/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #ifdef HAVE_CONFIG_H #include #endif #include #include "PIL_time.h" #include "MEM_guardedalloc.h" #include "DNA_effect_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_object_fluidsim.h" // N_T #include "DNA_scene_types.h" // N_T #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_subsurf.h" #include "LBM_fluidsim.h" #include "BKE_deform.h" #include "BKE_modifier.h" #include "BKE_key.h" #include "BIF_gl.h" #include "BIF_glutil.h" /////////////////////////////////// /////////////////////////////////// typedef struct { DerivedMesh dm; Object *ob; Mesh *me; MVert *verts; float *nors; MCol *wpaintMCol; int freeNors, freeVerts; } MeshDerivedMesh; static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm"); dlm->totvert = me->totvert; dlm->totedge = me->totedge; dlm->totface = me->totface; dlm->mvert = mdm->verts; dlm->medge = me->medge; dlm->mface = me->mface; dlm->tface = me->tface; dlm->mcol = me->mcol; dlm->nors = mdm->nors; dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1; if (!allowShared) { dlm->mvert = MEM_dupallocN(dlm->mvert); if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors); dlm->dontFreeVerts = dlm->dontFreeNors = 0; } return dlm; } static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; if (me->totvert) { for (i=0; itotvert; i++) { DO_MINMAX(mdm->verts[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; for (i=0; itotvert; i++) { cos_r[i][0] = mdm->verts[i].co[0]; cos_r[i][1] = mdm->verts[i].co[1]; cos_r[i][2] = mdm->verts[i].co[2]; } } static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; VECCOPY(co_r, mdm->verts[index].co); } static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; short *no = mdm->verts[index].no; no_r[0] = no[0]/32767.f; no_r[1] = no[1]/32767.f; no_r[2] = no[2]/32767.f; } static void meshDM_drawVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; glBegin(GL_POINTS); for(i=0; itotvert; i++) { glVertex3fv(mdm->verts[i].co); } glEnd(); } static void meshDM_drawUVEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; if (me->tface) { glBegin(GL_LINES); for (i=0; itotface; i++) { TFace *tf = &me->tface[i]; if (!(tf->flag&TF_HIDE)) { glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if (!me->mface[i].v4) { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[0]); } else { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[0]); } } } glEnd(); } } static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MEdge *medge= me->medge; int i; glBegin(GL_LINES); for(i=0; itotedge; i++, medge++) { if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { glVertex3fv(mdm->verts[medge->v1].co); glVertex3fv(mdm->verts[medge->v2].co); } } glEnd(); } static void meshDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; int i; glBegin(GL_LINES); for (i=0; itotedge; i++) { if (!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(mdm->verts[me->medge[i].v1].co); glVertex3fv(mdm->verts[me->medge[i].v2].co); } } glEnd(); } static void meshDM_drawLooseEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MEdge *medge= me->medge; int i; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if (medge->flag&ME_LOOSEEDGE) { glVertex3fv(mdm->verts[medge->v1].co); glVertex3fv(mdm->verts[medge->v2].co); } } glEnd(); } static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; float *nors = mdm->nors; int a; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; #define PASSVERT(index) { \ if (shademodel==GL_SMOOTH) { \ short *no = mvert[index].no; \ glNormal3sv(no); \ } \ glVertex3fv(mvert[index].co); \ } glBegin(glmode=GL_QUADS); for(a=0; atotface; a++, mface++, nors+=3) { int new_glmode, new_matnr, new_shademodel; new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; new_matnr = mface->mat_nr+1; new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT; if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if(shademodel==GL_FLAT) glNormal3fv(nors); PASSVERT(mface->v1); PASSVERT(mface->v2); PASSVERT(mface->v3); if (mface->v4) { PASSVERT(mface->v4); } } } glEnd(); glShadeModel(GL_FLAT); #undef PASSVERT } static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MFace *mface= me->mface; int a, glmode; unsigned char *cp1, *cp2; cp1= col1; if(col2) { cp2= col2; } else { cp2= NULL; useTwoSide= 0; } /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ if(col1 && col2) glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS); for(a=0; atotface; a++, mface++, cp1+= 16) { int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES; if (new_glmode!=glmode) { glEnd(); glBegin(glmode= new_glmode); } glColor3ub(cp1[3], cp1[2], cp1[1]); glVertex3fv( mdm->verts[mface->v1].co ); glColor3ub(cp1[7], cp1[6], cp1[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp1[11], cp1[10], cp1[9]); glVertex3fv( mdm->verts[mface->v3].co ); if(mface->v4) { glColor3ub(cp1[15], cp1[14], cp1[13]); glVertex3fv( mdm->verts[mface->v4].co ); } if(useTwoSide) { glColor3ub(cp2[11], cp2[10], cp2[9]); glVertex3fv( mdm->verts[mface->v3].co ); glColor3ub(cp2[7], cp2[6], cp2[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp2[3], cp2[2], cp2[1]); glVertex3fv( mdm->verts[mface->v1].co ); if(mface->v4) { glColor3ub(cp2[15], cp2[14], cp2[13]); glVertex3fv( mdm->verts[mface->v4].co ); } } if(col2) cp2+= 16; } glEnd(); glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); } static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; TFace *tface = me->tface; float *nors = mdm->nors; int i; for (i=0; itotface; i++) { MFace *mf= &mface[i]; TFace *tf = tface?&tface[i]:NULL; int flag; unsigned char *cp= NULL; flag = setDrawParams(tf, mf->mat_nr); if (flag==0) { continue; } else if (flag==1) { if (mdm->wpaintMCol) { cp= (unsigned char*) &mdm->wpaintMCol[i*4]; } else if (tf) { cp= (unsigned char*) tf->col; } else if (me->mcol) { cp= (unsigned char*) &me->mcol[i*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[i*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } glEnd(); } } static void meshDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; float *nors= mdm->nors; int i; for (i=0; itotface; i++) { MFace *mf= &mface[i]; int drawSmooth = 1; if (!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) { unsigned char *cp = NULL; if (useColors) { if (mdm->wpaintMCol) { cp= (unsigned char*) &mdm->wpaintMCol[i*4]; } else if (me->tface) { cp= (unsigned char*) me->tface[i].col; } else if (me->mcol) { cp= (unsigned char*) &me->mcol[i*4]; } } glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(&nors[i*3]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glVertex3fv(mvert[mf->v4].co); } } else { if (cp) glColor3ub(cp[3], cp[2], cp[1]); glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } } glEnd(); } } } static int meshDM_getNumVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totvert; } static int meshDM_getNumFaces(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totface; } static void meshDM_release(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; if (mdm->wpaintMCol) MEM_freeN(mdm->wpaintMCol); if (mdm->freeNors) MEM_freeN(mdm->nors); if (mdm->freeVerts) MEM_freeN(mdm->verts); MEM_freeN(mdm); } static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3]) { MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm"); mdm->dm.getMinMax = meshDM_getMinMax; mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh; mdm->dm.getNumVerts = meshDM_getNumVerts; mdm->dm.getNumFaces = meshDM_getNumFaces; mdm->dm.getVertCos = meshDM_getVertCos; mdm->dm.getVertCo = meshDM_getVertCo; mdm->dm.getVertNo = meshDM_getVertNo; mdm->dm.drawVerts = meshDM_drawVerts; mdm->dm.drawUVEdges = meshDM_drawUVEdges; mdm->dm.drawEdges = meshDM_drawEdges; mdm->dm.drawLooseEdges = meshDM_drawLooseEdges; mdm->dm.drawFacesSolid = meshDM_drawFacesSolid; mdm->dm.drawFacesColored = meshDM_drawFacesColored; mdm->dm.drawFacesTex = meshDM_drawFacesTex; mdm->dm.drawMappedFaces = meshDM_drawMappedFaces; mdm->dm.drawMappedEdges = meshDM_drawMappedEdges; mdm->dm.drawMappedFaces = meshDM_drawMappedFaces; mdm->dm.release = meshDM_release; /* Works in conjunction with hack during modifier calc */ if ((G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)) { mdm->wpaintMCol = MEM_dupallocN(me->mcol); } mdm->ob = ob; mdm->me = me; mdm->verts = me->mvert; mdm->nors = NULL; mdm->freeNors = 0; mdm->freeVerts = 0; if (vertCos) { int i; /* copy the original verts to preserve flag settings; if this is too * costly, must at least use MEM_callocN to clear flags */ mdm->verts = MEM_dupallocN( me->mvert ); for (i=0; itotvert; i++) { VECCOPY(mdm->verts[i].co, vertCos[i]); } mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; mdm->freeVerts = 1; } else { // XXX this is kinda hacky because we shouldn't really be editing // the mesh here, however, we can't just call mesh_build_faceNormals(ob) // because in the case when a key is applied to a mesh the vertex normals // would never be correctly computed. mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; } return (DerivedMesh*) mdm; } /// typedef struct { DerivedMesh dm; EditMesh *em; float (*vertexCos)[3]; float (*vertexNos)[3]; float (*faceNos)[3]; } EditMeshDerivedMesh; static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) { if (emdm->vertexCos) { func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL); } else { func(userData, i, eve->co, eve->no, NULL); } } } static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) func(userData, i, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) func(userData, i, eed->v1->co, eed->v2->co); } } static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; glBegin(GL_LINES); for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]); glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]); } } glEnd(); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { glBegin(GL_LINES); for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(eed->v1->co); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { emDM_drawMappedEdges(dm, NULL, NULL); } static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { setDrawInterpOptions(userData, i, 0.0); glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]); setDrawInterpOptions(userData, i, 1.0); glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]); } } glEnd(); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { setDrawInterpOptions(userData, i, 0.0); glVertex3fv(eed->v1->co); setDrawInterpOptions(userData, i, 1.0); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3]) { if (vertexCos) { VECCOPY(cent, vertexCos[(int) efa->v1->prev]); VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]); VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]); if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]); } else { VECCOPY(cent, efa->v1->co); VecAddf(cent, cent, efa->v2->co); VecAddf(cent, cent, efa->v3->co); if (efa->v4) VecAddf(cent, cent, efa->v4->co); } if (efa->v4) { VecMulf(cent, 0.25f); } else { VecMulf(cent, 0.33333333333f); } } static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve, *preveve; EditFace *efa; float cent[3]; int i; if (emdm->vertexCos) { for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; } for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { emDM__calcFaceCent(efa, cent, emdm->vertexCos); func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n); } if (emdm->vertexCos) { for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } } static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; int drawSmooth = 1; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) { glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(emdm->faceNos[i]); glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]); if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]); } else { glNormal3fv(emdm->vertexNos[(int) efa->v1->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]); glNormal3fv(emdm->vertexNos[(int) efa->v2->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]); glNormal3fv(emdm->vertexNos[(int) efa->v3->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]); if(efa->v4) { glNormal3fv(emdm->vertexNos[(int) efa->v4->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]); } } glEnd(); } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { int drawSmooth = 1; for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) { glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(efa->n); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if(efa->v4) glVertex3fv(efa->v4->co); } else { glNormal3fv(efa->v1->no); glVertex3fv(efa->v1->co); glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); if(efa->v4) { glNormal3fv(efa->v4->no); glVertex3fv(efa->v4->co); } } glEnd(); } } } } static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; if (emdm->em->verts.first) { for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) { if (emdm->vertexCos) { DO_MINMAX(emdm->vertexCos[i], min_r, max_r); } else { DO_MINMAX(eve->co, min_r, max_r); } } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static int emDM_getNumVerts(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->verts); } static int emDM_getNumFaces(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->faces); } static void emDM_release(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; if (emdm->vertexCos) { MEM_freeN(emdm->vertexCos); MEM_freeN(emdm->vertexNos); MEM_freeN(emdm->faceNos); } MEM_freeN(emdm); } static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, float (*vertexCos)[3]) { EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm"); emdm->dm.getMinMax = emDM_getMinMax; emdm->dm.getNumVerts = emDM_getNumVerts; emdm->dm.getNumFaces = emDM_getNumFaces; emdm->dm.foreachMappedVert = emDM_foreachMappedVert; emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge; emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter; emdm->dm.drawEdges = emDM_drawEdges; emdm->dm.drawMappedEdges = emDM_drawMappedEdges; emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp; emdm->dm.drawMappedFaces = emDM_drawMappedFaces; emdm->dm.release = emDM_release; emdm->em = em; emdm->vertexCos = vertexCos; if (vertexCos) { EditVert *eve, *preveve; EditFace *efa; int totface = BLI_countlist(&em->faces); int i; for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno"); emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno"); for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) { float *v1 = vertexCos[(int) efa->v1->prev]; float *v2 = vertexCos[(int) efa->v2->prev]; float *v3 = vertexCos[(int) efa->v3->prev]; float *no = emdm->faceNos[i]; if(efa->v4) { float *v4 = vertexCos[(int) efa->v3->prev]; CalcNormFloat4(v1, v2, v3, v4, no); VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no); } else { CalcNormFloat(v1, v2, v3, no); } VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no); VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no); VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no); } for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) { float *no = emdm->vertexNos[i]; if (Normalise(no)==0.0) { VECCOPY(no, vertexCos[i]); Normalise(no); } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } return (DerivedMesh*) emdm; } /// typedef struct { DerivedMesh dm; DispListMesh *dlm; } SSDerivedMesh; static void ssDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, index=-1; for (i=0; itotvert; i++) { MVert *mv = &dlm->mvert[i]; if (mv->flag&ME_VERT_STEPINDEX) index++; if (index!=-1) { func(userData, index, mv->co, NULL, mv->no); } } } static void ssDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, index=-1; for (i=0; itotedge; i++) { MEdge *med = &dlm->medge[i]; if (med->flag&ME_EDGE_STEPINDEX) index++; if (index!=-1) { func(userData, index, dlm->mvert[med->v1].co, dlm->mvert[med->v2].co); } } } static void ssDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, index=-1; glBegin(GL_LINES); for(i=0; itotedge; i++) { MEdge *med = &dlm->medge[i]; if (med->flag&ME_EDGE_STEPINDEX) index++; if (index!=-1 && (!setDrawOptions || setDrawOptions(userData, index))) { glVertex3fv(dlm->mvert[med->v1].co); glVertex3fv(dlm->mvert[med->v2].co); } } glEnd(); } static void ssDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, index=-1; for (i=0; itotface; i++) { MFace *mf = &dlm->mface[i]; if (mf->flag&ME_FACE_STEPINDEX) index++; if(index!=-1) { float cent[3]; float no[3]; VECCOPY(cent, dlm->mvert[mf->v1].co); VecAddf(cent, cent, dlm->mvert[mf->v2].co); VecAddf(cent, cent, dlm->mvert[mf->v3].co); if (mf->v4) { CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no); VecAddf(cent, cent, dlm->mvert[mf->v4].co); VecMulf(cent, 0.25f); } else { CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no); VecMulf(cent, 0.33333333333f); } func(userData, index, cent, no); } } } static void ssDM_drawVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; int i; bglBegin(GL_POINTS); for (i=0; itotvert; i++) { bglVertex3fv(mvert[i].co); } bglEnd(); } static void ssDM_drawUVEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (dlm->tface) { glBegin(GL_LINES); for (i=0; itotface; i++) { TFace *tf = &dlm->tface[i]; if (!(tf->flag&TF_HIDE)) { glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if (!dlm->mface[i].v4) { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[0]); } else { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[0]); } } } glEnd(); } } static void ssDM_drawLooseEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert = dlm->mvert; MEdge *medge= dlm->medge; int i; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if (medge->flag&ME_LOOSEEDGE) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } } glEnd(); } static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MEdge *medge= dlm->medge; int i; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } } glEnd(); } static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; float *nors = dlm->nors; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; int i; #define PASSVERT(ind) { \ if (shademodel==GL_SMOOTH) \ glNormal3sv(dlm->mvert[(ind)].no); \ glVertex3fv(dlm->mvert[(ind)].co); \ } glBegin(glmode=GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES; int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT; int new_matnr = mf->mat_nr+1; if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if (shademodel==GL_FLAT) glNormal3fv(&nors[i*3]); PASSVERT(mf->v1); PASSVERT(mf->v2); PASSVERT(mf->v3); if (mf->v4) PASSVERT(mf->v4); } } glEnd(); #undef PASSVERT } static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, lmode; glShadeModel(GL_SMOOTH); if (vcols2) { glEnable(GL_CULL_FACE); } else { useTwoSided = 0; } #define PASSVERT(vidx, fidx) { \ unsigned char *col= &colbase[fidx*4]; \ glColor3ub(col[3], col[2], col[1]); \ glVertex3fv(dlm->mvert[(vidx)].co); \ } glBegin(lmode= GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; int nmode= mf->v4?GL_QUADS:GL_TRIANGLES; unsigned char *colbase= &vcols1[i*16]; if (nmode!=lmode) { glEnd(); glBegin(lmode= nmode); } PASSVERT(mf->v1, 0); PASSVERT(mf->v2, 1); PASSVERT(mf->v3, 2); if (mf->v4) PASSVERT(mf->v4, 3); if (useTwoSided) { unsigned char *colbase= &vcols2[i*16]; if (mf->v4) PASSVERT(mf->v4, 3); PASSVERT(mf->v3, 2); PASSVERT(mf->v2, 1); PASSVERT(mf->v1, 0); } } glEnd(); if (vcols2) glDisable(GL_CULL_FACE); #undef PASSVERT } static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MFace *mface= dlm->mface; TFace *tface = dlm->tface; float *nors = dlm->nors; int a; for (a=0; atotface; a++) { MFace *mf= &mface[a]; TFace *tf = tface?&tface[a]:NULL; int flag; unsigned char *cp= NULL; flag = setDrawParams(tf, mf->mat_nr); if (flag==0) { continue; } else if (flag==1) { if (tf) { cp= (unsigned char*) tf->col; } else if (dlm->mcol) { cp= (unsigned char*) &dlm->mcol[a*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[a*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv((mvert+mf->v1)->co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv((mvert+mf->v2)->co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv((mvert+mf->v3)->co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv((mvert+mf->v4)->co); } glEnd(); } } static void ssDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MFace *mface= dlm->mface; float *nors = dlm->nors; int i, index=-1; for (i=0; itotface; i++) { MFace *mf = &mface[i]; int drawSmooth = 1; if (mf->flag&ME_FACE_STEPINDEX) index++; if (index!=-1 && (!setDrawOptions || setDrawOptions(userData, index, &drawSmooth))) { unsigned char *cp = NULL; if (useColors) { if (dlm->tface) { cp= (unsigned char*) dlm->tface[i].col; } else if (dlm->mcol) { cp= (unsigned char*) &dlm->mcol[i*4]; } } glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(&nors[i*3]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glVertex3fv(mvert[mf->v4].co); } } else { if (cp) glColor3ub(cp[3], cp[2], cp[1]); glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } } glEnd(); } } } static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; if (ssdm->dlm->totvert) { for (i=0; idlm->totvert; i++) { DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; for (i=0; idlm->totvert; i++) { cos_r[i][0] = ssdm->dlm->mvert[i].co[0]; cos_r[i][1] = ssdm->dlm->mvert[i].co[1]; cos_r[i][2] = ssdm->dlm->mvert[i].co[2]; } } static int ssDM_getNumVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totvert; } static int ssDM_getNumFaces(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totface; } static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; if (allowShared) { return displistmesh_copyShared(ssdm->dlm); } else { return displistmesh_copy(ssdm->dlm); } } static void ssDM_release(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; displistmesh_free(ssdm->dlm); MEM_freeN(dm); } DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3]) { SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm"); ssdm->dm.getMinMax = ssDM_getMinMax; ssdm->dm.getNumVerts = ssDM_getNumVerts; ssdm->dm.getNumFaces = ssDM_getNumFaces; ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh; ssdm->dm.getVertCos = ssDM_getVertCos; ssdm->dm.drawVerts = ssDM_drawVerts; ssdm->dm.drawUVEdges = ssDM_drawUVEdges; ssdm->dm.drawEdges = ssDM_drawEdges; ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges; ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid; ssdm->dm.drawFacesColored = ssDM_drawFacesColored; ssdm->dm.drawFacesTex = ssDM_drawFacesTex; ssdm->dm.drawMappedFaces = ssDM_drawMappedFaces; /* EM functions */ ssdm->dm.foreachMappedVert = ssDM_foreachMappedVert; ssdm->dm.foreachMappedEdge = ssDM_foreachMappedEdge; ssdm->dm.foreachMappedFaceCenter = ssDM_foreachMappedFaceCenter; ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges; ssdm->dm.drawMappedEdgesInterp = NULL; // no way to implement this one ssdm->dm.release = ssDM_release; ssdm->dlm = dlm; if (vertexCos) { int i; for (i=0; itotvert; i++) { VECCOPY(dlm->mvert[i].co, vertexCos[i]); } if (dlm->nors && !dlm->dontFreeNors) { MEM_freeN(dlm->nors); dlm->nors = 0; } mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors); } return (DerivedMesh*) ssdm; } /***/ DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md) { Mesh *me = ob->data; ModifierTypeInfo *mti = modifierType_getInfo(md->type); DerivedMesh *dm; if (!(md->mode&eModifierMode_Realtime)) return NULL; if (mti->isDisabled && mti->isDisabled(md)) return NULL; if (mti->type==eModifierTypeType_OnlyDeform) { int numVerts; float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts); dm = getMeshDerivedMesh(me, ob, deformedVerts); MEM_freeN(deformedVerts); } else { dm = mti->applyModifier(md, ob, NULL, NULL, 0, 0); } return dm; } static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform) { Mesh *me = ob->data; ModifierData *md= modifiers_getVirtualModifierList(ob); float (*deformedVerts)[3] = NULL; DerivedMesh *dm; int numVerts = me->totvert; modifiers_clearErrors(ob); if (deform_r) *deform_r = NULL; *final_r = NULL; if (useDeform) { if(do_ob_key(ob)) /* shape key makes deform verts */ deformedVerts = mesh_getVertexCos(me, &numVerts); /* Apply all leading deforming modifiers */ for (; md; md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(md->mode&(1<isDisabled && mti->isDisabled(md)) continue; if (mti->type==eModifierTypeType_OnlyDeform) { if (!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts); } else { break; } } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (vpaint, etc.) */ if (deform_r) *deform_r = getMeshDerivedMesh(me, ob, deformedVerts); } else { deformedVerts = inputVertexCos; } /* N_T * i dont know why, but somehow the if(useDeform) part * is necessary to get anything displayed */ if((G.obedit!=ob) && (ob->fluidsimFlag & OB_FLUIDSIM_ENABLE)) { if(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN) { *final_r = getFluidsimDerivedMesh(ob,useRenderParams, NULL,NULL); if(*final_r) return; } } /* Now apply all remaining modifiers. If useDeform is off then skip * OnlyDeform ones. */ dm = NULL; for (; md; md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(md->mode&(1<type==eModifierTypeType_OnlyDeform && !useDeform) continue; if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Internal error, modifier requires original data (bad stack position)."); continue; } if (mti->isDisabled && mti->isDisabled(md)) continue; /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if (mti->type==eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if (!deformedVerts) { if (dm) { /* Deforming a derived mesh, read the vertex locations out of the mesh and * deform them. Once done with this run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = mesh_getVertexCos(me, &numVerts); } } mti->deformVerts(md, ob, dm, deformedVerts, numVerts); } else { /* There are 4 cases here (have deform? have dm?) but they all are handled * by the modifier apply function, which will also free the DerivedMesh if * it exists. */ DerivedMesh *ndm = mti->applyModifier(md, ob, dm, deformedVerts, useRenderParams, !inputVertexCos); if (ndm) { if (dm) dm->release(dm); dm = ndm; if (deformedVerts) { if (deformedVerts!=inputVertexCos) { MEM_freeN(deformedVerts); } deformedVerts = NULL; } } } } /* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply * these back onto the DerivedMesh. If we have no DerivedMesh then we need to build * one. */ if (dm && deformedVerts) { DispListMesh *dlm = dm->convertToDispListMesh(dm, 0); dm->release(dm); *final_r = derivedmesh_from_displistmesh(dlm, deformedVerts); } else if (dm) { *final_r = dm; } else { *final_r = getMeshDerivedMesh(me, ob, deformedVerts); } if (deformedVerts && deformedVerts!=inputVertexCos) { MEM_freeN(deformedVerts); } } static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3] { int i, numVerts = *numVerts_r = BLI_countlist(&em->verts); float (*cos)[3]; EditVert *eve; cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos"); for (i=0,eve=em->verts.first; inext) { VECCOPY(cos[i], eve->co); } return cos; } static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r) { Object *ob = G.obedit; EditMesh *em = G.editMesh; ModifierData *md; float (*deformedVerts)[3] = NULL; DerivedMesh *dm; int i, numVerts, cageIndex = modifiers_getCageIndex(ob, NULL); modifiers_clearErrors(ob); if (cage_r && cageIndex==-1) { *cage_r = getEditMeshDerivedMesh(em, NULL); } dm = NULL; for (i=0,md= ob->modifiers.first; md; i++,md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (!(md->mode&eModifierMode_Realtime)) continue; if (!(md->mode&eModifierMode_Editmode)) continue; if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Internal error, modifier requires original data (bad stack position)."); continue; } if (mti->isDisabled && mti->isDisabled(md)) continue; if (!(mti->flags&eModifierTypeFlag_SupportsEditmode)) continue; /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if (mti->type==eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if (!deformedVerts) { if (dm) { /* Deforming a derived mesh, read the vertex locations out of the mesh and * deform them. Once done with this run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = editmesh_getVertexCos(em, &numVerts); } } mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts); } else { /* There are 4 cases here (have deform? have dm?) but they all are handled * by the modifier apply function, which will also free the DerivedMesh if * it exists. */ DerivedMesh *ndm = mti->applyModifierEM(md, ob, em, dm, deformedVerts); if (ndm) { if (dm && (!cage_r || dm!=*cage_r)) dm->release(dm); dm = ndm; if (deformedVerts) { MEM_freeN(deformedVerts); deformedVerts = NULL; } } } if (cage_r && i==cageIndex) { if (dm && deformedVerts) { DispListMesh *dlm; dlm = dm->convertToDispListMesh(dm, 0); *cage_r = derivedmesh_from_displistmesh(dlm, deformedVerts); } else if (dm) { *cage_r = dm; } else { *cage_r = getEditMeshDerivedMesh(em, deformedVerts?MEM_dupallocN(deformedVerts):NULL); } } } /* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply * these back onto the DerivedMesh. If we have no DerivedMesh then we need to build * one. */ if (dm && deformedVerts) { DispListMesh *dlm = dm->convertToDispListMesh(dm, 0); if (!cage_r || dm!=*cage_r) dm->release(dm); *final_r = derivedmesh_from_displistmesh(dlm, deformedVerts); MEM_freeN(deformedVerts); } else if (dm) { *final_r = dm; } else { *final_r = getEditMeshDerivedMesh(em, deformedVerts); } } /***/ /* Something of a hack, at the moment deal with weightpaint * by tucking into colors during modifier eval, only in * wpaint mode. Works ok but need to make sure recalc * happens on enter/exit wpaint. */ static void weight_to_rgb(float input, float *fr, float *fg, float *fb) { float blend; blend= ((input/2.0f)+0.5f); if (input<=0.25f){ // blue->cyan *fr= 0.0f; *fg= blend*input*4.0f; *fb= blend; } else if (input<=0.50f){ // cyan->green *fr= 0.0f; *fg= blend; *fb= blend*(1.0f-((input-0.25f)*4.0f)); } else if (input<=0.75){ // green->yellow *fr= blend * ((input-0.50f)*4.0f); *fg= blend; *fb= 0.0f; } else if (input<=1.0){ // yellow->red *fr= blend; *fg= blend * (1.0f-((input-0.75f)*4.0f)); *fb= 0.0f; } } static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col) { Mesh *me = ob->data; float fr, fg, fb, input = 0.0f; int i; if (me->dvert) { for (i=0; idvert[vert].totweight; i++) if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) input+=me->dvert[vert].dw[i].weight; } CLAMP(input, 0.0f, 1.0f); weight_to_rgb(input, &fr, &fg, &fb); col[3] = (unsigned char)(fr * 255.0f); col[2] = (unsigned char)(fg * 255.0f); col[1] = (unsigned char)(fb * 255.0f); col[0] = 255; } static unsigned char *calc_weightpaint_colors(Object *ob) { Mesh *me = ob->data; MFace *mf = me->mface; unsigned char *wtcol; int i; wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap"); memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4); for (i=0; itotface; i++, mf++){ calc_weightpaint_vert_color(ob, mf->v1, &wtcol[(i*4 + 0)*4]); calc_weightpaint_vert_color(ob, mf->v2, &wtcol[(i*4 + 1)*4]); calc_weightpaint_vert_color(ob, mf->v3, &wtcol[(i*4 + 2)*4]); if (mf->v4) calc_weightpaint_vert_color(ob, mf->v4, &wtcol[(i*4 + 3)*4]); } return wtcol; } static void clear_mesh_caches(Object *ob) { Mesh *me= ob->data; /* also serves as signal to remake texspace */ if (me->bb) { MEM_freeN(me->bb); me->bb = NULL; } freedisplist(&ob->disp); if (ob->derivedFinal) { ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } if (ob->derivedDeform) { ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } } static void mesh_build_data(Object *ob) { Mesh *me = ob->data; float min[3], max[3]; if(ob->flag&OB_FROMDUPLI) return; clear_mesh_caches(ob); if(ob!=G.obedit) { if( (G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)) { MCol *mcol = me->mcol; TFace *tface = me->tface; me->tface = NULL; me->mcol = (MCol*) calc_weightpaint_colors(ob); mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1); MEM_freeN(me->mcol); me->mcol = mcol; me->tface = tface; } else { mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1); } INIT_MINMAX(min, max); ob->derivedFinal->getMinMax(ob->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max); } } static void editmesh_build_data(void) { float min[3], max[3]; EditMesh *em = G.editMesh; clear_mesh_caches(G.obedit); if (em->derivedFinal) { if (em->derivedFinal!=em->derivedCage) { em->derivedFinal->release(em->derivedFinal); } em->derivedFinal = NULL; } if (em->derivedCage) { em->derivedCage->release(em->derivedCage); em->derivedCage = NULL; } editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal); INIT_MINMAX(min, max); em->derivedFinal->getMinMax(em->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max); } void makeDispListMesh(Object *ob) { if (ob==G.obedit) { editmesh_build_data(); } else { mesh_build_data(ob); build_particle_system(ob); } } /***/ DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r) { if (!ob->derivedFinal) { mesh_build_data(ob); } *needsFree_r = 0; return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r) { if (!ob->derivedDeform) { mesh_build_data(ob); } *needsFree_r = 0; return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Object *ob) { DerivedMesh *final; mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1); return final; } DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0); return final; } /***/ DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r) { *cageNeedsFree_r = *finalNeedsFree_r = 0; if (!G.editMesh->derivedCage) editmesh_build_data(); *final_r = G.editMesh->derivedFinal; return G.editMesh->derivedCage; } DerivedMesh *editmesh_get_derived_cage(int *needsFree_r) { *needsFree_r = 0; if (!G.editMesh->derivedCage) editmesh_build_data(); return G.editMesh->derivedCage; } DerivedMesh *editmesh_get_derived_base(void) { return getEditMeshDerivedMesh(G.editMesh, NULL); } /* ********* For those who don't grasp derived stuff! (ton) :) *************** */ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) { float *vec = userData; vec+= 6*index; VECCOPY(vec, co); vec+= 3; if(no_f) { VECCOPY(vec, no_f); } else { VECCOPY(vec, no_s); } } /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */ /* this is needed for all code using vertexgroups (no subsurf support) */ /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */ /* in use now by vertex/weight paint and particle generating */ float *mesh_get_mapped_verts_nors(Object *ob) { Mesh *me= ob->data; DerivedMesh *dm; float *vertexcosnos; int needsFree; /* lets prevent crashing... */ if(ob->type!=OB_MESH || me->totvert==0) return NULL; dm= mesh_get_derived_final(ob, &needsFree); vertexcosnos= MEM_mallocN(6*sizeof(float)*me->totvert, "vertexcosnos map"); if(dm->foreachMappedVert) dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos); else { float *fp= vertexcosnos; int a; for(a=0; a< me->totvert; a++, fp+=6) { dm->getVertCo(dm, a, fp); dm->getVertNo(dm, a, fp+3); } } if (needsFree) dm->release(dm); return vertexcosnos; } /* ************************* fluidsim bobj file handling **************************** */ #ifdef WIN32 #ifndef snprintf #define snprintf _snprintf #endif #endif /* write .bobj.gz file for a mesh object */ void writeBobjgz(char *filename, struct Object *ob) { // const int debugBobjWrite = 0; // now handled by global debug level char debugStrBuffer[256]; int wri,i,j; float wrf; gzFile gzf; DispListMesh *dlm = NULL; DerivedMesh *dm; float vec[3]; float rotmat[3][3]; MFace *mface = NULL; if(!ob->data || (ob->type!=OB_MESH)) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ Invalid object %s ...\n", ob->id.name); elbeemDebugOut(debugStrBuffer); return; } if((ob->size[0]<0.0) || (ob->size[0]<0.0) || (ob->size[0]<0.0) ) { snprintf(debugStrBuffer,256,"\nfluidSim::writeBobjgz:: Warning object %s has negative scaling - check triangle ordering...?\n\n", ob->id.name); elbeemDebugOut(debugStrBuffer); } snprintf(debugStrBuffer,256,"Writing GZ_BOBJ '%s' ... ",filename); elbeemDebugOut(debugStrBuffer); gzf = gzopen(filename, "wb9"); if (!gzf) { snprintf(debugStrBuffer,256,"writeBobjgz::error - Unable to open file for writing '%s'\n", filename); elbeemDebugOut(debugStrBuffer); return; } dm = mesh_create_derived_render(ob); dlm = dm->convertToDispListMesh(dm, 1); mface = dlm->mface; if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ, Invalid int size %d...\n", wri); elbeemDebugOut(debugStrBuffer); return; } // paranoia check wri = dlm->totvert; gzwrite(gzf, &wri, sizeof(wri)); for(i=0; imvert[i].co); /* get transformed point */ Mat4MulVecfl(ob->obmat, vec); for(j=0; j<3; j++) { wrf = vec[j]; gzwrite(gzf, &wrf, sizeof( wrf )); } } // should be the same as Vertices.size wri = dlm->totvert; gzwrite(gzf, &wri, sizeof(wri)); EulToMat3(ob->rot, rotmat); for(i=0; imvert[i].no); // FIXME divide? mv->no[0]= (short)(no[0]*32767.0); Mat3MulVecfl(rotmat, vec); Normalise(vec); for(j=0; j<3; j++) { wrf = vec[j]; gzwrite(gzf, &wrf, sizeof( wrf )); } } /* compute no. of triangles */ wri = 0; for(i=0; itotface; i++) { wri++; if(mface[i].v4) { wri++; } } gzwrite(gzf, &wri, sizeof(wri)); for(i=0; itotface; i++) { int face[4]; face[0] = mface[i].v1; face[1] = mface[i].v2; face[2] = mface[i].v3; face[3] = mface[i].v4; //snprintf(debugStrBuffer,256,"F %s %d = %d,%d,%d,%d \n",ob->id.name, i, face[0],face[1],face[2],face[3] ); elbeemDebugOut(debugStrBuffer); gzwrite(gzf, &(face[0]), sizeof( face[0] )); gzwrite(gzf, &(face[1]), sizeof( face[1] )); gzwrite(gzf, &(face[2]), sizeof( face[2] )); if(face[3]) { gzwrite(gzf, &(face[0]), sizeof( face[0] )); gzwrite(gzf, &(face[2]), sizeof( face[2] )); gzwrite(gzf, &(face[3]), sizeof( face[3] )); } } snprintf(debugStrBuffer,256,"Done. #Vertices: %d, #Triangles: %d\n", dlm->totvert, dlm->totface ); elbeemDebugOut(debugStrBuffer); gzclose( gzf ); if(dlm) displistmesh_free(dlm); dm->release(dm); } /* read .bobj.gz file into a fluidsimDerivedMesh struct */ Mesh* readBobjgz(char *filename, Mesh *orgmesh) //, fluidsimDerivedMesh *fsdm) { int wri,i,j; char debugStrBuffer[256]; float wrf; Mesh *newmesh; const int debugBobjRead = 1; // init data from old mesh (materials,flags) MFace *origMFace = &((MFace*) orgmesh->mface)[0]; int mat_nr = -1; int flag = -1; MFace *fsface = NULL; int gotBytes; gzFile gzf; if(!orgmesh) return NULL; if(!origMFace) return NULL; mat_nr = origMFace->mat_nr; flag = origMFace->flag; // similar to copy_mesh newmesh = MEM_dupallocN(orgmesh); newmesh->mat= orgmesh->mat; newmesh->mvert= NULL; newmesh->medge= NULL; newmesh->mface= NULL; newmesh->tface= NULL; newmesh->dface= NULL; newmesh->dvert = NULL; newmesh->mcol= NULL; newmesh->msticky= NULL; newmesh->texcomesh= NULL; newmesh->key= NULL; newmesh->totface = 0; newmesh->totvert = 0; newmesh->totedge = 0; newmesh->medge = NULL; snprintf(debugStrBuffer,256,"Reading '%s' GZ_BOBJ... ",filename); elbeemDebugOut(debugStrBuffer); gzf = gzopen(filename, "rb"); // gzf = fopen(filename, "rb"); // debug: fread(b,c,1,a) = gzread(a,b,c) if (!gzf) { //snprintf(debugStrBuffer,256,"readBobjgz::error - Unable to open file for reading '%s'\n", filename); // DEBUG MEM_freeN(newmesh); return NULL; } //if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, Invalid int size %d...\n", wri); return NULL; } // paranoia check gotBytes = gzread(gzf, &wri, sizeof(wri)); newmesh->totvert = wri; newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimDerivedMesh_bobjvertices"); if(debugBobjRead){ snprintf(debugStrBuffer,256,"#vertices %d ", newmesh->totvert); elbeemDebugOut(debugStrBuffer); } //DEBUG for(i=0; itotvert;i++) { //if(debugBobjRead) snprintf(debugStrBuffer,256,"V %d = ",i); for(j=0; j<3; j++) { gotBytes = gzread(gzf, &wrf, sizeof( wrf )); newmesh->mvert[i].co[j] = wrf; //if(debugBobjRead) snprintf(debugStrBuffer,256,"%25.20f ", wrf); } //if(debugBobjRead) snprintf(debugStrBuffer,256,"\n"); } // should be the same as Vertices.size gotBytes = gzread(gzf, &wri, sizeof(wri)); if(wri != newmesh->totvert) { // complain #vertices has to be equal to #normals, reset&abort MEM_freeN(newmesh->mvert); MEM_freeN(newmesh); snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, #normals=%d, #vertices=%d, aborting...\n", wri,newmesh->totvert ); return NULL; } for(i=0; itotvert;i++) { for(j=0; j<3; j++) { gotBytes = gzread(gzf, &wrf, sizeof( wrf )); newmesh->mvert[i].no[j] = wrf*32767.0; } } /* compute no. of triangles */ gotBytes = gzread(gzf, &wri, sizeof(wri)); newmesh->totface = wri; newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimDerivedMesh_bobjfaces"); if(debugBobjRead){ snprintf(debugStrBuffer,256,"#faces %d ", newmesh->totface); elbeemDebugOut(debugStrBuffer); } //DEBUG fsface = newmesh->mface; for(i=0; itotface; i++) { int face[4]; gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] )); gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] )); gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] )); face[3] = 0; fsface[i].v1 = face[0]; fsface[i].v2 = face[1]; fsface[i].v3 = face[2]; fsface[i].v4 = face[3]; } // correct triangles with v3==0 for blender, cycle verts for(i=0; itotface; i++) { if(!fsface[i].v3) { int temp = fsface[i].v1; fsface[i].v1 = fsface[i].v2; fsface[i].v2 = fsface[i].v3; fsface[i].v3 = temp; } } gzclose( gzf ); for(i=0;itotface;i++) { fsface[i].mat_nr = mat_nr; fsface[i].flag = flag; fsface[i].edcode = ME_V1V2 | ME_V2V3 | ME_V3V1; //snprintf(debugStrBuffer,256,"%d : %d,%d,%d\n", i,fsface[i].mat_nr, fsface[i].flag, fsface[i].edcode ); } snprintf(debugStrBuffer,256," (%d,%d) done\n", newmesh->totvert,newmesh->totface); elbeemDebugOut(debugStrBuffer); //DEBUG return newmesh; } /* ***************************** fluidsim derived mesh ***************************** */ typedef struct { MeshDerivedMesh mdm; /* release whole mesh? */ char freeMesh; } FluidsimDerivedMesh; static void fluidsimDM_release(DerivedMesh *dm) { FluidsimDerivedMesh *fsdm = (FluidsimDerivedMesh*) dm; if(fsdm->freeMesh) { // similar to free_mesh(fsdm->mdm.me) , but no things like unlink... if(fsdm->mdm.me->mvert) MEM_freeN(fsdm->mdm.me->mvert); if(fsdm->mdm.me->medge) MEM_freeN(fsdm->mdm.me->medge); if(fsdm->mdm.me->mface) MEM_freeN(fsdm->mdm.me->mface); MEM_freeN(fsdm->mdm.me); } if (fsdm->mdm.freeNors) MEM_freeN(fsdm->mdm.nors); if (fsdm->mdm.freeVerts) MEM_freeN(fsdm->mdm.verts); MEM_freeN(fsdm); } DerivedMesh *getFluidsimDerivedMesh(Object *srcob, int useRenderParams, float *extverts, float *nors) { Mesh *mesh = NULL; FluidsimDerivedMesh *fsdm; MeshDerivedMesh *mdm = NULL; float (*vertCos)[3]; int displaymode = 0; int curFrame = G.scene->r.cfra - 1; /* start with 0 */ char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR]; char debugStrBuffer[256]; //snprintf(debugStrBuffer,256,"getFluidsimDerivedMesh call (obid '%s', rp %d)\n", srcob->id.name, useRenderParams); // debug if((!srcob)||(!srcob->fluidsimSettings)) { fprintf(stderr,"??? DEBUG, strange getFluidsimDerivedMesh call!\n\n"); return NULL; } if(!useRenderParams) { displaymode = srcob->fluidsimSettings->guiDisplayMode; } else { displaymode = srcob->fluidsimSettings->renderDisplayMode; } snprintf(debugStrBuffer,256,"getFluidsimDerivedMesh call (obid '%s', rp %d, dm %d)\n", srcob->id.name, useRenderParams, displaymode); // debug elbeemDebugOut(debugStrBuffer); // debug strncpy(targetDir, srcob->fluidsimSettings->surfdataPath, FILE_MAXDIR); // use preview or final mesh? if(displaymode==2) { strcat(targetDir,"fluidsurface_preview_#"); } else { strcat(targetDir,"fluidsurface_final_#"); } BLI_convertstringcode(targetDir, G.sce, curFrame); // fixed #frame-no strcpy(targetFile,targetDir); strcat(targetFile, ".bobj.gz"); //fprintf(stderr,"getFluidsimDerivedMesh call (obid '', rp %d, dm %d) '%s' \n", useRenderParams, displaymode, targetFile); // debug snprintf(debugStrBuffer,256,"getFluidsimDerivedMesh call (obid '%s', rp %d, dm %d) '%s' \n", srcob->id.name, useRenderParams, displaymode, targetFile); // debug elbeemDebugOut(debugStrBuffer); // debug mesh = readBobjgz(targetFile, (Mesh*)(srcob->data) ); if(!mesh) { // display org. object upon failure mesh = srcob->data; return getMeshDerivedMesh(mesh , srcob, NULL); } if((mesh)&&(mesh->totvert>0)) { make_edges(mesh, 0); // 0 = make all edges draw } // WARNING copied from getMeshDerivedMesh fsdm = MEM_callocN(sizeof(*fsdm), "getFluidsimDerivedMesh_fsdm"); fsdm->freeMesh = 1; mdm = &fsdm->mdm; vertCos = NULL; mdm->dm.getMinMax = meshDM_getMinMax; mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh; mdm->dm.getNumVerts = meshDM_getNumVerts; mdm->dm.getNumFaces = meshDM_getNumFaces; mdm->dm.getVertCos = meshDM_getVertCos; mdm->dm.getVertCo = meshDM_getVertCo; mdm->dm.getVertNo = meshDM_getVertNo; mdm->dm.drawVerts = meshDM_drawVerts; mdm->dm.drawUVEdges = meshDM_drawUVEdges; mdm->dm.drawEdges = meshDM_drawEdges; mdm->dm.drawLooseEdges = meshDM_drawLooseEdges; mdm->dm.drawFacesSolid = meshDM_drawFacesSolid; mdm->dm.drawFacesColored = meshDM_drawFacesColored; mdm->dm.drawFacesTex = meshDM_drawFacesTex; mdm->dm.drawMappedFaces = meshDM_drawMappedFaces; mdm->dm.drawMappedEdges = meshDM_drawMappedEdges; mdm->dm.drawMappedFaces = meshDM_drawMappedFaces; // use own release function mdm->dm.release = fluidsimDM_release; mdm->ob = srcob; mdm->me = mesh; mdm->verts = mesh->mvert; mdm->nors = NULL; mdm->freeNors = 0; mdm->freeVerts = 0; // if (vertCos) { not needed for fluid meshes... // this is kinda ... see getMeshDerivedMesh mesh_calc_normals(mdm->verts, mdm->me->totvert, mdm->me->mface, mdm->me->totface, &mdm->nors); mdm->freeNors = 1; return (DerivedMesh*) mdm; }