/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * List of all gpu_shader_material_*.glsl files used by GLSL materials. These * will be parsed to make all functions in them available to use for GPU_link(). * * If a file uses functions from another file, it must be added to the list of * dependencies, and be placed after that file in the list. */ #ifndef __GPU_MATERIAL_LIBRARY_H__ #define __GPU_MATERIAL_LIBRARY_H__ typedef struct GPUMaterialLibrary { char *code; char *dependencies[8]; } GPUMaterialLibrary; extern char datatoc_gpu_shader_material_glsl[]; extern char datatoc_gpu_shader_material_hash_glsl[]; extern char datatoc_gpu_shader_material_magic_glsl[]; extern char datatoc_gpu_shader_material_white_noise_glsl[]; static GPUMaterialLibrary gpu_material_libraries[] = { {datatoc_gpu_shader_material_hash_glsl, {NULL}}, {datatoc_gpu_shader_material_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}}, {datatoc_gpu_shader_material_magic_glsl, {NULL}}, {datatoc_gpu_shader_material_white_noise_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}}, {NULL, {NULL}}}; #endif