#ifndef VOLUMETRICS void node_bsdf_translucent(vec4 color, vec3 N, out Closure result) { N = normalize(N); result = CLOSURE_DEFAULT; eevee_closure_diffuse(-N, color.rgb, 1.0, false, result.radiance); closure_load_ssr_data(vec3(0.0), 0.0, N, viewCameraVec, -1, result); result.radiance *= color.rgb; } #else /* Stub translucent because it is not compatible with volumetrics. */ # define node_bsdf_translucent #endif