/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "BLI_index_mask.hh" #include "BKE_attribute.hh" struct Mesh; namespace blender::geometry { void split_edges(Mesh &mesh, IndexMask mask, const bke::AnonymousAttributePropagationInfo &propagation_info); } // namespace blender::geometry