/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto. * * ***** END GPL LICENSE BLOCK ***** */ #include #include "RE_raytrace.h" #include "rayobject_rtbuild.h" #include "rayobject.h" #include "MEM_guardedalloc.h" #include "BKE_utildefines.h" #include "BLI_arithb.h" #include "BLI_memarena.h" #include "bvh.h" #define BVH_NCHILDS 2 #define RAY_BB_TEST_COST (0.2f) #define DFS_STACK_SIZE 64 #define DYNAMIC_ALLOC //#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */ //#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */ #define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */ struct BVHNode { BVHNode *child[BVH_NCHILDS]; float bb[6]; int split_axis; }; struct BVHTree { RayObject rayobj; BVHNode *root; MemArena *node_arena; float cost; RTBuilder *builder; }; /* * Push nodes (used on dfs) */ template inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos) { //push nodes in reverse visit order if(isec->idot_axis[node->split_axis] < 0.0f) { int i; for(i=0; ichild[i] == 0) break; else stack[stack_pos++] = node->child[i]; } else { int i; for(i=BVH_NCHILDS-1; i>=0; i--) if(node->child[i] != 0) stack[stack_pos++] = node->child[i]; } } /* * BVH done */ static BVHNode *bvh_new_node(BVHTree *tree, int nid) { BVHNode *node = (BVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(BVHNode)); return node; } static int child_id(int pid, int nchild) { //N child of node A = A * K + (2 - K) + N, (0 <= N < K) return pid*BVH_NCHILDS+(2-BVH_NCHILDS)+nchild; } static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *builder, int nid, float *cost) { *cost = 0; if(rtbuild_size(builder) == 0) return 0; if(rtbuild_size(builder) == 1) { RayObject *child = rtbuild_get_primitive( builder, 0 ); if(RayObject_isRayFace(child)) { int i; BVHNode *parent = bvh_new_node(tree, nid); parent->split_axis = 0; INIT_MINMAX(parent->bb, parent->bb+3); for(i=0; i<1; i++) { parent->child[i] = (BVHNode*)rtbuild_get_primitive( builder, i ); bvh_node_merge_bb(parent->child[i], parent->bb, parent->bb+3); } for(; ichild[i] = 0; *cost = RE_rayobject_cost(child)+RAY_BB_TEST_COST; return parent; } else { assert(!RayObject_isAligned(child)); //Its a sub-raytrace structure, assume it has it own raycast //methods and adding a Bounding Box arround is unnecessary *cost = RE_rayobject_cost(child); return (BVHNode*)child; } } else { int i; RTBuilder tmp; BVHNode *parent = bvh_new_node(tree, nid); int nc = rtbuild_split(builder, BVH_NCHILDS); INIT_MINMAX(parent->bb, parent->bb+3); parent->split_axis = builder->split_axis; for(i=0; ichild[i] = bvh_rearrange( tree, rtbuild_get_child(builder, i, &tmp), child_id(nid,i), &tcost ); INIT_MINMAX(cbb, cbb+3); bvh_node_merge_bb(parent->child[i], cbb, cbb+3); DO_MIN(cbb, parent->bb); DO_MAX(cbb+3, parent->bb+3); *cost += tcost*bb_area(cbb, cbb+3); } for(; ichild[i] = 0; *cost /= bb_area(parent->bb, parent->bb+3); *cost += nc*RAY_BB_TEST_COST; return parent; } assert(false); } template<> void bvh_done(BVHTree *obj) { int needed_nodes = (rtbuild_size(obj->builder)+1)*2; if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE) needed_nodes = BLI_MEMARENA_STD_BUFSIZE; obj->node_arena = BLI_memarena_new(needed_nodes); BLI_memarena_use_malloc(obj->node_arena); obj->root = bvh_rearrange( obj, obj->builder, 1, &obj->cost ); rtbuild_free( obj->builder ); obj->builder = NULL; } template<> int bvh_intersect(BVHTree *obj, Isect* isec) { if(RayObject_isAligned(obj->root)) return bvh_node_stack_raycast(obj->root, isec); else return RE_rayobject_intersect( (RayObject*) obj->root, isec ); } /* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */ static RayObjectAPI bvh_api = { (RE_rayobject_raycast_callback) ((int(*)(BVHTree*,Isect*)) &bvh_intersect), (RE_rayobject_add_callback) ((void(*)(BVHTree*,RayObject*)) &bvh_add), (RE_rayobject_done_callback) ((void(*)(BVHTree*)) &bvh_done), (RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free), (RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb), (RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost) }; RayObject *RE_rayobject_bvh_create(int size) { BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree"); assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */ obj->rayobj.api = &bvh_api; obj->root = NULL; obj->node_arena = NULL; obj->builder = rtbuild_create( size ); return RayObject_unalignRayAPI((RayObject*) obj); }