# Blender.Scene.Radio module and the Radiosity PyType object """ The Blender.Scene.Radio submodule. Radio ===== This module gives access to B{Scene Radiosity Contexts} in Blender. Example:: import Blender from Blender import Scene # Only the current scene has a radiosity context. # Naturally, any scene can be made the current one # with scene.makeCurrent() scn = Scene.GetCurrent() # this is the only way to access the radiosity object: radio = scn.getRadiosityContext() radio.setDrawType('Gouraud') radio.setMode('ShowLimits', 'Z') radio.collectMeshes() # prepare patches radio.go() # calculate radiosity Blender.Redraw(-1) @type Modes: readonly dictionary @var Modes: - ShowLimits - Z @type DrawTypes: readonly dictionary @var DrawTypes: - Wire - Solid - Gouraud """ class Radio: """ The Radiosity object ==================== This object wraps the current Scene's radiosity context in Blender. """ def go(): """ Start the radiosity simulation. Remember to call L{collectMeshes} first. """ def collectMeshes(): """ Convert selected visible meshes to patches for radiosity calculation. """ def freeData(): """ Release all memory used by radiosity. """