/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ #include "gpu_shader_private.hh" namespace blender::gpu { class VKLogParser : public GPULogParser { public: char *parse_line(char *log_line, GPULogItem &log_item) override; protected: char *skip_name(char *log_line); char *skip_severity_keyword(char *log_line, GPULogItem &log_item); }; } // namespace blender::gpu