/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * Init bge.shaders */ #ifndef __KX_PYSHADERS #define __KX_PYSHADERS #ifndef DISABLE_PYTHON #include "PyObjectPlus.h" typedef std::vector UniformList; class KX_PythonShader: public PyObjectPlus { Py_Header; private: STR_String m_vert, m_geom, m_frag; class KX_BlenderMaterial *m_mat; UniformList m_uniforms; public: KX_PythonShader(); KX_PythonShader(class KX_BlenderMaterial *material); ~KX_PythonShader(); STR_String& GetVertex() { return m_vert; } STR_String& GetGeometry() { return m_geom; } STR_String& GetFragment() { return m_frag; } UniformList& GetUniforms() { return m_uniforms; } static PyObject* py_shader_new(PyTypeObject *type, PyObject *args, PyObject *kwds); KX_PYMETHOD_DOC_O(KX_PythonShader, addUniform); static PyObject* pyattr_get_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_uniforms(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); }; class KX_PythonUniform: public PyObjectPlus { Py_Header; private: STR_String m_name; short m_type; int m_size; void *m_data; struct CustomUniform *m_cu; bool m_owns_cu; // This is so uniforms created in Python can clean up after themselves public: KX_PythonUniform(char* name, short type, int size); KX_PythonUniform(struct CustomUniform *cu); ~KX_PythonUniform(); STR_String& GetName() {return m_name;} struct CustomUniform *GetCustomUniform() {return m_cu;} virtual PyObject* py_repr(void) { return PyUnicode_FromString(GetName().ReadPtr()); } static PyObject* py_uniform_new(PyTypeObject *type, PyObject *args, PyObject *kwds); static PyObject* pyattr_get_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); }; #endif //ndef DISABLE_PYTHON #endif // __KX_PYSHADERS