/* * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Michel Selten * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include /*****************************************************************************/ /* Python API function prototypes for the Blender module. */ /*****************************************************************************/ PyObject *Object_New(PyObject *self, PyObject *args); PyObject *Object_Get(PyObject *self, PyObject *args); PyObject *Object_GetSelected (PyObject *self, PyObject *args); /*****************************************************************************/ /* The following string definitions are used for documentation strings. */ /* In Python these will be written to the console when doing a */ /* Blender.__doc__ */ /*****************************************************************************/ char Object_New_doc[] = "(type) - Add a new object of type 'type' in the current scene"; char Object_Get_doc[] = "(name) - return the object with the name 'name', returns None if not\ found.\n\ If 'name' is not specified, it returns a list of all objects in the\n\ current scene."; char Object_GetSelected_doc[] = "() - Returns a list of selected Objects in the active layer(s)\n\ The active object is the first in the list, if visible"; /*****************************************************************************/ /* Python method structure definition. */ /*****************************************************************************/ struct PyMethodDef Object_methods[] = { {"New", Object_New, METH_VARARGS, Object_New_doc}, {"Get", Object_Get, METH_VARARGS, Object_Get_doc}, {"get", Object_Get, METH_VARARGS, Object_Get_doc}, {"getSelected", Object_GetSelected, METH_VARARGS, Object_GetSelected_doc}, {NULL, NULL} }; /*****************************************************************************/ /* Function: Object_New */ /* Python equivalent: Blender.Object.New */ /*****************************************************************************/ PyObject *Object_New(PyObject *self, PyObject *args) { printf ("In Object_New()\n"); return (Py_None); } /*****************************************************************************/ /* Function: Object_Get */ /* Python equivalent: Blender.Object.Get */ /*****************************************************************************/ PyObject *Object_Get(PyObject *self, PyObject *args) { printf ("In Object_Get()\n"); return (Py_None); } /*****************************************************************************/ /* Function: Object_GetSelected */ /* Python equivalent: Blender.Object.getSelected */ /*****************************************************************************/ PyObject *Object_GetSelected (PyObject *self, PyObject *args) { printf ("In Object_GetSelected()\n"); return (Py_None); } /*****************************************************************************/ /* Function: initObject */ /*****************************************************************************/ PyObject *initObject (void) { PyObject * module; PyObject * dict; printf ("In initObject()\n"); module = Py_InitModule("Blender.Object", Object_methods); return (module); }