#!/usr/bin/python Import ('env') sources = env.Glob('*.c') + env.Glob('*.cpp') incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' incs += ' ../../makesrna' incs += ' #extern/recastnavigation/Recast/Include' incs += ' ../../blenloader' if not env['WITH_BF_GAMEENGINE']: sources.remove('navmesh_conversion.cpp') env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core','player'], priority=[130,210] )