this->name.c_str()); return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Bool * \{ */ bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddStaticSocket(&ntree, &node, this->in_out, SOCK_BOOLEAN, PROP_NONE, this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value; value.value = this->default_value; return socket; } bool Bool::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_BOOLEAN) { return false; } return true; } bool Bool::can_connect(const bNodeSocket &socket) const { if (!sockets_can_connect(*this, socket)) { return false; } return basic_types_can_connect(*this, socket); } bNodeSocket &Bool::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (socket.type != SOCK_BOOLEAN) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } this->set_common_flags(socket); STRNCPY(socket.name, this->name.c_str()); return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Color * \{ */ bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddStaticSocket(&ntree, &node, this->in_out, SOCK_RGBA, PROP_NONE, this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value; copy_v4_v4(value.value, this->default_value); return socket; } bool Color::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { if (socket.name != this->name) { return false; } if (socket.identifier != this->identifier) { return false; } } if (socket.type != SOCK_RGBA) { return false; } return true; } bool Color::can_connect(const bNodeSocket &socket) const { if (!sockets_can_connect(*this, socket)) { return false; } return basic_types_can_connect(*this, socket); } bNodeSocket &Color::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (socket.type != SOCK_RGBA) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } this->set_common_flags(socket); STRNCPY(socket.name, this->name.c_str()); return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #String * \{ */ bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddStaticSocket(&ntree, &node, this->in_out, SOCK_STRING, PROP_NONE, this->identifier.c_str(), this->name.c_str()); STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, this->default_value.c_str()); this->set_common_flags(socket); return socket; } bool String::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_STRING) { return false; } return true; } bool String::can_connect(const bNodeSocket &socket) const { return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING; } bNodeSocket &String::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (socket.type != SOCK_STRING) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } this->set_common_flags(socket); STRNCPY(socket.name, this->name.c_str()); return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #IDSocketDeclaration * \{ */ bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddSocket( &ntree, &node, this->in_out, this->idname, this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); return socket; } bool IDSocketDeclaration::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (!STREQ(socket.idname, this->idname)) { return false; } return true; } bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const { return sockets_can_connect(*this, socket) && STREQ(socket.idname, this->idname); } bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const { if (StringRef(socket.idname) != this->idname) { BLI_assert(socket.in_out == this->in_out); return this->build(ntree, node); } this->set_common_flags(socket); return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Geometry * \{ */ bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddSocket(&ntree, &node, this->in_out, "NodeSocketGeometry", this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); return socket; } bool Geometry::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_GEOMETRY) { return false; } return true; } bool Geometry::can_connect(const bNodeSocket &socket) const { return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY; } Span Geometry::supported_types() const { return supported_types_; } bool Geometry::only_realized_data() const { return only_realized_data_; } bool Geometry::only_instances() const { return only_instances_; } GeometryBuilder &GeometryBuilder::supported_type(GeometryComponentType supported_type) { decl_->supported_types_ = {supported_type}; return *this; } GeometryBuilder &GeometryBuilder::supported_type( blender::Vector supported_types) { decl_->supported_types_ = std::move(supported_types); return *this; } GeometryBuilder &GeometryBuilder::only_realized_data(bool value) { decl_->only_realized_data_ = value; return *this; } GeometryBuilder &GeometryBuilder::only_instances(bool value) { decl_->only_instances_ = value; return *this; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Shader * \{ */ bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddSocket(&ntree, &node, this->in_out, "NodeSocketShader", this->identifier.c_str(), this->name.c_str()); this->set_common_flags(socket); return socket; } bool Shader::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_SHADER) { return false; } return true; } bool Shader::can_connect(const bNodeSocket &socket) const { if (!sockets_can_connect(*this, socket)) { return false; } /* Basic types can convert to shaders, but not the other way around. */ if (this->in_out == SOCK_IN) { return ELEM( socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_SHADER); } return socket.type == SOCK_SHADER; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Extend * \{ */ bNodeSocket &Extend::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddSocket(&ntree, &node, this->in_out, "NodeSocketVirtual", this->identifier.c_str(), this->name.c_str()); return socket; } bool Extend::matches(const bNodeSocket &socket) const { if (socket.identifier != this->identifier) { return false; } return true; } bool Extend::can_connect(const bNodeSocket & /*socket*/) const { return false; } bNodeSocket &Extend::update_or_build(bNodeTree & /*ntree*/, bNode & /*node*/, bNodeSocket &socket) const { return socket; } /** \} */ /* -------------------------------------------------------------------- */ /** \name #Custom * \{ */ bNodeSocket &Custom::build(bNodeTree &ntree, bNode &node) const { bNodeSocket &socket = *nodeAddSocket( &ntree, &node, this->in_out, idname_, this->identifier.c_str(), this->name.c_str()); return socket; } bool Custom::matches(const bNodeSocket &socket) const { if (!this->matches_common_data(socket)) { return false; } if (socket.type != SOCK_CUSTOM) { return false; } return true; } bool Custom::can_connect(const bNodeSocket &socket) const { return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_); } bNodeSocket &Custom::update_or_build(bNodeTree & /*ntree*/, bNode & /*node*/, bNodeSocket &socket) const { return socket; } /** \} */ } // namespace blender::nodes::decl