/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "vk_uniform_buffer.hh" #include "vk_context.hh" namespace blender::gpu { void VKUniformBuffer::update(const void *data) { if (!buffer_.is_allocated()) { VKContext &context = *VKContext::get(); allocate(context); } buffer_.update(data); } void VKUniformBuffer::allocate(VKContext &context) { buffer_.create(context, size_in_bytes_, GPU_USAGE_STATIC, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT); } void VKUniformBuffer::clear_to_zero() { } void VKUniformBuffer::bind(int /*slot*/) { } void VKUniformBuffer::bind_as_ssbo(int /*slot*/) { } void VKUniformBuffer::unbind() { } } // namespace blender::gpu