# Blender.Scene.Render module and the RenderData PyType object """ The Blender.Scene.Render submodule. Scene ===== This module provides access to B{Scene Rendering Contexts} in Blender. Example:: import Blender from Blender import * from Blender.Scene import Render scn = Scene.GetCurrent() context = scn.getRenderingContext() Render..enableDispWin() context.enableExtensions(1) context.setRenderPath("C:/myRenderdir/") context.sizePreset(Scene.PC) context.setImageType(Render.AVIRAW) context.startFrame(2) context.endFrame(10) context.renderAnim() context.setImageType(Render.TARGA) context.framesPerSec(15) context.startFrame(15) context.endFrame(22) context.renderAnim() Render.CloseRenderWindow() print context.framesPerSec() print context.currentFrame() """ def CloseRenderWindow(): """ Closes the rendering window. """ def EnableDispView(): """ Render in the 3d View area. """ def EnableDispWin(): """ Render in Render window. """ def SetRenderWinPos(locationList): """ Set the position of the Render window on the screen. Possible values are: - S = south - N = north - W = west - E = east - C = center - ne = northeast - nw = northwest - se = southeast - sw = southwest @type locationList: PyList of strings @param locationList: a list of strings that together define the location of the Render window on the screen. """ def EnableEdgeShift(): """ Globally with the unified renderer enabled the outlines of the render are shifted a bit. """ def EnableEdgeAll(): """ Globally consider transparent faces for edge-rendering with the unified renderer. """ class RenderData: """ The RenderData object ===================== This object gives access to Scene rendering contexts in Blender. """ def getRenderdir(): """ @warn: B{Depricated}: use RenderData.getRenderPath() """ def getBackbufdir(): """ @warn: B{Depricated}: use RenderData.getBackbufPath() """ def getChildren(): """ Get all objects linked to this Scene. @rtype: list of Blender Objects @return: A list with all Blender Objects linked to this Scene. """ def getCurrentCamera(): """ Get the currently active Camera for this Scene. @rtype: Blender Camera @return: The currently active Camera. """ def setCurrentCamera(camera): """ Set the currently active Camera in this Scene. @type camera: Blender Camera @param camera: The new active Camera. """ def render(): """ Render the scene. """ def renderAnim(): """ Render a series of frames to an output directory. """ def play(): """ play animation of rendered images/avi (searches Pics: field). """ def setRenderPath(path): """ Set the path to where the renderer will write to. @type path: string @param path: A directory for that the renderer searches for both playback and output from the renderAnim function. """ def getRenderPath(): """ Get the path to where the renderer will write to. @rtype: string @return: Returns the directory that is used to playback and store rendered sequences. """ def setBackbufPath(path): """ Set the path to a background image and load it. @type path: string @param path: The path to a background image for loading. """ def getBackbufPath(): """ Get the path to the background image. @rtype: string @return: The path to a background image. """ def enableBackbuf(toggle): """ Enable/disable the backbuf image. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def setFtypePath(path): """ Set the path to Ftype file. @type path: string @param path: Path to Ftype Image type. """ def getFtypePath(): """ Get the path to the Ftype file @rtype: string @return: Path to FtypeImage type. """ def enableExtensions(toggle): """ Enable/disable windows extensions for output files. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableSequencer(toggle): """ Enable/disable Do Sequence. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableRenderDaemon(toggle): """ Enable/disable Scene daemon. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableToonShading(toggle): """ Enable/disable Edge rendering. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def edgeIntensity(intensity = None): """ Get/set edge intensity for toon shading. @type intensity: int (optional) @param intensity: must be between 0 - 255 @rtype: int (if prototype is empty) @return: Current edge intensity for the scene. """ def setEdgeColor(red, green, blue): """ Set the edge color for toon shading. @type red: float @param red: must be between 0 - 1.0 @type green: float @param green: must be between 0 - 1.0 @type blue: float @param blue: must be between 0 - 1.0 """ def getEdgeColor(): """ Get the edge color for toon shading. @rtype: string @return: A string representing the edge color. """ def edgeAntiShift(intensity = None): """ With the unified renderer, reduce intensity on boundaries. @type intensity: int (optional) @param intensity: must be between 0 - 255 @rtype: int (if prototype is empty) @return: Current edge antishift for the scene. """ def enableOversampling(toggle): """ Enable/disable oversampling (anit-aliasing). @type toggle: int @param toggle: pass 1 for on / 0 for off """ def setOversamplingLevel(level): """ Set the edge color for toon shading. @type level: int @param level: can be either 5, 8, 11, or 16 """ def enableMotionBlur(toggle): """ Enable/disable MBlur. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def motionBlurLevel(level = None): """ Get/set the length of shutter time for motion blur. @type level: float (optional) @param level: must be between 0.01 - 5.0 @rtype: float (if prototype is empty) @return: Current MBlur for the scene. """ def partsX(parts = None): """ Get/set the number of parts to divide the render in the X direction. @type parts: int (optional) @param parts: must be between 1 - 64 @rtype: int (if prototype is empty) @return: Current number of parts in the X for the scene. """ def partsY(parts = None): """ Get/set the number of parts to divide the render in the Y direction. @type parts: int (optional) @param parts: must be between 1 - 64 @rtype: int (if prototype is empty) @return: Current number of parts in the Y for the scene. """ def enableSky(): """ Enable render background with sky. """ def enablePremultiply(): """ Enable premultiply alpha. """ def enableKey(): """ Enable alpha and colour values remain unchanged. """ def enableShadow(toggle): """ Enable/disable shadow calculation. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableEnvironmentMap(toggle): """ Enable/disable environment map rendering. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableRayTracing(toggle): """ Enable/disable ray tracing. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableRadiosityRender(toggle): """ Enable/disable radiosity rendering. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enablePanorama(toggle): """ Enable/disable panorama rendering (output width is multiplied by Xparts). @type toggle: int @param toggle: pass 1 for on / 0 for off """ def setRenderWinSize(size): """ Set the size of the render window. @type size: int @param size: can be 25, 50, 75 or 100 (percent). """ def enableFieldRendering(toggle): """ Enable/disable field rendering @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableOddFieldFirst(toggle): """ Enable/disable Odd field first rendering (Default: Even field). @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableFieldTimeDisable(toggle): """ Enable/disable time difference in field calculations. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableGaussFilter(toggle): """ Enable/disable Gauss sampling filter for antialiasing. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableBorderRender(toggle): """ Enable/disable small cut-out rendering. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableGammaCorrection(toggle): """ Enable/disable gamma correction. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def gaussFilterSize(size = None): """ Get/sets the Gauss filter size. @type size: float (optional) @param size: must be between 0.5 - 1.5 @rtype: float (if prototype is empty) @return: Current gauss filter size for the scene. """ def startFrame(frame = None): """ Get/set the starting frame for sequence rendering. @type frame: int (optional) @param frame: must be between 1 - 18000 @rtype: int (if prototype is empty) @return: Current starting frame for the scene. """ def endFrame(frame = None): """ Get/set the ending frame for sequence rendering. @type frame: int (optional) @param frame: must be between 1 - 18000 @rtype: int (if prototype is empty) @return: Current ending frame for the scene. """ def imageSizeX(size = None): """ Get/set the image width in pixels. @type size: int (optional) @param size: must be between 4 - 10000 @rtype: int (if prototype is empty) @return: Current image width for the scene. """ def imageSizeY(size = None): """ Get/set the image height in pixels. @type size: int (optional) @param size: must be between 4 - 10000 @rtype: int (if prototype is empty) @return: Current image height for the scene. """ def aspectRatioX(ratio = None): """ Get/set the horizontal aspect ratio. @type ratio: int (optional) @param ratio: must be between 1 - 200 @rtype: int (if prototype is empty) @return: Current horizontal aspect ratio for the scene. """ def aspectRatioY(ratio = None): """ Get/set the vertical aspect ratio. @type ratio: int (optional) @param ratio: must be between 1 - 200 @rtype: int (if prototype is empty) @return: Current vertical aspect ratio for the scene. """ def setRenderer(type): """ Get/set which renderer to render the output. @type type: enum constant @param type: must be one of 2 constants: - INTERN: Blender's internal renderer - YAFRAY: Yafray renderer """ def enableCropping(toggle): """ Enable/disable exclusion of border rendering from total image. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def setImageType(type): """ Set the type of image to output from the render. @type type: enum constant @param type: must be one of 13 constants: - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows plattforms - AVIJPEG: AVI movie w/ Jpeg images - AVICODEC: AVI using win32 codec - QUICKTIME: Quicktime movie (if enabled) - TARGA: Targa files - RAWTGA: Raw Targa files - PNG: Png files - BMP: Bitmap files - JPEG90: Jpeg files - HAMX: Hamx files - IRIS: Iris files - IRIZ: Iris + z-buffer files - FTYPE: Ftype file """ def quality(qual = None): """ Get/set quality get/setting for JPEG images, AVI Jpeg and SGI movies. @type qual: int (optional) @param qual: must be between 10 - 100 @rtype: int (if prototype is empty) @return: Current image quality for the scene. """ def framesPerSec(qual = None): """ Get/set frames per second. @type qual: int (optional) @param qual: must be between 1 - 120 @rtype: int (if prototype is empty) @return: Current frames per second for the scene. """ def enableGrayscale(): """ Images are saved with BW (grayscale) data. """ def enableRGBColor(): """ Images are saved with RGB (color) data. """ def enableRGBAColor(): """ Images are saved with RGB and Alpha data (if supported). """ def sizePreset(type): """ Set the renderer to one of a few presets. @type type: enum constant @param type: must be one of 8 constants: - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect. - FULL: For large screens: 1280 x 1024 pixels. - PREVIEW: For preview rendering: 320 x 256 pixels. - PAL169: Wide-screen PAL. - DEFAULT: Like "PAL", but here the render settings are also set. - PANO: Panorama render. - NTSC: For TV playback. - PC: For standard PC graphics: 640 x 480 pixels. """ def enableUnifiedRenderer(toggle): """ Use the unified renderer. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def setYafrayGIQuality(type): """ Set yafray global Illumination quality. @type type: enum constant @param type: must be one of 6 constants: - NONE - LOW - MEDIUM - HIGH - HIGHER - BEST """ def setYafrayGIMethod(type): """ Set yafray global Illumination method. @type type: enum constant @param type: must be one of 3 constants: - NONE: Dont use GI illumination - SKYDOME: Use Skydome method - GIFULL: Use Full method """ def yafrayGIPower(power = None): """ Get/set GI lighting intensity scale. YafrayMethod must be either SKYDOME or GIFULL. @type power: float (optional) @param power: must be between 0.01 - 100.0 @rtype: float (if prototype is empty) @return: Current yafray global illumination intensity for the scene. """ def yafrayGIDepth(depth = None): """ Get/set number of bounces of the indirect light. YafrayMethod must be GIFULL. @type depth: int (optional) @param depth: must be between 1 - 8 @rtype: int (if prototype is empty) @return: Current yafray global illumination light bounces for the scene. """ def yafrayGICDepth(depth = None): """ Get/set number of bounces inside objects (for caustics). YafrayMethod must be GIFULL. @type depth: int (optional) @param depth: must be between 1 - 8 @rtype: int (if prototype is empty) @return: Current yafray global illumination inside light bounces for the scene. """ def enableYafrayGICache(toggle): """ Enable/disable cache irradiance samples (faster). YafrayMethod must be GIFULL. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def enableYafrayGIPhotons(toggle): """ Enable/disable use of global photons to help in GI. YafrayMethod must be GIFULL. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def yafrayGIPhotonCount(count = None): """ Get/set number of photons to shoot. YafrayMethod must be GIFULL and Photons enabled. @type count: int (optional) @param count: must be between 0 - 10000000 @rtype: int (if prototype is empty) @return: Current number of photons to shoot for the scene. """ def yafrayGIPhotonRadius(radius = None): """ Get/set radius to search for photons to mix (blur). YafrayMethod must be GIFULL and Photons enabled. @type radius: float (optional) @param radius: must be between 0.00001 - 100.0 @rtype: float (if prototype is empty) @return: Current photon search radius for the scene. """ def yafrayGIPhotonMixCount(count = None): """ Get/set number of photons to keep inside radius. YafrayMethod must be GIFULL and Photons enabled. @type count: int (optional) @param count: must be between 0 - 1000 @rtype: int (if prototype is empty) @return: Current number of photons to keep inside radius for the scene. """ def enableYafrayGITunePhotons(toggle): """ Enable/disable show the photonmap directly in the render for tuning. YafrayMethod must be GIFULL and Photons enabled. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def yafrayGIShadowQuality(qual = None): """ Get/set the shadow quality, keep it under 0.95. YafrayMethod must be GIFULL and Cache enabled. @type qual: float (optional) @param qual: must be between 0.01 - 1.0 @rtype: float (if prototype is empty) @return: Current shadow quality for the scene. """ def yafrayGIPixelsPerSample(pixels = None): """ Get/set maximum number of pixels without samples, the lower the better and slower. YafrayMethod must be GIFULL and Cache enabled. @type pixels: int (optional) @param pixels: must be between 1 - 50 @rtype: int (if prototype is empty) @return: Current number of pixels without samples for the scene. """ def enableYafrayGIGradient(toggle): """ Enable/disable try to smooth lighting using a gradient. YafrayMethod must be GIFULL and Cache enabled. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def yafrayGIRefinement(refine = None): """ Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement. YafrayMethod must be GIFULL and Cache enabled. @type refine: float (optional) @param refine: must be between 0.001 - 1.0 @rtype: float (if prototype is empty) @return: Current threshold to refine shadows for the scene. """ def yafrayRayBias(bias = None): """ Get/set shadow ray bias to avoid self shadowing. @type bias: float (optional) @param bias: must be between 0 - 10.0 @rtype: float (if prototype is empty) @return: Current ray bias for the scene. """ def yafrayRayDepth(depth = None): """ Get/set maximum render ray depth from the camera. @type depth: int (optional) @param depth: must be between 1 - 80 @rtype: int (if prototype is empty) @return: Current ray depth for the scene. """ def yafrayGamma(gamma = None): """ Get/set gamma correction, 1 is off. @type gamma: float (optional) @param gamma: must be between 0.001 - 5.0 @rtype: float (if prototype is empty) @return: Current gamma correction for the scene. """ def yafrayExposure(expose = None): """ Get/set exposure adjustment, 0 is off. @type expose: float (optional) @param expose: must be between 0 - 10.0 @rtype: float (if prototype is empty) @return: Current exposure adjustment for the scene. """ def yafrayProcessorCount(count = None): """ Get/set number of processors to use. @type count: int (optional) @param count: must be between 1 - 8 @rtype: int (if prototype is empty) @return: Current number of processors for the scene. """ def enableGameFrameStretch(): """ Enble stretch or squeeze the viewport to fill the display window. """ def enableGameFrameExpose(): """ Enable show the entire viewport in the display window, viewing more horizontally or vertically. """ def enableGameFrameBars(): """ Enable show the entire viewport in the display window, using bar horizontally or vertically. """ def setGameFrameColor(red, green, blue): """ Set the red, green, blue component of the bars. @type red: float @param red: must be between 0 - 1.0 @type green: float @param green: must be between 0 - 1.0 @type blue: float @param blue: must be between 0 - 1.0 """ def getGameFrameColor(): """ Set the red, green, blue component of the bars. @rtype: string @return: A string representing the color component of the bars. """ def gammaLevel(level = None): """ Get/set the gamma value for blending oversampled images (1.0 = no correction). Unified renderer must be enabled. @type level: float (optional) @param level: must be between 0.2 - 5.0 @rtype: float (if prototype is empty) @return: Current gamma value for the scene. """ def postProcessAdd(add = None): """ Get/set post processing add. Unified renderer must be enabled. @type add: float (optional) @param add: must be between -1.0 - 1.0 @rtype: float (if prototype is empty) @return: Current processing add value for the scene. """ def postProcessMultiply(mult = None): """ Get/set post processing multiply. Unified renderer must be enabled. @type mult: float (optional) @param mult: must be between 0.01 - 4.0 @rtype: float (if prototype is empty) @return: Current processing multiply value for the scene. """ def postProcessGamma(gamma = None): """ Get/set post processing gamma. Unified renderer must be enabled. @type gamma: float (optional) @param gamma: must be between 0.2 - 2.0 @rtype: float (if prototype is empty) @return: Current processing gamma value for the scene. """ def SGIMaxsize(size = None): """ Get/set maximum size per frame to save in an SGI movie. SGI must be defined on your machine. @type size: int (optional) @param size: must be between 0 - 500 @rtype: int (if prototype is empty) @return: Current SGI maximum size per frame for the scene. """ def enableSGICosmo(toggle): """ Enable/disable attempt to save SGI movies using Cosmo hardware SGI must be defined on your machine. @type toggle: int @param toggle: pass 1 for on / 0 for off """ def oldMapValue(value = None): """ Get/set specify old map value in frames. @type value: int (optional) @param value: must be between 1 - 900 @rtype: int (if prototype is empty) @return: Current old map value for the scene. """ def newMapValue(value = None): """ Get/set specify new map value in frames. @type value: int (optional) @param value: must be between 1 - 900 @rtype: int (if prototype is empty) @return: Current new map value for the scene. """