/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup spoutliner */ #include "DNA_anim_types.h" #include "DNA_listBase.h" #include "tree_element_anim_data.hh" #include "tree_element_collection.hh" #include "tree_element_driver.hh" #include "tree_element_gpencil_layer.hh" #include "tree_element_id.hh" #include "tree_element_nla.hh" #include "tree_element_overrides.hh" #include "tree_element_scene_objects.hh" #include "tree_element_view_layer.hh" #include "tree_element.h" #include "tree_element.hh" namespace blender::ed::outliner { static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv) { ID &id = *static_cast(idv); /* * The following calls make an implicit assumption about what data was passed to the `idv` * argument of #outliner_add_element(). The old code does this already, here we just centralize * it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`. * * Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call. * It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++ * perfect forwarding to pass any data to the type's constructor. * If general Outliner code wants to access the data, they can query that through the derived * element type then. There's no need for `void *` anymore then. */ switch (type) { case TSE_SOME_ID: return TreeElementID::createFromID(legacy_te, id); case TSE_ANIM_DATA: return new TreeElementAnimData(legacy_te, *reinterpret_cast(id).adt); case TSE_DRIVER_BASE: return new TreeElementDriverBase(legacy_te, *static_cast(idv)); case TSE_NLA: return new TreeElementNLA(legacy_te, *static_cast(idv)); case TSE_NLA_TRACK: return new TreeElementNLATrack(legacy_te, *static_cast(idv)); case TSE_NLA_ACTION: return new TreeElementNLAAction(legacy_te, *static_cast(idv)); case TSE_GP_LAYER: return new TreeElementGPencilLayer(legacy_te, *static_cast(idv)); case TSE_R_LAYER_BASE: return new TreeElementViewLayerBase(legacy_te, *static_cast(idv)); case TSE_SCENE_COLLECTION_BASE: return new TreeElementCollectionBase(legacy_te, *static_cast(idv)); case TSE_SCENE_OBJECTS_BASE: return new TreeElementSceneObjectsBase(legacy_te, *static_cast(idv)); case TSE_LIBRARY_OVERRIDE_BASE: return new TreeElementOverridesBase(legacy_te, id); case TSE_LIBRARY_OVERRIDE: return new TreeElementOverridesProperty(legacy_te, *static_cast(idv)); default: break; } return nullptr; } static void tree_element_free(AbstractTreeElement **tree_element) { delete *tree_element; *tree_element = nullptr; } static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner) { /* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common * expanding. Could be done nicer, we could request a small "expander" helper object from the * element type, that the IDs have a more advanced implementation for. */ if (!tree_element.expandPoll(space_outliner)) { return; } tree_element.expand(space_outliner); tree_element.postExpand(space_outliner); } /** * Needed for types that still expand in C, but need to execute the same post-expand logic. Can be * removed once all ID types expand entirely using the new design. */ static void tree_element_post_expand_only(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner) { tree_element.postExpand(space_outliner); } /** * Needed for types that still expand in C, to poll if they should expand in current context. Can * be removed once all ID types expand entirely using the new design. */ static bool tree_element_expand_poll(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner) { return tree_element.expandPoll(space_outliner); } } // namespace blender::ed::outliner namespace outliner = blender::ed::outliner; TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv) { outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv); return reinterpret_cast(element); } void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner) { outliner::tree_element_expand(reinterpret_cast(*type), *space_outliner); } bool outliner_tree_element_type_is_expand_valid(TreeElementType *type) { outliner::AbstractTreeElement &element = reinterpret_cast( *type); return element.isExpandValid(); } bool outliner_tree_element_type_expand_poll(TreeElementType *type, SpaceOutliner *space_outliner) { return outliner::tree_element_expand_poll( reinterpret_cast(*type), *space_outliner); } void outliner_tree_element_type_post_expand(TreeElementType *type, SpaceOutliner *space_outliner) { outliner::tree_element_post_expand_only(reinterpret_cast(*type), *space_outliner); } void outliner_tree_element_type_free(TreeElementType **type) { outliner::tree_element_free(reinterpret_cast(type)); }