/* * Copyright 2013, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Sergey Sharybin * Lukas Toenne */ #include "COM_PlaneDistortCommonOperation.h" #include "MEM_guardedalloc.h" extern "C" { #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_math_color.h" #include "BLI_jitter.h" #include "BKE_movieclip.h" #include "BKE_node.h" #include "BKE_tracking.h" } /* ******** PlaneDistort WarpImage ******** */ BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2]) { float vec[3] = {x, y, 1.0f}; mul_m3_v3(matrix, vec); uv[0] = vec[0] / vec[2]; uv[1] = vec[1] / vec[2]; deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2]; deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2]; deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2]; deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2]; } PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); this->addOutputSocket(COM_DT_COLOR); this->m_pixelReader = NULL; this->setComplex(true); } void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2], bool normalized) { if (normalized) { for (int i = 0; i < 4; i++) { this->m_frameSpaceCorners[i][0] = corners[i][0] * this->getWidth(); this->m_frameSpaceCorners[i][1] = corners[i][1] * this->getHeight(); } } else { for (int i = 0; i < 4; i++) { this->m_frameSpaceCorners[i][0] = corners[i][0]; this->m_frameSpaceCorners[i][1] = corners[i][1]; } } } void PlaneDistortWarpImageOperation::calculatePerspectiveMatrix() { const int width = this->m_pixelReader->getWidth(); const int height = this->m_pixelReader->getHeight(); float frame_corners[4][2] = {{0.0f, 0.0f}, {(float) width, 0.0f}, {(float) width, (float) height}, {0.0f, (float) height}}; BKE_tracking_homography_between_two_quads(this->m_frameSpaceCorners, frame_corners, this->m_perspectiveMatrix); } void PlaneDistortWarpImageOperation::initExecution() { this->m_pixelReader = this->getInputSocketReader(0); } void PlaneDistortWarpImageOperation::deinitExecution() { this->m_pixelReader = NULL; } void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float xy[2] = {x, y}; float uv[2]; float deriv[2][2]; pixelTransform(xy, uv, deriv); m_pixelReader->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR); } void PlaneDistortWarpImageOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2]) { warpCoord(xy[0], xy[1], m_perspectiveMatrix, r_uv, r_deriv); } bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { float UVs[4][2]; float deriv[2][2]; /* TODO(sergey): figure out proper way to do this. */ warpCoord(input->xmin - 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[0], deriv); warpCoord(input->xmax + 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[1], deriv); warpCoord(input->xmax + 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[2], deriv); warpCoord(input->xmin - 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[3], deriv); float min[2], max[2]; INIT_MINMAX2(min, max); for (int i = 0; i < 4; i++) { minmax_v2v2_v2(min, max, UVs[i]); } rcti newInput; newInput.xmin = min[0] - 1; newInput.ymin = min[1] - 1; newInput.xmax = max[0] + 1; newInput.ymax = max[1] + 1; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } /* ******** PlaneDistort Mask ******** */ PlaneDistortMaskOperation::PlaneDistortMaskOperation() : NodeOperation() { addOutputSocket(COM_DT_VALUE); /* Currently hardcoded to 8 samples. */ m_osa = 8; } void PlaneDistortMaskOperation::calculateCorners(const float corners[4][2], bool normalized) { if (normalized) { for (int i = 0; i < 4; i++) { this->m_frameSpaceCorners[i][0] = corners[i][0] * this->getWidth(); this->m_frameSpaceCorners[i][1] = corners[i][1] * this->getHeight(); } } else { for (int i = 0; i < 4; i++) { this->m_frameSpaceCorners[i][0] = corners[i][0]; this->m_frameSpaceCorners[i][1] = corners[i][1]; } } } void PlaneDistortMaskOperation::initExecution() { BLI_jitter_init(m_jitter, m_osa); } void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float point[2]; int inside_counter = 0; for (int sample = 0; sample < this->m_osa; sample++) { point[0] = x + this->m_jitter[sample][0]; point[1] = y + this->m_jitter[sample][1]; if (isect_point_tri_v2(point, this->m_frameSpaceCorners[0], this->m_frameSpaceCorners[1], this->m_frameSpaceCorners[2]) || isect_point_tri_v2(point, this->m_frameSpaceCorners[0], this->m_frameSpaceCorners[2], this->m_frameSpaceCorners[3])) { inside_counter++; } } output[0] = (float) inside_counter / this->m_osa; }