/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef RENDERDATABASE_H #define RENDERDATABASE_H struct VlakRen; struct VertRen; struct HaloRen; struct Material; struct Render; /* render allocates totvert/256 of these nodes, for lookup and quick alloc */ typedef struct VertTableNode { struct VertRen *vert; float *rad; float *sticky; float *strand; float *tangent; float *stress; float *winspeed; } VertTableNode; /* renderdatabase.c */ void free_renderdata_tables(struct Render *re); void free_renderdata_vertnodes(struct VertTableNode *vertnodes); void set_normalflags(Render *re); void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int part); /* functions are not exported... so wrong names */ struct VlakRen *RE_findOrAddVlak(struct Render *re, int nr); struct VertRen *RE_findOrAddVert(struct Render *re, int nr); struct HaloRen *RE_findOrAddHalo(struct Render *re, int nr); struct HaloRen *RE_inithalo(struct Render *re, struct Material *ma, float *vec, float *vec1, float *orco, float hasize, float vectsize, int seed); float *RE_vertren_get_sticky(struct Render *re, struct VertRen *ver, int verify); float *RE_vertren_get_stress(struct Render *re, struct VertRen *ver, int verify); float *RE_vertren_get_rad(struct Render *re, struct VertRen *ver, int verify); float *RE_vertren_get_strand(struct Render *re, struct VertRen *ver, int verify); float *RE_vertren_get_tangent(struct Render *re, struct VertRen *ver, int verify); float *RE_vertren_get_winspeed(struct Render *re, struct VertRen *ver, int verify); /* haloren->type: flags */ #define HA_ONLYSKY 1 #define HA_VECT 2 #define HA_XALPHA 4 #define HA_FLARECIRC 8 /* convertblender.c */ void init_render_world(Render *re); void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce); #endif /* RENDERDATABASE_H */