/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/DerivedMesh.c * \ingroup bke */ #include #include "limits.h" #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_key_types.h" #include "DNA_meshdata_types.h" #include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" // N_T #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_math.h" #include "BLI_memarena.h" #include "BLI_array.h" #include "BLI_pbvh.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "BKE_cdderivedmesh.h" #include "BKE_displist.h" #include "BKE_key.h" #include "BKE_modifier.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_texture.h" #include "BKE_multires.h" #include "BKE_armature.h" #include "BKE_particle.h" #include "BKE_tessmesh.h" #include "BKE_bvhutils.h" #ifdef WITH_GAMEENGINE #include "BKE_navmesh_conversion.h" static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm); #endif #include "BLO_sys_types.h" // for intptr_t support #include "GL/glew.h" #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */ static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob); static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid); /////////////////////////////////// /////////////////////////////////// static MVert *dm_getVertArray(DerivedMesh *dm) { MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT); if (!mvert) { mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, dm->getNumVerts(dm)); CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY); dm->copyVertArray(dm, mvert); } return mvert; } static MEdge *dm_getEdgeArray(DerivedMesh *dm) { MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE); if (!medge) { medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, dm->getNumEdges(dm)); CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY); dm->copyEdgeArray(dm, medge); } return medge; } static MFace *dm_getFaceArray(DerivedMesh *dm) { MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE); if (!mface) { mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, dm->getNumTessFaces(dm)); CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY); dm->copyTessFaceArray(dm, mface); } return mface; } static MLoop *dm_getLoopArray(DerivedMesh *dm) { MLoop *mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP); if (!mloop) { mloop = CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, dm->numLoopData); CustomData_set_layer_flag(&dm->loopData, CD_MLOOP, CD_FLAG_TEMPORARY); dm->copyLoopArray(dm, mloop); } return mloop; } static MPoly *dm_getPolyArray(DerivedMesh *dm) { MPoly *mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY); if (!mpoly) { mpoly = CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, dm->getNumFaces(dm)); CustomData_set_layer_flag(&dm->polyData, CD_MPOLY, CD_FLAG_TEMPORARY); dm->copyPolyArray(dm, mpoly); } return mpoly; } static MVert *dm_dupVertArray(DerivedMesh *dm) { MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm), "dm_dupVertArray tmp"); if(tmp) dm->copyVertArray(dm, tmp); return tmp; } static MEdge *dm_dupEdgeArray(DerivedMesh *dm) { MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm), "dm_dupEdgeArray tmp"); if(tmp) dm->copyEdgeArray(dm, tmp); return tmp; } static MFace *dm_dupFaceArray(DerivedMesh *dm) { MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumTessFaces(dm), "dm_dupFaceArray tmp"); if(tmp) dm->copyTessFaceArray(dm, tmp); return tmp; } static MLoop *dm_dupLoopArray(DerivedMesh *dm) { MLoop *tmp = MEM_callocN(sizeof(*tmp) * dm->numLoopData, "dm_dupLoopArray tmp"); if(tmp) dm->copyLoopArray(dm, tmp); return tmp; } static MPoly *dm_dupPolyArray(DerivedMesh *dm) { MPoly *tmp = MEM_callocN(sizeof(*tmp) * dm->numFaceData, "dm_dupPolyArray tmp"); if(tmp) dm->copyPolyArray(dm, tmp); return tmp; } static CustomData *dm_getVertCData(DerivedMesh *dm) { return &dm->vertData; } static CustomData *dm_getEdgeCData(DerivedMesh *dm) { return &dm->edgeData; } static CustomData *dm_getFaceCData(DerivedMesh *dm) { return &dm->faceData; } static CustomData *dm_getLoopCData(DerivedMesh *dm) { return &dm->loopData; } static CustomData *dm_getPolyCData(DerivedMesh *dm) { return &dm->polyData; } void DM_init_funcs(DerivedMesh *dm) { /* default function implementations */ dm->getVertArray = dm_getVertArray; dm->getEdgeArray = dm_getEdgeArray; dm->getTessFaceArray = dm_getFaceArray; dm->getLoopArray = dm_getLoopArray; dm->getPolyArray = dm_getPolyArray; dm->dupVertArray = dm_dupVertArray; dm->dupEdgeArray = dm_dupEdgeArray; dm->dupTessFaceArray = dm_dupFaceArray; dm->dupLoopArray = dm_dupLoopArray; dm->dupPolyArray = dm_dupPolyArray; dm->getVertDataLayout = dm_getVertCData; dm->getEdgeDataLayout = dm_getEdgeCData; dm->getTessFaceDataLayout = dm_getFaceCData; dm->getLoopDataLayout = dm_getLoopCData; dm->getFaceDataLayout = dm_getPolyCData; dm->getVertData = DM_get_vert_data; dm->getEdgeData = DM_get_edge_data; dm->getTessFaceData = DM_get_face_data; dm->getVertDataArray = DM_get_vert_data_layer; dm->getEdgeDataArray = DM_get_edge_data_layer; dm->getTessFaceDataArray = DM_get_tessface_data_layer; bvhcache_init(&dm->bvhCache); } void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges, int numFaces, int numLoops, int numPoly) { dm->type = type; dm->numVertData = numVerts; dm->numEdgeData = numEdges; dm->numFaceData = numFaces; dm->numLoopData = numLoops; dm->numPolyData = numPoly; DM_init_funcs(dm); dm->needsFree = 1; } void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type, int numVerts, int numEdges, int numFaces, int numLoops, int numPolys) { CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH, CD_CALLOC, numVerts); CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH, CD_CALLOC, numEdges); CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH, CD_CALLOC, numFaces); CustomData_copy(&source->loopData, &dm->loopData, CD_MASK_DERIVEDMESH, CD_CALLOC, numLoops); CustomData_copy(&source->polyData, &dm->polyData, CD_MASK_DERIVEDMESH, CD_CALLOC, numPolys); dm->type = type; dm->numVertData = numVerts; dm->numEdgeData = numEdges; dm->numFaceData = numFaces; dm->numLoopData = numLoops; dm->numPolyData = numPolys; DM_init_funcs(dm); dm->needsFree = 1; } int DM_release(DerivedMesh *dm) { if (dm->needsFree) { bvhcache_free(&dm->bvhCache); GPU_drawobject_free( dm ); CustomData_free(&dm->vertData, dm->numVertData); CustomData_free(&dm->edgeData, dm->numEdgeData); CustomData_free(&dm->faceData, dm->numFaceData); CustomData_free(&dm->loopData, dm->numLoopData); CustomData_free(&dm->polyData, dm->numPolyData); return 1; } else { CustomData_free_temporary(&dm->vertData, dm->numVertData); CustomData_free_temporary(&dm->edgeData, dm->numEdgeData); CustomData_free_temporary(&dm->faceData, dm->numFaceData); CustomData_free_temporary(&dm->loopData, dm->numLoopData); CustomData_free_temporary(&dm->polyData, dm->numPolyData); return 0; } } void DM_DupPolys(DerivedMesh *source, DerivedMesh *target) { CustomData_free(&target->loopData, source->numLoopData); CustomData_free(&target->polyData, source->numPolyData); CustomData_copy(&source->loopData, &target->loopData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numLoopData); CustomData_copy(&source->polyData, &target->polyData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numPolyData); target->numLoopData = source->numLoopData; target->numPolyData = source->numPolyData; if (!CustomData_has_layer(&target->polyData, CD_MPOLY)) { MPoly *mpoly; MLoop *mloop; mloop = source->dupLoopArray(source); mpoly = source->dupPolyArray(source); CustomData_add_layer(&target->loopData, CD_MLOOP, CD_ASSIGN, mloop, source->numLoopData); CustomData_add_layer(&target->polyData, CD_MPOLY, CD_ASSIGN, mpoly, source->numPolyData); } } void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob) { /* dm might depend on me, so we need to do everything with a local copy */ Mesh tmp = *me; int totvert, totedge /*, totface */ /* UNUSED */, totloop, totpoly; int did_shapekeys=0; memset(&tmp.vdata, 0, sizeof(tmp.vdata)); memset(&tmp.edata, 0, sizeof(tmp.edata)); memset(&tmp.fdata, 0, sizeof(tmp.fdata)); memset(&tmp.ldata, 0, sizeof(tmp.ldata)); memset(&tmp.pdata, 0, sizeof(tmp.pdata)); totvert = tmp.totvert = dm->getNumVerts(dm); totedge = tmp.totedge = dm->getNumEdges(dm); totpoly = tmp.totpoly = dm->getNumFaces(dm); totloop = tmp.totloop = dm->numLoopData; CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert); CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge); CustomData_copy(&dm->loopData, &tmp.ldata, CD_MASK_MESH, CD_DUPLICATE, totloop); CustomData_copy(&dm->polyData, &tmp.pdata, CD_MASK_MESH, CD_DUPLICATE, totpoly); if (CustomData_has_layer(&dm->vertData, CD_SHAPEKEY)) { KeyBlock *kb; int i=0; if (ob) { for (kb=me->key->block.first; kb; kb=kb->next, i++) { if (i == ob->shapenr-1) { i = kb->uid; break; } } if (!kb) { printf("%s: error - could not find active shapekey %d!\n", __func__, ob->shapenr-1); i = INT_MAX; } } else { /*if no object, set to INT_MAX so we don't mess up any shapekey layers*/ i = INT_MAX; } shapekey_layers_to_keyblocks(dm, me, i); did_shapekeys = 1; } /* not all DerivedMeshes store their verts/edges/faces in CustomData, so we set them here in case they are missing */ if(!CustomData_has_layer(&tmp.vdata, CD_MVERT)) CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert); if(!CustomData_has_layer(&tmp.edata, CD_MEDGE)) CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge); if(!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) { tmp.mloop = dm->dupLoopArray(dm); tmp.mpoly = dm->dupPolyArray(dm); CustomData_add_layer(&tmp.ldata, CD_MLOOP, CD_ASSIGN, tmp.mloop, tmp.totloop); CustomData_add_layer(&tmp.pdata, CD_MPOLY, CD_ASSIGN, tmp.mpoly, tmp.totpoly); } /* object had got displacement layer, should copy this layer to save sculpted data */ /* NOTE: maybe some other layers should be copied? nazgul */ if(CustomData_has_layer(&me->ldata, CD_MDISPS)) { if (totloop == me->totloop) { MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS); CustomData_add_layer(&tmp.ldata, CD_MDISPS, CD_DUPLICATE, mdisps, totloop); } } /* yes, must be before _and_ after tesselate */ mesh_update_customdata_pointers(&tmp); tmp.totface = mesh_recalcTesselation(&tmp.fdata, &tmp.ldata, &tmp.pdata, tmp.mvert, tmp.totface, tmp.totloop, tmp.totpoly); mesh_update_customdata_pointers(&tmp); CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); /* ok, this should now use new CD shapekey data, which shouuld be fed through the modifier stack*/ if(tmp.totvert != me->totvert && !did_shapekeys && me->key) { printf("YEEK! this should be recoded! Shape key loss!!!\n"); if(tmp.key) tmp.key->id.us--; tmp.key = NULL; } *me = tmp; } void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb) { int a, totvert = dm->getNumVerts(dm); float *fp; MVert *mvert; if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return; if(kb->data) MEM_freeN(kb->data); kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data"); kb->totelem= totvert; fp= kb->data; mvert=dm->getVertDataArray(dm, CD_MVERT); for(a=0; atotelem; a++, fp+=3, mvert++) { copy_v3_v3(fp, mvert->co); } } void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask) { CustomData_set_only_copy(&dm->vertData, mask); CustomData_set_only_copy(&dm->edgeData, mask); CustomData_set_only_copy(&dm->faceData, mask); } void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData); } void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData); } void DM_add_tessface_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData); } void DM_add_loop_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData); } void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData); } void *DM_get_vert_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->vertData, index, type); } void *DM_get_edge_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->edgeData, index, type); } void *DM_get_face_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->faceData, index, type); } void *DM_get_vert_data_layer(DerivedMesh *dm, int type) { if(type == CD_MVERT) return dm->getVertArray(dm); return CustomData_get_layer(&dm->vertData, type); } void *DM_get_edge_data_layer(DerivedMesh *dm, int type) { if(type == CD_MEDGE) return dm->getEdgeArray(dm); return CustomData_get_layer(&dm->edgeData, type); } void *DM_get_tessface_data_layer(DerivedMesh *dm, int type) { if (type == CD_MFACE) return dm->getTessFaceArray(dm); return CustomData_get_layer(&dm->faceData, type); } void *DM_get_face_data_layer(DerivedMesh *dm, int type) { return CustomData_get_layer(&dm->polyData, type); } void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->vertData, index, type, data); } void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->edgeData, index, type, data); } void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->faceData, index, type, data); } void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count); } void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->edgeData, &dest->edgeData, source_index, dest_index, count); } void DM_copy_tessface_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->faceData, &dest->faceData, source_index, dest_index, count); } void DM_copy_loop_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->loopData, &dest->loopData, source_index, dest_index, count); } void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->polyData, &dest->polyData, source_index, dest_index, count); } void DM_free_vert_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->vertData, index, count); } void DM_free_edge_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->edgeData, index, count); } void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->faceData, index, count); } void DM_free_loop_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->loopData, index, count); } void DM_free_face_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->polyData, index, count); } void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->vertData, &dest->vertData, src_indices, weights, NULL, count, dest_index); } void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, EdgeVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->edgeData, &dest->edgeData, src_indices, weights, (float*)vert_weights, count, dest_index); } void DM_interp_tessface_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, FaceVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->faceData, &dest->faceData, src_indices, weights, (float*)vert_weights, count, dest_index); } void DM_swap_tessface_data(DerivedMesh *dm, int index, const int *corner_indices) { CustomData_swap(&dm->faceData, index, corner_indices); } void DM_interp_loop_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->loopData, &dest->loopData, src_indices, weights, NULL, count, dest_index); } void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->polyData, &dest->polyData, src_indices, weights, NULL, count, dest_index); } /// DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3]) { DerivedMesh *dm = CDDM_from_mesh(me, ob); if(!dm) return NULL; if (vertCos) CDDM_apply_vert_coords(dm, vertCos); CDDM_calc_normals(dm); return dm; } /***/ DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md, int build_shapekey_layers) { Mesh *me = ob->data; ModifierTypeInfo *mti = modifierType_getInfo(md->type); DerivedMesh *dm; md->scene= scene; if (!(md->mode&eModifierMode_Realtime)) return NULL; if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL; if (build_shapekey_layers && me->key && ob->shapenr <= BLI_countlist(&me->key->block)) { key_to_mesh(BLI_findlink(&me->key->block, ob->shapenr-1), me); } if (mti->type==eModifierTypeType_OnlyDeform) { int numVerts; float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0); dm = mesh_create_derived(me, ob, deformedVerts); if (build_shapekey_layers) add_shapekey_layers(dm, me, ob); MEM_freeN(deformedVerts); } else { DerivedMesh *tdm = mesh_create_derived(me, ob, NULL); if (build_shapekey_layers) add_shapekey_layers(tdm, me, ob); dm = mti->applyModifier(md, ob, tdm, 0, 0); if(tdm != dm) tdm->release(tdm); } return dm; } static float *get_editbmesh_orco_verts(BMEditMesh *em) { BMIter iter; BMVert *eve; float *orco; int a, totvert; /* these may not really be the orco's, but it's only for preview. * could be solver better once, but isn't simple */ totvert= em->bm->totvert; orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco"); eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL); for (a=0; eve; eve=BMIter_Step(&iter), a+=3) { copy_v3_v3(orco+a, eve->co); } return orco; } /* orco custom data layer */ static void *get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free) { *free= 0; if(layer == CD_ORCO) { /* get original coordinates */ *free= 1; if(em) return (float(*)[3])get_editbmesh_orco_verts(em); else return (float(*)[3])get_mesh_orco_verts(ob); } else if(layer == CD_CLOTH_ORCO) { /* apply shape key for cloth, this should really be solved by a more flexible customdata system, but not simple */ if(!em) { ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); if (clmd) { KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest); if(kb->data) return kb->data; } } return NULL; } return NULL; } static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int layer) { DerivedMesh *dm; float (*orco)[3]; int free; if(em) dm= CDDM_from_BMEditMesh(em, me, 0); else dm= CDDM_from_mesh(me, ob); orco= get_orco_coords_dm(ob, em, layer, &free); if(orco) { CDDM_apply_vert_coords(dm, orco); if(free) MEM_freeN(orco); } CDDM_calc_normals(dm); return dm; } static void add_orco_dm(Object *ob, BMEditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer) { float (*orco)[3], (*layerorco)[3]; int totvert, free; totvert= dm->getNumVerts(dm); if(orcodm) { orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco"); free= 1; if(orcodm->getNumVerts(orcodm) == totvert) orcodm->getVertCos(orcodm, orco); else dm->getVertCos(dm, orco); } else orco= get_orco_coords_dm(ob, em, layer, &free); if(orco) { if(layer == CD_ORCO) transform_mesh_orco_verts(ob->data, orco, totvert, 0); if(!(layerorco = DM_get_vert_data_layer(dm, layer))) { DM_add_vert_layer(dm, layer, CD_CALLOC, NULL); layerorco = DM_get_vert_data_layer(dm, layer); } memcpy(layerorco, orco, sizeof(float)*3*totvert); if(free) MEM_freeN(orco); } } /* weight paint colors */ /* Something of a hack, at the moment deal with weightpaint * by tucking into colors during modifier eval, only in * wpaint mode. Works ok but need to make sure recalc * happens on enter/exit wpaint. */ void weight_to_rgb(float r_rgb[3], const float weight) { const float blend= ((weight/2.0f)+0.5f); if (weight<=0.25f){ // blue->cyan r_rgb[0]= 0.0f; r_rgb[1]= blend*weight*4.0f; r_rgb[2]= blend; } else if (weight<=0.50f){ // cyan->green r_rgb[0]= 0.0f; r_rgb[1]= blend; r_rgb[2]= blend*(1.0f-((weight-0.25f)*4.0f)); } else if (weight <= 0.75f){ // green->yellow r_rgb[0]= blend * ((weight-0.50f)*4.0f); r_rgb[1]= blend; r_rgb[2]= 0.0f; } else if (weight <= 1.0f){ // yellow->red r_rgb[0]= blend; r_rgb[1]= blend * (1.0f-((weight-0.75f)*4.0f)); r_rgb[2]= 0.0f; } } /* draw_flag's for calc_weightpaint_vert_color */ enum { CALC_WP_MULTIPAINT= (1<<0), CALC_WP_AUTO_NORMALIZE= (1<<1), }; static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag) { Mesh *me = ob->data; float colf[4], input = 0.0f; int i; int make_black= FALSE; if (me->dvert) { if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) { int was_a_nonzero= FALSE; for (i=0; idvert[vert].totweight; i++) { /* in multipaint, get the average if auto normalize is inactive * get the sum if it is active */ if(dg_flags[me->dvert[vert].dw[i].def_nr]) { if(me->dvert[vert].dw[i].weight) { input+= me->dvert[vert].dw[i].weight; was_a_nonzero= TRUE; } } } /* make it black if the selected groups have no weight on a vertex */ if(was_a_nonzero == FALSE) { make_black = TRUE; } else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) { input /= selected; /* get the average */ } } else { /* default, non tricky behavior */ for (i=0; idvert[vert].totweight; i++) { if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) { input+=me->dvert[vert].dw[i].weight; } } } } if (make_black) { col[3] = 0; col[2] = 0; col[1] = 0; col[0] = 255; return; } CLAMP(input, 0.0f, 1.0f); if(coba) do_colorband(coba, input, colf); else weight_to_rgb(colf, input); col[3] = (unsigned char)(colf[0] * 255.0f); col[2] = (unsigned char)(colf[1] * 255.0f); col[1] = (unsigned char)(colf[2] * 255.0f); col[0] = 255; } static ColorBand *stored_cb= NULL; void vDM_ColorBand_store(ColorBand *coba) { stored_cb= coba; } static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag) { // Mesh *me = ob->data; // UNUSED MFace *mf = dm->getTessFaceArray(dm); MLoop *mloop = dm->getLoopArray(dm), *ml; MPoly *mp = dm->getPolyArray(dm); ColorBand *coba= stored_cb; /* warning, not a local var */ unsigned char *wtcol; unsigned char(*wlcol)[4] = NULL; BLI_array_declare(wlcol); int i, j, totface=dm->getNumTessFaces(dm), totloop; int *origIndex = dm->getVertDataArray(dm, CD_ORIGINDEX); int defbase_len = BLI_countlist(&ob->defbase); char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__); int selected = get_selected_defgroups(ob, defbase_sel, defbase_len); int unselected = defbase_len - selected; wtcol = MEM_callocN (sizeof (unsigned char) * totface*4*4, "weightmap"); /*first add colors to the tesselation faces*/ memset(wtcol, 0x55, sizeof (unsigned char) * totface*4*4); for (i=0; iv1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag); calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag); calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag); if (mf->v4) calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag); } CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, totface); /*now add to loops, so the data can be passed through the modifier stack*/ totloop = 0; for (i=0; inumPolyData; i++, mp++) { ml = mloop + mp->loopstart; for (j=0; jtotloop; j++, ml++, totloop++) { BLI_array_growone(wlcol); calc_weightpaint_vert_color(ob, coba, origIndex ? origIndex[ml->v] : ml->v, (unsigned char *)&wlcol[totloop], defbase_sel, selected, unselected, draw_flag); } } MEM_freeN(defbase_sel); CustomData_add_layer(&dm->loopData, CD_WEIGHT_MLOOPCOL, CD_ASSIGN, wlcol, totloop); } static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid) { KeyBlock *kb; int i, j, tot; if (!me->key) return; tot = CustomData_number_of_layers(&dm->vertData, CD_SHAPEKEY); for (i=0; ivertData.layers[CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i)]; float (*cos)[3], (*kbcos)[3]; for (kb=me->key->block.first; kb; kb=kb->next) { if (kb->uid == layer->uid) break; } if (!kb) { kb = add_keyblock(me->key, layer->name); kb->uid = layer->uid; } if (kb->data) MEM_freeN(kb->data); cos = CustomData_get_layer_n(&dm->vertData, CD_SHAPEKEY, i); kb->totelem = dm->numVertData; kb->data = kbcos = MEM_mallocN(sizeof(float)*3*kb->totelem, "kbcos DerivedMesh.c"); if (kb->uid == actshape_uid) { MVert *mvert = dm->getVertArray(dm); for (j=0; jnumVertData; j++, kbcos++, mvert++) { copy_v3_v3(*kbcos, mvert->co); } } else { for (j=0; jtotelem; j++, cos++, kbcos++) { copy_v3_v3(*kbcos, *cos); } } } for (kb=me->key->block.first; kb; kb=kb->next) { if (kb->totelem != dm->numVertData) { if (kb->data) MEM_freeN(kb->data); kb->totelem = dm->numVertData; kb->data = MEM_callocN(sizeof(float)*3*kb->totelem, "kb->data derivedmesh.c"); fprintf(stderr, "%s: lost a shapekey layer! (bmesh internal error)\n", __func__); } } } static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *UNUSED(ob)) { KeyBlock *kb; Key *key = me->key; int a, b; if (!me->key) return; if (dm->numVertData != me->totvert) { printf("error in add_shapekey_layers: dm isn't the same size as me\n"); return; } for (a=0, kb=key->block.first; kb; kb=kb->next, a++) { float (*cos)[3] = CustomData_add_layer_named(&dm->vertData, CD_SHAPEKEY, CD_CALLOC, NULL, dm->numVertData, kb->name); int ci = CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, a); dm->vertData.layers[ci].uid = kb->uid; if (kb->totelem != dm->numVertData) { printf("error in add_shapekey_layers: totelem and totvert don't match"); continue; } for (b=0; btotelem; b++, cos++) { copy_v3_v3((float *)cos, ((float*)kb->data)+b*3); } } } /* new value for useDeform -1 (hack for the gameengine): * - apply only the modifier stack of the object, skipping the virtual modifiers, * - don't apply the key * - apply deform modifiers and input vertexco */ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform, int needMapping, CustomDataMask dataMask, int index, int useCache, int build_shapekey_layers) { Mesh *me = ob->data; ModifierData *firstmd, *md; LinkNode *datamasks, *curr; CustomDataMask mask, nextmask, append_mask = 0; float (*deformedVerts)[3] = NULL; DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm; int numVerts = me->totvert; int required_mode; int isPrevDeform= FALSE; int skipVirtualArmature = (useDeform < 0); MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0); int has_multires = mmd != NULL, multires_applied = 0; int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt; int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) | (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0)); if(mmd && !mmd->sculptlvl) has_multires = 0; if(!skipVirtualArmature) { firstmd = modifiers_getVirtualModifierList(ob); } else { /* game engine exception */ firstmd = ob->modifiers.first; if(firstmd && firstmd->type == eModifierType_Armature) firstmd = firstmd->next; } md = firstmd; modifiers_clearErrors(ob); if(useRenderParams) required_mode = eModifierMode_Render; else required_mode = eModifierMode_Realtime; datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode); curr = datamasks; if(deform_r) *deform_r = NULL; *final_r = NULL; if(useDeform) { if(inputVertexCos) deformedVerts = inputVertexCos; /* Apply all leading deforming modifiers */ for(;md; md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if(!modifier_isEnabled(scene, md, required_mode)) continue; if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue; if(mti->type == eModifierTypeType_OnlyDeform) { if(!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform); } else { break; } /* grab modifiers until index i */ if((index >= 0) && (modifiers_indexInObject(ob, md) >= index)) break; } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (vpaint, etc.) */ if (deform_r) { *deform_r = CDDM_from_mesh(me, ob); if (build_shapekey_layers) add_shapekey_layers(dm, me, ob); if(deformedVerts) { CDDM_apply_vert_coords(*deform_r, deformedVerts); CDDM_calc_normals(*deform_r); } } } else { /* default behaviour for meshes */ if(inputVertexCos) deformedVerts = inputVertexCos; else deformedVerts = mesh_getVertexCos(me, &numVerts); } /* Now apply all remaining modifiers. If useDeform is off then skip * OnlyDeform ones. */ dm = NULL; orcodm = NULL; clothorcodm = NULL; for(;md; md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if(!modifier_isEnabled(scene, md, required_mode)) continue; if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue; if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Modifier requires original data, bad stack position."); continue; } if(sculpt_mode && (!has_multires || multires_applied)) { int unsupported= 0; if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) unsupported|= mti->type != eModifierTypeType_OnlyDeform; unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0; unsupported|= multires_applied; if(unsupported) { modifier_setError(md, "Not supported in sculpt mode."); continue; } } if(needMapping && !modifier_supportsMapping(md)) continue; if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue; /* add an orco layer if needed by this modifier */ if(mti->requiredDataMask) mask = mti->requiredDataMask(ob, md); else mask = 0; if(dm && (mask & CD_MASK_ORCO)) add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO); /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if(mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if(!deformedVerts) { if(dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = mesh_getVertexCos(me, &numVerts); } } /* if this is not the last modifier in the stack then recalculate the normals * to avoid giving bogus normals to the next modifier see: [#23673] */ if(dm && isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { /* XXX, this covers bug #23673, but we may need normal calc for other types */ if(dm && dm->type == DM_TYPE_CDDM) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform); } else { DerivedMesh *ndm; /* determine which data layers are needed by following modifiers */ if(curr->next) nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link); else nextmask= dataMask; /* apply vertex coordinates or build a DerivedMesh as necessary */ if(dm) { if(deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm, 0); dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } else { dm = CDDM_from_mesh(me, ob); if (build_shapekey_layers) add_shapekey_layers(dm, me, ob); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } /* Constructive modifiers need to have an origindex * otherwise they wont have anywhere to copy the data from. * * Also create ORIGINDEX data if any of the following modifiers * requests it, this way Mirror, Solidify etc will keep ORIGINDEX * data by using generic DM_copy_vert_data() functions. */ if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) { /* calc */ DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); range_vn_i(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0); range_vn_i(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0); range_vn_i(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numPolyData, 0); } if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT)) add_weight_mcol_dm(ob, dm, draw_flag); } /* set the DerivedMesh to only copy needed data */ mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* needMapping check here fixes bug [#28112], otherwise its * possible that it wont be copied */ mask |= append_mask; DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0)); /* add cloth rest shape key if need */ if(mask & CD_MASK_CLOTH_ORCO) add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO); /* add an origspace layer if needed */ if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE) if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE)) DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL); ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(dm && dm != ndm) dm->release(dm); dm = ndm; if(deformedVerts) { if(deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); deformedVerts = NULL; } } /* create an orco derivedmesh in parallel */ if(nextmask & CD_MASK_ORCO) { if(!orcodm) orcodm= create_orco_dm(ob, me, NULL, CD_ORCO); nextmask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX); ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(orcodm && orcodm != ndm) orcodm->release(orcodm); orcodm = ndm; } } /* create cloth orco derivedmesh in parallel */ if(nextmask & CD_MASK_CLOTH_ORCO) { if(!clothorcodm) clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO); nextmask &= ~CD_MASK_CLOTH_ORCO; DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX); ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm); clothorcodm = ndm; } } /* in case of dynamic paint, make sure preview mask remains for following modifiers */ if (md->type == eModifierType_DynamicPaint) append_mask |= CD_MASK_WEIGHT_MCOL; } isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform); /* grab modifiers until index i */ if((index >= 0) && (modifiers_indexInObject(ob, md) >= index)) break; if(sculpt_mode && md->type == eModifierType_Multires) multires_applied = 1; } for(md=firstmd; md; md=md->next) modifier_freeTemporaryData(md); /* Yay, we are done. If we have a DerivedMesh and deformed vertices * need to apply these back onto the DerivedMesh. If we have no * DerivedMesh then we need to build one. */ if(dm && deformedVerts) { finaldm = CDDM_copy(dm, 0); dm->release(dm); CDDM_apply_vert_coords(finaldm, deformedVerts); CDDM_calc_normals(finaldm); if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT)) add_weight_mcol_dm(ob, finaldm, draw_flag); } else if(dm) { finaldm = dm; } else { int recalc_normals= 0; finaldm = CDDM_from_mesh(me, ob); if(build_shapekey_layers) { add_shapekey_layers(finaldm, me, ob); recalc_normals= 1; } if(deformedVerts) { CDDM_apply_vert_coords(finaldm, deformedVerts); recalc_normals= 1; } if(recalc_normals) CDDM_calc_normals(finaldm); if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT)) add_weight_mcol_dm(ob, finaldm, draw_flag); } /* add an orco layer if needed */ if(dataMask & CD_MASK_ORCO) { add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO); if(deform_r && *deform_r) add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO); } #ifdef WITH_GAMEENGINE /* NavMesh - this is a hack but saves having a NavMesh modifier */ if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) { DerivedMesh *tdm; tdm= navmesh_dm_createNavMeshForVisualization(finaldm); if (finaldm != tdm) { finaldm->release(finaldm); finaldm= tdm; } } #endif /* WITH_GAMEENGINE */ /* Re-tesselation is necessary to push render data (uvs, textures, colors) from loops and polys onto the tessfaces. This may be currently be redundant in cases where the render mode doesn't use these inputs, but ideally eventually tesselation would happen on-demand, and this is one of the primary places it would be needed. */ finaldm->recalcTesselation(finaldm); finaldm->calcNormals(finaldm); *final_r = finaldm; if(orcodm) orcodm->release(orcodm); if(clothorcodm) clothorcodm->release(clothorcodm); if(deformedVerts && deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); BLI_linklist_free(datamasks, NULL); } float (*editbmesh_get_vertex_cos(BMEditMesh *em, int *numVerts_r))[3] { int i, numVerts = *numVerts_r = em->bm->totvert; float (*cos)[3]; BMIter iter; BMVert *eve; cos = MEM_mallocN(sizeof(float)*3*numVerts, "vertexcos"); eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL); for (i=0; eve; eve=BMIter_Step(&iter), i++) { copy_v3_v3(cos[i], eve->co); } return cos; } int editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; if(!modifier_isEnabled(scene, md, required_mode)) return 0; if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Modifier requires original data, bad stack position."); return 0; } return 1; } static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r, DerivedMesh **final_r, CustomDataMask dataMask) { ModifierData *md; float (*deformedVerts)[3] = NULL; CustomDataMask mask; DerivedMesh *dm = NULL, *orcodm = NULL, *finaldm = NULL; int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1); LinkNode *datamasks, *curr; int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; modifiers_clearErrors(ob); if(cage_r && cageIndex == -1) { *cage_r = getEditDerivedBMesh(em, ob, NULL); } md = modifiers_getVirtualModifierList(ob); datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode); curr = datamasks; for(i = 0; md; i++, md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if(!editbmesh_modifier_is_enabled(scene, md, dm)) continue; /* add an orco layer if needed by this modifier */ if(dm && mti->requiredDataMask) { mask = mti->requiredDataMask(ob, md); if(mask & CD_MASK_ORCO) add_orco_dm(ob, em, dm, orcodm, CD_ORCO); } /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if(mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if(!deformedVerts) { if(dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = editbmesh_get_vertex_cos(em, &numVerts); } } if (mti->deformVertsEM) mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts); else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0); } else { DerivedMesh *ndm; /* apply vertex coordinates or build a DerivedMesh as necessary */ if(dm) { if(deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm, 0); if(!(cage_r && dm == *cage_r)) dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } else if(cage_r && dm == *cage_r) { /* dm may be changed by this modifier, so we need to copy it */ dm = CDDM_copy(dm, 0); } } else { dm = CDDM_from_BMEditMesh(em, ob->data, 0); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } /* create an orco derivedmesh in parallel */ mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); if(mask & CD_MASK_ORCO) { if(!orcodm) orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO); mask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX); if (mti->applyModifierEM) ndm = mti->applyModifierEM(md, ob, em, orcodm); else ndm = mti->applyModifier(md, ob, orcodm, 0, 0); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(orcodm && orcodm != ndm) orcodm->release(orcodm); orcodm = ndm; } } /* set the DerivedMesh to only copy needed data */ mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */ DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX); if(mask & CD_MASK_ORIGSPACE) if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE)) DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL); if (mti->applyModifierEM) ndm = mti->applyModifierEM(md, ob, em, dm); else ndm = mti->applyModifier(md, ob, dm, 0, 0); if (ndm) { if(dm && dm != ndm) dm->release(dm); dm = ndm; if (deformedVerts) { MEM_freeN(deformedVerts); deformedVerts = NULL; } } } if(cage_r && i == cageIndex) { if(dm && deformedVerts) { *cage_r = CDDM_copy(dm, 0); CDDM_apply_vert_coords(*cage_r, deformedVerts); } else if(dm) { *cage_r = dm; } else { *cage_r = getEditDerivedBMesh(em, ob, deformedVerts ? MEM_dupallocN(deformedVerts) : NULL); } } } BLI_linklist_free(datamasks, NULL); /* Yay, we are done. If we have a DerivedMesh and deformed vertices need * to apply these back onto the DerivedMesh. If we have no DerivedMesh * then we need to build one. */ if(dm && deformedVerts) { finaldm = CDDM_copy(dm, 0); if(!(cage_r && dm == *cage_r)) dm->release(dm); CDDM_apply_vert_coords(*final_r, deformedVerts); } else if (dm) { finaldm = dm; } else if (!deformedVerts && cage_r && *cage_r) { finaldm = *cage_r; } else { finaldm = getEditDerivedBMesh(em, ob, deformedVerts); deformedVerts = NULL; } finaldm->calcNormals(finaldm); *final_r = finaldm; /* add an orco layer if needed */ if(dataMask & CD_MASK_ORCO) add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO); if(orcodm) orcodm->release(orcodm); if(deformedVerts) MEM_freeN(deformedVerts); } static void clear_mesh_caches(Object *ob) { Mesh *me= ob->data; /* also serves as signal to remake texspace */ if (ob->bb) { MEM_freeN(ob->bb); ob->bb = NULL; } if (me->bb) { MEM_freeN(me->bb); me->bb = NULL; } freedisplist(&ob->disp); if (ob->derivedFinal) { ob->derivedFinal->needsFree = 1; ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } if (ob->derivedDeform) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } if(ob->sculpt) { object_sculpt_modifiers_changed(ob); } } static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask, int build_shapekey_layers) { Object *obact = scene->basact?scene->basact->object:NULL; int editing = paint_facesel_test(ob); /* weight paint and face select need original indices because of selection buffer drawing */ int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT))); clear_mesh_caches(ob); mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1, needMapping, dataMask, -1, 1, build_shapekey_layers); DM_set_object_boundbox (ob, ob->derivedFinal); ob->derivedFinal->needsFree = 0; ob->derivedDeform->needsFree = 0; ob->lastDataMask = dataMask; } static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask) { clear_mesh_caches(obedit); if (em->derivedFinal) { if (em->derivedFinal!=em->derivedCage) { em->derivedFinal->needsFree = 1; em->derivedFinal->release(em->derivedFinal); } em->derivedFinal = NULL; } if (em->derivedCage) { em->derivedCage->needsFree = 1; em->derivedCage->release(em->derivedCage); em->derivedCage = NULL; } editbmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask); DM_set_object_boundbox (obedit, em->derivedFinal); em->lastDataMask = dataMask; em->derivedFinal->needsFree = 0; em->derivedCage->needsFree = 0; } void makeDerivedMesh(Scene *scene, Object *ob, BMEditMesh *em, CustomDataMask dataMask, int build_shapekey_layers) { if (em) { editbmesh_build_data(scene, ob, em, dataMask); } else { mesh_build_data(scene, ob, dataMask, build_shapekey_layers); } } /***/ DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask) mesh_build_data(scene, ob, dataMask, 0); return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask) mesh_build_data(scene, ob, dataMask, 0); return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0, 0); return final; } DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0, 0); return final; } /***/ DerivedMesh *editbmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, BMEditMesh *em, DerivedMesh **final_r, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!em->derivedCage || (em->lastDataMask & dataMask) != dataMask) editbmesh_build_data(scene, obedit, em, dataMask); *final_r = em->derivedFinal; return em->derivedCage; } DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!em->derivedCage || (em->lastDataMask & dataMask) != dataMask) editbmesh_build_data(scene, obedit, em, dataMask); return em->derivedCage; } DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em) { return getEditDerivedBMesh(em, obedit, NULL); } /* ********* For those who don't grasp derived stuff! (ton) :) *************** */ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) { float *vec = userData; vec+= 6*index; /* check if we've been here before (normal should not be 0) */ if(vec[3] || vec[4] || vec[5]) return; copy_v3_v3(vec, co); vec+= 3; if(no_f) { copy_v3_v3(vec, no_f); } else { normal_short_to_float_v3(vec, no_s); } } /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */ /* this is needed for all code using vertexgroups (no subsurf support) */ /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */ /* in use now by vertex/weight paint and particle generating */ float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob) { Mesh *me= ob->data; DerivedMesh *dm; float *vertexcosnos; /* lets prevent crashing... */ if(ob->type!=OB_MESH || me->totvert==0) return NULL; dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH|CD_MASK_ORIGINDEX); vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map"); if(dm->foreachMappedVert) { dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos); } else { float *fp= vertexcosnos; int a; for(a=0; a< me->totvert; a++, fp+=6) { dm->getVertCo(dm, a, fp); dm->getVertNo(dm, a, fp+3); } } dm->release(dm); return vertexcosnos; } /* ******************* GLSL ******************** */ typedef struct { float * precomputedFaceNormals; MTFace * mtface; // texture coordinates MFace * mface; // indices MVert * mvert; // vertices & normals float (*orco)[3]; float (*tangent)[4]; // destination int numFaces; } SGLSLMeshToTangent; // interface #include "mikktspace.h" static int GetNumFaces(const SMikkTSpaceContext * pContext) { SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; return pMesh->numFaces; } static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num) { SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; return pMesh->mface[face_num].v4!=0 ? 4 : 3; } static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co; copy_v3_v3(fPos, co); } static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; if(pMesh->mtface!=NULL) { float * uv = pMesh->mtface[face_num].uv[vert_index]; fUV[0]=uv[0]; fUV[1]=uv[1]; } else { const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]]; map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]); } } static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH); if(!smoothnormal) { // flat if(pMesh->precomputedFaceNormals) { copy_v3_v3(fNorm, &pMesh->precomputedFaceNormals[3*face_num]); } else { MFace *mf= &pMesh->mface[face_num]; float *p0= pMesh->mvert[mf->v1].co; float *p1= pMesh->mvert[mf->v2].co; float *p2= pMesh->mvert[mf->v3].co; if(mf->v4) { float *p3 = pMesh->mvert[mf->v4].co; normal_quad_v3(fNorm, p0, p1, p2, p3); } else { normal_tri_v3(fNorm, p0, p1, p2); } } } else { const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no; normal_short_to_float_v3(fNorm, no); } } static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; float * pRes = pMesh->tangent[4*face_num+iVert]; copy_v3_v3(pRes, fvTangent); pRes[3]=fSign; } void DM_add_tangent_layer(DerivedMesh *dm) { /* mesh vars */ MTFace *mtface, *tf; MFace *mface, *mf; MVert *mvert, *v1, *v2, *v3, *v4; MemArena *arena= NULL; VertexTangent **vtangents= NULL; float (*orco)[3]= NULL, (*tangent)[4]; float *uv1, *uv2, *uv3, *uv4, *vtang; float fno[3], tang[3], uv[4][2]; int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod; float *nors; if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1) return; nors = dm->getTessFaceDataArray(dm, CD_NORMAL); /* check we have all the needed layers */ totvert= dm->getNumVerts(dm); totface= dm->getNumTessFaces(dm); mvert= dm->getVertArray(dm); mface= dm->getTessFaceArray(dm); mtface= dm->getTessFaceDataArray(dm, CD_MTFACE); if(!mtface) { orco= dm->getVertDataArray(dm, CD_ORCO); if(!orco) return; } /* create tangent layer */ DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL); tangent= DM_get_tessface_data_layer(dm, CD_TANGENT); /* allocate some space */ arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena"); BLI_memarena_use_calloc(arena); vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent"); // new computation method iCalcNewMethod = 1; if(iCalcNewMethod != 0) { SGLSLMeshToTangent mesh2tangent= {0}; SMikkTSpaceContext sContext= {0}; SMikkTSpaceInterface sInterface= {0}; mesh2tangent.precomputedFaceNormals = nors; mesh2tangent.mtface = mtface; mesh2tangent.mface = mface; mesh2tangent.mvert = mvert; mesh2tangent.orco = orco; mesh2tangent.tangent = tangent; mesh2tangent.numFaces = totface; sContext.m_pUserData = &mesh2tangent; sContext.m_pInterface = &sInterface; sInterface.m_getNumFaces = GetNumFaces; sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace; sInterface.m_getPosition = GetPosition; sInterface.m_getTexCoord = GetTextureCoordinate; sInterface.m_getNormal = GetNormal; sInterface.m_setTSpaceBasic = SetTSpace; // 0 if failed iCalcNewMethod = genTangSpaceDefault(&sContext); } if(!iCalcNewMethod) { /* sum tangents at connected vertices */ for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) { v1= &mvert[mf->v1]; v2= &mvert[mf->v2]; v3= &mvert[mf->v3]; if (mf->v4) { v4= &mvert[mf->v4]; normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co); } else { v4= NULL; normal_tri_v3( fno,v3->co, v2->co, v1->co); } if(mtface) { uv1= tf->uv[0]; uv2= tf->uv[1]; uv3= tf->uv[2]; uv4= tf->uv[3]; } else { uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3]; map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]); map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]); map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]); if(v4) map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]); } tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang); sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1); sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2); sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3); if(mf->v4) { v4= &mvert[mf->v4]; tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang); sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1); sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3); sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4); } } /* write tangent to layer */ for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) { len= (mf->v4)? 4 : 3; if(mtface == NULL) { map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]); map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]); map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]); if(len==4) map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]); } mf_vi[0]= mf->v1; mf_vi[1]= mf->v2; mf_vi[2]= mf->v3; mf_vi[3]= mf->v4; for(j=0; juv[j] : uv[j]); normalize_v3_v3(tangent[j], vtang); ((float *) tangent[j])[3]=1.0f; } } } BLI_memarena_free(arena); MEM_freeN(vtangents); } void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs) { CustomData *vdata, *fdata, *tfdata = NULL; int a, b, layer; /* From the layers requested by the GLSL shader, figure out which ones are * actually available for this derivedmesh, and retrieve the pointers */ memset(attribs, 0, sizeof(DMVertexAttribs)); vdata = &dm->vertData; fdata = tfdata = dm->getTessFaceDataLayout(dm); /* add a tangent layer if necessary */ for(b = 0; b < gattribs->totlayer; b++) if(gattribs->layer[b].type == CD_TANGENT) if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1) DM_add_tangent_layer(dm); for(b = 0; b < gattribs->totlayer; b++) { if(gattribs->layer[b].type == CD_MTFACE) { /* uv coordinates */ if(gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE); if(layer != -1) { a = attribs->tottface++; attribs->tface[a].array = tfdata->layers[layer].data; attribs->tface[a].emOffset = tfdata->layers[layer].offset; attribs->tface[a].glIndex = gattribs->layer[b].glindex; } /*else { int player; CustomData *pdata = dm->getFaceDataLayout(dm); if(gattribs->layer[b].name[0]) player = CustomData_get_named_layer_index(pdata, CD_MTEXPOLY, gattribs->layer[b].name); else player = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY); if (player != -1) { a = attribs->tottface++; attribs->tface[a].array = NULL; attribs->tface[a].emOffset = pdata->layers[layer].offset; attribs->tface[a].glIndex = gattribs->layer[b].glindex; attribs->tface[a].glTexco = gattribs->layer[b].gltexco; } }*/ } else if(gattribs->layer[b].type == CD_MCOL) { /* vertex colors */ if(gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(tfdata, CD_MCOL, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(tfdata, CD_MCOL); if(layer != -1) { a = attribs->totmcol++; attribs->mcol[a].array = tfdata->layers[layer].data; attribs->mcol[a].emOffset = tfdata->layers[layer].offset; attribs->mcol[a].glIndex = gattribs->layer[b].glindex; } } else if(gattribs->layer[b].type == CD_TANGENT) { /* tangents */ layer = CustomData_get_layer_index(fdata, CD_TANGENT); if(layer != -1) { attribs->tottang = 1; attribs->tang.array = fdata->layers[layer].data; attribs->tang.emOffset = fdata->layers[layer].offset; attribs->tang.glIndex = gattribs->layer[b].glindex; } } else if(gattribs->layer[b].type == CD_ORCO) { /* original coordinates */ layer = CustomData_get_layer_index(vdata, CD_ORCO); if(layer != -1) { attribs->totorco = 1; attribs->orco.array = vdata->layers[layer].data; attribs->orco.emOffset = vdata->layers[layer].offset; attribs->orco.glIndex = gattribs->layer[b].glindex; attribs->orco.glTexco = gattribs->layer[b].gltexco; } } } } /* Set object's bounding box based on DerivedMesh min/max data */ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm) { float min[3], max[3]; INIT_MINMAX(min, max); dm->getMinMax(dm, min, max); if(!ob->bb) ob->bb= MEM_callocN(sizeof(BoundBox), "DM-BoundBox"); boundbox_set_from_min_max(ob->bb, min, max); } /* --- NAVMESH (begin) --- */ #ifdef WITH_GAMEENGINE BM_INLINE int navmesh_bit(int a, int b) { return (a & (1 << b)) >> b; } BM_INLINE void navmesh_intToCol(int i, float col[3]) { int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1; int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1; int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1; col[0] = 1 - r*63.0f/255.0f; col[1] = 1 - g*63.0f/255.0f; col[2] = 1 - b*63.0f/255.0f; } static void navmesh_drawColored(DerivedMesh *dm) { int a, glmode; MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT); MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE); int *polygonIdx = (int *)CustomData_get_layer(&dm->faceData, CD_RECAST); float col[3]; if (!polygonIdx) return; /* //UI_ThemeColor(TH_WIRE); glDisable(GL_LIGHTING); glLineWidth(2.0); dm->drawEdges(dm, 0, 1); glLineWidth(1.0); glEnable(GL_LIGHTING);*/ glDisable(GL_LIGHTING); /* if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" ); //glShadeModel(GL_SMOOTH); glBegin(glmode = GL_QUADS); for(a = 0; a < dm->numFaceData; a++, mface++) { int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; int pi = polygonIdx[a]; if (pi <= 0) { zero_v3(col); } else { navmesh_intToCol(pi, col); } if(new_glmode != glmode) { glEnd(); glBegin(glmode = new_glmode); } glColor3fv(col); glVertex3fv(mvert[mface->v1].co); glVertex3fv(mvert[mface->v2].co); glVertex3fv(mvert[mface->v3].co); if(mface->v4) { glVertex3fv(mvert[mface->v4].co); } } glEnd(); } glEnable(GL_LIGHTING); } static void navmesh_DM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr)) { (void) setDrawOptions; navmesh_drawColored(dm); } static void navmesh_DM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)[4], int UNUSED(fast), int (*setMaterial)(int, void *attribs)) { (void) partial_redraw_planes; (void) setMaterial; //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial); navmesh_drawColored(dm); } static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm) { DerivedMesh *result; int maxFaces = dm->getNumFaces(dm); int *recastData; int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0; float* verts=NULL; unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL; int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL; int res; result = CDDM_copy(dm, 0); if (!CustomData_has_layer(&result->faceData, CD_RECAST)) { int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); if (sourceRecastData) { CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE, sourceRecastData, maxFaces, "recastData"); } } recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST); /* note: This is not good design! - really should not be doing this */ result->drawFacesTex = navmesh_DM_drawFacesTex; result->drawFacesSolid = navmesh_DM_drawFacesSolid; /* process mesh */ res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris, &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap, &trisToFacesMap); if (res) { size_t polyIdx; /* invalidate concave polygon */ for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) { unsigned short* poly = &polys[polyIdx*2*vertsPerPoly]; if (!polyIsConvex(poly, vertsPerPoly, verts)) { /* set negative polygon idx to all faces */ unsigned short *dmesh = &dmeshes[4*polyIdx]; unsigned short tbase = dmesh[2]; unsigned short tnum = dmesh[3]; unsigned short ti; for (ti=0; ti 0) { recastData[faceidx] = -recastData[faceidx]; } } } } } else { printf("Error during creation polygon infos\n"); } /* clean up */ if (verts!=NULL) MEM_freeN(verts); if (dtris!=NULL) MEM_freeN(dtris); if (dmeshes!=NULL) MEM_freeN(dmeshes); if (polys!=NULL) MEM_freeN(polys); if (dtrisToPolysMap!=NULL) MEM_freeN(dtrisToPolysMap); if (dtrisToTrisMap!=NULL) MEM_freeN(dtrisToTrisMap); if (trisToFacesMap!=NULL) MEM_freeN(trisToFacesMap); return result; } #endif /* WITH_GAMEENGINE */ /* --- NAVMESH (end) --- */