#!BPY """ Name: 'Discombobulator' Blender: 236 Group: 'Mesh' Tip: 'Adds random geometry to a mesh' """ __author__ = "Evan J. Rosky (syrux)" __url__ = ("Script's homepage, http://evan.nerdsofparadise.com/programs/discombobulator/index.html") __version__ = "236" __bpydoc__ = """\ Discombobulator adds random geometry to a mesh. As an example, this script can easily give a "high-tech" look to walls and spaceships. Definitions:
- Protrusions: extrusions of each original face on the mesh. You may have from 1 to 4 protrusions on each face.
- Taper: The tips of each protrusion will be a percentage smaller than the base.
- Doodads: small extruded blocks/shapes that are randomly placed about the top of a protrusion or face. Usage:
Input your settings, make sure the mesh you would like to modify is selected (active) and then click on "Discombobulate". Notes:
- Modifications can be restricted to selected faces by setting "Only selected faces" for protrusions and/or doodads.
- It's possible to restrict mesh generation to add only protrusions or only doodads instead of both.
- You may also choose to have Discombobulator select the tops of created protrusions by clicking the corresponding number of protrusion buttons under "Select Tops". You may also do the same for doodads by choosing "Select Doodads" and "Only Select Tops". You may choose to select the whole doodads by leaving "Only Select Tops" off.
- By selecting "Deselect Selected" you can have discombobulator deselect everything but the selections it makes.
- The "Face %" option will set the percentage of faces that will be modified either for the doodads or the protrusions.
- "Copy Before Modifying" will create a new object with the modifications where leaving it off will overwrite the original mesh.
You can find more information at the Link above. """ # $Id$ # # -------------------------------------------------------------------------- # Discombobulator v5.3.5.406893.potato # by Evan J. Rosky, 2005 # This plugin is protected by the GPL: Gnu Public Licence # GPL - http://www.gnu.org/copyleft/gpl.html # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2005: Evan J. Rosky # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- #Hit Alt-P to run import Blender from Blender import NMesh,Object,Material,Window from Blender.NMesh import Vert,Face from Blender.Mathutils import * import defaultdoodads import BPyMathutils from BPyMathutils import genrand a = BPyMathutils.sgenrand(int(round(Rand(1000,99999),0))) #Create random numbers def randnum(low,high): num = genrand() num = num*(high-low) num = num+low return num origmesh = NMesh.GetRaw() newmesh = NMesh.GetRaw() origobj = Object.Get() newobj = Object.Get() #Global Vars makenewobj = 1 errortext = "Remember to select an object." editmode = 0 #Protrusion Vars makeprots = 1 faceschangedpercent = 1.0 minimumheight = 0.2 maximumheight = 0.4 subface1 = 1 subface2 = 1 subface3 = 1 subface4 = 1 subfaceArray = [1,2,3,4] minsubfaces = 1 minimumtaperpercent = 0.15 maximumtaperpercent = 0.35 useselectedfaces = 0 selectface1 = 1 selectface2 = 1 selectface3 = 1 selectface4 = 1 deselface = 1 #vertselected = 0 #Doodad Vars makedoodads = 1 doodadfacepercent = 1.0 selectdoodad = 0 onlyonprotrusions = 0 doodonselectedfaces = 0 selectdoodadtoponly = 0 doodad1 = 1 doodad2 = 1 doodad3 = 1 doodad4 = 1 doodad5 = 1 doodad6 = 1 doodadminperface = 2 doodadmaxperface = 6 doodadminsize = 0.15 doodadmaxsize = 0.45 doodadminheight = 0.0 doodadmaxheight = 0.1 doodadArray = [1,2,3,4,5,6] SEL = NMesh.FaceFlags['SELECT'] def isselectedface(theface): for vertic in theface.v: if vertic.sel == 0: return 0 return 1 def makeSubfaceArray(): global subfaceArray global subface1 global subface2 global subface3 global subface4 subfaceArray = [] if subface1 > 0: subfaceArray.append(1) if subface2 > 0: subfaceArray.append(2) if subface3 > 0: subfaceArray.append(3) if subface4 > 0: subfaceArray.append(4) def makeDoodadArray(): global doodadArray global doodad1 global doodad2 global doodad3 global doodad4 global doodad5 global doodad6 doodadArray = [] if doodad1 > 0: doodadArray.append(1) if doodad2 > 0: doodadArray.append(2) if doodad3 > 0: doodadArray.append(3) if doodad4 > 0: doodadArray.append(4) if doodad5 > 0: doodadArray.append(5) if doodad6 > 0: doodadArray.append(6) def copyObjStuff(startObj,endObj): endObj.setDeltaLocation(startObj.getDeltaLocation()) endObj.setDrawMode(startObj.getDrawMode()) endObj.setDrawType(startObj.getDrawType()) endObj.setEuler(startObj.getEuler()) if(startObj.getIpo() != None): endObj.setIpo(startObj.getIpo()) endObj.setLocation(startObj.getLocation()) endObj.setMaterials(startObj.getMaterials()) endObj.setMatrix(startObj.getMatrix()) endObj.setSize(startObj.getSize()) endObj.setTimeOffset(startObj.getTimeOffset()) def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0): taper = 1 - randnum(minimumtaperpercent,maximumtaperpercent) vert = newmesh.verts[v1] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh.verts.append(ver) vert = newmesh.verts[v2] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh.verts.append(ver) vert = newmesh.verts[v3] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh.verts.append(ver) vert = newmesh.verts[v4] point = (vert.co - mid)*taper + mid + protrusion*Vector(nor) ver = Vert(point[0],point[1],point[2]) ver.sel = tosel newmesh.verts.append(ver) faceindex = len(newmesh.verts) - 4 #face 1 face = Face() face.v.append(newmesh.verts[v1]) face.v.append(newmesh.verts[v2]) face.v.append(newmesh.verts[faceindex+1]) face.v.append(newmesh.verts[faceindex]) if flipnor != 0: face.v.reverse() newmesh.faces.append(face) #face 2 face = Face() face.v.append(newmesh.verts[v2]) face.v.append(newmesh.verts[v3]) face.v.append(newmesh.verts[faceindex+2]) face.v.append(newmesh.verts[faceindex+1]) if flipnor != 0: face.v.reverse() newmesh.faces.append(face) #face 3 face = Face() face.v.append(newmesh.verts[v3]) face.v.append(newmesh.verts[v4]) face.v.append(newmesh.verts[faceindex+3]) face.v.append(newmesh.verts[faceindex+2]) if flipnor != 0: face.v.reverse() newmesh.faces.append(face) #face 4 face = Face() face.v.append(newmesh.verts[v4]) face.v.append(newmesh.verts[v1]) face.v.append(newmesh.verts[faceindex]) face.v.append(newmesh.verts[faceindex+3]) if flipnor != 0: face.v.reverse() newmesh.faces.append(face) face = Face() face.v = newmesh.verts[-4:] if flipnor != 0: face.v.reverse() if tosel == 1: face.sel = 1 newmesh.faces.append(face) return face def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d1,d2,d3,d4,d5,d6,d7,d8,d9,d10,d11,d12,d13,d14,d15,d16,d17): #Global global origmesh global newmesh global makenewobj global origobj global newobj global messagetext global errortext global editmode #Protrusions global makeprots global minimumtaperpercent global maximumtaperpercent global faceschangedpercent global minimumheight global maximumheight global subface1 global subface2 global subface3 global subface4 global useselectedfaces global selectface1 global selectface2 global selectface3 global selectface4 global deselface #global vertselected global subfaceArray #Doodads global makedoodads global doodadfacepercent global selectdoodad global onlyonprotrusions global doodad1 global doodad2 global doodad3 global doodad4 global doodad5 global doodad6 global doodadminperface global doodadmaxperface global doodadminsize global doodadmaxsize global doodadminheight global doodadmaxheight global doodadArray global doodonselectedfaces global selectdoodadtoponly #Global try: origobj = Object.GetSelected()[0] except: glRasterPos2d(10,50) errortext = "YOU MUST SELECT AN OBJECT!" messagetext = ErrorText(errortext) Blender.Redraw() return #Leave Editmode editmode = Window.EditMode() if editmode: Window.EditMode(0) newobj = Object.Get() origmesh = origobj.getData() newmesh = NMesh.GetRaw() newmesh.verts = [] makenewobj = g0 #Protrusions makeprots = p0 faceschangedpercent = p1 minimumheight = p2 maximumheight = p3 subface1 = p4 subface2 = p5 subface3 = p6 subface4 = p7 minimumtaperpercent = p8 maximumtaperpercent = p9 useselectedfaces = p10 selectface1 = p11 selectface2 = p12 selectface3 = p13 selectface4 = p14 deselface = p15 makeSubfaceArray() if len(subfaceArray) == 0: makeprots = 0 #Doodads makedoodads = d0 doodadfacepercent = d1 selectdoodad = d2 onlyonprotrusions = d3 doodad1 = d4 doodad2 = d5 doodad3 = d6 doodad4 = d7 doodad5 = d8 doodad6 = d9 doodadminperface = d10 doodadmaxperface = d11 doodadminsize = d12 doodadmaxsize = d13 doodadminheight = d14 doodadmaxheight = d15 doodonselectedfaces = d16 selectdoodadtoponly = d17 makeDoodadArray() if len(doodadArray) == 0: makedoodads = 0 defaultdoodads.topsonly(selectdoodadtoponly) if minimumheight > maximumheight: glColor3f(1.0,0.0,0.0) glRasterPos2d(10,50) errortext = "MIN HEIGHT MUST BE LESS THAN OR EQUAL TO MAX HEIGHT!" messagetext = ErrorText(errortext) Blender.Redraw() return elif minimumtaperpercent > maximumtaperpercent: glColor3f(1.0,0.0,0.0) glRasterPos2d(10,50) errortext = "MIN TAPER MUST BE LESS THAN OR EQUAL TO MAX TAPER!" messagetext = ErrorText(errortext) Blender.Redraw() return elif doodadminperface > doodadmaxperface: glColor3f(1.0,0.0,0.0) glRasterPos2d(10,50) errortext = "MIN NUMBER OF DOODADS MUST BE LESS THAN OR EQUAL TO MAX!" messagetext = ErrorText(errortext) Blender.Redraw() return elif doodadminsize > doodadmaxsize: glColor3f(1.0,0.0,0.0) glRasterPos2d(10,50) errortext = "MIN DOODAD SIZE MUST BE LESS THAN OR EQUAL TO MAX!" messagetext = ErrorText(errortext) Blender.Redraw() return elif doodadminheight > doodadmaxheight: glColor3f(1.0,0.0,0.0) glRasterPos2d(10,50) errortext = "MIN DOODAD HEIGHT MUST BE LESS THAN OR EQUAL TO MAX!" messagetext = ErrorText(errortext) Blender.Redraw() return newmesh.verts.extend(origmesh.verts) for currface in origmesh.faces: #Check if it is a triangle if len(currface.v)<4: face = Face() face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]]) newmesh.faces.append(face) continue #Check whether or not to make protrusions if makeprots == 0: face = Face() face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) newmesh.faces.append(face) if makedoodads == 1 and onlyonprotrusions == 0: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) continue #Check if only changing selected faces if useselectedfaces == 1: #check if currface is selected if currface.sel: a = 1 else: face = Face() face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) newmesh.faces.append(face) if makedoodads == 1 and onlyonprotrusions == 0: if doodonselectedfaces != 1: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) continue #Check if face should be modified by random chance if randnum(0,1)>faceschangedpercent: face = Face() face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) newmesh.faces.append(face) if makedoodads == 1 and onlyonprotrusions == 0: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray,face, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) continue center = Vector([0,0,0]) for pt in currface.v: center = center + pt.co center = center/len(currface.v) #Determine amount of subfaces subfaces = round(randnum(1,len(subfaceArray)),0) subfaces = subfaceArray[(int(subfaces) - 1)] if subfaces == 1: prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,currface.v[0].index,currface.v[1].index,currface.v[2].index,currface.v[3].index,selectface1) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) elif subfaces == 2: orientation = int(round(randnum(0,1))) p1 = currface.v[orientation] p2 = currface.v[orientation + 1] p3 = (p2.co - p1.co)/2 + p1.co ve1 = Vert(p3[0],p3[1],p3[2]) ve1.sel = 0 p1 = currface.v[2 + orientation] if orientation < 0.5: p2 = currface.v[3] else: p2 = currface.v[0] p3 = (p2.co - p1.co)/2 + p1.co ve2 = Vert(p3[0],p3[1],p3[2]) ve2.sel = 0 if orientation < 0.5: verti = currface.v[3] p3 = verti.index v1 = p3 verti = currface.v[0] p0 = verti.index v2 = p0 else: verti = currface.v[0] p0 = verti.index v1 = p0 verti = currface.v[1] p1 = verti.index v2 = p1 newmesh.verts.append(ve1) newmesh.verts.append(ve2) index = len(newmesh.verts) - 2 v4 = index + 1 v3 = index center = Vector([0, 0, 0]) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface2) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if orientation < 0.5: verti = currface.v[1] p1 = verti.index v1 = p1 verti = currface.v[2] p2 = verti.index v2 = p2 else: verti = currface.v[2] p2 = verti.index v1 = p2 verti = currface.v[3] p3 = verti.index v2 = p3 center = Vector([0]*3) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface2) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if orientation < 0.5: face = Face() face.v.extend([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v3]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v4]]) newmesh.faces.append(face) else: face = Face() face.v.extend([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v3]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]]) newmesh.faces.append(face) elif subfaces == 3: layer2inds = [] layer2verts = [] orientation = int(round(randnum(0,1))) rotation = int(round(randnum(0,1))) p1 = currface.v[orientation] p2 = currface.v[orientation + 1] p3 = (p2.co - p1.co)/2 + p1.co ve1 = Vert(p3[0],p3[1],p3[2]) ve1.sel = 0 p1 = currface.v[2 + orientation] if orientation < 0.5: p2 = currface.v[3] else: p2 = currface.v[0] p3 = (p2.co - p1.co)/2 + p1.co ve2 = Vert(p3[0],p3[1],p3[2]) ve2.sel = 0 fp = [] #make first protrusion if rotation < 0.5: if orientation < 0.5: verti = currface.v[3] fp.append(verti.index) v1 = verti.index verti = currface.v[0] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]]) else: verti = currface.v[0] fp.append(verti.index) v1 = verti.index verti = currface.v[1] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]]) newmesh.verts.append(ve1) newmesh.verts.append(ve2) index = len(newmesh.verts) - 2 v4 = index + 1 v3 = index center = Vector([0]*3) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) layer2inds.extend([v3,v4]) tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface3) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #Still first protrusion else: if orientation < 0.5: verti = currface.v[1] fp.append(verti.index) v1 = verti.index verti = currface.v[2] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[3].index]]) else: verti = currface.v[2] fp.append(verti.index) v1 = verti.index verti = currface.v[3] fp.append(verti.index) v2 = verti.index layer2verts.extend([newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[0].index]]) newmesh.verts.append(ve2) newmesh.verts.append(ve1) index = len(newmesh.verts) - 2 v4 = index v3 = index + 1 center = Vector([0]*3) for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) layer2inds.extend([index, index +1]) tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface3) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #split next rect(pre-arranged, no orientation crud)--make flag in extruder for only one existing vert in mesh p1 = newmesh.verts[layer2inds[0]] p2 = newmesh.verts[layer2inds[1]] p3 = (p2.co - p1.co)/2 + p1.co ve3 = Vert(p3[0],p3[1],p3[2]) ve3.sel = 0 p1 = layer2verts[0] p2 = layer2verts[1] p3 = (p2.co - p1.co)/2 + p1.co ve4 = Vert(p3[0],p3[1],p3[2]) ve4.sel = 0 newmesh.verts.append(ve3) newmesh.verts.append(ve4) tempindex = len(newmesh.verts) - 2 v5 = tempindex v6 = tempindex + 1 verti = layer2verts[0] t0 = verti.index center = Vector([0]*3) for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[t0],newmesh.verts[v3]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) if rotation < 0.5: flino = 1 else: flino = 0 tempface = extrude(center,currface.no,prot,v3,v5,v6,t0,selectface3,flino) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if rotation < 0.5: face = Face() fpt = t0 face.v.extend([newmesh.verts[fp[1]],newmesh.verts[fpt],newmesh.verts[v3]]) newmesh.faces.append(face) else: face = Face() fpt = t0 face.v.extend([newmesh.verts[fp[0]],newmesh.verts[v3],newmesh.verts[fpt]]) newmesh.faces.append(face) verti = layer2verts[1] tempindex = verti.index center = Vector([0]*3) for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[tempindex],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v6,v5,v4,tempindex,selectface3,flino) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) if rotation < 0.5: face = Face() face.v.extend([newmesh.verts[tempindex],newmesh.verts[fp[0]],newmesh.verts[v4]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[fpt],newmesh.verts[tempindex],newmesh.verts[v6]]) newmesh.faces.append(face) else: face = Face() face.v.extend([newmesh.verts[tempindex],newmesh.verts[v4],newmesh.verts[fp[1]]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[tempindex],newmesh.verts[fpt],newmesh.verts[v6]]) newmesh.faces.append(face) else: #get all points verti = currface.v[0] p0 = verti.index verti = currface.v[1] p1 = verti.index pt = (newmesh.verts[p1].co - newmesh.verts[p0].co)/2 + newmesh.verts[p0].co v1 = Vert(pt[0],pt[1],pt[2]) v1.sel = 0 verti = currface.v[2] p2 = verti.index pt = (newmesh.verts[p2].co - newmesh.verts[p1].co)/2 + newmesh.verts[p1].co v2 = Vert(pt[0],pt[1],pt[2]) v2.sel = 0 verti = currface.v[3] p3 = verti.index pt = (newmesh.verts[p3].co - newmesh.verts[p2].co)/2 + newmesh.verts[p2].co v3 = Vert(pt[0],pt[1],pt[2]) v3.sel = 0 pt = (newmesh.verts[p0].co - newmesh.verts[p3].co)/2 + newmesh.verts[p3].co v4 = Vert(pt[0],pt[1],pt[2]) v4.sel = 0 pt = (v3.co - v1.co)/2 + v1.co m = Vert(pt[0],pt[1],pt[2]) m.sel = 0 #extrusion 1 newmesh.verts.extend([v1,m,v4]) index = len(newmesh.verts) - 3 v1 = index m = index + 1 v4 = index + 2 center = Vector([0]*3) for pt in [newmesh.verts[p0],newmesh.verts[v1],newmesh.verts[m],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,p0,v1,m,v4,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #extrusion 2 newmesh.verts.extend([v2]) index = len(newmesh.verts) - 1 v2 = index center = Vector([0]*3) for pt in [newmesh.verts[m],newmesh.verts[v1],newmesh.verts[p1],newmesh.verts[v2]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,m,v1,p1,v2,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #extrusion 3 newmesh.verts.extend([v3]) index = len(newmesh.verts) - 1 v3 = index center = Vector([0]*3) for pt in [newmesh.verts[m],newmesh.verts[v2],newmesh.verts[p2],newmesh.verts[v3]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,m,v2,p2,v3,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) #extrusion 4 center = Vector([0]*3) for pt in [newmesh.verts[m],newmesh.verts[v3],newmesh.verts[p3],newmesh.verts[v4]]: center = center + pt.co center = center/4 prot = randnum(minimumheight,maximumheight) tempface = extrude(center,currface.no,prot,v4,m,v3,p3,selectface4) if makedoodads == 1: if doodonselectedfaces == 1: if currface.sel: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) else: tempmesh = NMesh.GetRaw() tempmesh = defaultdoodads.createDoodad(doodadArray, tempface, doodadminsize, doodadmaxsize, doodadminheight,doodadmaxheight, selectdoodad, doodadminperface, doodadmaxperface, doodadfacepercent) newmesh.verts.extend(tempmesh.verts) newmesh.faces.extend(tempmesh.faces) face = Face() face.v.extend([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v1]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v2]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v3]]) newmesh.faces.append(face) face = Face() face.v.extend([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]]) newmesh.faces.append(face) #NMesh.PutRaw(newmesh) if deselface == 1: for unvert in origmesh.verts: newmesh.verts[unvert.index].sel = 0 if makenewobj == 1: newobj = Object.New('Mesh') copyObjStuff(origobj,newobj) newobj.link(newmesh) scene = Blender.Scene.getCurrent() scene.link(newobj) origobj.select(0) newobj.select(1) else: origobj.link(newmesh) #Return to Editmode if previously in it if editmode: Window.EditMode(1) ####################### gui ###################### from Blender.BGL import * from Blender.Draw import * def ErrorText(errortext): Window.WaitCursor(0) Text(errortext) PupMenu("ERROR: %s" % errortext.lower()) #Global Buttons makenewobject = Create(makenewobj) messagetext = Create(errortext) #Protrusion Buttons doprots = Create(makeprots) facechange = Create(faceschangedpercent*100) minheight = Create(minimumheight) maxheight = Create(maximumheight) sub1 = Create(subface1) sub2 = Create(subface2) sub3 = Create(subface3) sub4 = Create(subface4) mintaper = Create(minimumtaperpercent*100) maxtaper = Create(maximumtaperpercent*100) useselected = Create(useselectedfaces) selface1 = Create(selectface1) selface2 = Create(selectface2) selface3 = Create(selectface3) selface4 = Create(selectface4) deselectvertices = Create(deselface) #selectbyverts = Create(vertselected) #Doodad Buttons dodoodads = Create(makedoodads) doodadfacechange = Create(doodadfacepercent*100) seldoodad = Create(selectdoodad) onprot = Create(onlyonprotrusions) dood1 = Create(doodad1) dood2 = Create(doodad2) dood3 = Create(doodad3) dood4 = Create(doodad4) dood5 = Create(doodad5) dood6 = Create(doodad6) doodadminamount = Create(doodadminperface) doodadmaxamount = Create(doodadmaxperface) doodsizemin = Create(doodadminsize*100) doodsizemax = Create(doodadmaxsize*100) doodheightmin = Create(doodadminheight) doodheightmax = Create(doodadmaxheight) doodonselface = Create(doodonselectedfaces) seldoodtop = Create(selectdoodadtoponly) # Events EVENT_NONE = 1 EVENT_DISCOMBOBULATE = 2 EVENT_EXIT = 3 def colorbox(x,y,xright,bottom): glColor3f(0.75, 0.75, 0.75) glRecti(x + 1, y + 1, xright - 1, bottom - 1) def draw(): #Protrusions global doprots global facechange global minheight global maxheight global sub1 global sub2 global sub3 global sub4 global mintaper global maxtaper global useselected global selface1 global selface2 global selface3 global selface4 global deselectvertices #global selectbyverts #Doodads global dodoodads global doodadfacechange global seldoodad global onprot global dood1 global dood2 global dood3 global dood4 global dood5 global dood6 global doodadminamount global doodadmaxamount global doodsizemin global doodsizemax global doodheightmin global doodheightmax global doodonselface global seldoodtop #Global Settings global makenewobject global messagetext global errortext global EVENT_NONE,EVENT_DRAW,EVENT_EXIT #Height Addition, this is for changing the gui hadd = 10 #Title :420high glClearColor(0.6, 0.6, 0.6, 1.0) glClear(GL_COLOR_BUFFER_BIT) glColor3f(0.0,0.0,0.0) glRasterPos2d(8, 400+hadd) Text("Discombobulator v5.3.5.406893.potato") #Protrusion colorbox(8,385+hadd,312,230+hadd) glColor3f(0.0,0.0,0.0) glRasterPos2d(12, 375+hadd) Text("Protrusions:") doprots = Toggle("Make Protrusions",EVENT_NONE,12,352+hadd,145,18,doprots.val,"Make Protrusions?") facechange = Number("Face %: ",EVENT_NONE,162,352+hadd,145,18,facechange.val,0,100,"Percentage of faces that will grow protrusions") useselected = Toggle("Only selected faces",EVENT_NONE,12,332+hadd,145,18,useselected.val,"If on, only selected faces will be modified") deselectvertices = Toggle("Deselect Selected",EVENT_NONE,162,332+hadd,145,18,deselectvertices.val,"Deselects any selected vertex except for ones selected by \"Select Tops\"") #Protrusion properties glColor3f(0.0,0.0,0.0) glRasterPos2d(12, 315+hadd) Text("Protrusion Properties:") minheight = Number("Min Height: ",EVENT_NONE,12,292+hadd,145,18,minheight.val,-100.0,100.0,"Minimum height of any protrusion") maxheight = Number("Max Height: ",EVENT_NONE,162,292+hadd,145,18,maxheight.val,-100.0,100.0,"Maximum height of any protrusion") mintaper = Number("Min Taper %: ",EVENT_NONE,12,272+hadd,145,18,mintaper.val,0,100,"Minimum taper percentage of protrusion") maxtaper = Number("Max Taper %: ",EVENT_NONE,162,272+hadd,145,18,maxtaper.val,0,100,"Maximum taper percentage of protrusion") glRasterPos2d(19, 257+hadd) Text("Number of protrusions:") sub1 = Toggle("1",EVENT_NONE,12,235+hadd,34,18,sub1.val,"One Protrusion") sub2 = Toggle("2",EVENT_NONE,48,235+hadd,34,18,sub2.val,"Two Protrusions") sub3 = Toggle("3",EVENT_NONE,84,235+hadd,34,18,sub3.val,"Three Protrusions") sub4 = Toggle("4",EVENT_NONE,120,235+hadd,34,18,sub4.val,"Four Protrusions") glRasterPos2d(195, 257+hadd) Text("Select tops of:") selface1 = Toggle("1",EVENT_NONE,165,235+hadd,34,18,selface1.val,"Select the tip of the protrusion when it is created") selface2 = Toggle("2",EVENT_NONE,201,235+hadd,34,18,selface2.val,"Select the tips of each protrusion when they are created") selface3 = Toggle("3",EVENT_NONE,237,235+hadd,34,18,selface3.val,"Select the tips of each protrusion when they are created") selface4 = Toggle("4",EVENT_NONE,273,235+hadd,34,18,selface4.val,"Select the tips of each protrusion when they are created") #Doodad colorbox(8,220+hadd,312,40+hadd) glColor3f(0.0,0.0,0.0) glRasterPos2d(12, 210+hadd) Text("Doodads:") dood1 = Toggle("1 Box",EVENT_NONE,12,207+hadd-20,45,18,dood1.val,"Creates a rectangular box") dood2 = Toggle("2 Box",EVENT_NONE,61,207+hadd-20,45,18,dood2.val,"Creates 2 side-by-side rectangular boxes") dood3 = Toggle("3 Box",EVENT_NONE,110,207+hadd-20,45,18,dood3.val,"Creates 3 side-by-side rectangular boxes") dood4 = Toggle("\"L\"",EVENT_NONE,164,207+hadd-20,45,18,dood4.val,"Creates a Tetris-style \"L\" shape") dood5 = Toggle("\"T\"",EVENT_NONE,213,207+hadd-20,45,18,dood5.val,"Creates a Tetris-style \"T\" shape") dood6 = Toggle("\"S\"",EVENT_NONE,262,207+hadd-20,45,18,dood6.val,"Creates a sort-of \"S\" or \"Z\" shape") dodoodads = Toggle("Make Doodads",EVENT_NONE,12,165+hadd,145,18,dodoodads.val,"Make Doodads?") doodadfacechange = Number("Face %: ",EVENT_NONE,162,165+hadd,145,18,doodadfacechange.val,0,100,"Percentage of faces that will gain doodads") seldoodad = Toggle("Select Doodads",EVENT_NONE,12,145+hadd,145,18,seldoodad.val,"Selects doodads when they are created") seldoodtop = Toggle("Only Select Tops",EVENT_NONE,162,145+hadd,145,18,seldoodtop.val,"Only Selects tops of doodads when\"Select Doodads\" is on") doodonselface = Toggle("Only selected faces",EVENT_NONE,12,125+hadd,145,18,doodonselface.val,"Only create doodads on selected faces") onprot = Toggle("Only on Protrusions",EVENT_NONE,162,125+hadd,145,18,onprot.val,"Only place doodads on protrusions") glColor3f(0.0,0.0,0.0) glRasterPos2d(12, 108+hadd) Text("Doodad Properties:") doodadminamount = Number("Min Amount: ",EVENT_NONE,12,85+hadd,145,18,doodadminamount.val,0,100,"Minimum number of doodads per face") doodadmaxamount = Number("Max Amount: ",EVENT_NONE,162,85+hadd,145,18,doodadmaxamount.val,0,100,"Maximum number of doodads per face") doodheightmin = Number("Min Height: ",EVENT_NONE,12,65+hadd,145,18,doodheightmin.val,0.0,100.0,"Minimum height of any doodad") doodheightmax = Number("Max Height: ",EVENT_NONE,162,65+hadd,145,18,doodheightmax.val,0.0,100.0,"Maximum height of any doodad") doodsizemin = Number("Min Size %: ",EVENT_NONE,12,45+hadd,145,18,doodsizemin.val,0.0,100.0,"Minimum size of any doodad in percentage of face") doodsizemax = Number("Max Size %: ",EVENT_NONE,162,45+hadd,145,18,doodsizemax.val,0.0,100.0,"Maximum size of any doodad in percentage of face") #Global Parts glColor3f(1.0,0.0,0.0) glRasterPos2d(10,35) messagetext = Text(errortext) glColor3f(0.0,0.0,0.0) makenewobject = Toggle("Copy Before Modifying",EVENT_NONE,162,10,145,18,makenewobject.val,"If selected, the original object will be copied before it is changed") Button("Discombobulate",EVENT_DISCOMBOBULATE,12,10,100,18) Button("Exit",EVENT_EXIT,120,10,30,18) def event(evt, val): if (evt == QKEY and not val): Exit() def bevent(evt): #Protrusions global doprots global facechange global minheight global maxheight global sub1 global sub2 global sub3 global sub4 global mintaper global maxtaper global useselected global selface1 global selface2 global selface3 global selface4 global deselectvertices #global selectbyverts #Doodads global dodoodads global doodadfacechange global seldoodad global onprot global dood1 global dood2 global dood3 global dood4 global dood5 global dood6 global doodadminamount global doodadmaxamount global doodsizemin global doodsizemax global doodheightmin global doodheightmax global doodonselface global seldoodtop #Global Settings global makenewobject global messagetext global errortext global EVENT_NONE,EVENT_DRAW,EVENT_EXIT ######### Manages GUI events if evt==EVENT_EXIT: Exit() elif evt==EVENT_DISCOMBOBULATE: Window.WaitCursor(1) discombobulate(doprots.val,facechange.val/100,minheight.val,maxheight.val,sub1.val,sub2.val,sub3.val,sub4.val,mintaper.val/100,maxtaper.val/100,useselected.val,selface1.val,selface2.val,selface3.val,selface4.val,deselectvertices.val,makenewobject.val,dodoodads.val,doodadfacechange.val/100,seldoodad.val,onprot.val,dood1.val,dood2.val,dood3.val,dood4.val,dood5.val,dood6.val,doodadminamount.val,doodadmaxamount.val,doodsizemin.val/100,doodsizemax.val/100,doodheightmin.val,doodheightmax.val,doodonselface.val,seldoodtop.val) Window.WaitCursor(0) Blender.Redraw() Register(draw, event, bevent)