/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Thomas Beck (plasmasolutions.de) */ #include "COM_TranslateOperation.h" TranslateOperation::TranslateOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->setResolutionInputSocketIndex(0); this->m_inputOperation = NULL; this->m_inputXOperation = NULL; this->m_inputYOperation = NULL; this->m_isDeltaSet = false; } void TranslateOperation::initExecution() { this->m_inputOperation = this->getInputSocketReader(0); this->m_inputXOperation = this->getInputSocketReader(1); this->m_inputYOperation = this->getInputSocketReader(2); ensureDelta(); //Calculate the relative offset once per execution, no need to do this per pixel this->m_relativeOffsetX = fmodf(this->getDeltaX(), this->getWidth()); this->m_relativeOffsetY = fmodf(this->getDeltaY(), this->getHeight()); } void TranslateOperation::deinitExecution() { this->m_inputOperation = NULL; this->m_inputXOperation = NULL; this->m_inputYOperation = NULL; } void TranslateOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { ensureDelta(); float originalXPos = x - this->getDeltaX(); float originalYPos = y - this->getDeltaY(); switch (m_wrappingType) { case 0: //Intentionally empty, originalXPos and originalYPos have been set before break; case 1: // wrap only on the x-axis originalXPos = this->getWrappedOriginalXPos(x); break; case 2: // wrap only on the y-axis originalYPos = this->getWrappedOriginalYPos(y); break; case 3: // wrap on both originalXPos = this->getWrappedOriginalXPos(x); originalYPos = this->getWrappedOriginalYPos(y); break; } this->m_inputOperation->read(output, originalXPos, originalYPos, sampler); } bool TranslateOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; ensureDelta(); newInput.xmin = input->xmin - this->getDeltaX(); newInput.xmax = input->xmax - this->getDeltaX(); newInput.ymin = input->ymin - this->getDeltaY(); newInput.ymax = input->ymax - this->getDeltaY(); if (m_wrappingType == 1 || m_wrappingType == 3) { // wrap only on the x-axis if tile is wrapping newInput.xmin = getWrappedOriginalXPos(input->xmin); newInput.xmax = getWrappedOriginalXPos(input->xmax); if (newInput.xmin > newInput.xmax) { newInput.xmin = 0; newInput.xmax = this->getWidth(); } } if (m_wrappingType == 2 || m_wrappingType == 3) { // wrap only on the y-axis if tile is wrapping newInput.ymin = getWrappedOriginalYPos(input->ymin); newInput.ymax = getWrappedOriginalYPos(input->ymax); if (newInput.ymin > newInput.ymax) { newInput.ymin = 0; newInput.ymax = this->getHeight(); } } return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void TranslateOperation::setWrapping(char wrapping_type) { m_wrappingType = wrapping_type; } float TranslateOperation::getWrappedOriginalXPos(float x) { float originalXPos = 0; // Positive offset: Append image data from the left if (this->m_relativeOffsetX > 0) { if (x < this->m_relativeOffsetX) { originalXPos = this->getWidth() - this->m_relativeOffsetX + x; } else { originalXPos = x - this->m_relativeOffsetX; } } else { // Negative offset: Append image data from the right if (x < (this->getWidth() + this->m_relativeOffsetX)) { originalXPos = x - this->m_relativeOffsetX; } else { originalXPos = x - (this->getWidth() + this->m_relativeOffsetX); } } while (originalXPos < 0) originalXPos += this->m_width; return fmodf(originalXPos, this->getWidth()); } float TranslateOperation::getWrappedOriginalYPos(float y) { float originalYPos = 0; // Positive offset: Append image data from the bottom if (this->m_relativeOffsetY > 0) { if (y < this->m_relativeOffsetY) { originalYPos = this->getHeight() - this->m_relativeOffsetY + y; } else { originalYPos = y - this->m_relativeOffsetY; } } else { // Negative offset: Append image data from the top if (y < (this->getHeight() + this->m_relativeOffsetY)) { originalYPos = y - this->m_relativeOffsetY; } else { originalYPos = y - (this->getHeight() + this->m_relativeOffsetY); } } while (originalYPos < 0) originalYPos += this->m_height; return fmodf(originalYPos, this->getHeight()); }