# Blender.BezTriple module and the BezTriple PyType object """ The Blender.BezTriple submodule B{New}: - new attributes L{handleTypes}, L{selects} and L{weight} This module provides access to the BezTriple Data in Blender. It is used by CurNurb and IpoCurve objects. @type HandleTypes: readonly dictionary @var HandleTypes: The available BezTriple handle types. - FREE - handle has no constraints - AUTO - completely constrain handle based on knot position - VECT - constraint handle to line between current and neighboring knot - ALIGN - constrain handle to lie in a straight line with knot's other handle - AUTOANIM - constrain IPO handles to be horizontal on extremes """ def New (coords): """ Create a new BezTriple object. @type coords: sequence of three or nine floats @param coords: the coordinate values for the new control point. If three floats are given, then the handle values are automatically generated. @rtype: BezTriple @return: a new BezTriple object """ class BezTriple: """ The BezTriple object ==================== This object gives access to generic data from all BezTriple objects in Blender. @ivar pt : the [x,y] coordinates for knot point of this BezTriple. After changing coordinates of a Ipo curve, it is advisable to call L{IpoCurve.recalc()} to update the curve. @type pt: list of two floats @ivar vec : a list of the 3 points [ handle, knot, handle ] that comprise a BezTriple, with each point composed of a list [x,y,z] of floats. The list looks like [ [H1x, H1y, H1z], [Px, Py, Pz], [H2x, H2y, H2z] ]. Example:: # where bt is of type BezTriple # and h1, p, and h2 are lists of 3 floats h1, p, h2 = bt.vec @type vec: list of points @ivar tilt: the tilt/alpha value for the point @type tilt: float @ivar radius: the radius of this point (used for tapering bevels) @type radius: float @ivar hide: the visibility status of the knot. B{Note}: true/nonzero means I{not} hidden. B{Note}: primarily intended for curves; not a good idea to hide IPO control points. @type hide: int @ivar handleTypes: the types of the point's two handles. See L{HandleTypes} for a complete description. @type handleTypes list of two ints @ivar selects: the select status for [handle, knot, handle]. True/nonzero if the point is selected. @type selects: list of three ints @ivar weight: the weight assigned to the control point. Useful for softbodies and possibly others. @type weight: float """ def getPoints(): """ Returns the x,y coordinates of the Bezier knot point (B{deprecated}). See the L{BezTriple.pt} attribute. @rtype: list of floats @return: list of the x and y coordinates of the Bezier point. """ def setPoints(newval): """ Sets the x,y coordinates of the Bezier knot point (B{deprecated}). See the L{BezTriple.pt} attribute. @type newval: tuple of 2 floats @param newval: the x and y coordinates of the new Bezier point. @rtype: None @return: None """ def getTriple(): """ Returns the x,y,z coordinates for each of the three points that make up a BezierTriple (B{deprecated}). See the L{BezTriple.vec} attribute. @rtype: list consisting of 3 lists of 3 floats @return: handle1, knot, handle2 """