/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once #ifdef COREAUDIO_PLUGIN #define AUD_BUILD_PLUGIN #endif /** * @file CoreAudioSynchronizer.h * @ingroup plugin * The CoreAudioSynchronizer class. */ #include "devices/ISynchronizer.h" #include #include AUD_NAMESPACE_BEGIN /** * This class is a Synchronizer implementation using a CoreAudio clock. */ class AUD_PLUGIN_API CoreAudioSynchronizer : public ISynchronizer { private: /// The CoreAudio clock referene. CAClockRef m_clock_ref; /// Whether the clock is currently playing. bool m_playing; public: /** * Creates a new CoreAudioSynchronizer. * @param device The device that should be synchronized. */ CoreAudioSynchronizer(AudioUnit& audio_unit); virtual ~CoreAudioSynchronizer(); virtual void seek(std::shared_ptr handle, double time); virtual double getPosition(std::shared_ptr handle); virtual void play(); virtual void stop(); virtual void setSyncCallback(syncFunction function, void* data); virtual int isPlaying(); }; AUD_NAMESPACE_END